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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btCollisionDispatcher.h"
- #include "LinearMath/btQuickprof.h"
- #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
- #include "BulletCollision/CollisionShapes/btCollisionShape.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
- #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
- #include "LinearMath/btPoolAllocator.h"
- #include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
- #ifdef BT_DEBUG
- #include <stdio.h>
- #endif
- btCollisionDispatcher::btCollisionDispatcher(btCollisionConfiguration* collisionConfiguration) : m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
- m_collisionConfiguration(collisionConfiguration)
- {
- int i;
- setNearCallback(defaultNearCallback);
- m_collisionAlgorithmPoolAllocator = collisionConfiguration->getCollisionAlgorithmPool();
- m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool();
- for (i = 0; i < MAX_BROADPHASE_COLLISION_TYPES; i++)
- {
- for (int j = 0; j < MAX_BROADPHASE_COLLISION_TYPES; j++)
- {
- m_doubleDispatchContactPoints[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i, j);
- btAssert(m_doubleDispatchContactPoints[i][j]);
- m_doubleDispatchClosestPoints[i][j] = m_collisionConfiguration->getClosestPointsAlgorithmCreateFunc(i, j);
- }
- }
- }
- void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc)
- {
- m_doubleDispatchContactPoints[proxyType0][proxyType1] = createFunc;
- }
- void btCollisionDispatcher::registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc)
- {
- m_doubleDispatchClosestPoints[proxyType0][proxyType1] = createFunc;
- }
- btCollisionDispatcher::~btCollisionDispatcher()
- {
- }
- btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0, const btCollisionObject* body1)
- {
- //btAssert(gNumManifold < 65535);
- //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
- btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ? btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold), body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
- : gContactBreakingThreshold;
- btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold());
- void* mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold));
- if (NULL == mem)
- {
- //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
- if ((m_dispatcherFlags & CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION) == 0)
- {
- mem = btAlignedAlloc(sizeof(btPersistentManifold), 16);
- }
- else
- {
- btAssert(0);
- //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
- return 0;
- }
- }
- btPersistentManifold* manifold = new (mem) btPersistentManifold(body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold);
- manifold->m_index1a = m_manifoldsPtr.size();
- m_manifoldsPtr.push_back(manifold);
- return manifold;
- }
- void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold)
- {
- manifold->clearManifold();
- }
- void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
- {
- //printf("releaseManifold: gNumManifold %d\n",gNumManifold);
- clearManifold(manifold);
- int findIndex = manifold->m_index1a;
- btAssert(findIndex < m_manifoldsPtr.size());
- m_manifoldsPtr.swap(findIndex, m_manifoldsPtr.size() - 1);
- m_manifoldsPtr[findIndex]->m_index1a = findIndex;
- m_manifoldsPtr.pop_back();
- manifold->~btPersistentManifold();
- if (m_persistentManifoldPoolAllocator->validPtr(manifold))
- {
- m_persistentManifoldPoolAllocator->freeMemory(manifold);
- }
- else
- {
- btAlignedFree(manifold);
- }
- }
- btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btPersistentManifold* sharedManifold, ebtDispatcherQueryType algoType)
- {
- btCollisionAlgorithmConstructionInfo ci;
- ci.m_dispatcher1 = this;
- ci.m_manifold = sharedManifold;
- btCollisionAlgorithm* algo = 0;
- if (algoType == BT_CONTACT_POINT_ALGORITHMS)
- {
- algo = m_doubleDispatchContactPoints[body0Wrap->getCollisionShape()->getShapeType()][body1Wrap->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci, body0Wrap, body1Wrap);
- }
- else
- {
- algo = m_doubleDispatchClosestPoints[body0Wrap->getCollisionShape()->getShapeType()][body1Wrap->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci, body0Wrap, body1Wrap);
- }
- return algo;
- }
- bool btCollisionDispatcher::needsResponse(const btCollisionObject* body0, const btCollisionObject* body1)
- {
- //here you can do filtering
- bool hasResponse =
- (body0->hasContactResponse() && body1->hasContactResponse());
- //no response between two static/kinematic bodies:
- hasResponse = hasResponse &&
- ((!body0->isStaticOrKinematicObject()) || (!body1->isStaticOrKinematicObject()));
- return hasResponse;
- }
- bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject* body1)
- {
- btAssert(body0);
- btAssert(body1);
- bool needsCollision = true;
- #ifdef BT_DEBUG
- if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED))
- {
- //broadphase filtering already deals with this
- if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject())
- {
- m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED;
- printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
- }
- }
- #endif //BT_DEBUG
- if ((!body0->isActive()) && (!body1->isActive()))
- needsCollision = false;
- else if ((!body0->checkCollideWith(body1)) || (!body1->checkCollideWith(body0)))
- needsCollision = false;
- return needsCollision;
- }
- ///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc)
- ///this is useful for the collision dispatcher.
