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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btCompoundCompoundCollisionAlgorithm.h"
- #include "LinearMath/btQuickprof.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
- #include "BulletCollision/CollisionShapes/btCompoundShape.h"
- #include "BulletCollision/BroadphaseCollision/btDbvt.h"
- #include "LinearMath/btIDebugDraw.h"
- #include "LinearMath/btAabbUtil2.h"
- #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
- //USE_LOCAL_STACK will avoid most (often all) dynamic memory allocations due to resizing in processCollision and MycollideTT
- #define USE_LOCAL_STACK 1
- btShapePairCallback gCompoundCompoundChildShapePairCallback = 0;
- btCompoundCompoundCollisionAlgorithm::btCompoundCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped)
- : btCompoundCollisionAlgorithm(ci, body0Wrap, body1Wrap, isSwapped)
- {
- void* ptr = btAlignedAlloc(sizeof(btHashedSimplePairCache), 16);
- m_childCollisionAlgorithmCache = new (ptr) btHashedSimplePairCache();
- const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
- btAssert(col0ObjWrap->getCollisionShape()->isCompound());
- const btCollisionObjectWrapper* col1ObjWrap = body1Wrap;
- btAssert(col1ObjWrap->getCollisionShape()->isCompound());
- const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
- m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
- const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
- m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
- }
- btCompoundCompoundCollisionAlgorithm::~btCompoundCompoundCollisionAlgorithm()
- {
- removeChildAlgorithms();
- m_childCollisionAlgorithmCache->~btHashedSimplePairCache();
- btAlignedFree(m_childCollisionAlgorithmCache);
- }
- void btCompoundCompoundCollisionAlgorithm::getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- int i;
- btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
- for (i = 0; i < pairs.size(); i++)
- {
- if (pairs[i].m_userPointer)
- {
- ((btCollisionAlgorithm*)pairs[i].m_userPointer)->getAllContactManifolds(manifoldArray);
- }
- }
- }
- void btCompoundCompoundCollisionAlgorithm::removeChildAlgorithms()
- {
- btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
- int numChildren = pairs.size();
- int i;
- for (i = 0; i < numChildren; i++)
- {
- if (pairs[i].m_userPointer)
- {
- btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
- algo->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(algo);
- }
- }
- m_childCollisionAlgorithmCache->removeAllPairs();
- }
- struct btCompoundCompoundLeafCallback : btDbvt::ICollide
- {
- int m_numOverlapPairs;
- const btCollisionObjectWrapper* m_compound0ColObjWrap;
- const btCollisionObjectWrapper* m_compound1ColObjWrap;
- btDispatcher* m_dispatcher;
- const btDispatcherInfo& m_dispatchInfo;
- btManifoldResult* m_resultOut;
- class btHashedSimplePairCache* m_childCollisionAlgorithmCache;
- btPersistentManifold* m_sharedManifold;
- btCompoundCompoundLeafCallback(const btCollisionObjectWrapper* compound1ObjWrap,
- const btCollisionObjectWrapper* compound0ObjWrap,
- btDispatcher* dispatcher,
- const btDispatcherInfo& dispatchInfo,
- btManifoldResult* resultOut,
- btHashedSimplePairCache* childAlgorithmsCache,
- btPersistentManifold* sharedManifold)
- : m_numOverlapPairs(0), m_compound0ColObjWrap(compound1ObjWrap), m_compound1ColObjWrap(compound0ObjWrap), m_dispatcher(dispatcher), m_dispatchInfo(dispatchInfo), m_resultOut(resultOut), m_childCollisionAlgorithmCache(childAlgorithmsCache), m_sharedManifold(sharedManifold)
