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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btSphereBoxCollisionAlgorithm.h"
- #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
- #include "BulletCollision/CollisionShapes/btSphereShape.h"
- #include "BulletCollision/CollisionShapes/btBoxShape.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
- //#include <stdio.h>
- btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, bool isSwapped)
- : btActivatingCollisionAlgorithm(ci, col0Wrap, col1Wrap),
- m_ownManifold(false),
- m_manifoldPtr(mf),
- m_isSwapped(isSwapped)
- {
- const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped ? col1Wrap : col0Wrap;
- const btCollisionObjectWrapper* boxObjWrap = m_isSwapped ? col0Wrap : col1Wrap;
- if (!m_manifoldPtr && m_dispatcher->needsCollision(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject()))
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(sphereObjWrap->getCollisionObject(), boxObjWrap->getCollisionObject());
- m_ownManifold = true;
- }
- }
- btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
- {
- if (m_ownManifold)
- {
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
- }
- }
- void btSphereBoxCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
- {
- (void)dispatchInfo;
- (void)resultOut;
- if (!m_manifoldPtr)
- return;
- const btCollisionObjectWrapper* sphereObjWrap = m_isSwapped ? body1Wrap : body0Wrap;
- const btCollisionObjectWrapper* boxObjWrap = m_isSwapped ? body0Wrap : body1Wrap;
- btVector3 pOnBox;
- btVector3 normalOnSurfaceB;
- btScalar penetrationDepth;
- btVector3 sphereCenter = sphereObjWrap->getWorldTransform().getOrigin();
- const btSphereShape* sphere0 = (const btSphereShape*)sphereObjWrap->getCollisionShape();
- btScalar radius = sphere0->getRadius();
- btScalar maxContactDistance = m_manifoldPtr->getContactBreakingThreshold();
- resultOut->setPersistentManifold(m_manifoldPtr);
- if (getSphereDistance(boxObjWrap, pOnBox, normalOnSurfaceB, penetrationDepth, sphereCenter, radius, maxContactDistance))
- {
- /// report a contact. internally this will be kept persistent, and contact reduction is done
- resultOut->addContactPoint(normalOnSurfaceB, pOnBox, penetrationDepth);
- }
- if (m_ownManifold)
- {
- if (m_manifoldPtr->getNumContacts())
- {
- resultOut->refreshContactPoints();
- }
- }
- }
- btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
- {
- (void)resultOut;
- (void)dispatchInfo;
- (void)col0;
- (void)col1;
- //not yet
- return btScalar(1.);
- }
- bool btSphereBoxCollisionAlgorithm::getSphereDistance(const btCollisionObjectWrapper* boxObjWrap, btVector3& pointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& sphereCenter, btScalar fRadius, btScalar maxContactDistance)
- {
- const btBoxShape* boxShape = (const btBoxShape*)boxObjWrap->getCollisionShape();
- btVector3 const& boxHalfExtent = boxShape->getHalfExtentsWithoutMargin();
- btScalar boxMargin = boxShape->getMargin();
- penetrationDepth = 1.0f;
- // convert the sphere position to the box's local space
- btTransform const& m44T = boxObjWrap->getWorldTransform();
- btVector3 sphereRelPos = m44T.invXform(sphereCenter);
- // Determine the closest point to the sphere center in the box
- btVector3 closestPoint = sphereRelPos;
- closestPoint.setX(btMin(boxHalfExtent.getX(), closestPoint.getX()));
- closestPoint.setX(btMax(-boxHalfExtent.getX(), closestPoint.getX()));
- closestPoint.setY(btMin(boxHalfExtent.getY(), closestPoint.getY()));
- closestPoint.setY(btMax(-boxHalfExtent.getY(), closestPoint.getY()));
- closestPoint.setZ(btMin(boxHalfExtent.getZ(), closestPoint.getZ()));
- closestPoint.setZ(btMax(-boxHalfExtent.getZ(), closestPoint.getZ()));
- btScalar intersectionDist = fRadius + boxMargin;
- btScalar contactDist = intersectionDist + maxContactDistance;
- normal = sphereRelPos - closestPoint;
- //if there is no penetration, we are done
- btScalar dist2 = normal.length2();
- if (dist2 > contactDist * contactDist)
- {
- return false;
- }
- btScalar distance;
- //special case if the sphere center is inside the box
- if (dist2 <= SIMD_EPSILON)
- {
- distance = -getSpherePenetration(boxHalfExtent, sphereRelPos, closestPoint, normal);
- }
- else //compute the penetration details
- {
- distance = normal.length();
- normal /= distance;
- }
- pointOnBox = closestPoint + normal * boxMargin;
- // v3PointOnSphere = sphereRelPos - (normal * fRadius);
- penetrationDepth = distance - intersectionDist;
- // transform back in world space
- btVector3 tmp = m44T(pointOnBox);
- pointOnBox = tmp;
- // tmp = m44T(v3PointOnSphere);
- // v3PointOnSphere = tmp;
- tmp = m44T.getBasis() * normal;
- normal = tmp;
- return true;
- }
- btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration(btVector3 const& boxHalfExtent, btVector3 const& sphereRelPos, btVector3& closestPoint, btVector3& normal)
- {
- //project the center of the sphere on the closest face of the box
- btScalar faceDist = boxHalfExtent.getX() - sphereRelPos.getX();
- btScalar minDist = faceDist;
- closestPoint.setX(boxHalfExtent.getX());
- normal.setValue(btScalar(1.0f), btScalar(0.0f), btScalar(0.0f));
- faceDist = boxHalfExtent.getX() + sphereRelPos.getX();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setX(-boxHalfExtent.getX());
- normal.setValue(btScalar(-1.0f), btScalar(0.0f), btScalar(0.0f));
- }
- faceDist = boxHalfExtent.getY() - sphereRelPos.getY();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setY(boxHalfExtent.getY());
- normal.setValue(btScalar(0.0f), btScalar(1.0f), btScalar(0.0f));
- }
- faceDist = boxHalfExtent.getY() + sphereRelPos.getY();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setY(-boxHalfExtent.getY());
- normal.setValue(btScalar(0.0f), btScalar(-1.0f), btScalar(0.0f));
- }
- faceDist = boxHalfExtent.getZ() - sphereRelPos.getZ();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setZ(boxHalfExtent.getZ());
- normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(1.0f));
- }
- faceDist = boxHalfExtent.getZ() + sphereRelPos.getZ();
- if (faceDist < minDist)
- {
- minDist = faceDist;
- closestPoint = sphereRelPos;
- closestPoint.setZ(-boxHalfExtent.getZ());
- normal.setValue(btScalar(0.0f), btScalar(0.0f), btScalar(-1.0f));
- }
- return minDist;
- }
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