editor_asset_installer.h 3.0 KB

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  1. /**************************************************************************/
  2. /* editor_asset_installer.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_ASSET_INSTALLER_H
  31. #define EDITOR_ASSET_INSTALLER_H
  32. #include "scene/gui/dialogs.h"
  33. #include "scene/gui/tree.h"
  34. class EditorAssetInstaller : public ConfirmationDialog {
  35. GDCLASS(EditorAssetInstaller, ConfirmationDialog);
  36. Tree *tree;
  37. Label *asset_contents;
  38. String package_path;
  39. String asset_name;
  40. AcceptDialog *error;
  41. Map<String, TreeItem *> status_map;
  42. bool updating;
  43. void _update_subitems(TreeItem *p_item, bool p_check, bool p_first = false);
  44. void _uncheck_parent(TreeItem *p_item);
  45. void _item_edited();
  46. virtual void ok_pressed();
  47. protected:
  48. static void _bind_methods();
  49. public:
  50. void open(const String &p_path, int p_depth = 0);
  51. void set_asset_name(const String &p_asset_name);
  52. String get_asset_name() const;
  53. EditorAssetInstaller();
  54. };
  55. #endif // EDITOR_ASSET_INSTALLER_H