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- /*
- Copyright (c) 2012 Advanced Micro Devices, Inc.
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- //Originally written by Takahiro Harada
- //#pragma OPENCL EXTENSION cl_amd_printf : enable
- #pragma OPENCL EXTENSION cl_khr_local_int32_base_atomics : enable
- #pragma OPENCL EXTENSION cl_khr_global_int32_base_atomics : enable
- #pragma OPENCL EXTENSION cl_khr_local_int32_extended_atomics : enable
- #pragma OPENCL EXTENSION cl_khr_global_int32_extended_atomics : enable
- #ifdef cl_ext_atomic_counters_32
- #pragma OPENCL EXTENSION cl_ext_atomic_counters_32 : enable
- #else
- #define counter32_t volatile global int*
- #endif
- typedef unsigned int u32;
- typedef unsigned short u16;
- typedef unsigned char u8;
- #define GET_GROUP_IDX get_group_id(0)
- #define GET_LOCAL_IDX get_local_id(0)
- #define GET_GLOBAL_IDX get_global_id(0)
- #define GET_GROUP_SIZE get_local_size(0)
- #define GET_NUM_GROUPS get_num_groups(0)
- #define GROUP_LDS_BARRIER barrier(CLK_LOCAL_MEM_FENCE)
- #define GROUP_MEM_FENCE mem_fence(CLK_LOCAL_MEM_FENCE)
- #define AtomInc(x) atom_inc(&(x))
- #define AtomInc1(x, out) out = atom_inc(&(x))
- #define AppendInc(x, out) out = atomic_inc(x)
- #define AtomAdd(x, value) atom_add(&(x), value)
- #define AtomCmpxhg(x, cmp, value) atom_cmpxchg( &(x), cmp, value )
- #define AtomXhg(x, value) atom_xchg ( &(x), value )
- #define SELECT_UINT4( b, a, condition ) select( b,a,condition )
- #define mymake_float4 (float4)
- //#define make_float2 (float2)
- //#define make_uint4 (uint4)
- //#define make_int4 (int4)
- //#define make_uint2 (uint2)
- //#define make_int2 (int2)
- #define max2 max
- #define min2 min
- ///////////////////////////////////////
- // Vector
- ///////////////////////////////////////
- __inline
- float4 fastNormalize4(float4 v)
- {
- return fast_normalize(v);
- }
- __inline
- float4 cross3(float4 a, float4 b)
- {
- return cross(a,b);
- }
- __inline
- float dot3F4(float4 a, float4 b)
- {
- float4 a1 = mymake_float4(a.xyz,0.f);
- float4 b1 = mymake_float4(b.xyz,0.f);
- return dot(a1, b1);
- }
- __inline
- float4 normalize3(const float4 a)
- {
- float4 n = mymake_float4(a.x, a.y, a.z, 0.f);
- return fastNormalize4( n );
- // float length = sqrtf(dot3F4(a, a));
- // return 1.f/length * a;
- }
- ///////////////////////////////////////
- // Matrix3x3
- ///////////////////////////////////////
- typedef struct
- {
- float4 m_row[3];
- }Matrix3x3;
- __inline
- float4 mtMul1(Matrix3x3 a, float4 b);
- __inline
- float4 mtMul3(float4 a, Matrix3x3 b);
- __inline
- float4 mtMul1(Matrix3x3 a, float4 b)
- {
- float4 ans;
- ans.x = dot3F4( a.m_row[0], b );
- ans.y = dot3F4( a.m_row[1], b );
- ans.z = dot3F4( a.m_row[2], b );
- ans.w = 0.f;
- return ans;
- }
- __inline
- float4 mtMul3(float4 a, Matrix3x3 b)
- {
- float4 colx = mymake_float4(b.m_row[0].x, b.m_row[1].x, b.m_row[2].x, 0);
- float4 coly = mymake_float4(b.m_row[0].y, b.m_row[1].y, b.m_row[2].y, 0);
- float4 colz = mymake_float4(b.m_row[0].z, b.m_row[1].z, b.m_row[2].z, 0);
- float4 ans;
- ans.x = dot3F4( a, colx );
- ans.y = dot3F4( a, coly );
- ans.z = dot3F4( a, colz );
- return ans;
- }
- ///////////////////////////////////////
- // Quaternion
- ///////////////////////////////////////
- typedef float4 Quaternion;
- #define WG_SIZE 64
- typedef struct
- {
- float4 m_pos;
- Quaternion m_quat;
- float4 m_linVel;
- float4 m_angVel;
- u32 m_shapeIdx;
- float m_invMass;
- float m_restituitionCoeff;
- float m_frictionCoeff;
- } Body;
- typedef struct
- {
- Matrix3x3 m_invInertia;
- Matrix3x3 m_initInvInertia;
- } Shape;
- typedef struct
- {
- float4 m_linear;
- float4 m_worldPos[4];
- float4 m_center;
- float m_jacCoeffInv[4];
- float m_b[4];
