gdscript_language_protocol.cpp 11 KB

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  1. /**************************************************************************/
  2. /* gdscript_language_protocol.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gdscript_language_protocol.h"
  31. #include "core/io/json.h"
  32. #include "core/project_settings.h"
  33. #include "editor/editor_log.h"
  34. #include "editor/editor_node.h"
  35. GDScriptLanguageProtocol *GDScriptLanguageProtocol::singleton = nullptr;
  36. Error GDScriptLanguageProtocol::LSPeer::handle_data() {
  37. int read = 0;
  38. // Read headers
  39. if (!has_header) {
  40. while (true) {
  41. if (req_pos >= LSP_MAX_BUFFER_SIZE) {
  42. req_pos = 0;
  43. ERR_FAIL_COND_V_MSG(true, ERR_OUT_OF_MEMORY, "Response header too big");
  44. }
  45. Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
  46. if (err != OK) {
  47. return FAILED;
  48. } else if (read != 1) { // Busy, wait until next poll
  49. return ERR_BUSY;
  50. }
  51. char *r = (char *)req_buf;
  52. int l = req_pos;
  53. // End of headers
  54. if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') {
  55. r[l - 3] = '\0'; // Null terminate to read string
  56. String header;
  57. header.parse_utf8(r);
  58. content_length = header.substr(16).to_int();
  59. has_header = true;
  60. req_pos = 0;
  61. break;
  62. }
  63. req_pos++;
  64. }
  65. }
  66. if (has_header) {
  67. while (req_pos < content_length) {
  68. if (req_pos >= LSP_MAX_BUFFER_SIZE) {
  69. req_pos = 0;
  70. has_header = false;
  71. ERR_FAIL_COND_V_MSG(req_pos >= LSP_MAX_BUFFER_SIZE, ERR_OUT_OF_MEMORY, "Response content too big");
  72. }
  73. Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
  74. if (err != OK) {
  75. return FAILED;
  76. } else if (read != 1) {
  77. return ERR_BUSY;
  78. }
  79. req_pos++;
  80. }
  81. // Parse data
  82. String msg;
  83. msg.parse_utf8((const char *)req_buf, req_pos);
  84. // Reset to read again
  85. req_pos = 0;
  86. has_header = false;
  87. // Response
  88. String output = GDScriptLanguageProtocol::get_singleton()->process_message(msg);
  89. if (!output.empty()) {
  90. res_queue.push_back(output.utf8());
  91. }
  92. }
  93. return OK;
  94. }
  95. Error GDScriptLanguageProtocol::LSPeer::send_data() {
  96. int sent = 0;
  97. while (!res_queue.empty()) {
  98. CharString c_res = res_queue[0];
  99. if (res_sent < c_res.size()) {
  100. Error err = connection->put_partial_data((const uint8_t *)c_res.get_data() + res_sent, c_res.size() - res_sent - 1, sent);
  101. if (err != OK) {
  102. return err;
  103. }
  104. res_sent += sent;
  105. }
  106. // Response sent
  107. if (res_sent >= c_res.size() - 1) {
  108. res_sent = 0;
  109. res_queue.remove(0);
  110. }
  111. }
  112. return OK;
  113. }
  114. Error GDScriptLanguageProtocol::on_client_connected() {
  115. Ref<StreamPeerTCP> tcp_peer = server->take_connection();
  116. ERR_FAIL_COND_V_MSG(clients.size() >= LSP_MAX_CLIENTS, FAILED, "Max client limits reached");
  117. Ref<LSPeer> peer = memnew(LSPeer);
  118. peer->connection = tcp_peer;
  119. clients.set(next_client_id, peer);
  120. next_client_id++;
  121. EditorNode::get_log()->add_message("Connection Taken", EditorLog::MSG_TYPE_EDITOR);
  122. return OK;
  123. }
  124. void GDScriptLanguageProtocol::on_client_disconnected(const int &p_client_id) {
  125. clients.erase(p_client_id);
  126. EditorNode::get_log()->add_message("Disconnected", EditorLog::MSG_TYPE_EDITOR);
  127. }
  128. String GDScriptLanguageProtocol::process_message(const String &p_text) {
