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- /**************************************************************************/
- /* gdscript_parser.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GDSCRIPT_PARSER_H
- #define GDSCRIPT_PARSER_H
- #include "core/map.h"
- #include "core/object.h"
- #include "core/script_language.h"
- #include "gdscript_functions.h"
- #include "gdscript_tokenizer.h"
- struct GDScriptDataType;
- struct GDScriptWarning;
- class GDScriptParser {
- public:
- struct ClassNode;
- struct DataType {
- enum {
- BUILTIN,
- NATIVE,
- SCRIPT,
- GDSCRIPT,
- CLASS,
- UNRESOLVED
- } kind;
- bool has_type;
- bool is_constant;
- bool is_meta_type; // Whether the value can be used as a type
- bool infer_type;
- bool may_yield; // For function calls
- Variant::Type builtin_type;
- StringName native_type;
- Ref<Script> script_type;
- ClassNode *class_type;
- String to_string() const;
- bool operator==(const DataType &other) const {
- if (!has_type || !other.has_type) {
- return true; // Can be considered equal for parsing purpose
- }
- if (kind != other.kind) {
- return false;
- }
- switch (kind) {
- case BUILTIN: {
- return builtin_type == other.builtin_type;
- } break;
- case NATIVE: {
- return native_type == other.native_type;
- } break;
- case GDSCRIPT:
- case SCRIPT: {
- return script_type == other.script_type;
- } break;
- case CLASS: {
- return class_type == other.class_type;
- } break;
- case UNRESOLVED: {
- } break;
- }
- return false;
- }
- DataType() :
- kind(UNRESOLVED),
- has_type(false),
- is_constant(false),
- is_meta_type(false),
- infer_type(false),
- may_yield(false),
- builtin_type(Variant::NIL),
- class_type(nullptr) {}
- };
- struct Node {
- enum Type {
- TYPE_CLASS,
- TYPE_FUNCTION,
- TYPE_BUILT_IN_FUNCTION,
- TYPE_BLOCK,
- TYPE_IDENTIFIER,
- TYPE_TYPE,
- TYPE_CONSTANT,
- TYPE_ARRAY,
- TYPE_DICTIONARY,
- TYPE_SELF,
- TYPE_OPERATOR,
- TYPE_CONTROL_FLOW,
- TYPE_LOCAL_VAR,
- TYPE_CAST,
- TYPE_ASSERT,
- TYPE_BREAKPOINT,
- TYPE_NEWLINE,
- };
- Node *next;
- int line;
- int column;
- Type type;
- virtual DataType get_datatype() const { return DataType(); }
- virtual void set_datatype(const DataType &p_datatype) {}
- virtual ~Node() {}
- };
- struct FunctionNode;
- struct BlockNode;
- struct ConstantNode;
- struct LocalVarNode;
- struct OperatorNode;
- struct ClassNode : public Node {
- bool tool;
- StringName name;
- bool extends_used;
- bool classname_used;
- StringName extends_file;
- Vector<StringName> extends_class;
- DataType base_type;
- String icon_path;
- struct Member {
- PropertyInfo _export;
- #ifdef TOOLS_ENABLED
- Variant default_value;
- #endif
- StringName identifier;
- DataType data_type;
- StringName setter;
- StringName getter;
- int line;
- Node *expression;
- OperatorNode *initial_assignment;
- MultiplayerAPI::RPCMode rpc_mode;
- int usages;
- };
- struct Constant {
- Node *expression;
- DataType type;
- };
- struct Signal {
- StringName name;
- Vector<StringName> arguments;
- int emissions;
- int line;
- };
- Vector<ClassNode *> subclasses;
- Vector<Member> variables;
- Map<StringName, Constant> constant_expressions;
- Vector<FunctionNode *> functions;
- Vector<FunctionNode *> static_functions;
- Vector<Signal> _signals;
- BlockNode *initializer;
- BlockNode *ready;
- ClassNode *owner;
- //Vector<Node*> initializers;
- int end_line;
- ClassNode() {
