123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375 |
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_PERSISTENT_MANIFOLD_H
- #define BT_PERSISTENT_MANIFOLD_H
- #include "LinearMath/btVector3.h"
- #include "LinearMath/btTransform.h"
- #include "btManifoldPoint.h"
- class btCollisionObject;
- #include "LinearMath/btAlignedAllocator.h"
- struct btCollisionResult;
- struct btCollisionObjectDoubleData;
- struct btCollisionObjectFloatData;
- ///maximum contact breaking and merging threshold
- extern btScalar gContactBreakingThreshold;
- #ifndef SWIG
- class btPersistentManifold;
- typedef bool (*ContactDestroyedCallback)(void* userPersistentData);
- typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp, void* body0, void* body1);
- typedef void (*ContactStartedCallback)(btPersistentManifold* const& manifold);
- typedef void (*ContactEndedCallback)(btPersistentManifold* const& manifold);
- extern ContactDestroyedCallback gContactDestroyedCallback;
- extern ContactProcessedCallback gContactProcessedCallback;
- extern ContactStartedCallback gContactStartedCallback;
- extern ContactEndedCallback gContactEndedCallback;
- #endif //SWIG
- //the enum starts at 1024 to avoid type conflicts with btTypedConstraint
- enum btContactManifoldTypes
- {
- MIN_CONTACT_MANIFOLD_TYPE = 1024,
- BT_PERSISTENT_MANIFOLD_TYPE
- };
- #define MANIFOLD_CACHE_SIZE 4
- ///btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping in the broadphase.
- ///Those contact points are created by the collision narrow phase.
- ///The cache can be empty, or hold 1,2,3 or 4 points. Some collision algorithms (GJK) might only add one point at a time.
- ///updates/refreshes old contact points, and throw them away if necessary (distance becomes too large)
- ///reduces the cache to 4 points, when more then 4 points are added, using following rules:
- ///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points
- ///note that some pairs of objects might have more then one contact manifold.
- //ATTRIBUTE_ALIGNED128( class) btPersistentManifold : public btTypedObject
- ATTRIBUTE_ALIGNED16(class)
- btPersistentManifold : public btTypedObject
- {
- btManifoldPoint m_pointCache[MANIFOLD_CACHE_SIZE];
- /// this two body pointers can point to the physics rigidbody class.
- const btCollisionObject* m_body0;
- const btCollisionObject* m_body1;
- int m_cachedPoints;
- btScalar m_contactBreakingThreshold;
- btScalar m_contactProcessingThreshold;
- /// sort cached points so most isolated points come first
- int sortCachedPoints(const btManifoldPoint& pt);
- int findContactPoint(const btManifoldPoint* unUsed, int numUnused, const btManifoldPoint& pt);
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
- int m_companionIdA;
- int m_companionIdB;
- int m_index1a;
- btPersistentManifold();
- btPersistentManifold(const btCollisionObject* body0, const btCollisionObject* body1, int, btScalar contactBreakingThreshold, btScalar contactProcessingThreshold)
- : btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
- m_body0(body0),
- m_body1(body1),
- m_cachedPoints(0),
- m_contactBreakingThreshold(contactBreakingThreshold),
- m_contactProcessingThreshold(contactProcessingThreshold),
- m_companionIdA(0),
- m_companionIdB(0),
- m_index1a(0)
- {
- }
- SIMD_FORCE_INLINE const btCollisionObject* getBody0() const { return m_body0; }
- SIMD_FORCE_INLINE const btCollisionObject* getBody1() const { return m_body1; }
- void setBodies(const btCollisionObject* body0, const btCollisionObject* body1)
- {
- m_body0 = body0;
- m_body1 = body1;
- }
- void clearUserCache(btManifoldPoint & pt);
- #ifdef DEBUG_PERSISTENCY
- void DebugPersistency();
- #endif //
- SIMD_FORCE_INLINE int getNumContacts() const
- {
- return m_cachedPoints;
- }
- /// the setNumContacts API is usually not used, except when you gather/fill all contacts manually
- void setNumContacts(int cachedPoints)
- {
- m_cachedPoints = cachedPoints;
- }
- SIMD_FORCE_INLINE const btManifoldPoint& getContactPoint(int index) const
- {
- btAssert(index < m_cachedPoints);
- return m_pointCache[index];