  129. String ret = process_string(p_text);
  130. if (ret.empty()) {
  131. return ret;
  132. } else {
  133. return format_output(ret);
  134. }
  135. }
  136. String GDScriptLanguageProtocol::format_output(const String &p_text) {
  137. String header = "Content-Length: ";
  138. CharString charstr = p_text.utf8();
  139. size_t len = charstr.length();
  140. header += itos(len);
  141. header += "\r\n\r\n";
  142. return header + p_text;
  143. }
  144. void GDScriptLanguageProtocol::_bind_methods() {
  145. ClassDB::bind_method(D_METHOD("initialize", "params"), &GDScriptLanguageProtocol::initialize);
  146. ClassDB::bind_method(D_METHOD("initialized", "params"), &GDScriptLanguageProtocol::initialized);
  147. ClassDB::bind_method(D_METHOD("on_client_connected"), &GDScriptLanguageProtocol::on_client_connected);
  148. ClassDB::bind_method(D_METHOD("on_client_disconnected"), &GDScriptLanguageProtocol::on_client_disconnected);
  149. ClassDB::bind_method(D_METHOD("notify_client", "method", "params", "client_id"), &GDScriptLanguageProtocol::notify_client, DEFVAL(Variant()), DEFVAL(-1));
  150. ClassDB::bind_method(D_METHOD("is_smart_resolve_enabled"), &GDScriptLanguageProtocol::is_smart_resolve_enabled);
  151. ClassDB::bind_method(D_METHOD("get_text_document"), &GDScriptLanguageProtocol::get_text_document);
  152. ClassDB::bind_method(D_METHOD("get_workspace"), &GDScriptLanguageProtocol::get_workspace);
  153. ClassDB::bind_method(D_METHOD("is_initialized"), &GDScriptLanguageProtocol::is_initialized);
  154. }
  155. Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) {
  156. lsp::InitializeResult ret;
  157. String root_uri = p_params["rootUri"];
  158. String root = p_params["rootPath"];
  159. bool is_same_workspace;
  160. #ifndef WINDOWS_ENABLED
  161. is_same_workspace = root.to_lower() == workspace->root.to_lower();
  162. #else
  163. is_same_workspace = root.replace("\\", "/").to_lower() == workspace->root.to_lower();
  164. #endif
  165. if (root_uri.length() && is_same_workspace) {
  166. workspace->root_uri = root_uri;
  167. } else {
  168. String r_root = workspace->root;
  169. r_root = r_root.lstrip("/");
  170. workspace->root_uri = "file:///" + r_root;
  171. Dictionary params;
  172. params["path"] = workspace->root;
  173. Dictionary request = make_notification("gdscript_client/changeWorkspace", params);
  174. ERR_FAIL_COND_V_MSG(!clients.has(latest_client_id), ret.to_json(),
  175. vformat("GDScriptLanguageProtocol: Can't initialize invalid peer '%d'.", latest_client_id));
  176. Ref<LSPeer> peer = clients.get(latest_client_id);
  177. if (peer != nullptr) {
  178. String msg = JSON::print(request);
  179. msg = format_output(msg);
  180. (*peer)->res_queue.push_back(msg.utf8());
  181. }
  182. }
  183. if (!_initialized) {
  184. workspace->initialize();
  185. text_document->initialize();
  186. _initialized = true;
  187. }
  188. return ret.to_json();
  189. }
  190. void GDScriptLanguageProtocol::initialized(const Variant &p_params) {
  191. lsp::GodotCapabilities capabilities;
  192. DocData *doc = EditorHelp::get_doc_data();
  193. for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) {
  194. lsp::GodotNativeClassInfo gdclass;
  195. gdclass.name = E->get().name;
  196. gdclass.class_doc = &(E->get());
  197. if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E->get().name))) {
  198. gdclass.class_info = ptr;
  199. }
  200. capabilities.native_classes.push_back(gdclass);
  201. }
  202. notify_client("gdscript/capabilities", capabilities.to_json());
  203. }
  204. void GDScriptLanguageProtocol::poll(int p_limit_usec) {