- tool = false;
- type = TYPE_CLASS;
- extends_used = false;
- classname_used = false;
- end_line = -1;
- owner = nullptr;
- }
- };
- struct FunctionNode : public Node {
- bool _static;
- MultiplayerAPI::RPCMode rpc_mode;
- bool has_yield;
- bool has_unreachable_code;
- StringName name;
- DataType return_type;
- Vector<StringName> arguments;
- Vector<DataType> argument_types;
- Vector<Node *> default_values;
- BlockNode *body;
- #ifdef DEBUG_ENABLED
- Vector<int> arguments_usage;
- #endif // DEBUG_ENABLED
- virtual DataType get_datatype() const { return return_type; }
- virtual void set_datatype(const DataType &p_datatype) { return_type = p_datatype; }
- int get_required_argument_count() { return arguments.size() - default_values.size(); }
- FunctionNode() {
- type = TYPE_FUNCTION;
- _static = false;
- rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
- has_yield = false;
- has_unreachable_code = false;
- }
- };
- struct BlockNode : public Node {
- ClassNode *parent_class;
- BlockNode *parent_block;
- Vector<Node *> statements;
- Map<StringName, LocalVarNode *> variables;
- bool has_return = false;
- bool can_break = false;
- bool can_continue = false;
- Node *if_condition; //tiny hack to improve code completion on if () blocks
- //the following is useful for code completion
- List<BlockNode *> sub_blocks;
- int end_line;
- BlockNode() {
- if_condition = nullptr;
- type = TYPE_BLOCK;
- end_line = -1;
- parent_block = nullptr;
- parent_class = nullptr;
- }
- };
- struct TypeNode : public Node {
- Variant::Type vtype;
- TypeNode() { type = TYPE_TYPE; }
- };
- struct BuiltInFunctionNode : public Node {
- GDScriptFunctions::Function function;
- BuiltInFunctionNode() { type = TYPE_BUILT_IN_FUNCTION; }
- };
- struct IdentifierNode : public Node {
- StringName name;
- BlockNode *declared_block; // Simplify lookup by checking if it is declared locally
- DataType datatype;
- virtual DataType get_datatype() const { return datatype; }
- virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
- IdentifierNode() {
- type = TYPE_IDENTIFIER;
- declared_block = nullptr;
- }
- };
- struct LocalVarNode : public Node {
- StringName name;
- Node *assign;
- OperatorNode *assign_op;
- int assignments;
- int usages;
- DataType datatype;
- virtual DataType get_datatype() const { return datatype; }
- virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
- LocalVarNode() {
- type = TYPE_LOCAL_VAR;
- assign = nullptr;
- assign_op = nullptr;
- assignments = 0;
- usages = 0;
- }
- };
- struct ConstantNode : public Node {
- Variant value;
- DataType datatype;
- virtual DataType get_datatype() const { return datatype; }
- virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
- ConstantNode() { type = TYPE_CONSTANT; }
- };
- struct ArrayNode : public Node {
- Vector<Node *> elements;
- DataType datatype;
- virtual DataType get_datatype() const { return datatype; }
- virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
- ArrayNode() {
- type = TYPE_ARRAY;
- datatype.has_type = true;
- datatype.kind = DataType::BUILTIN;
- datatype.builtin_type = Variant::ARRAY;
- }
- };
- struct DictionaryNode : public Node {
- struct Pair {
- Node *key;
- Node *value;
- };
- Vector<Pair> elements;
- DataType datatype;
- virtual DataType get_datatype() const { return datatype; }
- virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
- DictionaryNode() {
- type = TYPE_DICTIONARY;
- datatype.has_type = true;
- datatype.kind = DataType::BUILTIN;
- datatype.builtin_type = Variant::DICTIONARY;
- }
- };
- struct SelfNode : public Node {
- SelfNode() { type = TYPE_SELF; }
- };
- struct OperatorNode : public Node {
- enum Operator {
- //call/constructor operator
- OP_CALL,
- OP_PARENT_CALL,
- OP_YIELD,
- OP_IS,
- OP_IS_BUILTIN,
- //indexing operator
- OP_INDEX,
- OP_INDEX_NAMED,
- //unary operators
- OP_NEG,
- OP_POS,
- OP_NOT,
- OP_BIT_INVERT,
- //binary operators (in precedence order)
- OP_IN,
- OP_EQUAL,
- OP_NOT_EQUAL,
- OP_LESS,
- OP_LESS_EQUAL,
- OP_GREATER,
- OP_GREATER_EQUAL,
- OP_AND,
- OP_OR,
- OP_ADD,
- OP_SUB,
- OP_MUL,
- OP_DIV,
- OP_MOD,
- OP_SHIFT_LEFT,
- OP_SHIFT_RIGHT,
- OP_INIT_ASSIGN,
- OP_ASSIGN,
- OP_ASSIGN_ADD,
- OP_ASSIGN_SUB,
- OP_ASSIGN_MUL,
- OP_ASSIGN_DIV,
- OP_ASSIGN_MOD,
- OP_ASSIGN_SHIFT_LEFT,
- OP_ASSIGN_SHIFT_RIGHT,
- OP_ASSIGN_BIT_AND,
- OP_ASSIGN_BIT_OR,
- OP_ASSIGN_BIT_XOR,
- OP_BIT_AND,
- OP_BIT_OR,
- OP_BIT_XOR,
- //ternary operators
- OP_TERNARY_IF,
- OP_TERNARY_ELSE,
- };
- Operator op;
- Vector<Node *> arguments;
- DataType datatype;
- virtual DataType get_datatype() const { return datatype; }
- virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
- OperatorNode() { type = TYPE_OPERATOR; }
- };
- struct PatternNode : public Node {
- enum PatternType {
- PT_CONSTANT,
- PT_BIND,
- PT_DICTIONARY,
- PT_ARRAY,
- PT_IGNORE_REST,
- PT_WILDCARD
- };
- PatternType pt_type;
- Node *constant;
- StringName bind;
- Map<ConstantNode *, PatternNode *> dictionary;
- Vector<PatternNode *> array;
- };
- struct PatternBranchNode : public Node {
- Vector<PatternNode *> patterns;
- BlockNode *body;
- };
- struct MatchNode : public Node {
- Node *val_to_match;
- Vector<PatternBranchNode *> branches;
- struct CompiledPatternBranch {
- Node *compiled_pattern;
- BlockNode *body;
- };
- Vector<CompiledPatternBranch> compiled_pattern_branches;
- };
- struct ControlFlowNode : public Node {
- enum CFType {
- CF_IF,
- CF_FOR,
- CF_WHILE,
- CF_BREAK,
- CF_CONTINUE,
- CF_RETURN,
- CF_MATCH
- };
- CFType cf_type;
- Vector<Node *> arguments;
- BlockNode *body;
- BlockNode *body_else;
- MatchNode *match;
- ControlFlowNode *_else; //used for if
- ControlFlowNode() {
- type = TYPE_CONTROL_FLOW;
- cf_type = CF_IF;
- body = nullptr;
- body_else = nullptr;
- }
- };
- struct CastNode : public Node {
- Node *source_node;
- DataType cast_type;
- DataType return_type;
- virtual DataType get_datatype() const { return return_type; }
- virtual void set_datatype(const DataType &p_datatype) { return_type = p_datatype; }
- CastNode() { type = TYPE_CAST; }
- };
- struct AssertNode : public Node {
- Node *condition;
- Node *message;
- AssertNode() :
- condition(nullptr),
- message(nullptr) {
- type = TYPE_ASSERT;
- }
- };
- struct BreakpointNode : public Node {
- BreakpointNode() { type = TYPE_BREAKPOINT; }
- };
- struct NewLineNode : public Node {
- NewLineNode() { type = TYPE_NEWLINE; }
- };
- struct Expression {
- bool is_op;
- union {
- OperatorNode::Operator op;
- Node *node;
- };
- };
- enum CompletionType {
- COMPLETION_NONE,
- COMPLETION_BUILT_IN_TYPE_CONSTANT,
- COMPLETION_GET_NODE,
- COMPLETION_FUNCTION,
- COMPLETION_IDENTIFIER,
- COMPLETION_EXTENDS,
- COMPLETION_PARENT_FUNCTION,
- COMPLETION_METHOD,
- COMPLETION_CALL_ARGUMENTS,
- COMPLETION_RESOURCE_PATH,