- }
- SIMD_FORCE_INLINE btManifoldPoint& getContactPoint(int index)
- {
- btAssert(index < m_cachedPoints);
- return m_pointCache[index];
- }
- ///@todo: get this margin from the current physics / collision environment
- btScalar getContactBreakingThreshold() const;
- btScalar getContactProcessingThreshold() const
- {
- return m_contactProcessingThreshold;
- }
- void setContactBreakingThreshold(btScalar contactBreakingThreshold)
- {
- m_contactBreakingThreshold = contactBreakingThreshold;
- }
- void setContactProcessingThreshold(btScalar contactProcessingThreshold)
- {
- m_contactProcessingThreshold = contactProcessingThreshold;
- }
- int getCacheEntry(const btManifoldPoint& newPoint) const;
- int addManifoldPoint(const btManifoldPoint& newPoint, bool isPredictive = false);
- void removeContactPoint(int index)
- {
- clearUserCache(m_pointCache[index]);
- int lastUsedIndex = getNumContacts() - 1;
- // m_pointCache[index] = m_pointCache[lastUsedIndex];
- if (index != lastUsedIndex)
- {
- m_pointCache[index] = m_pointCache[lastUsedIndex];
- //get rid of duplicated userPersistentData pointer
- m_pointCache[lastUsedIndex].m_userPersistentData = 0;
- m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f;
- m_pointCache[lastUsedIndex].m_prevRHS = 0.f;
- m_pointCache[lastUsedIndex].m_contactPointFlags = 0;
- m_pointCache[lastUsedIndex].m_appliedImpulseLateral1 = 0.f;
- m_pointCache[lastUsedIndex].m_appliedImpulseLateral2 = 0.f;
- m_pointCache[lastUsedIndex].m_lifeTime = 0;
- }
- btAssert(m_pointCache[lastUsedIndex].m_userPersistentData == 0);
- m_cachedPoints--;
- if (gContactEndedCallback && m_cachedPoints == 0)
- {
- gContactEndedCallback(this);
- }
- }
- void replaceContactPoint(const btManifoldPoint& newPoint, int insertIndex)
- {
- btAssert(validContactDistance(newPoint));
- #define MAINTAIN_PERSISTENCY 1
- #ifdef MAINTAIN_PERSISTENCY
- int lifeTime = m_pointCache[insertIndex].getLifeTime();
- btScalar appliedImpulse = m_pointCache[insertIndex].m_appliedImpulse;
- btScalar prevRHS = m_pointCache[insertIndex].m_prevRHS;
- btScalar appliedLateralImpulse1 = m_pointCache[insertIndex].m_appliedImpulseLateral1;
- btScalar appliedLateralImpulse2 = m_pointCache[insertIndex].m_appliedImpulseLateral2;
- bool replacePoint = true;
- ///we keep existing contact points for friction anchors
- ///if the friction force is within the Coulomb friction cone
- if (newPoint.m_contactPointFlags & BT_CONTACT_FLAG_FRICTION_ANCHOR)
- {
- // printf("appliedImpulse=%f\n", appliedImpulse);
- // printf("appliedLateralImpulse1=%f\n", appliedLateralImpulse1);
- // printf("appliedLateralImpulse2=%f\n", appliedLateralImpulse2);
- // printf("mu = %f\n", m_pointCache[insertIndex].m_combinedFriction);
- btScalar mu = m_pointCache[insertIndex].m_combinedFriction;
- btScalar eps = 0; //we could allow to enlarge or shrink the tolerance to check against the friction cone a bit, say 1e-7
- btScalar a = appliedLateralImpulse1 * appliedLateralImpulse1 + appliedLateralImpulse2 * appliedLateralImpulse2;
- btScalar b = eps + mu * appliedImpulse;
- b = b * b;
- replacePoint = (a) > (b);
- }
- if (replacePoint)
- {
- btAssert(lifeTime >= 0);
- void* cache = m_pointCache[insertIndex].m_userPersistentData;
- m_pointCache[insertIndex] = newPoint;
- m_pointCache[insertIndex].m_userPersistentData = cache;
- m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse;
- m_pointCache[insertIndex].m_prevRHS = prevRHS;
- m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1;
- m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2;
- }
- m_pointCache[insertIndex].m_lifeTime = lifeTime;
- #else
- clearUserCache(m_pointCache[insertIndex]);
- m_pointCache[insertIndex] = newPoint;
- #endif
- }
- bool validContactDistance(const btManifoldPoint& pt) const
- {
- return pt.m_distance1 <= getContactBreakingThreshold();
- }
- /// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
- void refreshContactPoints(const btTransform& trA, const btTransform& trB);
- SIMD_FORCE_INLINE void clearManifold()
- {
- int i;
- for (i = 0; i < m_cachedPoints; i++)
