123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165 |
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btGjkConvexCast.h"
- #include "BulletCollision/CollisionShapes/btSphereShape.h"
- #include "btGjkPairDetector.h"
- #include "btPointCollector.h"
- #include "LinearMath/btTransformUtil.h"
- #ifdef BT_USE_DOUBLE_PRECISION
- #define MAX_ITERATIONS 64
- #else
- #define MAX_ITERATIONS 32
- #endif
- btGjkConvexCast::btGjkConvexCast(const btConvexShape* convexA, const btConvexShape* convexB, btSimplexSolverInterface* simplexSolver)
- : m_simplexSolver(simplexSolver),
- m_convexA(convexA),
- m_convexB(convexB)
- {
- }
- bool btGjkConvexCast::calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result)
- {
- m_simplexSolver->reset();
- /// compute linear velocity for this interval, to interpolate
- //assume no rotation/angular velocity, assert here?
- btVector3 linVelA, linVelB;
- linVelA = toA.getOrigin() - fromA.getOrigin();
- linVelB = toB.getOrigin() - fromB.getOrigin();
- btScalar radius = btScalar(0.001);
- btScalar lambda = btScalar(0.);
- btVector3 v(1, 0, 0);
- int maxIter = MAX_ITERATIONS;
- btVector3 n;
- n.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
- bool hasResult = false;
- btVector3 c;
- btVector3 r = (linVelA - linVelB);
- btScalar lastLambda = lambda;
- //btScalar epsilon = btScalar(0.001);
- int numIter = 0;
- //first solution, using GJK
- btTransform identityTrans;
- identityTrans.setIdentity();
- // result.drawCoordSystem(sphereTr);
- btPointCollector pointCollector;
- btGjkPairDetector gjk(m_convexA, m_convexB, m_simplexSolver, 0); //m_penetrationDepthSolver);
- btGjkPairDetector::ClosestPointInput input;
- //we don't use margins during CCD
- // gjk.setIgnoreMargin(true);
- input.m_transformA = fromA;
- input.m_transformB = fromB;
- gjk.getClosestPoints(input, pointCollector, 0);
- hasResult = pointCollector.m_hasResult;
- c = pointCollector.m_pointInWorld;
- if (hasResult)
- {
- btScalar dist;
- dist = pointCollector.m_distance;
- n = pointCollector.m_normalOnBInWorld;
- //not close enough
- while (dist > radius)
- {
- numIter++;
- if (numIter > maxIter)
- {
- return false; //todo: report a failure
- }
- btScalar dLambda = btScalar(0.);
- btScalar projectedLinearVelocity = r.dot(n);
- dLambda = dist / (projectedLinearVelocity);
- lambda = lambda - dLambda;
- if (lambda > btScalar(1.))
- return false;
- if (lambda < btScalar(0.))
- return false;
- //todo: next check with relative epsilon
- if (lambda <= lastLambda)
- {
- return false;
- //n.setValue(0,0,0);
- break;
- }
- lastLambda = lambda;
- //interpolate to next lambda
- result.DebugDraw(lambda);
- input.m_transformA.getOrigin().setInterpolate3(fromA.getOrigin(), toA.getOrigin(), lambda);
- input.m_transformB.getOrigin().setInterpolate3(fromB.getOrigin(), toB.getOrigin(), lambda);
- gjk.getClosestPoints(input, pointCollector, 0);
- if (pointCollector.m_hasResult)
- {
- if (pointCollector.m_distance < btScalar(0.))
- {
- result.m_fraction = lastLambda;
- n = pointCollector.m_normalOnBInWorld;
- result.m_normal = n;
- result.m_hitPoint = pointCollector.m_pointInWorld;
- return true;
- }
- c = pointCollector.m_pointInWorld;
- n = pointCollector.m_normalOnBInWorld;
- dist = pointCollector.m_distance;
- }
- else
- {
- //??
- return false;
- }
- }
- //is n normalized?
- //don't report time of impact for motion away from the contact normal (or causes minor penetration)
- if (n.dot(r) >= -result.m_allowedPenetration)
- return false;
- result.m_fraction = lambda;
- result.m_normal = n;
- result.m_hitPoint = c;
- return true;
- }
- return false;
- }
|