os_android.cpp 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651
  1. /**************************************************************************/
  2. /* os_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "os_android.h"
  31. #include "core/array.h"
  32. #include "core/project_settings.h"
  33. #include "drivers/gles2/rasterizer_gles2.h"
  34. #include "drivers/gles3/rasterizer_gles3.h"
  35. #include "drivers/unix/dir_access_unix.h"
  36. #include "drivers/unix/file_access_unix.h"
  37. #include "main/main.h"
  38. #include "scene/main/scene_tree.h"
  39. #include "servers/visual/visual_server_raster.h"
  40. #include "servers/visual/visual_server_wrap_mt.h"
  41. #include "dir_access_jandroid.h"
  42. #include "file_access_android.h"
  43. #include "file_access_filesystem_jandroid.h"
  44. #include "net_socket_android.h"
  45. #include <android/input.h>
  46. #include <core/os/keyboard.h>
  47. #include <dlfcn.h>
  48. #include "java_godot_io_wrapper.h"
  49. #include "java_godot_wrapper.h"
  50. const char *OS_Android::ANDROID_EXEC_PATH = "apk";
  51. String _remove_symlink(const String &dir) {
  52. // Workaround for Android 6.0+ using a symlink.
  53. // Save the current directory.
  54. char current_dir_name[2048];
  55. getcwd(current_dir_name, 2048);
  56. // Change directory to the external data directory.
  57. chdir(dir.utf8().get_data());
  58. // Get the actual directory without the potential symlink.
  59. char dir_name_wihout_symlink[2048];
  60. getcwd(dir_name_wihout_symlink, 2048);
  61. // Convert back to a String.
  62. String dir_without_symlink(dir_name_wihout_symlink);
  63. // Restore original current directory.
  64. chdir(current_dir_name);
  65. return dir_without_symlink;
  66. }
  67. class AndroidLogger : public Logger {
  68. public:
  69. virtual void logv(const char *p_format, va_list p_list, bool p_err) {
  70. __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
  71. }
  72. virtual ~AndroidLogger() {}
  73. };
  74. int OS_Android::get_video_driver_count() const {
  75. return 2;
  76. }
  77. const char *OS_Android::get_video_driver_name(int p_driver) const {
  78. switch (p_driver) {
  79. case VIDEO_DRIVER_GLES3:
  80. return "GLES3";
  81. case VIDEO_DRIVER_GLES2:
  82. return "GLES2";
  83. }
  84. ERR_FAIL_V_MSG(nullptr, "Invalid video driver index: " + itos(p_driver) + ".");
  85. }
  86. int OS_Android::get_audio_driver_count() const {
  87. return 1;
  88. }
  89. const char *OS_Android::get_audio_driver_name(int p_driver) const {
  90. return "Android";
  91. }
  92. void OS_Android::initialize_core() {
  93. OS_Unix::initialize_core();
  94. #ifdef TOOLS_ENABLED
  95. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
  96. #else
  97. if (use_apk_expansion) {
  98. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
  99. } else {
  100. FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
  101. }
  102. #endif
  103. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
  104. FileAccess::make_default<FileAccessFilesystemJAndroid>(FileAccess::ACCESS_FILESYSTEM);
  105. #ifdef TOOLS_ENABLED
  106. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
  107. #else
  108. if (use_apk_expansion) {
  109. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
  110. } else {
  111. DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
  112. }
  113. #endif
  114. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
  115. DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_FILESYSTEM);
  116. NetSocketAndroid::make_default();
  117. }
  118. void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
  119. ERR_FAIL_NULL(p_gl_extensions);
  120. gl_extensions = p_gl_extensions;
  121. }
  122. int OS_Android::get_current_video_driver() const {
  123. return video_driver_index;
  124. }
  125. Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  126. bool use_gl3 = godot_java->get_gles_version_code() >= 0x00030000;
  127. use_gl3 = use_gl3 && (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3");
  128. bool gl_initialization_error = false;
  129. while (true) {
  130. if (use_gl3) {
  131. if (RasterizerGLES3::is_viable() == OK) {
  132. RasterizerGLES3::register_config();
  133. RasterizerGLES3::make_current();
  134. break;
  135. } else {
  136. if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
  137. p_video_driver = VIDEO_DRIVER_GLES2;
  138. use_gl3 = false;
