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- /*
- * Copyright (c) 2005 Erwin Coumans http://bulletphysics.org
- *
- * Permission to use, copy, modify, distribute and sell this software
- * and its documentation for any purpose is hereby granted without fee,
- * provided that the above copyright notice appear in all copies.
- * Erwin Coumans makes no representations about the suitability
- * of this software for any purpose.
- * It is provided "as is" without express or implied warranty.
- */
- #ifndef BT_VEHICLE_RAYCASTER_H
- #define BT_VEHICLE_RAYCASTER_H
- #include "LinearMath/btVector3.h"
- /// btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
- struct btVehicleRaycaster
- {
- virtual ~btVehicleRaycaster()
- {
- }
- struct btVehicleRaycasterResult
- {
- btVehicleRaycasterResult() : m_distFraction(btScalar(-1.)){};
- btVector3 m_hitPointInWorld;
- btVector3 m_hitNormalInWorld;
- btScalar m_distFraction;
- };
- virtual void* castRay(const btVector3& from, const btVector3& to, btVehicleRaycasterResult& result) = 0;
- };
- #endif //BT_VEHICLE_RAYCASTER_H
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