btCollisionDispatcher.cpp 10 KB

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  1. /*
  2. Bullet Continuous Collision Detection and Physics Library
  3. Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
  4. This software is provided 'as-is', without any express or implied warranty.
  5. In no event will the authors be held liable for any damages arising from the use of this software.
  6. Permission is granted to anyone to use this software for any purpose,
  7. including commercial applications, and to alter it and redistribute it freely,
  8. subject to the following restrictions:
  9. 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  10. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  11. 3. This notice may not be removed or altered from any source distribution.
  12. */
  13. #include "btCollisionDispatcher.h"
  14. #include "LinearMath/btQuickprof.h"
  15. #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
  16. #include "BulletCollision/CollisionShapes/btCollisionShape.h"
  17. #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
  18. #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
  19. #include "LinearMath/btPoolAllocator.h"
  20. #include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
  21. #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
  22. #ifdef BT_DEBUG
  23. #include <stdio.h>
  24. #endif
  25. btCollisionDispatcher::btCollisionDispatcher(btCollisionConfiguration* collisionConfiguration) : m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD),
  26. m_collisionConfiguration(collisionConfiguration)
  27. {
  28. int i;
  29. setNearCallback(defaultNearCallback);
  30. m_collisionAlgorithmPoolAllocator = collisionConfiguration->getCollisionAlgorithmPool();
  31. m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool();
  32. for (i = 0; i < MAX_BROADPHASE_COLLISION_TYPES; i++)
  33. {
  34. for (int j = 0; j < MAX_BROADPHASE_COLLISION_TYPES; j++)
  35. {
  36. m_doubleDispatchContactPoints[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i, j);
  37. btAssert(m_doubleDispatchContactPoints[i][j]);
  38. m_doubleDispatchClosestPoints[i][j] = m_collisionConfiguration->getClosestPointsAlgorithmCreateFunc(i, j);
  39. }
  40. }
  41. }
  42. void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc)
  43. {
  44. m_doubleDispatchContactPoints[proxyType0][proxyType1] = createFunc;
  45. }
  46. void btCollisionDispatcher::registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc)
  47. {
  48. m_doubleDispatchClosestPoints[proxyType0][proxyType1] = createFunc;
  49. }
  50. btCollisionDispatcher::~btCollisionDispatcher()
  51. {
  52. }
  53. btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0, const btCollisionObject* body1)
  54. {
  55. //btAssert(gNumManifold < 65535);
  56. //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance)
  57. btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ? btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold), body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold))
  58. : gContactBreakingThreshold;
  59. btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(), body1->getContactProcessingThreshold());
  60. void* mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold));
  61. if (NULL == mem)
  62. {
  63. //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert.
  64. if ((m_dispatcherFlags & CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION) == 0)
  65. {
  66. mem = btAlignedAlloc(sizeof(btPersistentManifold), 16);
  67. }
  68. else
  69. {
  70. btAssert(0);
  71. //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration
  72. return 0;
  73. }
  74. }
  75. btPersistentManifold* manifold = new (mem) btPersistentManifold(body0, body1, 0, contactBreakingThreshold, contactProcessingThreshold);
  76. manifold->m_index1a = m_manifoldsPtr.size();
  77. m_manifoldsPtr.push_back(manifold);
  78. return manifold;
  79. }
  80. void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold)
  81. {
  82. manifold->clearManifold();
  83. }
  84. void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
  85. {
  86. //printf("releaseManifold: gNumManifold %d\n",gNumManifold);
  87. clearManifold(manifold);
  88. int findIndex = manifold->m_index1a;
  89. btAssert(findIndex < m_manifoldsPtr.size());
  90. m_manifoldsPtr.swap(findIndex, m_manifoldsPtr.size() - 1);
  91. m_manifoldsPtr[findIndex]->m_index1a = findIndex;
  92. m_manifoldsPtr.pop_back();
  93. manifold->~btPersistentManifold();
  94. if (m_persistentManifoldPoolAllocator->validPtr(manifold))
  95. {
  96. m_persistentManifoldPoolAllocator->freeMemory(manifold);
  97. }
  98. else
  99. {
  100. btAlignedFree(manifold);
  101. }
  102. }
  103. btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, btPersistentManifold* sharedManifold, ebtDispatcherQueryType algoType)
  104. {
  105. btCollisionAlgorithmConstructionInfo ci;
  106. ci.m_dispatcher1 = this;
  107. ci.m_manifold = sharedManifold;
  108. btCollisionAlgorithm* algo = 0;
  109. if (algoType == BT_CONTACT_POINT_ALGORITHMS)
  110. {
  111. algo = m_doubleDispatchContactPoints[body0Wrap->getCollisionShape()->getShapeType()][body1Wrap->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci, body0Wrap, body1Wrap);
  112. }
  113. else
  114. {
  115. algo = m_doubleDispatchClosestPoints[body0Wrap->getCollisionShape()->getShapeType()][body1Wrap->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci, body0Wrap, body1Wrap);
  116. }
  117. return algo;
  118. }
  119. bool btCollisionDispatcher::needsResponse(const btCollisionObject* body0, const btCollisionObject* body1)
  120. {
  121. //here you can do filtering
  122. bool hasResponse =
  123. (body0->hasContactResponse() && body1->hasContactResponse());
  124. //no response between two static/kinematic bodies:
  125. hasResponse = hasResponse &&
  126. ((!body0->isStaticOrKinematicObject()) || (!body1->isStaticOrKinematicObject()));
  127. return hasResponse;
  128. }
  129. bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0, const btCollisionObject* body1)
  130. {
  131. btAssert(body0);
  132. btAssert(body1);
  133. bool needsCollision = true;
  134. #ifdef BT_DEBUG
  135. if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED))
  136. {
  137. //broadphase filtering already deals with this
  138. if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject())
  139. {
  140. m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED;
  141. printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n");
  142. }
  143. }
  144. #endif //BT_DEBUG
  145. if ((!body0->isActive()) && (!body1->isActive()))
  146. needsCollision = false;
  147. else if ((!body0->checkCollideWith(body1)) || (!body1->checkCollideWith(body0)))
  148. needsCollision = false;
  149. return needsCollision;
  150. }
  151. ///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc)
  152. ///this is useful for the collision dispatcher.
