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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
- #define BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
- #include "btConvexCast.h"
- #include "btSimplexSolverInterface.h"
- class btConvexPenetrationDepthSolver;
- class btConvexShape;
- class btStaticPlaneShape;
- /// btContinuousConvexCollision implements angular and linear time of impact for convex objects.
- /// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis).
- /// Algorithm operates in worldspace, in order to keep in between motion globally consistent.
- /// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops
- class btContinuousConvexCollision : public btConvexCast
- {
- btSimplexSolverInterface* m_simplexSolver;
- btConvexPenetrationDepthSolver* m_penetrationDepthSolver;
- const btConvexShape* m_convexA;
- //second object is either a convex or a plane (code sharing)
- const btConvexShape* m_convexB1;
- const btStaticPlaneShape* m_planeShape;
- void computeClosestPoints(const btTransform& transA, const btTransform& transB, struct btPointCollector& pointCollector);
- public:
- btContinuousConvexCollision(const btConvexShape* shapeA, const btConvexShape* shapeB, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver);
- btContinuousConvexCollision(const btConvexShape* shapeA, const btStaticPlaneShape* plane);
- virtual bool calcTimeOfImpact(
- const btTransform& fromA,
- const btTransform& toA,
- const btTransform& fromB,
- const btTransform& toB,
- CastResult& result);
- };
- #endif //BT_CONTINUOUS_COLLISION_CONVEX_CAST_H
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