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- /*
- Copyright (c) 2012 Advanced Micro Devices, Inc.
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- //Originally written by Takahiro Harada
- #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h"
- #pragma OPENCL EXTENSION cl_amd_printf : enable
- #pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
- #pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
- #pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
- #pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
- #ifdef cl_ext_atomic_counters_32
- #pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
- #else
- #define counter32_t volatile global int*
- #endif
- typedef unsigned int u32;
- typedef unsigned short u16;
- typedef unsigned char u8;
- #define GET_GROUP_IDX get_group_id(0)
- #define GET_LOCAL_IDX get_local_id(0)
- #define GET_GLOBAL_IDX get_global_id(0)
- #define GET_GROUP_SIZE get_local_size(0)
- #define GET_NUM_GROUPS get_num_groups(0)
- #define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
- #define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
- #define AtomInc(x) atom_inc(&(x))
- #define AtomInc1(x, out) out = atom_inc(&(x))
- #define AppendInc(x, out) out = atomic_inc(x)
- #define AtomAdd(x, value) atom_add(&(x), value)
- #define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
- #define AtomXhg(x, value) atom_xchg ( &(x), value )
- #define SELECT_UINT4( b, a, condition ) select( b,a,condition )
- #define make_float4 (float4)
- #define make_float2 (float2)
- #define make_uint4 (uint4)
- #define make_int4 (int4)
- #define make_uint2 (uint2)
- #define make_int2 (int2)
- #define max2 max
- #define min2 min
- ///////////////////////////////////////
- // Vector
- ///////////////////////////////////////
- __inline
- float fastDiv(float numerator, float denominator)
- {
- return native_divide(numerator, denominator);
- // return numerator/denominator;
- }
- __inline
- float4 fastDiv4(float4 numerator, float4 denominator)
- {
- return native_divide(numerator, denominator);
- }
- __inline
- float fastSqrtf(float f2)
- {
- return native_sqrt(f2);
- // return sqrt(f2);
- }
- __inline
- float fastRSqrt(float f2)
- {
- return native_rsqrt(f2);
- }
- __inline
- float fastLength4(float4 v)
- {
- return fast_length(v);
- }
- __inline
- float4 fastNormalize4(float4 v)
- {
- return fast_normalize(v);
- }
- __inline
- float sqrtf(float a)
- {
- // return sqrt(a);
- return native_sqrt(a);
- }
- __inline
- float4 cross3(float4 a, float4 b)
- {
- return cross(a,b);
- }
- __inline
- float dot3F4(float4 a, float4 b)
- {
- float4 a1 = make_float4(a.xyz,0.f);
- float4 b1 = make_float4(b.xyz,0.f);
- return dot(a1, b1);
- }
- __inline
- float length3(const float4 a)
- {
- return sqrtf(dot3F4(a,a));
- }
- __inline
- float dot4(const float4 a, const float4 b)
- {
- return dot( a, b );
- }
- // for height
- __inline
- float dot3w1(const float4 point, const float4 eqn)
- {
- return dot3F4(point,eqn) + eqn.w;
- }
- __inline
- float4 normalize3(const float4 a)
- {
- float4 n = make_float4(a.x, a.y, a.z, 0.f);
