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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_GJK_CONVEX_CAST_H
- #define BT_GJK_CONVEX_CAST_H
- #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
- #include "LinearMath/btVector3.h"
- #include "btConvexCast.h"
- class btConvexShape;
- class btMinkowskiSumShape;
- #include "btSimplexSolverInterface.h"
- ///GjkConvexCast performs a raycast on a convex object using support mapping.
- class btGjkConvexCast : public btConvexCast
- {
- btSimplexSolverInterface* m_simplexSolver;
- const btConvexShape* m_convexA;
- const btConvexShape* m_convexB;
- public:
- btGjkConvexCast(const btConvexShape* convexA, const btConvexShape* convexB, btSimplexSolverInterface* simplexSolver);
- /// cast a convex against another convex object
- virtual bool calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result);
- };
- #endif //BT_GJK_CONVEX_CAST_H
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