wslay_queue.c 3.0 KB

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  1. /*
  2. * Wslay - The WebSocket Library
  3. *
  4. * Copyright (c) 2011, 2012 Tatsuhiro Tsujikawa
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining
  7. * a copy of this software and associated documentation files (the
  8. * "Software"), to deal in the Software without restriction, including
  9. * without limitation the rights to use, copy, modify, merge, publish,
  10. * distribute, sublicense, and/or sell copies of the Software, and to
  11. * permit persons to whom the Software is furnished to do so, subject to
  12. * the following conditions:
  13. *
  14. * The above copyright notice and this permission notice shall be
  15. * included in all copies or substantial portions of the Software.
  16. *
  17. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  18. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  19. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  20. * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  21. * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  22. * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  23. * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  24. */
  25. #include "wslay_queue.h"
  26. #include <string.h>
  27. #include <assert.h>
  28. struct wslay_queue* wslay_queue_new(void)
  29. {
  30. struct wslay_queue *queue = (struct wslay_queue*)malloc
  31. (sizeof(struct wslay_queue));
  32. if(!queue) {
  33. return NULL;
  34. }
  35. queue->top = queue->tail = NULL;
  36. return queue;
  37. }
  38. void wslay_queue_free(struct wslay_queue *queue)
  39. {
  40. if(!queue) {
  41. return;
  42. } else {
  43. struct wslay_queue_cell *p = queue->top;
  44. while(p) {
  45. struct wslay_queue_cell *next = p->next;
  46. free(p);
  47. p = next;
  48. }
  49. free(queue);
  50. }
  51. }
  52. int wslay_queue_push(struct wslay_queue *queue, void *data)
  53. {
  54. struct wslay_queue_cell *new_cell = (struct wslay_queue_cell*)malloc
  55. (sizeof(struct wslay_queue_cell));
  56. if(!new_cell) {
  57. return WSLAY_ERR_NOMEM;
  58. }
  59. new_cell->data = data;
  60. new_cell->next = NULL;
  61. if(queue->tail) {
  62. queue->tail->next = new_cell;
  63. queue->tail = new_cell;
  64. } else {
  65. queue->top = queue->tail = new_cell;
  66. }
  67. return 0;
  68. }
  69. int wslay_queue_push_front(struct wslay_queue *queue, void *data)
  70. {
  71. struct wslay_queue_cell *new_cell = (struct wslay_queue_cell*)malloc
  72. (sizeof(struct wslay_queue_cell));
  73. if(!new_cell) {
  74. return WSLAY_ERR_NOMEM;
  75. }
  76. new_cell->data = data;
  77. new_cell->next = queue->top;
  78. queue->top = new_cell;
  79. if(!queue->tail) {
  80. queue->tail = queue->top;
  81. }
  82. return 0;
  83. }
  84. void wslay_queue_pop(struct wslay_queue *queue)
  85. {
  86. struct wslay_queue_cell *top = queue->top;
  87. assert(top);
  88. queue->top = top->next;
  89. if(top == queue->tail) {
  90. queue->tail = NULL;
  91. }
  92. free(top);
  93. }
  94. void* wslay_queue_top(struct wslay_queue *queue)
  95. {
  96. assert(queue->top);
  97. return queue->top->data;
  98. }
  99. void* wslay_queue_tail(struct wslay_queue *queue)
  100. {
  101. assert(queue->tail);
  102. return queue->tail->data;
  103. }
  104. int wslay_queue_empty(struct wslay_queue *queue)
  105. {
  106. return queue->top == NULL;
  107. }