  153. class btCollisionPairCallback : public btOverlapCallback
  154. {
  155. const btDispatcherInfo& m_dispatchInfo;
  156. btCollisionDispatcher* m_dispatcher;
  157. public:
  158. btCollisionPairCallback(const btDispatcherInfo& dispatchInfo, btCollisionDispatcher* dispatcher)
  159. : m_dispatchInfo(dispatchInfo),
  160. m_dispatcher(dispatcher)
  161. {
  162. }
  163. /*btCollisionPairCallback& operator=(btCollisionPairCallback& other)
  164. {
  165. m_dispatchInfo = other.m_dispatchInfo;
  166. m_dispatcher = other.m_dispatcher;
  167. return *this;
  168. }
  169. */
  170. virtual ~btCollisionPairCallback() {}
  171. virtual bool processOverlap(btBroadphasePair& pair)
  172. {
  173. (*m_dispatcher->getNearCallback())(pair, *m_dispatcher, m_dispatchInfo);
  174. return false;
  175. }
  176. };
  177. void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher)
  178. {
  179. //m_blockedForChanges = true;
  180. btCollisionPairCallback collisionCallback(dispatchInfo, this);
  181. {
  182. BT_PROFILE("processAllOverlappingPairs");
  183. pairCache->processAllOverlappingPairs(&collisionCallback, dispatcher, dispatchInfo);
  184. }
  185. //m_blockedForChanges = false;
  186. }
  187. //by default, Bullet will use this near callback
  188. void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo)
  189. {
  190. btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
  191. btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
  192. if (dispatcher.needsCollision(colObj0, colObj1))
  193. {
  194. btCollisionObjectWrapper obj0Wrap(0, colObj0->getCollisionShape(), colObj0, colObj0->getWorldTransform(), -1, -1);
  195. btCollisionObjectWrapper obj1Wrap(0, colObj1->getCollisionShape(), colObj1, colObj1->getWorldTransform(), -1, -1);
  196. //dispatcher will keep algorithms persistent in the collision pair
  197. if (!collisionPair.m_algorithm)
  198. {
  199. collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap, &obj1Wrap, 0, BT_CONTACT_POINT_ALGORITHMS);
  200. }
  201. if (collisionPair.m_algorithm)
  202. {
  203. btManifoldResult contactPointResult(&obj0Wrap, &obj1Wrap);
  204. if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE)
  205. {
  206. //discrete collision detection query
  207. collisionPair.m_algorithm->processCollision(&obj0Wrap, &obj1Wrap, dispatchInfo, &contactPointResult);
  208. }
  209. else
  210. {
  211. //continuous collision detection query, time of impact (toi)
  212. btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0, colObj1, dispatchInfo, &contactPointResult);
  213. if (dispatchInfo.m_timeOfImpact > toi)
  214. dispatchInfo.m_timeOfImpact = toi;
  215. }
  216. }
  217. }
  218. }
  219. void* btCollisionDispatcher::allocateCollisionAlgorithm(int size)
  220. {
  221. void* mem = m_collisionAlgorithmPoolAllocator->allocate(size);
  222. if (NULL == mem)
  223. {
  224. //warn user for overflow?
  225. return btAlignedAlloc(static_cast<size_t>(size), 16);
  226. }
  227. return mem;
  228. }
  229. void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr)
  230. {
  231. if (m_collisionAlgorithmPoolAllocator->validPtr(ptr))
  232. {
  233. m_collisionAlgorithmPoolAllocator->freeMemory(ptr);
  234. }
  235. else
  236. {
  237. btAlignedFree(ptr);
  238. }
  239. }