- float m_appliedRambdaDt[4];
- float m_fJacCoeffInv[2];
- float m_fAppliedRambdaDt[2];
- u32 m_bodyA;
- u32 m_bodyB;
- int m_batchIdx;
- u32 m_paddings[1];
- } Constraint4;
- typedef struct
- {
- int m_nConstraints;
- int m_start;
- int m_batchIdx;
- int m_nSplit;
- // int m_paddings[1];
- } ConstBuffer;
- typedef struct
- {
- int m_solveFriction;
- int m_maxBatch; // long batch really kills the performance
- int m_batchIdx;
- int m_nSplit;
- // int m_paddings[1];
- } ConstBufferBatchSolve;
- void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1);
- void setLinearAndAngular( float4 n, float4 r0, float4 r1, float4* linear, float4* angular0, float4* angular1)
- {
- *linear = mymake_float4(-n.xyz,0.f);
- *angular0 = -cross3(r0, n);
- *angular1 = cross3(r1, n);
- }
- float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 );
- float calcRelVel( float4 l0, float4 l1, float4 a0, float4 a1, float4 linVel0, float4 angVel0, float4 linVel1, float4 angVel1 )
- {
- return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);
- }
- float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,
- float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1);
- float calcJacCoeff(const float4 linear0, const float4 linear1, const float4 angular0, const float4 angular1,
- float invMass0, const Matrix3x3* invInertia0, float invMass1, const Matrix3x3* invInertia1)
- {
- // linear0,1 are normlized
- float jmj0 = invMass0;//dot3F4(linear0, linear0)*invMass0;
- float jmj1 = dot3F4(mtMul3(angular0,*invInertia0), angular0);
- float jmj2 = invMass1;//dot3F4(linear1, linear1)*invMass1;
- float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);
- return -1.f/(jmj0+jmj1+jmj2+jmj3);
- }
- void btPlaneSpace1 (const float4* n, float4* p, float4* q);
- void btPlaneSpace1 (const float4* n, float4* p, float4* q)
- {
- if (fabs(n[0].z) > 0.70710678f) {
- // choose p in y-z plane
- float a = n[0].y*n[0].y + n[0].z*n[0].z;
- float k = 1.f/sqrt(a);
- p[0].x = 0;
- p[0].y = -n[0].z*k;
- p[0].z = n[0].y*k;
- // set q = n x p
- q[0].x = a*k;
- q[0].y = -n[0].x*p[0].z;
- q[0].z = n[0].x*p[0].y;
- }
- else {
- // choose p in x-y plane
- float a = n[0].x*n[0].x + n[0].y*n[0].y;
- float k = 1.f/sqrt(a);
- p[0].x = -n[0].y*k;
- p[0].y = n[0].x*k;
- p[0].z = 0;
- // set q = n x p
- q[0].x = -n[0].z*p[0].y;
- q[0].y = n[0].z*p[0].x;
- q[0].z = a*k;
- }
- }
- void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs);
- void solveFrictionConstraint(__global Body* gBodies, __global Shape* gShapes, __global Constraint4* ldsCs)
- {
- float frictionCoeff = ldsCs[0].m_linear.w;
- int aIdx = ldsCs[0].m_bodyA;
- int bIdx = ldsCs[0].m_bodyB;
- float4 posA = gBodies[aIdx].m_pos;
- float4 linVelA = gBodies[aIdx].m_linVel;
- float4 angVelA = gBodies[aIdx].m_angVel;
- float invMassA = gBodies[aIdx].m_invMass;
- Matrix3x3 invInertiaA = gShapes[aIdx].m_invInertia;
- float4 posB = gBodies[bIdx].m_pos;
- float4 linVelB = gBodies[bIdx].m_linVel;
- float4 angVelB = gBodies[bIdx].m_angVel;
- float invMassB = gBodies[bIdx].m_invMass;
- Matrix3x3 invInertiaB = gShapes[bIdx].m_invInertia;
-
- {
- float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
- float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
- float sum = 0;
- for(int j=0; j<4; j++)
- {
- sum +=ldsCs[0].m_appliedRambdaDt[j];
- }
- frictionCoeff = 0.7f;
- for(int j=0; j<4; j++)
- {
- maxRambdaDt[j] = frictionCoeff*sum;
- minRambdaDt[j] = -maxRambdaDt[j];
- }
-
- // solveFriction( ldsCs, posA, &linVelA, &angVelA, invMassA, invInertiaA,
- // posB, &linVelB, &angVelB, invMassB, invInertiaB, maxRambdaDt, minRambdaDt );
-
-
- {
-
- __global Constraint4* cs = ldsCs;
-
- if( cs->m_fJacCoeffInv[0] == 0 && cs->m_fJacCoeffInv[0] == 0 ) return;
