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- /**************************************************************************/
- /* audio_driver_wasapi.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_DRIVER_WASAPI_H
- #define AUDIO_DRIVER_WASAPI_H
- #ifdef WASAPI_ENABLED
- #include "core/os/mutex.h"
- #include "core/os/thread.h"
- #include "core/safe_refcount.h"
- #include "servers/audio_server.h"
- #include <audioclient.h>
- #include <mmdeviceapi.h>
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- class AudioDriverWASAPI : public AudioDriver {
- class AudioDeviceWASAPI {
- public:
- IAudioClient *audio_client;
- IAudioRenderClient *render_client;
- IAudioCaptureClient *capture_client;
- SafeFlag active;
- WORD format_tag;
- WORD bits_per_sample;
- unsigned int channels;
- unsigned int frame_size;
- String device_name;
- String new_device;
- AudioDeviceWASAPI() :
- audio_client(NULL),
- render_client(NULL),
- capture_client(NULL),
- format_tag(0),
- bits_per_sample(0),
- channels(0),
- frame_size(0),
- device_name("Default"),
- new_device("Default") {
- }
- };
- AudioDeviceWASAPI audio_input;
- AudioDeviceWASAPI audio_output;
- Mutex mutex;
- Thread thread;
- Vector<int32_t> samples_in;
- unsigned int channels;
- int mix_rate;
- int buffer_frames;
- SafeFlag exit_thread;
- static _FORCE_INLINE_ void write_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i, int32_t sample);
- static _FORCE_INLINE_ int32_t read_sample(WORD format_tag, int bits_per_sample, BYTE *buffer, int i);
- static void thread_func(void *p_udata);
- Error init_render_device(bool reinit = false);
- Error init_capture_device(bool reinit = false);
- Error finish_render_device();
- Error finish_capture_device();
- Error audio_device_init(AudioDeviceWASAPI *p_device, bool p_capture, bool reinit);
- Error audio_device_finish(AudioDeviceWASAPI *p_device);
- Array audio_device_get_list(bool p_capture);
- public:
- virtual const char *get_name() const {
- return "WASAPI";
- }
- virtual Error init();
- virtual void start();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
- virtual Array get_device_list();
- virtual String get_device();
- virtual void set_device(String device);
- virtual void lock();
- virtual void unlock();
- virtual void finish();
- virtual Error capture_start();
- virtual Error capture_stop();
- virtual Array capture_get_device_list();
- virtual void capture_set_device(const String &p_name);
- virtual String capture_get_device();
- AudioDriverWASAPI();
- };
- #endif // WASAPI_ENABLED
- #endif // AUDIO_DRIVER_WASAPI_H
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