- {
- clearUserCache(m_pointCache[i]);
- }
- if (gContactEndedCallback && m_cachedPoints)
- {
- gContactEndedCallback(this);
- }
- m_cachedPoints = 0;
- }
- int calculateSerializeBufferSize() const;
- const char* serialize(const class btPersistentManifold* manifold, void* dataBuffer, class btSerializer* serializer) const;
- void deSerialize(const struct btPersistentManifoldDoubleData* manifoldDataPtr);
- void deSerialize(const struct btPersistentManifoldFloatData* manifoldDataPtr);
- };
- // clang-format off
- struct btPersistentManifoldDoubleData
- {
- btVector3DoubleData m_pointCacheLocalPointA[4];
- btVector3DoubleData m_pointCacheLocalPointB[4];
- btVector3DoubleData m_pointCachePositionWorldOnA[4];
- btVector3DoubleData m_pointCachePositionWorldOnB[4];
- btVector3DoubleData m_pointCacheNormalWorldOnB[4];
- btVector3DoubleData m_pointCacheLateralFrictionDir1[4];
- btVector3DoubleData m_pointCacheLateralFrictionDir2[4];
- double m_pointCacheDistance[4];
- double m_pointCacheAppliedImpulse[4];
- double m_pointCachePrevRHS[4];
- double m_pointCacheCombinedFriction[4];
- double m_pointCacheCombinedRollingFriction[4];
- double m_pointCacheCombinedSpinningFriction[4];
- double m_pointCacheCombinedRestitution[4];
- int m_pointCachePartId0[4];
- int m_pointCachePartId1[4];
- int m_pointCacheIndex0[4];
- int m_pointCacheIndex1[4];
- int m_pointCacheContactPointFlags[4];
- double m_pointCacheAppliedImpulseLateral1[4];
- double m_pointCacheAppliedImpulseLateral2[4];
- double m_pointCacheContactMotion1[4];
- double m_pointCacheContactMotion2[4];
- double m_pointCacheContactCFM[4];
- double m_pointCacheCombinedContactStiffness1[4];
- double m_pointCacheContactERP[4];
- double m_pointCacheCombinedContactDamping1[4];
- double m_pointCacheFrictionCFM[4];
- int m_pointCacheLifeTime[4];
- int m_numCachedPoints;
- int m_companionIdA;
- int m_companionIdB;
- int m_index1a;
- int m_objectType;
- double m_contactBreakingThreshold;
- double m_contactProcessingThreshold;
- int m_padding;
- btCollisionObjectDoubleData *m_body0;
- btCollisionObjectDoubleData *m_body1;
- };
- struct btPersistentManifoldFloatData
- {
- btVector3FloatData m_pointCacheLocalPointA[4];
- btVector3FloatData m_pointCacheLocalPointB[4];
- btVector3FloatData m_pointCachePositionWorldOnA[4];
- btVector3FloatData m_pointCachePositionWorldOnB[4];
- btVector3FloatData m_pointCacheNormalWorldOnB[4];
- btVector3FloatData m_pointCacheLateralFrictionDir1[4];
- btVector3FloatData m_pointCacheLateralFrictionDir2[4];
- float m_pointCacheDistance[4];
- float m_pointCacheAppliedImpulse[4];
- float m_pointCachePrevRHS[4];
- float m_pointCacheCombinedFriction[4];
- float m_pointCacheCombinedRollingFriction[4];
- float m_pointCacheCombinedSpinningFriction[4];
- float m_pointCacheCombinedRestitution[4];
- int m_pointCachePartId0[4];
- int m_pointCachePartId1[4];
- int m_pointCacheIndex0[4];
- int m_pointCacheIndex1[4];
- int m_pointCacheContactPointFlags[4];
- float m_pointCacheAppliedImpulseLateral1[4];
- float m_pointCacheAppliedImpulseLateral2[4];
- float m_pointCacheContactMotion1[4];
- float m_pointCacheContactMotion2[4];
- float m_pointCacheContactCFM[4];
- float m_pointCacheCombinedContactStiffness1[4];
- float m_pointCacheContactERP[4];
- float m_pointCacheCombinedContactDamping1[4];
- float m_pointCacheFrictionCFM[4];
- int m_pointCacheLifeTime[4];
- int m_numCachedPoints;
- int m_companionIdA;
- int m_companionIdB;
- int m_index1a;
- int m_objectType;
- float m_contactBreakingThreshold;
- float m_contactProcessingThreshold;
- int m_padding;
- btCollisionObjectFloatData *m_body0;
- btCollisionObjectFloatData *m_body1;
- };
- // clang-format on
- #ifdef BT_USE_DOUBLE_PRECISION
- #define btPersistentManifoldData btPersistentManifoldDoubleData
- #define btPersistentManifoldDataName "btPersistentManifoldDoubleData"
- #else
- #define btPersistentManifoldData btPersistentManifoldFloatData
- #define btPersistentManifoldDataName "btPersistentManifoldFloatData"
- #endif //BT_USE_DOUBLE_PRECISION
- #endif //BT_PERSISTENT_MANIFOLD_H
|