- {
- }
- void Process(const btDbvtNode* leaf0, const btDbvtNode* leaf1)
- {
- BT_PROFILE("btCompoundCompoundLeafCallback::Process");
- m_numOverlapPairs++;
- int childIndex0 = leaf0->dataAsInt;
- int childIndex1 = leaf1->dataAsInt;
- btAssert(childIndex0 >= 0);
- btAssert(childIndex1 >= 0);
- const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(m_compound0ColObjWrap->getCollisionShape());
- btAssert(childIndex0 < compoundShape0->getNumChildShapes());
- const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(m_compound1ColObjWrap->getCollisionShape());
- btAssert(childIndex1 < compoundShape1->getNumChildShapes());
- const btCollisionShape* childShape0 = compoundShape0->getChildShape(childIndex0);
- const btCollisionShape* childShape1 = compoundShape1->getChildShape(childIndex1);
- //backup
- btTransform orgTrans0 = m_compound0ColObjWrap->getWorldTransform();
- const btTransform& childTrans0 = compoundShape0->getChildTransform(childIndex0);
- btTransform newChildWorldTrans0 = orgTrans0 * childTrans0;
- btTransform orgTrans1 = m_compound1ColObjWrap->getWorldTransform();
- const btTransform& childTrans1 = compoundShape1->getChildTransform(childIndex1);
- btTransform newChildWorldTrans1 = orgTrans1 * childTrans1;
- //perform an AABB check first
- btVector3 aabbMin0, aabbMax0, aabbMin1, aabbMax1;
- childShape0->getAabb(newChildWorldTrans0, aabbMin0, aabbMax0);
- childShape1->getAabb(newChildWorldTrans1, aabbMin1, aabbMax1);
- btVector3 thresholdVec(m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold, m_resultOut->m_closestPointDistanceThreshold);
- aabbMin0 -= thresholdVec;
- aabbMax0 += thresholdVec;
- if (gCompoundCompoundChildShapePairCallback)
- {
- if (!gCompoundCompoundChildShapePairCallback(childShape0, childShape1))
- return;
- }
- if (TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
- {
- btCollisionObjectWrapper compoundWrap0(this->m_compound0ColObjWrap, childShape0, m_compound0ColObjWrap->getCollisionObject(), newChildWorldTrans0, -1, childIndex0);
- btCollisionObjectWrapper compoundWrap1(this->m_compound1ColObjWrap, childShape1, m_compound1ColObjWrap->getCollisionObject(), newChildWorldTrans1, -1, childIndex1);
- btSimplePair* pair = m_childCollisionAlgorithmCache->findPair(childIndex0, childIndex1);
- bool removePair = false;
- btCollisionAlgorithm* colAlgo = 0;
- if (m_resultOut->m_closestPointDistanceThreshold > 0)
- {
- colAlgo = m_dispatcher->findAlgorithm(&compoundWrap0, &compoundWrap1, 0, BT_CLOSEST_POINT_ALGORITHMS);
- removePair = true;
- }
- else
- {
- if (pair)
- {
- colAlgo = (btCollisionAlgorithm*)pair->m_userPointer;
- }
- else
- {
- colAlgo = m_dispatcher->findAlgorithm(&compoundWrap0, &compoundWrap1, m_sharedManifold, BT_CONTACT_POINT_ALGORITHMS);
- pair = m_childCollisionAlgorithmCache->addOverlappingPair(childIndex0, childIndex1);
- btAssert(pair);
- pair->m_userPointer = colAlgo;
- }
- }
- btAssert(colAlgo);
- const btCollisionObjectWrapper* tmpWrap0 = 0;
- const btCollisionObjectWrapper* tmpWrap1 = 0;
- tmpWrap0 = m_resultOut->getBody0Wrap();
- tmpWrap1 = m_resultOut->getBody1Wrap();
- m_resultOut->setBody0Wrap(&compoundWrap0);
- m_resultOut->setBody1Wrap(&compoundWrap1);
- m_resultOut->setShapeIdentifiersA(-1, childIndex0);
- m_resultOut->setShapeIdentifiersB(-1, childIndex1);
- colAlgo->processCollision(&compoundWrap0, &compoundWrap1, m_dispatchInfo, m_resultOut);
