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- /**************************************************************************/
- /* spatial_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SPATIAL_EDITOR_PLUGIN_H
- #define SPATIAL_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "editor/editor_scale.h"
- #include "scene/3d/immediate_geometry.h"
- #include "scene/3d/light.h"
- #include "scene/3d/visual_instance.h"
- #include "scene/gui/panel_container.h"
- class Camera;
- class SpatialEditor;
- class EditorSpatialGizmoPlugin;
- class ViewportContainer;
- class SpatialEditorViewport;
- class ViewportNavigationControl;
- class EditorSpatialGizmo : public SpatialGizmo {
- GDCLASS(EditorSpatialGizmo, SpatialGizmo);
- bool selected;
- bool instanced;
- public:
- void set_selected(bool p_selected) { selected = p_selected; }
- bool is_selected() const { return selected; }
- struct Instance {
- RID instance;
- Ref<Mesh> mesh;
- Ref<Material> material;
- Ref<SkinReference> skin_reference;
- RID skeleton;
- bool billboard;
- bool unscaled;
- bool can_intersect;
- bool extra_margin;
- Instance() {
- billboard = false;
- unscaled = false;
- can_intersect = false;
- extra_margin = false;
- }
- void create_instance(Spatial *p_base, bool p_hidden = false);
- };
- Vector<Vector3> collision_segments;
- Ref<TriangleMesh> collision_mesh;
- struct Handle {
- Vector3 pos;
- bool billboard;
- };
- Vector<Vector3> handles;
- Vector<Vector3> secondary_handles;
- float selectable_icon_size;
- bool billboard_handle;
- bool valid;
- bool hidden;
- Spatial *base;
- Vector<Instance> instances;
- Spatial *spatial_node;
- EditorSpatialGizmoPlugin *gizmo_plugin;
- void _set_spatial_node(Node *p_node) { set_spatial_node(Object::cast_to<Spatial>(p_node)); }
- protected:
- static void _bind_methods();
- public:
- void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
- void add_vertices(const Vector<Vector3> &p_vertices, const Ref<Material> &p_material, Mesh::PrimitiveType p_primitive_type, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1));
- void add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>());
- void add_collision_segments(const Vector<Vector3> &p_lines);
- void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
- void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1, const Color &p_modulate = Color(1, 1, 1));
- void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard = false, bool p_secondary = false);
- void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
- virtual bool is_handle_highlighted(int p_idx) const;
- virtual String get_handle_name(int p_idx) const;
- virtual Variant get_handle_value(int p_idx);
- virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
- virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
- void set_spatial_node(Spatial *p_node);
- Spatial *get_spatial_node() const { return spatial_node; }
- Ref<EditorSpatialGizmoPlugin> get_plugin() const { return gizmo_plugin; }
- Vector3 get_handle_pos(int p_idx) const;
- bool intersect_frustum(const Camera *p_camera, const Vector<Plane> &p_frustum);
- bool intersect_ray(Camera *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = nullptr, bool p_sec_first = false);
- virtual void clear();
- virtual void create();
- virtual void transform();
- virtual void redraw();
- virtual void free();
- virtual bool is_editable() const;
- void set_hidden(bool p_hidden);
- void set_plugin(EditorSpatialGizmoPlugin *p_plugin);
- EditorSpatialGizmo();
- ~EditorSpatialGizmo();
- };
- class ViewportRotationControl : public Control {
- GDCLASS(ViewportRotationControl, Control);
- struct Axis2D {
- Vector2 screen_point;
- float z_axis = -99.0;
- int axis = -1;
- };
- struct Axis2DCompare {
- _FORCE_INLINE_ bool operator()(const Axis2D &l, const Axis2D &r) const {
- return l.z_axis < r.z_axis;
- }
- };
- SpatialEditorViewport *viewport = nullptr;
- Vector<Color> axis_colors;
- Vector<int> axis_menu_options;
- Vector2i orbiting_mouse_start;
- int orbiting_index = -1;
- int focused_axis = -2;
- const float AXIS_CIRCLE_RADIUS = 8.0f * EDSCALE;
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- void _gui_input(Ref<InputEvent> p_event);
- void _draw();
- void _draw_axis(const Axis2D &p_axis);
- void _get_sorted_axis(Vector<Axis2D> &r_axis);
- void _update_focus();
- void _on_mouse_exited();
- void _process_click(int p_index, Vector2 p_position, bool p_pressed);
- void _process_drag(Ref<InputEventWithModifiers> p_event, int p_index, Vector2 p_position, Vector2 p_relative_position);
- public:
- void set_viewport(SpatialEditorViewport *p_viewport);
- };
- class SpatialEditorViewport : public Control {
- GDCLASS(SpatialEditorViewport, Control);
- friend class SpatialEditor;
- friend class ViewportNavigationControl;
- friend class ViewportRotationControl;
- // These values are serialized, so if adding new values
- // add to the bottom to preserve compatibility between
- // editor versions.
