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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_OBB_TRIANGLE_MINKOWSKI_H
- #define BT_OBB_TRIANGLE_MINKOWSKI_H
- #include "btConvexShape.h"
- #include "btBoxShape.h"
- ATTRIBUTE_ALIGNED16(class)
- btTriangleShape : public btPolyhedralConvexShape
- {
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btVector3 m_vertices1[3];
- virtual int getNumVertices() const
- {
- return 3;
- }
- btVector3& getVertexPtr(int index)
- {
- return m_vertices1[index];
- }
- const btVector3& getVertexPtr(int index) const
- {
- return m_vertices1[index];
- }
- virtual void getVertex(int index, btVector3& vert) const
- {
- vert = m_vertices1[index];
- }
- virtual int getNumEdges() const
- {
- return 3;
- }
- virtual void getEdge(int i, btVector3& pa, btVector3& pb) const
- {
- getVertex(i, pa);
- getVertex((i + 1) % 3, pb);
- }
- virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
- {
- // btAssert(0);
- getAabbSlow(t, aabbMin, aabbMax);
- }
- btVector3 localGetSupportingVertexWithoutMargin(const btVector3& dir) const
- {
- btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
- return m_vertices1[dots.maxAxis()];
- }
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
- {
- for (int i = 0; i < numVectors; i++)
- {
- const btVector3& dir = vectors[i];
- btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
- supportVerticesOut[i] = m_vertices1[dots.maxAxis()];
- }
- }
- btTriangleShape() : btPolyhedralConvexShape()
- {
- m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
- }
- btTriangleShape(const btVector3& p0, const btVector3& p1, const btVector3& p2) : btPolyhedralConvexShape()
- {
- m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
- m_vertices1[0] = p0;
- m_vertices1[1] = p1;
- m_vertices1[2] = p2;
- }
- virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const
- {
- getPlaneEquation(i, planeNormal, planeSupport);
- }
- virtual int getNumPlanes() const
- {
- return 1;
- }
- void calcNormal(btVector3 & normal) const
- {
- normal = (m_vertices1[1] - m_vertices1[0]).cross(m_vertices1[2] - m_vertices1[0]);
- normal.normalize();
- }
- virtual void getPlaneEquation(int i, btVector3& planeNormal, btVector3& planeSupport) const
- {
- (void)i;
- calcNormal(planeNormal);
- planeSupport = m_vertices1[0];
- }
- virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const
- {
- (void)mass;
- btAssert(0);
- inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
- }
- virtual bool isInside(const btVector3& pt, btScalar tolerance) const
- {
- btVector3 normal;
- calcNormal(normal);
- //distance to plane
- btScalar dist = pt.dot(normal);
- btScalar planeconst = m_vertices1[0].dot(normal);
- dist -= planeconst;
- if (dist >= -tolerance && dist <= tolerance)
- {
- //inside check on edge-planes
- int i;
- for (i = 0; i < 3; i++)
- {
- btVector3 pa, pb;
- getEdge(i, pa, pb);
- btVector3 edge = pb - pa;
- btVector3 edgeNormal = edge.cross(normal);
- edgeNormal.normalize();
- btScalar dist = pt.dot(edgeNormal);
- btScalar edgeConst = pa.dot(edgeNormal);
- dist -= edgeConst;
- if (dist < -tolerance)
- return false;
- }
- return true;
- }
- return false;
- }
- //debugging
- virtual const char* getName() const
- {
- return "Triangle";
- }
- virtual int getNumPreferredPenetrationDirections() const
- {
- return 2;
- }
- virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
- {
- calcNormal(penetrationVector);
- if (index)
- penetrationVector *= btScalar(-1.);
- }
- };
- #endif //BT_OBB_TRIANGLE_MINKOWSKI_H
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