- return fastNormalize4( n );
- // float length = sqrtf(dot3F4(a, a));
- // return 1.f/length * a;
- }
- __inline
- float4 normalize4(const float4 a)
- {
- float length = sqrtf(dot4(a, a));
- return 1.f/length * a;
- }
- __inline
- float4 createEquation(const float4 a, const float4 b, const float4 c)
- {
- float4 eqn;
- float4 ab = b-a;
- float4 ac = c-a;
- eqn = normalize3( cross3(ab, ac) );
- eqn.w = -dot3F4(eqn,a);
- return eqn;
- }
- ///////////////////////////////////////
- // Matrix3x3
- ///////////////////////////////////////
- typedef struct
- {
- float4 m_row[3];
- }Matrix3x3;
- __inline
- Matrix3x3 mtZero();
- __inline
- Matrix3x3 mtIdentity();
- __inline
- Matrix3x3 mtTranspose(Matrix3x3 m);
- __inline
- Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b);
- __inline
- float4 mtMul1(Matrix3x3 a, float4 b);
- __inline
- float4 mtMul3(float4 a, Matrix3x3 b);
- __inline
- Matrix3x3 mtZero()
- {
- Matrix3x3 m;
- m.m_row[0] = (float4)(0.f);
- m.m_row[1] = (float4)(0.f);
- m.m_row[2] = (float4)(0.f);
- return m;
- }
- __inline
- Matrix3x3 mtIdentity()
- {
- Matrix3x3 m;
- m.m_row[0] = (float4)(1,0,0,0);
- m.m_row[1] = (float4)(0,1,0,0);
- m.m_row[2] = (float4)(0,0,1,0);
- return m;
- }
- __inline
- Matrix3x3 mtTranspose(Matrix3x3 m)
- {
- Matrix3x3 out;
- out.m_row[0] = (float4)(m.m_row[0].x, m.m_row[1].x, m.m_row[2].x, 0.f);
- out.m_row[1] = (float4)(m.m_row[0].y, m.m_row[1].y, m.m_row[2].y, 0.f);
- out.m_row[2] = (float4)(m.m_row[0].z, m.m_row[1].z, m.m_row[2].z, 0.f);
- return out;
- }
- __inline
- Matrix3x3 mtMul(Matrix3x3 a, Matrix3x3 b)
- {
- Matrix3x3 transB;
- transB = mtTranspose( b );
- Matrix3x3 ans;
- // why this doesn't run when 0ing in the for{}
- a.m_row[0].w = 0.f;
- a.m_row[1].w = 0.f;
- a.m_row[2].w = 0.f;
- for(int i=0; i<3; i++)
- {
- // a.m_row[i].w = 0.f;
- ans.m_row[i].x = dot3F4(a.m_row[i],transB.m_row[0]);
- ans.m_row[i].y = dot3F4(a.m_row[i],transB.m_row[1]);
- ans.m_row[i].z = dot3F4(a.m_row[i],transB.m_row[2]);
- ans.m_row[i].w = 0.f;
- }
- return ans;
- }
- __inline
- float4 mtMul1(Matrix3x3 a, float4 b)
- {
- float4 ans;
- ans.x = dot3F4( a.m_row[0], b );
- ans.y = dot3F4( a.m_row[1], b );
- ans.z = dot3F4( a.m_row[2], b );
- ans.w = 0.f;
- return ans;
- }
- __inline
- float4 mtMul3(float4 a, Matrix3x3 b)
- {
- float4 colx = make_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);
- float4 coly = make_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);
- float4 colz = make_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);
- float4 ans;
- ans.x = dot3F4( a, colx );
- ans.y = dot3F4( a, coly );
- ans.z = dot3F4( a, colz );
- return ans;
- }
- ///////////////////////////////////////
- // Quaternion
- ///////////////////////////////////////
- typedef float4 Quaternion;
- __inline
- Quaternion qtMul(Quaternion a, Quaternion b);
- __inline
- Quaternion qtNormalize(Quaternion in);
- __inline
- float4 qtRotate(Quaternion q, float4 vec);
- __inline
- Quaternion qtInvert(Quaternion q);
- __inline
- Quaternion qtMul(Quaternion a, Quaternion b)
- {
- Quaternion ans;