- m_resultOut->setBody0Wrap(tmpWrap0);
- m_resultOut->setBody1Wrap(tmpWrap1);
- if (removePair)
- {
- colAlgo->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(colAlgo);
- }
- }
- }
- };
- static DBVT_INLINE bool MyIntersect(const btDbvtAabbMm& a,
- const btDbvtAabbMm& b, const btTransform& xform, btScalar distanceThreshold)
- {
- btVector3 newmin, newmax;
- btTransformAabb(b.Mins(), b.Maxs(), 0.f, xform, newmin, newmax);
- newmin -= btVector3(distanceThreshold, distanceThreshold, distanceThreshold);
- newmax += btVector3(distanceThreshold, distanceThreshold, distanceThreshold);
- btDbvtAabbMm newb = btDbvtAabbMm::FromMM(newmin, newmax);
- return Intersect(a, newb);
- }
- static inline void MycollideTT(const btDbvtNode* root0,
- const btDbvtNode* root1,
- const btTransform& xform,
- btCompoundCompoundLeafCallback* callback, btScalar distanceThreshold)
- {
- if (root0 && root1)
- {
- int depth = 1;
- int treshold = btDbvt::DOUBLE_STACKSIZE - 4;
- btAlignedObjectArray<btDbvt::sStkNN> stkStack;
- #ifdef USE_LOCAL_STACK
- ATTRIBUTE_ALIGNED16(btDbvt::sStkNN localStack[btDbvt::DOUBLE_STACKSIZE]);
- stkStack.initializeFromBuffer(&localStack, btDbvt::DOUBLE_STACKSIZE, btDbvt::DOUBLE_STACKSIZE);
- #else
- stkStack.resize(btDbvt::DOUBLE_STACKSIZE);
- #endif
- stkStack[0] = btDbvt::sStkNN(root0, root1);
- do
- {
- btDbvt::sStkNN p = stkStack[--depth];
- if (MyIntersect(p.a->volume, p.b->volume, xform, distanceThreshold))
- {
- if (depth > treshold)
- {
- stkStack.resize(stkStack.size() * 2);
- treshold = stkStack.size() - 4;
- }
- if (p.a->isinternal())
- {
- if (p.b->isinternal())
- {
- stkStack[depth++] = btDbvt::sStkNN(p.a->childs[0], p.b->childs[0]);
- stkStack[depth++] = btDbvt::sStkNN(p.a->childs[1], p.b->childs[0]);
- stkStack[depth++] = btDbvt::sStkNN(p.a->childs[0], p.b->childs[1]);
- stkStack[depth++] = btDbvt::sStkNN(p.a->childs[1], p.b->childs[1]);
- }
- else
- {
- stkStack[depth++] = btDbvt::sStkNN(p.a->childs[0], p.b);
- stkStack[depth++] = btDbvt::sStkNN(p.a->childs[1], p.b);
- }
- }
- else
- {
- if (p.b->isinternal())
- {
- stkStack[depth++] = btDbvt::sStkNN(p.a, p.b->childs[0]);
- stkStack[depth++] = btDbvt::sStkNN(p.a, p.b->childs[1]);
- }
- else
- {
- callback->Process(p.a, p.b);
- }
- }
- }
- } while (depth);
- }
- }
- void btCompoundCompoundCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
- {
- const btCollisionObjectWrapper* col0ObjWrap = body0Wrap;
- const btCollisionObjectWrapper* col1ObjWrap = body1Wrap;
- btAssert(col0ObjWrap->getCollisionShape()->isCompound());
- btAssert(col1ObjWrap->getCollisionShape()->isCompound());
- const btCompoundShape* compoundShape0 = static_cast<const btCompoundShape*>(col0ObjWrap->getCollisionShape());
- const btCompoundShape* compoundShape1 = static_cast<const btCompoundShape*>(col1ObjWrap->getCollisionShape());
- const btDbvt* tree0 = compoundShape0->getDynamicAabbTree();
- const btDbvt* tree1 = compoundShape1->getDynamicAabbTree();
- if (!tree0 || !tree1)
- {
- return btCompoundCollisionAlgorithm::processCollision(body0Wrap, body1Wrap, dispatchInfo, resultOut);
- }
- ///btCompoundShape might have changed:
- ////make sure the internal child collision algorithm caches are still valid
- if ((compoundShape0->getUpdateRevision() != m_compoundShapeRevision0) || (compoundShape1->getUpdateRevision() != m_compoundShapeRevision1))
- {
- ///clear all
- removeChildAlgorithms();
- m_compoundShapeRevision0 = compoundShape0->getUpdateRevision();