- enum {
- VIEW_TOP,
- VIEW_BOTTOM,
- VIEW_LEFT,
- VIEW_RIGHT,
- VIEW_FRONT,
- VIEW_REAR,
- VIEW_CENTER_TO_ORIGIN,
- VIEW_CENTER_TO_SELECTION,
- VIEW_ALIGN_TRANSFORM_WITH_VIEW,
- VIEW_ALIGN_ROTATION_WITH_VIEW,
- VIEW_PERSPECTIVE,
- VIEW_ENVIRONMENT,
- VIEW_ORTHOGONAL,
- VIEW_HALF_RESOLUTION,
- VIEW_AUDIO_LISTENER,
- VIEW_AUDIO_DOPPLER,
- VIEW_GIZMOS,
- VIEW_INFORMATION,
- VIEW_FPS,
- VIEW_DISPLAY_NORMAL,
- VIEW_DISPLAY_WIREFRAME,
- VIEW_DISPLAY_OVERDRAW,
- VIEW_DISPLAY_SHADELESS,
- VIEW_LOCK_ROTATION,
- VIEW_CINEMATIC_PREVIEW,
- VIEW_AUTO_ORTHOGONAL,
- VIEW_PORTAL_CULLING,
- VIEW_SELECTED_INFO,
- };
- enum ViewType {
- VIEW_TYPE_USER,
- VIEW_TYPE_TOP,
- VIEW_TYPE_BOTTOM,
- VIEW_TYPE_LEFT,
- VIEW_TYPE_RIGHT,
- VIEW_TYPE_FRONT,
- VIEW_TYPE_REAR,
- };
- public:
- enum {
- GIZMO_BASE_LAYER = 27,
- GIZMO_EDIT_LAYER = 26,
- GIZMO_GRID_LAYER = 25,
- MISC_TOOL_LAYER = 24
- };
- enum NavigationScheme {
- NAVIGATION_GODOT,
- NAVIGATION_MAYA,
- NAVIGATION_MODO,
- };
- enum FreelookNavigationScheme {
- FREELOOK_DEFAULT,
- FREELOOK_PARTIALLY_AXIS_LOCKED,
- FREELOOK_FULLY_AXIS_LOCKED,
- };
- private:
- int index;
- bool _project_settings_change_pending;
- ViewType view_type;
- void _menu_option(int p_option);
- void _set_auto_orthogonal();
- Spatial *preview_node;
- AABB *preview_bounds;
- Vector<String> selected_files;
- AcceptDialog *accept;
- Node *target_node;
- Point2 drop_pos;
- EditorNode *editor;
- EditorData *editor_data;
- EditorSelection *editor_selection;
- UndoRedo *undo_redo;
- CheckBox *preview_camera;
- ViewportContainer *viewport_container;
- MenuButton *view_menu;
- Control *surface;
- Viewport *viewport;
- Camera *camera;
- bool transforming;
- bool orthogonal;
- bool auto_orthogonal;
- bool lock_rotation;
- float gizmo_scale;
- bool freelook_active;
- real_t freelook_speed;
- Vector2 previous_mouse_position;
- Label *info_label;
- Label *selected_info_label;
- Label *cinema_label;
- Label *locked_label;
- Label *zoom_limit_label;
- VBoxContainer *top_right_vbox;
- VBoxContainer *bottom_center_vbox;
- ViewportNavigationControl *position_control;
- ViewportNavigationControl *look_control;
- ViewportRotationControl *rotation_control;
- Gradient *frame_time_gradient;
- Label *fps_label;
- struct _RayResult {
- Spatial *item;
- float depth;
- int handle;
- _FORCE_INLINE_ bool operator<(const _RayResult &p_rr) const { return depth < p_rr.depth; }
- };
- void _update_name();
- void _compute_edit(const Point2 &p_point);
- void _clear_selected();
- void _select_clicked(bool p_append, bool p_single, bool p_allow_locked = false);