  139. continue;
  140. } else {
  141. gl_initialization_error = true;
  142. break;
  143. }
  144. }
  145. } else {
  146. if (RasterizerGLES2::is_viable() == OK) {
  147. RasterizerGLES2::register_config();
  148. RasterizerGLES2::make_current();
  149. break;
  150. } else {
  151. gl_initialization_error = true;
  152. break;
  153. }
  154. }
  155. }
  156. transparency_enabled = p_desired.layered;
  157. if (gl_initialization_error) {
  158. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
  159. "Please try updating your Android version.",
  160. "Unable to initialize Video driver");
  161. return ERR_UNAVAILABLE;
  162. }
  163. video_driver_index = p_video_driver;
  164. visual_server = memnew(VisualServerRaster);
  165. if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
  166. visual_server = memnew(VisualServerWrapMT(visual_server, false));
  167. }
  168. visual_server->init();
  169. AudioDriverManager::initialize(p_audio_driver);
  170. input = memnew(InputDefault);
  171. input->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
  172. input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
  173. return OK;
  174. }
  175. void OS_Android::set_main_loop(MainLoop *p_main_loop) {
  176. main_loop = p_main_loop;
  177. input->set_main_loop(p_main_loop);
  178. }
  179. void OS_Android::delete_main_loop() {
  180. memdelete(main_loop);
  181. }
  182. void OS_Android::finalize() {
  183. memdelete(input);
  184. }
  185. GodotJavaWrapper *OS_Android::get_godot_java() {
  186. return godot_java;
  187. }
  188. GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
  189. return godot_io_java;
  190. }
  191. void OS_Android::alert(const String &p_alert, const String &p_title) {
  192. godot_java->alert(p_alert, p_title);
  193. }
  194. bool OS_Android::request_permission(const String &p_name) {
  195. return godot_java->request_permission(p_name);
  196. }
  197. bool OS_Android::request_permissions() {
  198. return godot_java->request_permissions();
  199. }
  200. Vector<String> OS_Android::get_granted_permissions() const {
  201. return godot_java->get_granted_permissions();
  202. }
  203. Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
  204. p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
  205. ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
  206. return OK;
  207. }
  208. void OS_Android::set_mouse_show(bool p_show) {
  209. //android has no mouse...
  210. }
  211. void OS_Android::set_mouse_grab(bool p_grab) {
  212. //it really has no mouse...!
  213. }
  214. bool OS_Android::is_mouse_grab_enabled() const {
  215. //*sigh* technology has evolved so much since i was a kid..
  216. return false;
  217. }
  218. Point2 OS_Android::get_mouse_position() const {
  219. return input->get_mouse_position();
  220. }
  221. int OS_Android::get_mouse_button_state() const {
  222. return input->get_mouse_button_mask();
  223. }
  224. void OS_Android::set_window_title(const String &p_title) {
  225. //This queries/updates the currently connected devices/joypads
  226. //Set_window_title is called when initializing the main loop (main.cpp)
  227. //therefore this place is found to be suitable (I found no better).
  228. godot_java->init_input_devices();
  229. }
  230. void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  231. }
  232. OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
  233. return default_videomode;
  234. }
  235. void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  236. p_list->push_back(default_videomode);
  237. }
  238. void OS_Android::set_keep_screen_on(bool p_enabled) {
  239. OS::set_keep_screen_on(p_enabled);
  240. godot_java->set_keep_screen_on(p_enabled);
  241. }
  242. Size2 OS_Android::get_window_size() const {
  243. return Vector2(default_videomode.width, default_videomode.height);
  244. }
  245. Rect2 OS_Android::get_window_safe_area() const {
  246. int xywh[4];
  247. godot_io_java->get_window_safe_area(xywh);
  248. return Rect2(xywh[0], xywh[1], xywh[2], xywh[3]);
  249. }
  250. Array OS_Android::get_display_cutouts() const {
  251. return godot_io_java->get_display_cutouts();
  252. }
  253. String OS_Android::get_name() const {
  254. return "Android";
  255. }
  256. MainLoop *OS_Android::get_main_loop() const {
  257. return main_loop;
  258. }
  259. bool OS_Android::can_draw() const {
  260. return true; //always?