- m_compoundShapeRevision1 = compoundShape1->getUpdateRevision();
- }
- ///we need to refresh all contact manifolds
- ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
- ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
- {
- int i;
- btManifoldArray manifoldArray;
- #ifdef USE_LOCAL_STACK
- btPersistentManifold localManifolds[4];
- manifoldArray.initializeFromBuffer(&localManifolds, 0, 4);
- #endif
- btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
- for (i = 0; i < pairs.size(); i++)
- {
- if (pairs[i].m_userPointer)
- {
- btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
- algo->getAllContactManifolds(manifoldArray);
- for (int m = 0; m < manifoldArray.size(); m++)
- {
- if (manifoldArray[m]->getNumContacts())
- {
- resultOut->setPersistentManifold(manifoldArray[m]);
- resultOut->refreshContactPoints();
- resultOut->setPersistentManifold(0);
- }
- }
- manifoldArray.resize(0);
- }
- }
- }
- btCompoundCompoundLeafCallback callback(col0ObjWrap, col1ObjWrap, this->m_dispatcher, dispatchInfo, resultOut, this->m_childCollisionAlgorithmCache, m_sharedManifold);
- const btTransform xform = col0ObjWrap->getWorldTransform().inverse() * col1ObjWrap->getWorldTransform();
- MycollideTT(tree0->m_root, tree1->m_root, xform, &callback, resultOut->m_closestPointDistanceThreshold);
- //printf("#compound-compound child/leaf overlap =%d \r",callback.m_numOverlapPairs);
- //remove non-overlapping child pairs
- {
- btAssert(m_removePairs.size() == 0);
- //iterate over all children, perform an AABB check inside ProcessChildShape
- btSimplePairArray& pairs = m_childCollisionAlgorithmCache->getOverlappingPairArray();
- int i;
- btManifoldArray manifoldArray;
- btVector3 aabbMin0, aabbMax0, aabbMin1, aabbMax1;
- for (i = 0; i < pairs.size(); i++)
- {
- if (pairs[i].m_userPointer)
- {
- btCollisionAlgorithm* algo = (btCollisionAlgorithm*)pairs[i].m_userPointer;
- {
- const btCollisionShape* childShape0 = 0;
- btTransform newChildWorldTrans0;
- childShape0 = compoundShape0->getChildShape(pairs[i].m_indexA);
- const btTransform& childTrans0 = compoundShape0->getChildTransform(pairs[i].m_indexA);
- newChildWorldTrans0 = col0ObjWrap->getWorldTransform() * childTrans0;
- childShape0->getAabb(newChildWorldTrans0, aabbMin0, aabbMax0);
- }
- btVector3 thresholdVec(resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold, resultOut->m_closestPointDistanceThreshold);
- aabbMin0 -= thresholdVec;
- aabbMax0 += thresholdVec;
- {
- const btCollisionShape* childShape1 = 0;
- btTransform newChildWorldTrans1;
- childShape1 = compoundShape1->getChildShape(pairs[i].m_indexB);
- const btTransform& childTrans1 = compoundShape1->getChildTransform(pairs[i].m_indexB);
- newChildWorldTrans1 = col1ObjWrap->getWorldTransform() * childTrans1;
- childShape1->getAabb(newChildWorldTrans1, aabbMin1, aabbMax1);
- }
- aabbMin1 -= thresholdVec;
- aabbMax1 += thresholdVec;
- if (!TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
- {
- algo->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm(algo);
- m_removePairs.push_back(btSimplePair(pairs[i].m_indexA, pairs[i].m_indexB));
- }
- }
- }
- for (int i = 0; i < m_removePairs.size(); i++)
- {
- m_childCollisionAlgorithmCache->removeOverlappingPair(m_removePairs[i].m_indexA, m_removePairs[i].m_indexB);
- }
- m_removePairs.clear();
- }
- }
- btScalar btCompoundCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
- {
- btAssert(0);
- return 0.f;
- }
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