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- /**************************************************************************/
- /* shader_cache_gles3.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shader_cache_gles3.h"
- #include "core/crypto/crypto_core.h"
- #include "core/os/dir_access.h"
- #include "core/os/os.h"
- #include "core/project_settings.h"
- #include "core/sort_array.h"
- #include "core/ustring.h"
- String ShaderCacheGLES3::hash_program(const char *const *p_strings_platform, const LocalVector<const char *> &p_vertex_strings, const LocalVector<const char *> &p_fragment_strings) {
- CryptoCore::SHA256Context ctx;
- ctx.start();
- // GL may already reject a binary program if hardware/software has changed, but just in case
- for (const char *const *s = p_strings_platform; *s; s++) {
- uint8_t *bytes = reinterpret_cast<uint8_t *>(const_cast<char *>(*s));
- ctx.update(bytes, strlen(*s));
- }
- for (uint32_t i = 0; i < p_vertex_strings.size(); i++) {
- ctx.update((uint8_t *)p_vertex_strings[i], strlen(p_vertex_strings[i]));
- }
- for (uint32_t i = 0; i < p_fragment_strings.size(); i++) {
- ctx.update((uint8_t *)p_fragment_strings[i], strlen(p_fragment_strings[i]));
- }
- uint8_t hash[32];
- ctx.finish(hash);
- return String::hex_encode_buffer(hash, 32);
- }
- bool ShaderCacheGLES3::retrieve(const String &p_program_hash, uint32_t *r_format, PoolByteArray *r_data) {
- if (!storage_da) {
- return false;
- }
- FileAccessRef fa = FileAccess::open(storage_path.plus_file(p_program_hash), FileAccess::READ_WRITE);
- if (!fa) {
- return false;
- }
- *r_format = fa->get_32();
- uint32_t binary_len = fa->get_32();
- if (binary_len <= 0 || binary_len > 0x10000000) {
- ERR_PRINT("Program binary cache file is corrupted. Ignoring and removing.");
- fa->close();
- storage_da->remove(p_program_hash);
- return false;
- }
- r_data->resize(binary_len);
- PoolByteArray::Write w = r_data->write();
- if (fa->get_buffer(w.ptr(), binary_len) != static_cast<uint64_t>(binary_len)) {
- ERR_PRINT("Program binary cache file is truncated. Ignoring and removing.");
- fa->close();
- storage_da->remove(p_program_hash);
- return false;
- }
- // Force update modification time (for LRU purge)
- fa->seek(0);
- fa->store_32(*r_format);
- return true;
- }
- void ShaderCacheGLES3::store(const String &p_program_hash, uint32_t p_program_format, const PoolByteArray &p_program_data) {
- if (!storage_da) {
- return;
- }
- FileAccessRef fa = FileAccess::open(storage_path.plus_file(p_program_hash), FileAccess::WRITE);
- ERR_FAIL_COND(!fa);
- fa->store_32(p_program_format);
- fa->store_32(p_program_data.size());
- PoolByteArray::Read r = p_program_data.read();
- fa->store_buffer(r.ptr(), p_program_data.size());
- }
- void ShaderCacheGLES3::remove(const String &p_program_hash) {
- if (!storage_da) {
- return;
- }
- storage_da->remove(p_program_hash);
- }
- void ShaderCacheGLES3::_purge_excess() {
- if (!storage_da) {
- return;
- }
- struct Entry {
- String name;
- uint64_t timestamp;
- uint64_t size;
- bool operator<(const Entry &p_rhs) const {
- return timestamp < p_rhs.timestamp;
- }
- };
- LocalVector<Entry> entries;
- uint64_t total_size = 0;
- ERR_FAIL_COND(storage_da->list_dir_begin() != OK);
- while (true) {
- String f = storage_da->get_next();
- if (f == "") {
- break;
- }
- if (storage_da->current_is_dir()) {
- continue;
- }
- String path = storage_da->get_current_dir().plus_file(f);
- FileAccessRef fa = FileAccess::open(path, FileAccess::READ);
- ERR_CONTINUE(!fa);
- Entry entry;
- entry.name = f;
- entry.timestamp = FileAccess::get_modified_time(path);
- entry.size = fa->get_len();
- entries.push_back(entry);
- total_size += entry.size;
- }
- storage_da->list_dir_end();
- print_verbose("Shader cache size: " + itos(total_size / (1024 * 1024)) + " MiB (max. is " + (itos(storage_size / (1024 * 1024))) + " MiB)");
- if (total_size > storage_size) {
- print_verbose("Purging LRU from shader cache.");
- SortArray<Entry>().sort(entries.ptr(), entries.size());
- for (uint32_t i = 0; i < entries.size(); i++) {
- storage_da->remove(entries[i].name);
- total_size -= entries[i].size;
- if (total_size <= storage_size) {
- break;
- }
- }
- }
- }
- ShaderCacheGLES3::ShaderCacheGLES3() {
- storage_size = (int)GLOBAL_GET("rendering/gles3/shaders/shader_cache_size_mb") * 1024 * 1024;
- storage_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- storage_path = OS::get_singleton()->get_cache_path().plus_file(OS::get_singleton()->get_godot_dir_name()).plus_file("shaders");
- print_verbose("Shader cache path: " + storage_path);
- if (storage_da->make_dir_recursive(storage_path) != OK) {
- ERR_PRINT("Couldn't create shader cache directory. Shader cache disabled.");
- memdelete(storage_da);
- storage_da = nullptr;
- return;
- }
- if (storage_da->change_dir(storage_path) != OK) {
- ERR_PRINT("Couldn't open shader cache directory. Shader cache disabled.");
- memdelete(storage_da);
- storage_da = nullptr;
- return;
- }
- _purge_excess();
- }
- ShaderCacheGLES3::~ShaderCacheGLES3() {
- if (storage_da) {
- memdelete(storage_da);
- }
- }
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