- void _select(Node *p_node, bool p_append, bool p_single);
- ObjectID _select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle = nullptr, bool p_alt_select = false);
- void _find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false);
- Vector3 _get_ray_pos(const Vector2 &p_pos) const;
- Vector3 _get_ray(const Vector2 &p_pos) const;
- Point2 _point_to_screen(const Vector3 &p_point);
- Transform _get_camera_transform() const;
- int get_selected_count() const;
- Vector3 _get_camera_position() const;
- Vector3 _get_camera_normal() const;
- Vector3 _get_screen_to_space(const Vector3 &p_vector3);
- void _select_region();
- bool _gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only = false);
- void _nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
- void _nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
- void _nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
- void _nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative);
- float get_znear() const;
- float get_zfar() const;
- float get_fov() const;
- ObjectID clicked;
- Vector<_RayResult> selection_results;
- bool clicked_includes_current;
- bool clicked_wants_append;
- bool selection_in_progress = false;
- PopupMenu *selection_menu;
- enum NavigationZoomStyle {
- NAVIGATION_ZOOM_VERTICAL,
- NAVIGATION_ZOOM_HORIZONTAL
- };
- enum NavigationMode {
- NAVIGATION_NONE,
- NAVIGATION_PAN,
- NAVIGATION_ZOOM,
- NAVIGATION_ORBIT,
- NAVIGATION_LOOK,
- NAVIGATION_MOVE
- };
- enum TransformMode {
- TRANSFORM_NONE,
- TRANSFORM_ROTATE,
- TRANSFORM_TRANSLATE,
- TRANSFORM_SCALE
- };
- enum TransformPlane {
- TRANSFORM_VIEW,
- TRANSFORM_X_AXIS,
- TRANSFORM_Y_AXIS,
- TRANSFORM_Z_AXIS,
- TRANSFORM_YZ,
- TRANSFORM_XZ,
- TRANSFORM_XY,
- };
- struct EditData {
- TransformMode mode;
- TransformPlane plane;
- Transform original;
- Vector3 click_ray;
- Vector3 click_ray_pos;
- Vector3 center;
- Vector3 orig_gizmo_pos;
- int edited_gizmo;
- Point2 mouse_pos;
- Point2 original_mouse_pos;
- bool snap;
- Ref<EditorSpatialGizmo> gizmo;
- int gizmo_handle;
- Variant gizmo_initial_value;
- Vector3 gizmo_initial_pos;
- } _edit;
- struct Cursor {
- Vector3 pos;
- float x_rot, y_rot, distance, fov_scale;
- Vector3 eye_pos; // Used in freelook mode
- bool region_select;
- Point2 region_begin, region_end;
- Cursor() {
- // These rotations place the camera in +X +Y +Z, aka south east, facing north west.
- x_rot = 0.5;
- y_rot = -0.5;
- distance = 4;
- fov_scale = 1.0;
- region_select = false;
- }
- };
- // Viewport camera supports movement smoothing,
- // so one cursor is the real cursor, while the other can be an interpolated version.