  261. }
  262. void OS_Android::main_loop_begin() {
  263. if (main_loop) {
  264. main_loop->init();
  265. }
  266. }
  267. bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
  268. if (!main_loop) {
  269. return false;
  270. }
  271. uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn();
  272. bool exit = Main::iteration();
  273. if (r_should_swap_buffers) {
  274. *r_should_swap_buffers = !is_in_low_processor_usage_mode() || _update_pending || current_frames_drawn != Engine::get_singleton()->get_frames_drawn();
  275. }
  276. return exit;
  277. }
  278. void OS_Android::main_loop_end() {
  279. if (main_loop) {
  280. SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
  281. if (scene_tree) {
  282. scene_tree->quit();
  283. }
  284. main_loop->finish();
  285. }
  286. }
  287. void OS_Android::main_loop_focusout() {
  288. if (main_loop) {
  289. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
  290. }
  291. audio_driver_android.set_pause(true);
  292. }
  293. void OS_Android::main_loop_focusin() {
  294. if (main_loop) {
  295. main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
  296. }
  297. audio_driver_android.set_pause(false);
  298. }
  299. void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
  300. input->set_accelerometer(p_accelerometer);
  301. }
  302. void OS_Android::process_gravity(const Vector3 &p_gravity) {
  303. input->set_gravity(p_gravity);
  304. }
  305. void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
  306. input->set_magnetometer(p_magnetometer);
  307. }
  308. void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
  309. input->set_gyroscope(p_gyroscope);
  310. }
  311. bool OS_Android::has_touchscreen_ui_hint() const {
  312. return true;
  313. }
  314. bool OS_Android::has_virtual_keyboard() const {
  315. return true;
  316. }
  317. int OS_Android::get_virtual_keyboard_height() const {
  318. return godot_io_java->get_vk_height();
  319. }
  320. void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  321. if (godot_io_java->has_vk()) {
  322. godot_io_java->show_vk(p_existing_text, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
  323. } else {
  324. ERR_PRINT("Virtual keyboard not available");
  325. }
  326. }
  327. void OS_Android::hide_virtual_keyboard() {
  328. if (godot_io_java->has_vk()) {
  329. godot_io_java->hide_vk();
  330. } else {
  331. ERR_PRINT("Virtual keyboard not available");
  332. }
  333. }
  334. void OS_Android::set_display_size(Size2 p_size) {
  335. default_videomode.width = p_size.x;
  336. default_videomode.height = p_size.y;
  337. }
  338. Error OS_Android::shell_open(String p_uri) {
  339. return godot_io_java->open_uri(p_uri);
  340. }
  341. String OS_Android::get_resource_dir() const {
  342. #ifdef TOOLS_ENABLED
  343. return OS_Unix::get_resource_dir();
  344. #else
  345. return "/"; //android has its own filesystem for resources inside the APK
  346. #endif
  347. }
  348. String OS_Android::get_locale() const {
  349. String locale = godot_io_java->get_locale();
  350. if (locale != "") {
  351. return locale;
  352. }
  353. return OS_Unix::get_locale();
  354. }
  355. void OS_Android::set_clipboard(const String &p_text) {
  356. // DO we really need the fallback to OS_Unix here?!
  357. if (godot_java->has_set_clipboard()) {
  358. godot_java->set_clipboard(p_text);
  359. } else {
  360. OS_Unix::set_clipboard(p_text);
  361. }
  362. }
  363. String OS_Android::get_clipboard() const {
  364. // DO we really need the fallback to OS_Unix here?!
  365. if (godot_java->has_get_clipboard()) {
  366. return godot_java->get_clipboard();
  367. }
  368. return OS_Unix::get_clipboard();
  369. }
  370. bool OS_Android::has_clipboard() const {
  371. // DO we really need the fallback to OS_Unix here?!
  372. if (godot_java->has_has_clipboard()) {
  373. return godot_java->has_clipboard();
  374. }
  375. return OS_Unix::has_clipboard();
  376. }
  377. String OS_Android::get_model_name() const {
  378. String model = godot_io_java->get_model();
  379. if (model != "") {
  380. return model;
  381. }
  382. return OS_Unix::get_model_name();
  383. }
  384. int OS_Android::get_screen_dpi(int p_screen) const {
  385. return godot_io_java->get_screen_dpi();
  386. }
  387. float OS_Android::get_screen_scale(int p_screen) const {
  388. return godot_io_java->get_scaled_density();
  389. }
  390. float OS_Android::get_screen_max_scale() const {
  391. return get_screen_scale();
  392. }
  393. float OS_Android::get_screen_refresh_rate(int p_screen) const {
  394. return godot_io_java->get_screen_refresh_rate(OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK);
  395. }
  396. String OS_Android::get_data_path() const {
  397. return get_user_data_dir();
  398. }
  399. String OS_Android::get_executable_path() const {
  400. // Since unix process creation is restricted on Android, we bypass
  401. // OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH.
  402. // Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant
  403. // manner.
