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- /**************************************************************************/
- /* audio_stream_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_STREAM_EDITOR_PLUGIN_H
- #define AUDIO_STREAM_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/audio/audio_stream_player.h"
- #include "scene/gui/color_rect.h"
- #include "scene/resources/texture.h"
- class AudioStreamEditor : public ColorRect {
- GDCLASS(AudioStreamEditor, ColorRect);
- Ref<AudioStream> stream;
- AudioStreamPlayer *_player = nullptr;
- ColorRect *_preview = nullptr;
- Control *_indicator = nullptr;
- Label *_current_label = nullptr;
- Label *_duration_label = nullptr;
- ToolButton *_play_button = nullptr;
- ToolButton *_stop_button = nullptr;
- float _current = 0;
- bool _dragging = false;
- bool _pausing = false;
- protected:
- void _notification(int p_what);
- void _preview_changed(ObjectID p_which);
- void _play();
- void _stop();
- void _on_finished();
- void _draw_preview();
- void _draw_indicator();
- void _on_input_indicator(Ref<InputEvent> p_event);
- void _seek_to(real_t p_x);
- void _changed_callback(Object *p_changed, const char *p_prop);
- static void _bind_methods();
- public:
- void edit(Ref<AudioStream> p_stream);
- AudioStreamEditor();
- };
- class AudioStreamEditorPlugin : public EditorPlugin {
- GDCLASS(AudioStreamEditorPlugin, EditorPlugin);
- AudioStreamEditor *audio_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "Audio"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- AudioStreamEditorPlugin(EditorNode *p_node);
- ~AudioStreamEditorPlugin();
- };
- #endif // AUDIO_STREAM_EDITOR_PLUGIN_H
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