- COMPLETION_INDEX,
- COMPLETION_VIRTUAL_FUNC,
- COMPLETION_YIELD,
- COMPLETION_ASSIGN,
- COMPLETION_TYPE_HINT,
- COMPLETION_TYPE_HINT_INDEX,
- };
- private:
- GDScriptTokenizer *tokenizer;
- Node *head;
- Node *list;
- template <class T>
- T *alloc_node();
- bool validating;
- bool for_completion;
- int parenthesis;
- bool error_set;
- String error;
- int error_line;
- int error_column;
- bool check_types;
- bool dependencies_only;
- List<String> dependencies;
- #ifdef DEBUG_ENABLED
- Set<int> *safe_lines;
- #endif // DEBUG_ENABLED
- #ifdef DEBUG_ENABLED
- List<GDScriptWarning> warnings;
- #endif // DEBUG_ENABLED
- int pending_newline;
- struct IndentLevel {
- int indent;
- int tabs;
- bool is_mixed(IndentLevel other) {
- return (
- (indent == other.indent && tabs != other.tabs) ||
- (indent > other.indent && tabs < other.tabs) ||
- (indent < other.indent && tabs > other.tabs));
- }
- IndentLevel() :
- indent(0),
- tabs(0) {}
- IndentLevel(int p_indent, int p_tabs) :
- indent(p_indent),
- tabs(p_tabs) {}
- };
- List<IndentLevel> indent_level;
- String base_path;
- String self_path;
- ClassNode *current_class;
- FunctionNode *current_function;
- BlockNode *current_block;
- bool _get_completable_identifier(CompletionType p_type, StringName &identifier);
- void _make_completable_call(int p_arg);
- CompletionType completion_type;
- StringName completion_cursor;
- Variant::Type completion_built_in_constant;
- Node *completion_node;
- ClassNode *completion_class;
- FunctionNode *completion_function;
- BlockNode *completion_block;
- int completion_line;
- int completion_argument;
- bool completion_found;
- bool completion_ident_is_call;
- PropertyInfo current_export;
- MultiplayerAPI::RPCMode rpc_mode;
- void _set_error(const String &p_error, int p_line = -1, int p_column = -1);
- #ifdef DEBUG_ENABLED
- void _add_warning(int p_code, int p_line = -1, const String &p_symbol1 = String(), const String &p_symbol2 = String(), const String &p_symbol3 = String(), const String &p_symbol4 = String());
- void _add_warning(int p_code, int p_line, const Vector<String> &p_symbols);
- #endif // DEBUG_ENABLED
- bool _recover_from_completion();
- bool _parse_arguments(Node *p_parent, Vector<Node *> &p_args, bool p_static, bool p_can_codecomplete = false, bool p_parsing_constant = false);
- bool _enter_indent_block(BlockNode *p_block = nullptr);
- bool _parse_newline();
- Node *_parse_expression(Node *p_parent, bool p_static, bool p_allow_assign = false, bool p_parsing_constant = false);
- Node *_reduce_expression(Node *p_node, bool p_to_const = false);
- Node *_parse_and_reduce_expression(Node *p_parent, bool p_static, bool p_reduce_const = false, bool p_allow_assign = false);
- bool _reduce_export_var_type(Variant &p_value, int p_line = 0);
- const Variant *_try_to_find_constant_value_for_expression(const Node *p_expr) const;
- PatternNode *_parse_pattern(bool p_static);
- void _parse_pattern_block(BlockNode *p_block, Vector<PatternBranchNode *> &p_branches, bool p_static);
- void _transform_match_statment(MatchNode *p_match_statement);
- void _generate_pattern(PatternNode *p_pattern, Node *p_node_to_match, Node *&p_resulting_node, Map<StringName, Node *> &p_bindings);
- void _parse_block(BlockNode *p_block, bool p_static);
- void _parse_extends(ClassNode *p_class);
- void _parse_class(ClassNode *p_class);
- bool _end_statement();