- class btCollisionPairCallback : public btOverlapCallback
- {
- const btDispatcherInfo& m_dispatchInfo;
- btCollisionDispatcher* m_dispatcher;
- public:
- btCollisionPairCallback(const btDispatcherInfo& dispatchInfo, btCollisionDispatcher* dispatcher)
- : m_dispatchInfo(dispatchInfo),
- m_dispatcher(dispatcher)
- {
- }
- /*btCollisionPairCallback& operator=(btCollisionPairCallback& other)
- {
- m_dispatchInfo = other.m_dispatchInfo;
- m_dispatcher = other.m_dispatcher;
- return *this;
- }
- */
- virtual ~btCollisionPairCallback() {}
- virtual bool processOverlap(btBroadphasePair& pair)
- {
- (*m_dispatcher->getNearCallback())(pair, *m_dispatcher, m_dispatchInfo);
- return false;
- }
- };
- void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher)
- {
- //m_blockedForChanges = true;
- btCollisionPairCallback collisionCallback(dispatchInfo, this);
- {
- BT_PROFILE("processAllOverlappingPairs");
- pairCache->processAllOverlappingPairs(&collisionCallback, dispatcher, dispatchInfo);
- }
- //m_blockedForChanges = false;
- }
- //by default, Bullet will use this near callback
- void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
- {
- btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
- btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
- if (dispatcher.needsCollision(colObj0, colObj1))
- {
- btCollisionObjectWrapper obj0Wrap(0, colObj0->getCollisionShape(), colObj0, colObj0->getWorldTransform(), -1, -1);
- btCollisionObjectWrapper obj1Wrap(0, colObj1->getCollisionShape(), colObj1, colObj1->getWorldTransform(), -1, -1);
- //dispatcher will keep algorithms persistent in the collision pair
- if (!collisionPair.m_algorithm)
- {
- collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap, &obj1Wrap, 0, BT_CONTACT_POINT_ALGORITHMS);
- }
- if (collisionPair.m_algorithm)
- {
- btManifoldResult contactPointResult(&obj0Wrap, &obj1Wrap);
- if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
- {
- //discrete collision detection query
- collisionPair.m_algorithm->processCollision(&obj0Wrap, &obj1Wrap, dispatchInfo, &contactPointResult);
- }
- else
- {
- //continuous collision detection query, time of impact (toi)
- btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0, colObj1, dispatchInfo, &contactPointResult);
- if (dispatchInfo.m_timeOfImpact > toi)
- dispatchInfo.m_timeOfImpact = toi;
- }
- }
- }
- }
- void* btCollisionDispatcher::allocateCollisionAlgorithm(int size)
- {
- void* mem = m_collisionAlgorithmPoolAllocator->allocate(size);
- if (NULL == mem)
- {
- //warn user for overflow?
- return btAlignedAlloc(static_cast<size_t>(size), 16);
- }
- return mem;
- }
- void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr)
- {
- if (m_collisionAlgorithmPoolAllocator->validPtr(ptr))
- {
- m_collisionAlgorithmPoolAllocator->freeMemory(ptr);
- }
- else
- {
- btAlignedFree(ptr);
- }
- }
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