  205. uint64_t target_ticks = OS::get_singleton()->get_ticks_usec() + p_limit_usec;
  206. if (server->is_connection_available()) {
  207. on_client_connected();
  208. }
  209. const int *id = nullptr;
  210. while ((id = clients.next(id))) {
  211. Ref<LSPeer> peer = clients.get(*id);
  212. StreamPeerTCP::Status status = peer->connection->get_status();
  213. if (status == StreamPeerTCP::STATUS_NONE || status == StreamPeerTCP::STATUS_ERROR) {
  214. on_client_disconnected(*id);
  215. id = nullptr;
  216. } else {
  217. Error err = OK;
  218. while (peer->connection->get_available_bytes() > 0) {
  219. latest_client_id = *id;
  220. err = peer->handle_data();
  221. if (err != OK || OS::get_singleton()->get_ticks_usec() >= target_ticks) {
  222. break;
  223. }
  224. }
  225. if (err != OK && err != ERR_BUSY) {
  226. on_client_disconnected(*id);
  227. id = nullptr;
  228. continue;
  229. }
  230. err = peer->send_data();
  231. if (err != OK && err != ERR_BUSY) {
  232. on_client_disconnected(*id);
  233. id = nullptr;
  234. }
  235. }
  236. }
  237. }
  238. Error GDScriptLanguageProtocol::start(int p_port, const IP_Address &p_bind_ip) {
  239. return server->listen(p_port, p_bind_ip);
  240. }
  241. void GDScriptLanguageProtocol::stop() {
  242. const int *id = nullptr;
  243. while ((id = clients.next(id))) {
  244. Ref<LSPeer> peer = clients.get(*id);
  245. peer->connection->disconnect_from_host();
  246. }
  247. server->stop();
  248. }
  249. void GDScriptLanguageProtocol::notify_client(const String &p_method, const Variant &p_params, int p_client_id) {
  250. if (p_client_id == -1) {
  251. ERR_FAIL_COND_MSG(latest_client_id == -1,
  252. "GDScript LSP: Can't notify client as none was connected.");
  253. p_client_id = latest_client_id;
  254. }
  255. ERR_FAIL_COND(!clients.has(p_client_id));
  256. Ref<LSPeer> peer = clients.get(p_client_id);
  257. ERR_FAIL_COND(peer == nullptr);
  258. Dictionary message = make_notification(p_method, p_params);
  259. String msg = JSON::print(message);
  260. msg = format_output(msg);
  261. peer->res_queue.push_back(msg.utf8());
  262. }
  263. void GDScriptLanguageProtocol::request_client(const String &p_method, const Variant &p_params, int p_client_id) {
  264. if (p_client_id == -1) {
  265. ERR_FAIL_COND_MSG(latest_client_id == -1,
  266. "GDScript LSP: Can't notify client as none was connected.");
  267. p_client_id = latest_client_id;
  268. }
  269. ERR_FAIL_COND(!clients.has(p_client_id));
  270. Ref<LSPeer> peer = clients.get(p_client_id);
  271. ERR_FAIL_COND(peer == nullptr);
  272. Dictionary message = make_request(p_method, p_params, next_server_id);
  273. next_server_id++;
  274. String msg = JSON::print(message);
  275. msg = format_output(msg);
  276. peer->res_queue.push_back(msg.utf8());
  277. }
  278. bool GDScriptLanguageProtocol::is_smart_resolve_enabled() const {
  279. return bool(_EDITOR_GET("network/language_server/enable_smart_resolve"));
  280. }
  281. bool GDScriptLanguageProtocol::is_goto_native_symbols_enabled() const {
  282. return bool(_EDITOR_GET("network/language_server/show_native_symbols_in_editor"));
  283. }
  284. GDScriptLanguageProtocol::GDScriptLanguageProtocol() {
  285. server.instance();
  286. singleton = this;
  287. workspace.instance();
  288. text_document.instance();
  289. set_scope("textDocument", text_document.ptr());
  290. set_scope("completionItem", text_document.ptr());
  291. set_scope("workspace", workspace.ptr());
  292. workspace->root = ProjectSettings::get_singleton()->get_resource_path();
  293. }