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- /*
- * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
- * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
- * All rights reserved. Email: russ@q12.org Web: www.q12.org
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_BOX_BOX_DETECTOR_H
- #define BT_BOX_BOX_DETECTOR_H
- class btBoxShape;
- #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
- /// btBoxBoxDetector wraps the ODE box-box collision detector
- /// re-distributed under the Zlib license with permission from Russell L. Smith
- struct btBoxBoxDetector : public btDiscreteCollisionDetectorInterface
- {
- const btBoxShape* m_box1;
- const btBoxShape* m_box2;
- public:
- btBoxBoxDetector(const btBoxShape* box1, const btBoxShape* box2);
- virtual ~btBoxBoxDetector(){};
- virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false);
- };
- #endif //BT_BOX_BOX_DETECTOR_H
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