  404. return OS::get_executable_path();
  405. }
  406. String OS_Android::get_user_data_dir() const {
  407. if (data_dir_cache != String()) {
  408. return data_dir_cache;
  409. }
  410. String data_dir = godot_io_java->get_user_data_dir();
  411. if (data_dir != "") {
  412. data_dir_cache = _remove_symlink(data_dir);
  413. return data_dir_cache;
  414. }
  415. return ".";
  416. }
  417. String OS_Android::get_cache_path() const {
  418. if (cache_dir_cache != String()) {
  419. return cache_dir_cache;
  420. }
  421. String cache_dir = godot_io_java->get_cache_dir();
  422. if (cache_dir != "") {
  423. cache_dir_cache = _remove_symlink(cache_dir);
  424. return cache_dir_cache;
  425. }
  426. return ".";
  427. }
  428. void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
  429. godot_io_java->set_screen_orientation(p_orientation);
  430. }
  431. OS::ScreenOrientation OS_Android::get_screen_orientation() const {
  432. const int orientation = godot_io_java->get_screen_orientation();
  433. ERR_FAIL_INDEX_V_MSG(orientation, 7, OS::ScreenOrientation(0), "Unrecognized screen orientation.");
  434. return OS::ScreenOrientation(orientation);
  435. }
  436. String OS_Android::get_unique_id() const {
  437. String unique_id = godot_io_java->get_unique_id();
  438. if (unique_id != "") {
  439. return unique_id;
  440. }
  441. return OS::get_unique_id();
  442. }
  443. String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
  444. return godot_io_java->get_system_dir(p_dir, p_shared_storage);
  445. }
  446. Error OS_Android::move_to_trash(const String &p_path) {
  447. DirAccessRef da_ref = DirAccess::create_for_path(p_path);
  448. if (!da_ref) {
  449. return FAILED;
  450. }
  451. // Check if it's a directory
  452. if (da_ref->dir_exists(p_path)) {
  453. Error err = da_ref->change_dir(p_path);
  454. if (err) {
  455. return err;
  456. }
  457. // This is directory, let's erase its contents
  458. err = da_ref->erase_contents_recursive();
  459. if (err) {
  460. return err;
  461. }
  462. // Remove the top directory
  463. return da_ref->remove(p_path);
  464. } else if (da_ref->file_exists(p_path)) {
  465. // This is a file, let's remove it.
  466. return da_ref->remove(p_path);
  467. } else {
  468. return FAILED;
  469. }
  470. }
  471. void OS_Android::set_offscreen_gl_available(bool p_available) {
  472. secondary_gl_available = p_available;
  473. }
  474. bool OS_Android::is_offscreen_gl_available() const {
  475. return secondary_gl_available;
  476. }
  477. void OS_Android::set_offscreen_gl_current(bool p_current) {
  478. if (secondary_gl_available) {
  479. godot_java->set_offscreen_gl_current(nullptr, p_current);
  480. }
  481. }
  482. bool OS_Android::is_joy_known(int p_device) {
  483. return input->is_joy_mapped(p_device);
  484. }
  485. String OS_Android::get_joy_guid(int p_device) const {
  486. return input->get_joy_guid_remapped(p_device);
  487. }
  488. void OS_Android::vibrate_handheld(int p_duration_ms) {
  489. godot_java->vibrate(p_duration_ms);
  490. }
  491. String OS_Android::get_config_path() const {
  492. return get_user_data_dir().plus_file("config");
  493. }
  494. bool OS_Android::_check_internal_feature_support(const String &p_feature) {
  495. if (p_feature == "mobile") {
  496. //TODO support etc2 only if GLES3 driver is selected
  497. return true;
  498. }
  499. #if defined(__aarch64__)
  500. if (p_feature == "arm64-v8a") {
  501. return true;
  502. }
  503. #elif defined(__ARM_ARCH_7A__)
  504. if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
  505. return true;
  506. }
  507. #elif defined(__arm__)
  508. if (p_feature == "armeabi") {
  509. return true;
  510. }
  511. #endif
  512. return false;
  513. }
  514. OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
  515. use_apk_expansion = p_use_apk_expansion;
  516. default_videomode.width = 800;
  517. default_videomode.height = 600;
  518. default_videomode.fullscreen = true;
  519. default_videomode.resizable = false;
  520. godot_java = p_godot_java;
  521. godot_io_java = p_godot_io_java;
  522. Vector<Logger *> loggers;
  523. loggers.push_back(memnew(AndroidLogger));
  524. _set_logger(memnew(CompositeLogger(loggers)));
  525. AudioDriverManager::add_driver(&audio_driver_android);
  526. }
  527. Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
  528. if (p_path == ANDROID_EXEC_PATH) {
  529. return create_instance(p_arguments, r_child_id);
  530. } else {
  531. return OS_Unix::execute(p_path, p_arguments, p_blocking, r_child_id, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console);
  532. }
  533. }
  534. Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
  535. godot_java->create_new_godot_instance(p_arguments);
  536. return OK;
  537. }
  538. OS_Android::~OS_Android() {
  539. }