- Cursor cursor; // Immediate cursor
- Cursor camera_cursor; // That one may be interpolated (don't modify this one except for smoothing purposes)
- void scale_fov(real_t p_fov_offset);
- void reset_fov();
- void scale_cursor_distance(real_t scale);
- void set_freelook_active(bool active_now);
- void scale_freelook_speed(real_t scale);
- real_t zoom_indicator_delay;
- int zoom_failed_attempts_count = 0;
- RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3];
- String last_message;
- String message;
- float message_time;
- void set_message(String p_message, float p_time = 5);
- void _view_settings_confirmed(float p_interp_delta);
- void _update_camera(float p_interp_delta);
- void _update_navigation_controls_visibility();
- Transform to_camera_transform(const Cursor &p_cursor) const;
- void _draw();
- void _surface_mouse_enter();
- void _surface_mouse_exit();
- void _surface_focus_enter();
- void _surface_focus_exit();
- void _sinput(const Ref<InputEvent> &p_event);
- void _update_freelook(real_t delta);
- SpatialEditor *spatial_editor;
- Camera *previewing;
- Camera *preview;
- bool previewing_camera;
- bool previewing_cinema;
- bool _is_node_locked(const Node *p_node);
- void _preview_exited_scene();
- void _toggle_camera_preview(bool);
- void _toggle_cinema_preview(bool);
- void _init_gizmo_instance(int p_idx);
- void _finish_gizmo_instances();
- void _selection_result_pressed(int);
- void _selection_menu_hide();
- void _list_select(Ref<InputEventMouseButton> b);
- Point2i _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const;
- Vector3 _get_instance_position(const Point2 &p_pos) const;
- static AABB _calculate_spatial_bounds(const Spatial *p_parent, bool p_exclude_toplevel_transform = true);
- Node *_sanitize_preview_node(Node *p_node) const;
- void _create_preview(const Vector<String> &files) const;
- void _remove_preview();
- bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
- bool _create_instance(Node *parent, String &path, const Point2 &p_point);
- void _perform_drop_data();
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _project_settings_changed();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void update_surface() { surface->update(); }
- void update_transform_gizmo_view();
- void set_can_preview(Camera *p_preview);
- void set_state(const Dictionary &p_state);
- Dictionary get_state() const;
- void reset();
- bool is_freelook_active() const { return freelook_active; }
- void focus_selection();
- void assign_pending_data_pointers(
- Spatial *p_preview_node,
- AABB *p_preview_bounds,
- AcceptDialog *p_accept);
- Viewport *get_viewport_node() { return viewport; }
- Camera *get_camera() { return camera; } // return the default camera object.
- SpatialEditorViewport(SpatialEditor *p_spatial_editor, EditorNode *p_editor, int p_index);
- ~SpatialEditorViewport();
- };
- class SpatialEditorSelectedItem : public Object {
- GDCLASS(SpatialEditorSelectedItem, Object);
- public:
- AABB aabb;
- Transform original; // original location when moving
- Transform original_local;
- Transform last_xform; // last transform
- bool last_xform_dirty;
- Spatial *sp;
- RID sbox_instance;
- RID sbox_instance_offset;
- RID sbox_instance_xray;
- RID sbox_instance_xray_offset;
- SpatialEditorSelectedItem() {
- sp = nullptr;
- last_xform_dirty = true;
- }
- ~SpatialEditorSelectedItem();
- };
- class SpatialEditorViewportContainer : public Container {
- GDCLASS(SpatialEditorViewportContainer, Container);
- public:
- enum View {
- VIEW_USE_1_VIEWPORT,
- VIEW_USE_2_VIEWPORTS,
- VIEW_USE_2_VIEWPORTS_ALT,
- VIEW_USE_3_VIEWPORTS,
- VIEW_USE_3_VIEWPORTS_ALT,
- VIEW_USE_4_VIEWPORTS,
- };
- private:
- View view;
- bool mouseover;
- float ratio_h;
- float ratio_v;
- bool hovering_v;
- bool hovering_h;
- bool dragging_v;
- bool dragging_h;
- Vector2 drag_begin_pos;
- Vector2 drag_begin_ratio;
- void _gui_input(const Ref<InputEvent> &p_event);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_view(View p_view);
