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- /**************************************************************************/
- /* gdscript.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GDSCRIPT_H
- #define GDSCRIPT_H
- #include "core/io/resource_loader.h"
- #include "core/io/resource_saver.h"
- #include "core/script_language.h"
- #include "gdscript_function.h"
- class GDScriptNativeClass : public Reference {
- GDCLASS(GDScriptNativeClass, Reference);
- StringName name;
- protected:
- bool _get(const StringName &p_name, Variant &r_ret) const;
- static void _bind_methods();
- public:
- _FORCE_INLINE_ const StringName &get_name() const { return name; }
- Variant _new();
- Object *instance();
- GDScriptNativeClass(const StringName &p_name);
- };
- class GDScript : public Script {
- GDCLASS(GDScript, Script);
- bool tool;
- bool valid;
- struct MemberInfo {
- int index;
- StringName setter;
- StringName getter;
- MultiplayerAPI::RPCMode rpc_mode;
- GDScriptDataType data_type;
- };
- friend class GDScriptInstance;
- friend class GDScriptFunction;
- friend class GDScriptCompiler;
- friend class GDScriptFunctions;
- friend class GDScriptLanguage;
- Ref<GDScriptNativeClass> native;
- Ref<GDScript> base;
- GDScript *_base; //fast pointer access
- GDScript *_owner; //for subclasses
- Set<StringName> members; //members are just indices to the instanced script.
- Map<StringName, Variant> constants;
- Map<StringName, GDScriptFunction *> member_functions;
- Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
- Map<StringName, Ref<GDScript>> subclasses;
- Map<StringName, Vector<StringName>> _signals;
- #ifdef TOOLS_ENABLED
- Map<StringName, int> member_lines;
- Map<StringName, Variant> member_default_values;
- List<PropertyInfo> members_cache;
- Map<StringName, Variant> member_default_values_cache;
- Ref<GDScript> base_cache;
- Set<ObjectID> inheriters_cache;
- bool source_changed_cache;
- bool placeholder_fallback_enabled;
- void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
- #endif
- Map<StringName, PropertyInfo> member_info;
- GDScriptFunction *initializer; //direct pointer to _init , faster to locate
- int subclass_count;
- Set<Object *> instances;
- //exported members
- String source;
- String path;
- String name;
- String fully_qualified_name;
- SelfList<GDScript> script_list;
- SelfList<GDScriptFunctionState>::List pending_func_states;
- void _clear_pending_func_states();
- GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
- void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
- String _get_debug_path() const;
- #ifdef TOOLS_ENABLED
- Set<PlaceHolderScriptInstance *> placeholders;
- //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
- virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
- #endif
- #ifdef DEBUG_ENABLED
- Map<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state;
- #endif
- bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr);
- void _save_orphaned_subclasses();
- protected:
- bool _get(const StringName &p_name, Variant &r_ret) const;
- bool _set(const StringName &p_name, const Variant &p_value);
- void _get_property_list(List<PropertyInfo> *p_properties) const;
- Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- //void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
- static void _bind_methods();
- public:
- virtual bool is_valid() const { return valid; }
- bool inherits_script(const Ref<Script> &p_script) const;
- const Map<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
- const Map<StringName, Variant> &get_constants() const { return constants; }
- const Set<StringName> &get_members() const { return members; }
- const GDScriptDataType &get_member_type(const StringName &p_member) const {
- CRASH_COND(!member_indices.has(p_member));
- return member_indices[p_member].data_type;
- }
- const Map<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
- const Ref<GDScriptNativeClass> &get_native() const { return native; }
- const String &get_script_class_name() const { return name; }
- virtual bool has_script_signal(const StringName &p_signal) const;
- virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
- bool is_tool() const { return tool; }
- Ref<GDScript> get_base() const;
- const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
- const Map<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
- StringName debug_get_member_by_index(int p_idx) const;
- Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- virtual bool can_instance() const;
- virtual Ref<Script> get_base_script() const;
- virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
- virtual ScriptInstance *instance_create(Object *p_this);
- virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
- virtual bool instance_has(const Object *p_this) const;
- virtual bool has_source_code() const;
- virtual String get_source_code() const;
- virtual void set_source_code(const String &p_code);
- virtual void update_exports();
- virtual Error reload(bool p_keep_state = false);
- void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
- Error load_source_code(const String &p_path);
- Error load_byte_code(const String &p_path);
- Vector<uint8_t> get_as_byte_code() const;
- bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
- virtual void get_script_method_list(List<MethodInfo> *p_list) const;
- virtual bool has_method(const StringName &p_method) const;
- virtual MethodInfo get_method_info(const StringName &p_method) const;
- virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