- void _set_end_statement_error(String p_name);
- void _determine_inheritance(ClassNode *p_class, bool p_recursive = true);
- bool _parse_type(DataType &r_type, bool p_can_be_void = false);
- DataType _resolve_type(const DataType &p_source, int p_line);
- DataType _type_from_variant(const Variant &p_value) const;
- DataType _type_from_property(const PropertyInfo &p_property, bool p_nil_is_variant = true) const;
- DataType _type_from_gdtype(const GDScriptDataType &p_gdtype) const;
- DataType _get_operation_type(const Variant::Operator p_op, const DataType &p_a, const DataType &p_b, bool &r_valid) const;
- Variant::Operator _get_variant_operation(const OperatorNode::Operator &p_op) const;
- bool _get_function_signature(DataType &p_base_type, const StringName &p_function, DataType &r_return_type, List<DataType> &r_arg_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) const;
- bool _get_member_type(const DataType &p_base_type, const StringName &p_member, DataType &r_member_type, bool *r_is_const = nullptr) const;
- bool _is_type_compatible(const DataType &p_container, const DataType &p_expression, bool p_allow_implicit_conversion = false) const;
- Node *_get_default_value_for_type(const DataType &p_type, int p_line = -1);
- DataType _reduce_node_type(Node *p_node);
- DataType _reduce_function_call_type(const OperatorNode *p_call);
- DataType _reduce_identifier_type(const DataType *p_base_type, const StringName &p_identifier, int p_line, bool p_is_indexing);
- void _check_class_level_types(ClassNode *p_class);
- void _check_class_blocks_types(ClassNode *p_class);
- void _check_function_types(FunctionNode *p_function);
- void _check_block_types(BlockNode *p_block);
- _FORCE_INLINE_ void _mark_line_as_safe(int p_line) const {
- #ifdef DEBUG_ENABLED
- if (safe_lines) {
- safe_lines->insert(p_line);
- }
- #endif // DEBUG_ENABLED
- }
- _FORCE_INLINE_ void _mark_line_as_unsafe(int p_line) const {
- #ifdef DEBUG_ENABLED
- if (safe_lines) {
- safe_lines->erase(p_line);
- }
- #endif // DEBUG_ENABLED
- }
- Error _parse(const String &p_base_path);
- public:
- bool has_error() const;
- String get_error() const;
- int get_error_line() const;
- int get_error_column() const;
- #ifdef DEBUG_ENABLED
- const List<GDScriptWarning> &get_warnings() const { return warnings; }
- #endif // DEBUG_ENABLED
- Error parse(const String &p_code, const String &p_base_path = "", bool p_just_validate = false, const String &p_self_path = "", bool p_for_completion = false, Set<int> *r_safe_lines = nullptr, bool p_dependencies_only = false);
- Error parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path = "", const String &p_self_path = "");
- bool is_tool_script() const;
- const Node *get_parse_tree() const;
- //completion info
- CompletionType get_completion_type();
- StringName get_completion_cursor();
- int get_completion_line();
- Variant::Type get_completion_built_in_constant();
- Node *get_completion_node();
- ClassNode *get_completion_class();
- BlockNode *get_completion_block();
- FunctionNode *get_completion_function();
- int get_completion_argument_index();
- int get_completion_identifier_is_function();
- const List<String> &get_dependencies() const { return dependencies; }
- void clear();
- GDScriptParser();
- ~GDScriptParser();
- };
- #endif // GDSCRIPT_PARSER_H
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