- ans = cross3( a, b );
- ans += a.w*b+b.w*a;
- // ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
- ans.w = a.w*b.w - dot3F4(a, b);
- return ans;
- }
- __inline
- Quaternion qtNormalize(Quaternion in)
- {
- return fastNormalize4(in);
- // in /= length( in );
- // return in;
- }
- __inline
- float4 qtRotate(Quaternion q, float4 vec)
- {
- Quaternion qInv = qtInvert( q );
- float4 vcpy = vec;
- vcpy.w = 0.f;
- float4 out = qtMul(qtMul(q,vcpy),qInv);
- return out;
- }
- __inline
- Quaternion qtInvert(Quaternion q)
- {
- return (Quaternion)(-q.xyz, q.w);
- }
- __inline
- float4 qtInvRotate(const Quaternion q, float4 vec)
- {
- return qtRotate( qtInvert( q ), vec );
- }
- #define WG_SIZE 64
- typedef struct
- {
- float4 m_pos;
- Quaternion m_quat;
- float4 m_linVel;
- float4 m_angVel;
- u32 m_shapeIdx;
- float m_invMass;
- float m_restituitionCoeff;
- float m_frictionCoeff;
- } Body;
- typedef struct
- {
- Matrix3x3 m_invInertia;
- Matrix3x3 m_initInvInertia;
- } Shape;
- typedef struct
- {
- float4 m_linear;
- float4 m_worldPos[4];
- float4 m_center;
- float m_jacCoeffInv[4];
- float m_b[4];
- float m_appliedRambdaDt[4];
- float m_fJacCoeffInv[2];
- float m_fAppliedRambdaDt[2];
- u32 m_bodyA;
- u32 m_bodyB;
- int m_batchIdx;
- u32 m_paddings[1];
- } Constraint4;
- typedef struct
- {
- int m_nConstraints;
- int m_start;
- int m_batchIdx;
- int m_nSplit;
- // int m_paddings[1];
- } ConstBuffer;
- typedef struct
- {
- int m_solveFriction;
- int m_maxBatch; // long batch really kills the performance
- int m_batchIdx;
- int m_nSplit;
- // int m_paddings[1];
- } ConstBufferBatchSolve;
-
- typedef struct
- {
- int m_valInt0;
- int m_valInt1;
- int m_valInt2;
- int m_valInt3;
- float m_val0;
- float m_val1;
- float m_val2;
- float m_val3;
- } SolverDebugInfo;
- // others
- __kernel
- __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
- void ReorderContactKernel(__global struct b3Contact4Data* in, __global struct b3Contact4Data* out, __global int2* sortData, int4 cb )
- {
- int nContacts = cb.x;
- int gIdx = GET_GLOBAL_IDX;
- if( gIdx < nContacts )
- {
- int srcIdx = sortData[gIdx].y;
- out[gIdx] = in[srcIdx];
- }
- }
- __kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
- void SetDeterminismSortDataChildShapeB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataOut, int nContacts)
- {
- int gIdx = GET_GLOBAL_IDX;
- if( gIdx < nContacts )
- {
- int2 sd;
- sd.x = contactsIn[gIdx].m_childIndexB;
- sd.y = gIdx;
- sortDataOut[gIdx] = sd;
- }
- }
- __kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
- void SetDeterminismSortDataChildShapeA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)
- {
- int gIdx = GET_GLOBAL_IDX;
- if( gIdx < nContacts )
- {
- int2 sdIn;
- sdIn = sortDataInOut[gIdx];
- int2 sdOut;
- sdOut.x = contactsIn[sdIn.y].m_childIndexA;
- sdOut.y = sdIn.y;
- sortDataInOut[gIdx] = sdOut;
- }
- }
- __kernel __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
- void SetDeterminismSortDataBodyA(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)
- {
- int gIdx = GET_GLOBAL_IDX;
- if( gIdx < nContacts )
