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- #!/usr/bin/env python
- Import("env")
- thirdparty_obj = []
- if env["platform"] in ["haiku", "osx", "windows", "x11"]:
- # Thirdparty source files
- thirdparty_dir = "#thirdparty/glad/"
- thirdparty_sources = [
- "glad.c",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env.Prepend(CPPPATH=[thirdparty_dir])
- env.Append(CPPDEFINES=["GLAD_ENABLED"])
- env.Append(CPPDEFINES=["GLES_OVER_GL"])
- env_thirdparty = env.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- env.drivers_sources += thirdparty_obj
- # Godot source files
- driver_obj = []
- env.add_source_files(driver_obj, "*.cpp")
- env.drivers_sources += driver_obj
- # Needed to force rebuilding the driver files when the thirdparty code is updated.
- env.Depends(driver_obj, thirdparty_obj)
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