- virtual ScriptLanguage *get_language() const;
- virtual int get_member_line(const StringName &p_member) const {
- #ifdef TOOLS_ENABLED
- if (member_lines.has(p_member)) {
- return member_lines[p_member];
- }
- #endif
- return -1;
- }
- virtual void get_constants(Map<StringName, Variant> *p_constants);
- virtual void get_members(Set<StringName> *p_members);
- #ifdef TOOLS_ENABLED
- virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
- #endif
- GDScript();
- ~GDScript();
- };
- class GDScriptInstance : public ScriptInstance {
- friend class GDScript;
- friend class GDScriptFunction;
- friend class GDScriptFunctions;
- friend class GDScriptCompiler;
- Object *owner;
- Ref<GDScript> script;
- #ifdef DEBUG_ENABLED
- Map<StringName, int> member_indices_cache; //used only for hot script reloading
- #endif
- Vector<Variant> members;
- bool base_ref;
- SelfList<GDScriptFunctionState>::List pending_func_states;
- void _ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount);
- public:
- virtual Object *get_owner() { return owner; }
- virtual bool set(const StringName &p_name, const Variant &p_value);
- virtual bool get(const StringName &p_name, Variant &r_ret) const;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
- virtual void get_method_list(List<MethodInfo> *p_list) const;
- virtual bool has_method(const StringName &p_method) const;
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
- virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
- Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
- virtual void notification(int p_notification);
- String to_string(bool *r_valid);
- virtual Ref<Script> get_script() const;
- virtual ScriptLanguage *get_language();
- void reload_members();
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
- GDScriptInstance();
- ~GDScriptInstance();
- };
- #ifdef DEBUG_ENABLED
- struct GDScriptWarning {
- enum Code {
- UNASSIGNED_VARIABLE, // Variable used but never assigned
- UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc)
- UNUSED_VARIABLE, // Local variable is declared but never used
- SHADOWED_VARIABLE, // Variable name shadowed by other variable
- UNUSED_CLASS_VARIABLE, // Class variable is declared but never used in the file
- UNUSED_ARGUMENT, // Function argument is never used
- UNREACHABLE_CODE, // Code after a return statement
- STANDALONE_EXPRESSION, // Expression not assigned to a variable
- VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable
- NARROWING_CONVERSION, // Float value into an integer slot, precision is lost
- FUNCTION_MAY_YIELD, // Typed assign of function call that yields (it may return a function state)
- VARIABLE_CONFLICTS_FUNCTION, // Variable has the same name of a function
- FUNCTION_CONFLICTS_VARIABLE, // Function has the same name of a variable
- FUNCTION_CONFLICTS_CONSTANT, // Function has the same name of a constant
- INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible
- UNUSED_SIGNAL, // Signal is defined but never emitted
- RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used
- PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name
- CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name
- FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name
- INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded
- UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes)
- UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes)
- UNSAFE_CAST, // Cast used in an unknown type
- UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument
- DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced
- STANDALONE_TERNARY, // Return value of ternary expression is discarded
- EXPORT_HINT_TYPE_MISTMATCH, // The type of the variable's default value doesn't match its export hint
- WARNING_MAX,
- } code;
- Vector<String> symbols;
- int line;
- String get_name() const;
- String get_message() const;
- static String get_name_from_code(Code p_code);
- static Code get_code_from_name(const String &p_name);
- GDScriptWarning() :
- code(WARNING_MAX),
- line(-1) {}
- };
- #endif // DEBUG_ENABLED
- class GDScriptLanguage : public ScriptLanguage {
- friend class GDScriptFunctionState;
- static GDScriptLanguage *singleton;
- Variant *_global_array;
- Vector<Variant> global_array;
- Map<StringName, int> globals;
- Map<StringName, Variant> named_globals;
- struct CallLevel {
- Variant *stack;
- GDScriptFunction *function;
- GDScriptInstance *instance;
- int *ip;
- int *line;
- };
- int _debug_parse_err_line;
- String _debug_parse_err_file;
- String _debug_error;
- int _debug_call_stack_pos;
- int _debug_max_call_stack;
- CallLevel *_call_stack;
- void _add_global(const StringName &p_name, const Variant &p_value);
- friend class GDScriptInstance;
- Mutex lock;
- friend class GDScript;
- SelfList<GDScript>::List script_list;
- friend class GDScriptFunction;
- SelfList<GDScriptFunction>::List function_list;
- bool profiling;
- uint64_t script_frame_time;
- Map<String, ObjectID> orphan_subclasses;
- public:
- int calls;
- bool debug_break(const String &p_error, bool p_allow_continue = true);
- bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
- _FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
- if (Thread::get_main_id() != Thread::get_caller_id()) {
- return; //no support for other threads than main for now
- }
- if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0) {
- ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() + 1);
- }
- if (_debug_call_stack_pos >= _debug_max_call_stack) {