- {
- int2 sdIn;
- sdIn = sortDataInOut[gIdx];
- int2 sdOut;
- sdOut.x = contactsIn[sdIn.y].m_bodyAPtrAndSignBit;
- sdOut.y = sdIn.y;
- sortDataInOut[gIdx] = sdOut;
- }
- }
- __kernel
- __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
- void SetDeterminismSortDataBodyB(__global struct b3Contact4Data* contactsIn, __global int2* sortDataInOut, int nContacts)
- {
- int gIdx = GET_GLOBAL_IDX;
- if( gIdx < nContacts )
- {
- int2 sdIn;
- sdIn = sortDataInOut[gIdx];
- int2 sdOut;
- sdOut.x = contactsIn[sdIn.y].m_bodyBPtrAndSignBit;
- sdOut.y = sdIn.y;
- sortDataInOut[gIdx] = sdOut;
- }
- }
- typedef struct
- {
- int m_nContacts;
- int m_staticIdx;
- float m_scale;
- int m_nSplit;
- } ConstBufferSSD;
- __constant const int gridTable4x4[] =
- {
- 0,1,17,16,
- 1,2,18,19,
- 17,18,32,3,
- 16,19,3,34
- };
- __constant const int gridTable8x8[] =
- {
- 0, 2, 3, 16, 17, 18, 19, 1,
- 66, 64, 80, 67, 82, 81, 65, 83,
- 131,144,128,130,147,129,145,146,
- 208,195,194,192,193,211,210,209,
- 21, 22, 23, 5, 4, 6, 7, 20,
- 86, 85, 69, 87, 70, 68, 84, 71,
- 151,133,149,150,135,148,132,134,
- 197,27,214,213,212,199,198,196
-
- };
- #define USE_SPATIAL_BATCHING 1
- #define USE_4x4_GRID 1
- __kernel
- __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
- void SetSortDataKernel(__global struct b3Contact4Data* gContact, __global Body* gBodies, __global int2* gSortDataOut,
- int nContacts,float scale,int4 nSplit,int staticIdx)
- {
- int gIdx = GET_GLOBAL_IDX;
-
- if( gIdx < nContacts )
- {
- int aPtrAndSignBit = gContact[gIdx].m_bodyAPtrAndSignBit;
- int bPtrAndSignBit = gContact[gIdx].m_bodyBPtrAndSignBit;
- int aIdx = abs(aPtrAndSignBit );
- int bIdx = abs(bPtrAndSignBit);
- bool aStatic = (aPtrAndSignBit<0) ||(aPtrAndSignBit==staticIdx);
- bool bStatic = (bPtrAndSignBit<0) ||(bPtrAndSignBit==staticIdx);
- #if USE_SPATIAL_BATCHING
- int idx = (aStatic)? bIdx: aIdx;
- float4 p = gBodies[idx].m_pos;
- int xIdx = (int)((p.x-((p.x<0.f)?1.f:0.f))*scale) & (nSplit.x-1);
- int yIdx = (int)((p.y-((p.y<0.f)?1.f:0.f))*scale) & (nSplit.y-1);
- int zIdx = (int)((p.z-((p.z<0.f)?1.f:0.f))*scale) & (nSplit.z-1);
- int newIndex = (xIdx+yIdx*nSplit.x+zIdx*nSplit.x*nSplit.y);
-
- #else//USE_SPATIAL_BATCHING
- #if USE_4x4_GRID
- int aa = aIdx&3;
- int bb = bIdx&3;
- if (aStatic)
- aa = bb;
- if (bStatic)
- bb = aa;
- int gridIndex = aa + bb*4;
- int newIndex = gridTable4x4[gridIndex];
- #else//USE_4x4_GRID
- int aa = aIdx&7;
- int bb = bIdx&7;
- if (aStatic)
- aa = bb;
- if (bStatic)
- bb = aa;
- int gridIndex = aa + bb*8;
- int newIndex = gridTable8x8[gridIndex];
- #endif//USE_4x4_GRID
- #endif//USE_SPATIAL_BATCHING
- gSortDataOut[gIdx].x = newIndex;
- gSortDataOut[gIdx].y = gIdx;
- }
- else
- {
- gSortDataOut[gIdx].x = 0xffffffff;
- }
- }
- __kernel
- __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
- void CopyConstraintKernel(__global struct b3Contact4Data* gIn, __global struct b3Contact4Data* gOut, int4 cb )
- {
- int gIdx = GET_GLOBAL_IDX;
- if( gIdx < cb.x )
- {
- gOut[gIdx] = gIn[gIdx];
- }
- }
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