- View get_view();
- SpatialEditorViewportContainer();
- };
- class SpatialEditor : public VBoxContainer {
- GDCLASS(SpatialEditor, VBoxContainer);
- public:
- static const unsigned int VIEWPORTS_COUNT = 4;
- enum ToolMode {
- TOOL_MODE_SELECT,
- TOOL_MODE_MOVE,
- TOOL_MODE_ROTATE,
- TOOL_MODE_SCALE,
- TOOL_MODE_LIST_SELECT,
- TOOL_LOCK_SELECTED,
- TOOL_UNLOCK_SELECTED,
- TOOL_GROUP_SELECTED,
- TOOL_UNGROUP_SELECTED,
- TOOL_CONVERT_ROOMS,
- TOOL_MAX
- };
- enum ToolOptions {
- TOOL_OPT_LOCAL_COORDS,
- TOOL_OPT_USE_SNAP,
- TOOL_OPT_OVERRIDE_CAMERA,
- TOOL_OPT_MAX
- };
- private:
- EditorNode *editor;
- EditorSelection *editor_selection;
- SpatialEditorViewportContainer *viewport_base;
- SpatialEditorViewport *viewports[VIEWPORTS_COUNT];
- VSplitContainer *shader_split;
- HSplitContainer *left_panel_split;
- HSplitContainer *right_panel_split;
- /////
- ToolMode tool_mode;
- VisualServer::ScenarioDebugMode scenario_debug;
- RID origin;
- RID origin_instance;
- bool origin_enabled;
- RID grid[3];
- RID grid_instance[3];
- bool grid_visible[3]; //currently visible
- bool grid_enable[3]; //should be always visible if true
- bool grid_enabled;
- Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3];
- Ref<Material3D> gizmo_color[3];
- Ref<Material3D> plane_gizmo_color[3];
- Ref<ShaderMaterial> rotate_gizmo_color[3];
- Ref<Material3D> gizmo_color_hl[3];
- Ref<Material3D> plane_gizmo_color_hl[3];
- Ref<ShaderMaterial> rotate_gizmo_color_hl[3];
- int over_gizmo_handle;
- float snap_translate_value;
- float snap_rotate_value;
- float snap_scale_value;
- Ref<ArrayMesh> selection_box_xray;
- Ref<ArrayMesh> selection_box;
- RID indicators;
- RID indicators_instance;
- RID cursor_mesh;
- RID cursor_instance;
- Ref<SpatialMaterial> indicator_mat;
- Ref<ShaderMaterial> grid_mat[3];
- // Scene drag and drop support
- Spatial *preview_node;
- AABB preview_bounds;
- struct Gizmo {
- bool visible;
- float scale;
- Transform transform;
- } gizmo;
- enum MenuOption {
- MENU_TOOL_SELECT,
- MENU_TOOL_MOVE,
- MENU_TOOL_ROTATE,
- MENU_TOOL_SCALE,
- MENU_TOOL_LIST_SELECT,
- MENU_TOOL_LOCAL_COORDS,
- MENU_TOOL_USE_SNAP,
- MENU_TOOL_OVERRIDE_CAMERA,
- MENU_TOOL_CONVERT_ROOMS,
- MENU_TRANSFORM_CONFIGURE_SNAP,
- MENU_TRANSFORM_DIALOG,
- MENU_VIEW_USE_1_VIEWPORT,
- MENU_VIEW_USE_2_VIEWPORTS,
- MENU_VIEW_USE_2_VIEWPORTS_ALT,
- MENU_VIEW_USE_3_VIEWPORTS,
- MENU_VIEW_USE_3_VIEWPORTS_ALT,
- MENU_VIEW_USE_4_VIEWPORTS,
- MENU_VIEW_ORIGIN,
- MENU_VIEW_GRID,
- MENU_VIEW_PORTAL_CULLING,
- MENU_VIEW_OCCLUSION_CULLING,
- MENU_VIEW_LEVEL_OF_DETAIL,
- MENU_VIEW_GIZMOS_3D_ICONS,
- MENU_VIEW_CAMERA_SETTINGS,
- MENU_LOCK_SELECTED,
- MENU_UNLOCK_SELECTED,
- MENU_GROUP_SELECTED,
- MENU_UNGROUP_SELECTED,
- MENU_SNAP_TO_FLOOR
- };
- Button *tool_button[TOOL_MAX];
- Button *tool_option_button[TOOL_OPT_MAX];
- MenuButton *transform_menu;
- PopupMenu *gizmos_menu;
- MenuButton *view_menu = nullptr;
- AcceptDialog *accept;
- ConfirmationDialog *snap_dialog;
- ConfirmationDialog *xform_dialog;
- ConfirmationDialog *settings_dialog;
- bool snap_enabled;
- bool snap_key_enabled;
- LineEdit *snap_translate;
- LineEdit *snap_rotate;
- LineEdit *snap_scale;
- PanelContainer *menu_panel;
- LineEdit *xform_translate[3];
- LineEdit *xform_rotate[3];
- LineEdit *xform_scale[3];
- OptionButton *xform_type;
- VBoxContainer *settings_vbc;
- SpinBox *settings_fov;
- SpinBox *settings_znear;
- SpinBox *settings_zfar;
- void _snap_changed();
- void _snap_update();
- void _xform_dialog_action();
- void _menu_item_pressed(int p_option);
- void _menu_item_toggled(bool pressed, int p_option);
- void _menu_gizmo_toggled(int p_option);
- void _update_camera_override_button(bool p_game_running);
- void _update_camera_override_viewport(Object *p_viewport);
- // Used for secondary menu items which are displayed depending on the currently selected node
- // (such as MeshInstance's "Mesh" menu).
