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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_DEFAULT_COLLISION_CONFIGURATION
- #define BT_DEFAULT_COLLISION_CONFIGURATION
- #include "btCollisionConfiguration.h"
- class btVoronoiSimplexSolver;
- class btConvexPenetrationDepthSolver;
- struct btDefaultCollisionConstructionInfo
- {
- btPoolAllocator* m_persistentManifoldPool;
- btPoolAllocator* m_collisionAlgorithmPool;
- int m_defaultMaxPersistentManifoldPoolSize;
- int m_defaultMaxCollisionAlgorithmPoolSize;
- int m_customCollisionAlgorithmMaxElementSize;
- int m_useEpaPenetrationAlgorithm;
- btDefaultCollisionConstructionInfo()
- : m_persistentManifoldPool(0),
- m_collisionAlgorithmPool(0),
- m_defaultMaxPersistentManifoldPoolSize(4096),
- m_defaultMaxCollisionAlgorithmPoolSize(4096),
- m_customCollisionAlgorithmMaxElementSize(0),
- m_useEpaPenetrationAlgorithm(true)
- {
- }
- };
- ///btCollisionConfiguration allows to configure Bullet collision detection
- ///stack allocator, pool memory allocators
- ///@todo: describe the meaning
- class btDefaultCollisionConfiguration : public btCollisionConfiguration
- {
- protected:
- int m_persistentManifoldPoolSize;
- btPoolAllocator* m_persistentManifoldPool;
- bool m_ownsPersistentManifoldPool;
- btPoolAllocator* m_collisionAlgorithmPool;
- bool m_ownsCollisionAlgorithmPool;
- //default penetration depth solver
- btConvexPenetrationDepthSolver* m_pdSolver;
- //default CreationFunctions, filling the m_doubleDispatch table
- btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
- btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
- btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
- btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
- btCollisionAlgorithmCreateFunc* m_compoundCompoundCreateFunc;
- btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
- btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
- btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
- btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
- btCollisionAlgorithmCreateFunc* m_boxSphereCF;
- btCollisionAlgorithmCreateFunc* m_boxBoxCF;
- btCollisionAlgorithmCreateFunc* m_sphereTriangleCF;
- btCollisionAlgorithmCreateFunc* m_triangleSphereCF;
- btCollisionAlgorithmCreateFunc* m_planeConvexCF;
- btCollisionAlgorithmCreateFunc* m_convexPlaneCF;
- public:
- btDefaultCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
- virtual ~btDefaultCollisionConfiguration();
- ///memory pools
- virtual btPoolAllocator* getPersistentManifoldPool()
- {
- return m_persistentManifoldPool;
- }
- virtual btPoolAllocator* getCollisionAlgorithmPool()
- {
- return m_collisionAlgorithmPool;
- }
- virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
- virtual btCollisionAlgorithmCreateFunc* getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
- ///Use this method to allow to generate multiple contact points between at once, between two objects using the generic convex-convex algorithm.
- ///By default, this feature is disabled for best performance.
- ///@param numPerturbationIterations controls the number of collision queries. Set it to zero to disable the feature.
- ///@param minimumPointsPerturbationThreshold is the minimum number of points in the contact cache, above which the feature is disabled
- ///3 is a good value for both params, if you want to enable the feature. This is because the default contact cache contains a maximum of 4 points, and one collision query at the unperturbed orientation is performed first.
- ///See Bullet/Demos/CollisionDemo for an example how this feature gathers multiple points.
- ///@todo we could add a per-object setting of those parameters, for level-of-detail collision detection.
- void setConvexConvexMultipointIterations(int numPerturbationIterations = 3, int minimumPointsPerturbationThreshold = 3);
- void setPlaneConvexMultipointIterations(int numPerturbationIterations = 3, int minimumPointsPerturbationThreshold = 3);
- };
- #endif //BT_DEFAULT_COLLISION_CONFIGURATION
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