Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Rémi Verschelde b80f6984b4 Merge pull request #98937 from akien-mga/3.5-ci-sync-with-3.x il y a 2 semaines
.github 04592a8111 CI: Fully sync workflows and actions with 3.x branch il y a 2 semaines
core 292b2dbce7 CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds il y a 2 semaines
doc 292b2dbce7 CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds il y a 2 semaines
drivers 3c50662d33 [3.x] Fix Dummy audio driver initialization issue on WASAPI output device initialization failure il y a 9 mois
editor 292b2dbce7 CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds il y a 2 semaines
main 292b2dbce7 CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds il y a 2 semaines
misc 04592a8111 CI: Fully sync workflows and actions with 3.x branch il y a 2 semaines
modules 292b2dbce7 CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds il y a 2 semaines
platform 292b2dbce7 CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds il y a 2 semaines
scene 292b2dbce7 CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds il y a 2 semaines
servers 292b2dbce7 CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds il y a 2 semaines
thirdparty 52e22c514b certs: Sync with Mozilla bundle as of Oct 19, 2024 il y a 2 semaines
.clang-format ecac887aa7 Style: Workaround clang-format 14 bug with `Inline` oneliner functions il y a 2 ans
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops il y a 3 ans
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig il y a 3 ans
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 il y a 3 ans
.gitignore 771447914d Add basic Emacs .gitignore entries il y a 7 mois
.mailmap bbb5aa56ad Update AUTHORS and DONORS list il y a 9 mois
AUTHORS.md bbb5aa56ad Update AUTHORS and DONORS list il y a 9 mois
CHANGELOG.md 7dc083cc6a Update changelog for 3.5.4 il y a 9 mois
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects il y a 2 ans
COPYRIGHT.txt 7d6240cc1c libpng: Update to 1.6.43 il y a 7 mois
DONORS.md 81b93b2e6b Donors: Change tiers to match Dev Fund, sync latest data il y a 9 mois
LICENSE.txt 16f6a5b139 One Copyright Update to rule them all il y a 1 an
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 il y a 4 ans
README.md d250d910bc README updates and improvements, link license page il y a 3 ans
SConstruct 1b48e17ab8 SCons: Fix compilation database generation with MSVC il y a 2 ans
compat.py 7fe3a0694b CI: Sync configuration with master branch il y a 2 ans
gles_builders.py 292b2dbce7 CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds il y a 2 semaines
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face il y a 3 ans
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face il y a 3 ans
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md il y a 3 ans
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md il y a 3 ans
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face il y a 3 ans
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face il y a 3 ans
logo_outlined.png 7eba9094e8 Convert the logo's text outlines into paths il y a 1 an
logo_outlined.svg 7eba9094e8 Convert the logo's text outlines into paths il y a 1 an
methods.py 5db85e3e9f Fix generating vsproj with SCons 4.6.0+ il y a 9 mois
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black il y a 4 ans
version.py b320fe6c39 Update `year` property in `version.py` to 2024 il y a 9 mois

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs