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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_SIMULATION_ISLAND_MANAGER_H
- #define BT_SIMULATION_ISLAND_MANAGER_H
- #include "BulletCollision/CollisionDispatch/btUnionFind.h"
- #include "btCollisionCreateFunc.h"
- #include "LinearMath/btAlignedObjectArray.h"
- #include "btCollisionObject.h"
- class btCollisionObject;
- class btCollisionWorld;
- class btDispatcher;
- class btPersistentManifold;
- ///SimulationIslandManager creates and handles simulation islands, using btUnionFind
- class btSimulationIslandManager
- {
- btUnionFind m_unionFind;
- btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
- btAlignedObjectArray<btCollisionObject*> m_islandBodies;
- bool m_splitIslands;
- public:
- btSimulationIslandManager();
- virtual ~btSimulationIslandManager();
- void initUnionFind(int n);
- btUnionFind& getUnionFind() { return m_unionFind; }
- virtual void updateActivationState(btCollisionWorld* colWorld, btDispatcher* dispatcher);
- virtual void storeIslandActivationState(btCollisionWorld* world);
- void findUnions(btDispatcher* dispatcher, btCollisionWorld* colWorld);
- struct IslandCallback
- {
- virtual ~IslandCallback(){};
- virtual void processIsland(btCollisionObject** bodies, int numBodies, class btPersistentManifold** manifolds, int numManifolds, int islandId) = 0;
- };
- void buildAndProcessIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
-
- void buildIslands(btDispatcher* dispatcher, btCollisionWorld* colWorld);
- void processIslands(btDispatcher* dispatcher, btCollisionWorld* collisionWorld, IslandCallback* callback);
-
- bool getSplitIslands()
- {
- return m_splitIslands;
- }
- void setSplitIslands(bool doSplitIslands)
- {
- m_splitIslands = doSplitIslands;
- }
- };
- #endif //BT_SIMULATION_ISLAND_MANAGER_H
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