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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_ALIGNED_ALLOCATOR
- #define BT_ALIGNED_ALLOCATOR
- ///we probably replace this with our own aligned memory allocator
- ///so we replace _aligned_malloc and _aligned_free with our own
- ///that is better portable and more predictable
- #include "btScalar.h"
- // -- GODOT start --
- namespace VHACD {
- // -- GODOT end --
- //#define BT_DEBUG_MEMORY_ALLOCATIONS 1
- #ifdef BT_DEBUG_MEMORY_ALLOCATIONS
- #define btAlignedAlloc(a, b) \
- btAlignedAllocInternal(a, b, __LINE__, __FILE__)
- #define btAlignedFree(ptr) \
- btAlignedFreeInternal(ptr, __LINE__, __FILE__)
- void* btAlignedAllocInternal(size_t size, int32_t alignment, int32_t line, char* filename);
- void btAlignedFreeInternal(void* ptr, int32_t line, char* filename);
- #else
- void* btAlignedAllocInternal(size_t size, int32_t alignment);
- void btAlignedFreeInternal(void* ptr);
- #define btAlignedAlloc(size, alignment) btAlignedAllocInternal(size, alignment)
- #define btAlignedFree(ptr) btAlignedFreeInternal(ptr)
- #endif
- typedef int32_t size_type;
- typedef void*(btAlignedAllocFunc)(size_t size, int32_t alignment);
- typedef void(btAlignedFreeFunc)(void* memblock);
- typedef void*(btAllocFunc)(size_t size);
- typedef void(btFreeFunc)(void* memblock);
- ///The developer can let all Bullet memory allocations go through a custom memory allocator, using btAlignedAllocSetCustom
- void btAlignedAllocSetCustom(btAllocFunc* allocFunc, btFreeFunc* freeFunc);
- ///If the developer has already an custom aligned allocator, then btAlignedAllocSetCustomAligned can be used. The default aligned allocator pre-allocates extra memory using the non-aligned allocator, and instruments it.
- void btAlignedAllocSetCustomAligned(btAlignedAllocFunc* allocFunc, btAlignedFreeFunc* freeFunc);
- ///The btAlignedAllocator is a portable class for aligned memory allocations.
- ///Default implementations for unaligned and aligned allocations can be overridden by a custom allocator using btAlignedAllocSetCustom and btAlignedAllocSetCustomAligned.
- template <typename T, unsigned Alignment>
- class btAlignedAllocator {
- typedef btAlignedAllocator<T, Alignment> self_type;
- public:
- //just going down a list:
- btAlignedAllocator() {}
- /*
- btAlignedAllocator( const self_type & ) {}
- */
- template <typename Other>
- btAlignedAllocator(const btAlignedAllocator<Other, Alignment>&) {}
- typedef const T* const_pointer;
- typedef const T& const_reference;
- typedef T* pointer;
- typedef T& reference;
- typedef T value_type;
- pointer address(reference ref) const { return &ref; }
- const_pointer address(const_reference ref) const { return &ref; }
- pointer allocate(size_type n, const_pointer* hint = 0)
- {
- (void)hint;
- return reinterpret_cast<pointer>(btAlignedAlloc(sizeof(value_type) * n, Alignment));
- }
- void construct(pointer ptr, const value_type& value) { new (ptr) value_type(value); }
- void deallocate(pointer ptr)
- {
- btAlignedFree(reinterpret_cast<void*>(ptr));
- }
- void destroy(pointer ptr) { ptr->~value_type(); }
- template <typename O>
- struct rebind {
- typedef btAlignedAllocator<O, Alignment> other;
- };
- template <typename O>
- self_type& operator=(const btAlignedAllocator<O, Alignment>&) { return *this; }
- friend bool operator==(const self_type&, const self_type&) { return true; }
- };
- // -- GODOT start --
- }; // namespace VHACD
- // -- GODOT end --
- #endif //BT_ALIGNED_ALLOCATOR
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