editor_sectioned_inspector.h 3.3 KB

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  1. /**************************************************************************/
  2. /* editor_sectioned_inspector.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_SECTIONED_INSPECTOR_H
  31. #define EDITOR_SECTIONED_INSPECTOR_H
  32. #include "editor/editor_inspector.h"
  33. #include "scene/gui/split_container.h"
  34. #include "scene/gui/tree.h"
  35. class SectionedInspectorFilter;
  36. class SectionedInspector : public HSplitContainer {
  37. GDCLASS(SectionedInspector, HSplitContainer);
  38. ObjectID obj;
  39. Tree *sections;
  40. SectionedInspectorFilter *filter;
  41. Map<String, TreeItem *> section_map;
  42. EditorInspector *inspector;
  43. LineEdit *search_box;
  44. String selected_category;
  45. static void _bind_methods();
  46. void _section_selected();
  47. void _search_changed(const String &p_what);
  48. bool _property_path_matches(const String &p_property_path, const String &p_filter, EditorPropertyNameProcessor::Style p_style);
  49. protected:
  50. void _notification(int p_what);
  51. public:
  52. void register_search_box(LineEdit *p_box);
  53. EditorInspector *get_inspector();
  54. void edit(Object *p_object);
  55. String get_full_item_path(const String &p_item);
  56. void set_current_section(const String &p_section);
  57. String get_current_section() const;
  58. void update_category_list();
  59. SectionedInspector();
  60. ~SectionedInspector();
  61. };
  62. #endif // EDITOR_SECTIONED_INSPECTOR_H