- //stack overflow
- _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")";
- ScriptDebugger::get_singleton()->debug(this);
- return;
- }
- _call_stack[_debug_call_stack_pos].stack = p_stack;
- _call_stack[_debug_call_stack_pos].instance = p_instance;
- _call_stack[_debug_call_stack_pos].function = p_function;
- _call_stack[_debug_call_stack_pos].ip = p_ip;
- _call_stack[_debug_call_stack_pos].line = p_line;
- _debug_call_stack_pos++;
- }
- _FORCE_INLINE_ void exit_function() {
- if (Thread::get_main_id() != Thread::get_caller_id()) {
- return; //no support for other threads than main for now
- }
- if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0) {
- ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() - 1);
- }
- if (_debug_call_stack_pos == 0) {
- _debug_error = "Stack Underflow (Engine Bug)";
- ScriptDebugger::get_singleton()->debug(this);
- return;
- }
- _debug_call_stack_pos--;
- }
- virtual Vector<StackInfo> debug_get_current_stack_info() {
- if (Thread::get_main_id() != Thread::get_caller_id()) {
- return Vector<StackInfo>();
- }
- Vector<StackInfo> csi;
- csi.resize(_debug_call_stack_pos);
- for (int i = 0; i < _debug_call_stack_pos; i++) {
- csi.write[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0;
- if (_call_stack[i].function) {
- csi.write[_debug_call_stack_pos - i - 1].func = _call_stack[i].function->get_name();
- csi.write[_debug_call_stack_pos - i - 1].file = _call_stack[i].function->get_script()->get_path();
- }
- }
- return csi;
- }
- struct {
- StringName _init;
- StringName _notification;
- StringName _set;
- StringName _get;
- StringName _get_property_list;
- StringName _script_source;
- } strings;
- _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
- _FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
- _FORCE_INLINE_ const Map<StringName, int> &get_global_map() const { return globals; }
- _FORCE_INLINE_ const Map<StringName, Variant> &get_named_globals_map() const { return named_globals; }
- _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
- virtual String get_name() const;
- /* LANGUAGE FUNCTIONS */
- virtual void init();
- virtual String get_type() const;
- virtual String get_extension() const;
- virtual Error execute_file(const String &p_path);
- virtual void finish();
- /* EDITOR FUNCTIONS */
- virtual void get_reserved_words(List<String> *p_words) const;
- virtual bool is_control_flow_keyword(String p_keywords) const;
- virtual void get_comment_delimiters(List<String> *p_delimiters) const;
- virtual void get_string_delimiters(List<String> *p_delimiters) const;
- virtual String _get_processed_template(const String &p_template, const String &p_base_class_name) const;
- virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
- virtual bool is_using_templates();
- virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
- virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
- virtual Script *create_script() const;
- virtual bool has_named_classes() const;
- virtual bool supports_builtin_mode() const;
- virtual bool can_inherit_from_file() { return true; }
- virtual int find_function(const String &p_function, const String &p_code) const;
- virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
- virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint);
- #ifdef TOOLS_ENABLED
- virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result);
- #endif
- virtual String _get_indentation() const;
- virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
- virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
- virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value);
- virtual void remove_named_global_constant(const StringName &p_name);
- /* DEBUGGER FUNCTIONS */
- virtual String debug_get_error() const;
- virtual int debug_get_stack_level_count() const;
- virtual int debug_get_stack_level_line(int p_level) const;
- virtual String debug_get_stack_level_function(int p_level) const;
- virtual String debug_get_stack_level_source(int p_level) const;
- virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
- virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
- virtual void reload_all_scripts();
- virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
- virtual void frame();
- virtual void get_public_functions(List<MethodInfo> *p_functions) const;
- virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
- virtual void profiling_start();
- virtual void profiling_stop();
- virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
- virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
- /* LOADER FUNCTIONS */
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- /* GLOBAL CLASSES */
- virtual bool handles_global_class_type(const String &p_type) const;
- virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const;
- void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
- Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);
- GDScriptLanguage();
- ~GDScriptLanguage();
- };
- class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
- public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_no_subresource_cache = false);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
- };
- class ResourceFormatSaverGDScript : public ResourceFormatSaver {
- public:
- virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
- virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
- virtual bool recognize(const RES &p_resource) const;
- };
- #endif // GDSCRIPT_H
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