- PanelContainer *context_menu_panel = nullptr;
- HBoxContainer *context_menu_hbox = nullptr;
- void _generate_selection_boxes();
- UndoRedo *undo_redo;
- int camera_override_viewport_id;
- void _init_indicators();
- void _update_context_menu_stylebox();
- void _update_gizmos_menu();
- void _update_gizmos_menu_theme();
- void _init_grid();
- void _finish_indicators();
- void _finish_grid();
- void _toggle_maximize_view(Object *p_viewport);
- Node *custom_camera;
- Object *_get_editor_data(Object *p_what);
- Ref<Environment> viewport_environment;
- Spatial *selected;
- void _request_gizmo(Object *p_obj);
- static SpatialEditor *singleton;
- void _node_removed(Node *p_node);
- Vector<Ref<EditorSpatialGizmoPlugin>> gizmo_plugins_by_priority;
- Vector<Ref<EditorSpatialGizmoPlugin>> gizmo_plugins_by_name;
- void _register_all_gizmos();
- bool is_any_freelook_active() const;
- void _selection_changed();
- void _refresh_menu_icons();
- protected:
- void _notification(int p_what);
- //void _gui_input(InputEvent p_event);
- void _unhandled_key_input(Ref<InputEvent> p_event);
- static void _bind_methods();
- public:
- static SpatialEditor *get_singleton() { return singleton; }
- void snap_cursor_to_plane(const Plane &p_plane);
- Vector3 snap_point(Vector3 p_target, Vector3 p_start = Vector3(0, 0, 0)) const;
- float get_znear() const { return settings_znear->get_value(); }
- float get_zfar() const { return settings_zfar->get_value(); }
- float get_fov() const { return settings_fov->get_value(); }
- Transform get_gizmo_transform() const { return gizmo.transform; }
- bool is_gizmo_visible() const { return gizmo.visible; }
- ToolMode get_tool_mode() const { return tool_mode; }
- bool are_local_coords_enabled() const { return tool_option_button[SpatialEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); }
- bool is_snap_enabled() const { return snap_enabled ^ snap_key_enabled; }
- float get_translate_snap() const;
- float get_rotate_snap() const;
- float get_scale_snap() const;
- Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
- Ref<ArrayMesh> get_move_plane_gizmo(int idx) const { return move_plane_gizmo[idx]; }
- Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }
- Ref<ArrayMesh> get_scale_gizmo(int idx) const { return scale_gizmo[idx]; }
- Ref<ArrayMesh> get_scale_plane_gizmo(int idx) const { return scale_plane_gizmo[idx]; }
- void update_grid();
- void update_transform_gizmo();
- void update_portal_tools();
- void show_advanced_portal_tools(bool p_show);
- void update_all_gizmos(Node *p_node = nullptr);
- void snap_selected_nodes_to_floor();
- void select_gizmo_highlight_axis(int p_axis);
- void set_custom_camera(Node *p_camera) { custom_camera = p_camera; }
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
- Dictionary get_state() const;
- void set_state(const Dictionary &p_state);
- Ref<Environment> get_viewport_environment() { return viewport_environment; }
- UndoRedo *get_undo_redo() { return undo_redo; }
- void add_control_to_menu_panel(Control *p_control);
- void remove_control_from_menu_panel(Control *p_control);
- void add_control_to_left_panel(Control *p_control);
- void remove_control_from_left_panel(Control *p_control);
- void add_control_to_right_panel(Control *p_control);
- void remove_control_from_right_panel(Control *p_control);
- void move_control_to_left_panel(Control *p_control);
- void move_control_to_right_panel(Control *p_control);
- VSplitContainer *get_shader_split();
- Spatial *get_selected() { return selected; }
- int get_over_gizmo_handle() const { return over_gizmo_handle; }
- void set_over_gizmo_handle(int idx) { over_gizmo_handle = idx; }
- // Simple way to turn off (expensive) gizmo generation
- // especially for temporary objects in the editor.
- static bool _prevent_gizmo_generation;
- void set_can_preview(Camera *p_preview);
- void set_message(String p_message, float p_time = 5);
- SpatialEditorViewport *get_editor_viewport(int p_idx) {
- ERR_FAIL_INDEX_V(p_idx, static_cast<int>(VIEWPORTS_COUNT), nullptr);
- return viewports[p_idx];
- }
- void add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin);
- void remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin);
- void edit(Spatial *p_spatial);
- void clear();
- SpatialEditor(EditorNode *p_editor);
- ~SpatialEditor();
- };
- class SpatialEditorPlugin : public EditorPlugin {
- GDCLASS(SpatialEditorPlugin, EditorPlugin);
- SpatialEditor *spatial_editor;
- EditorNode *editor;
- protected:
- static void _bind_methods();
- public:
- void snap_cursor_to_plane(const Plane &p_plane);
- SpatialEditor *get_spatial_editor() { return spatial_editor; }
- virtual String get_name() const { return "3D"; }
- bool has_main_screen() const { return true; }
- virtual void make_visible(bool p_visible);
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual Dictionary get_state() const;
- virtual void set_state(const Dictionary &p_state);
- virtual void clear() { spatial_editor->clear(); }
- virtual void edited_scene_changed();
- SpatialEditorPlugin(EditorNode *p_node);
- ~SpatialEditorPlugin();
- };
- class EditorSpatialGizmoPlugin : public Resource {
- GDCLASS(EditorSpatialGizmoPlugin, Resource);
- public:
- static const int VISIBLE = 0;
- static const int HIDDEN = 1;
- static const int ON_TOP = 2;
- protected:
- int current_state;
- List<EditorSpatialGizmo *> current_gizmos;
- HashMap<String, Vector<Ref<Material3D>>> materials;
- static void _bind_methods();
- virtual bool has_gizmo(Spatial *p_spatial);
- virtual Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial);
- public:
- void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
- void create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
- void create_handle_material(const String &p_name, bool p_billboard = false, const Ref<Texture> &p_icon = nullptr);
- void add_material(const String &p_name, Ref<Material3D> p_material);
- Ref<Material3D> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>());
- virtual String get_name() const;
- virtual int get_priority() const;
- virtual bool can_be_hidden() const;
- virtual bool is_selectable_when_hidden() const;
- virtual void redraw(EditorSpatialGizmo *p_gizmo);
- virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
- virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const;
- virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point);
- virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
- virtual bool is_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const;
- Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial);
- void set_state(int p_state);
- int get_state() const;
- void unregister_gizmo(EditorSpatialGizmo *p_gizmo);
- EditorSpatialGizmoPlugin();
- virtual ~EditorSpatialGizmoPlugin();
- };
- class ViewportNavigationControl : public Control {
- GDCLASS(ViewportNavigationControl, Control);
- SpatialEditorViewport *viewport = nullptr;
- Vector2i focused_mouse_start;
- Vector2 focused_pos;
- bool hovered = false;
- int focused_index = -1;
- SpatialEditorViewport::NavigationMode nav_mode = SpatialEditorViewport::NavigationMode::NAVIGATION_NONE;
- const float AXIS_CIRCLE_RADIUS = 30.0f * EDSCALE;
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- void _gui_input(Ref<InputEvent> p_event);
- void _draw();
- void _on_mouse_entered();
- void _on_mouse_exited();
- void _process_click(int p_index, Vector2 p_position, bool p_pressed);
- void _process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position);
- void _update_navigation();
- public:
- void set_navigation_mode(SpatialEditorViewport::NavigationMode p_nav_mode);
- void set_viewport(SpatialEditorViewport *p_viewport);
- };
- #endif // SPATIAL_EDITOR_PLUGIN_H
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