- const float4 center = cs->m_center;
-
- float4 n = -cs->m_linear;
-
- float4 tangent[2];
- btPlaneSpace1(&n,&tangent[0],&tangent[1]);
- float4 angular0, angular1, linear;
- float4 r0 = center - posA;
- float4 r1 = center - posB;
- for(int i=0; i<2; i++)
- {
- setLinearAndAngular( tangent[i], r0, r1, &linear, &angular0, &angular1 );
- float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,
- linVelA, angVelA, linVelB, angVelB );
- rambdaDt *= cs->m_fJacCoeffInv[i];
-
- {
- float prevSum = cs->m_fAppliedRambdaDt[i];
- float updated = prevSum;
- updated += rambdaDt;
- updated = max2( updated, minRambdaDt[i] );
- updated = min2( updated, maxRambdaDt[i] );
- rambdaDt = updated - prevSum;
- cs->m_fAppliedRambdaDt[i] = updated;
- }
-
- float4 linImp0 = invMassA*linear*rambdaDt;
- float4 linImp1 = invMassB*(-linear)*rambdaDt;
- float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;
- float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;
-
- linVelA += linImp0;
- angVelA += angImp0;
- linVelB += linImp1;
- angVelB += angImp1;
- }
- { // angular damping for point constraint
- float4 ab = normalize3( posB - posA );
- float4 ac = normalize3( center - posA );
- if( dot3F4( ab, ac ) > 0.95f || (invMassA == 0.f || invMassB == 0.f))
- {
- float angNA = dot3F4( n, angVelA );
- float angNB = dot3F4( n, angVelB );
-
- angVelA -= (angNA*0.1f)*n;
- angVelB -= (angNB*0.1f)*n;
- }
- }
- }
-
-
- }
- if (gBodies[aIdx].m_invMass)
- {
- gBodies[aIdx].m_linVel = linVelA;
- gBodies[aIdx].m_angVel = angVelA;
- } else
- {
- gBodies[aIdx].m_linVel = mymake_float4(0,0,0,0);
- gBodies[aIdx].m_angVel = mymake_float4(0,0,0,0);
- }
- if (gBodies[bIdx].m_invMass)
- {
- gBodies[bIdx].m_linVel = linVelB;
- gBodies[bIdx].m_angVel = angVelB;
- } else
- {
- gBodies[bIdx].m_linVel = mymake_float4(0,0,0,0);
- gBodies[bIdx].m_angVel = mymake_float4(0,0,0,0);
- }
-
- }
- typedef struct
- {
- int m_valInt0;
- int m_valInt1;
- int m_valInt2;
- int m_valInt3;
- float m_val0;
- float m_val1;
- float m_val2;
- float m_val3;
- } SolverDebugInfo;
- __kernel
- __attribute__((reqd_work_group_size(WG_SIZE,1,1)))
- void BatchSolveKernelFriction(__global Body* gBodies,
- __global Shape* gShapes,
- __global Constraint4* gConstraints,
- __global int* gN,
- __global int* gOffsets,
- __global int* batchSizes,
- int maxBatch1,
- int cellBatch,
- int4 nSplit
- )
- {
- //__local int ldsBatchIdx[WG_SIZE+1];
- __local int ldsCurBatch;
- __local int ldsNextBatch;
- __local int ldsStart;
- int lIdx = GET_LOCAL_IDX;
- int wgIdx = GET_GROUP_IDX;
- // int gIdx = GET_GLOBAL_IDX;
- // debugInfo[gIdx].m_valInt0 = gIdx;
- //debugInfo[gIdx].m_valInt1 = GET_GROUP_SIZE;
- int zIdx = (wgIdx/((nSplit.x*nSplit.y)/4))*2+((cellBatch&4)>>2);
- int remain= (wgIdx%((nSplit.x*nSplit.y)/4));
- int yIdx = (remain/(nSplit.x/2))*2 + ((cellBatch&2)>>1);
- int xIdx = (remain%(nSplit.x/2))*2 + (cellBatch&1);
- int cellIdx = xIdx+yIdx*nSplit.x+zIdx*(nSplit.x*nSplit.y);
-
- if( gN[cellIdx] == 0 )
- return;
- int maxBatch = batchSizes[cellIdx];
- const int start = gOffsets[cellIdx];
- const int end = start + gN[cellIdx];
-
- if( lIdx == 0 )
- {
- ldsCurBatch = 0;
- ldsNextBatch = 0;
- ldsStart = start;
- }
- GROUP_LDS_BARRIER;
- int idx=ldsStart+lIdx;
- while (ldsCurBatch < maxBatch)
- {
- for(; idx<end; )
- {
- if (gConstraints[idx].m_batchIdx == ldsCurBatch)
- {
- solveFrictionConstraint( gBodies, gShapes, &gConstraints[idx] );
- idx+=64;
- } else
- {
- break;
- }
- }
- GROUP_LDS_BARRIER;
- if( lIdx == 0 )
- {
- ldsCurBatch++;
- }
- GROUP_LDS_BARRIER;
- }
-
-
- }
- __kernel void solveSingleFrictionKernel(__global Body* gBodies,
- __global Shape* gShapes,
- __global Constraint4* gConstraints,
- int cellIdx,
- int batchOffset,
- int numConstraintsInBatch
- )
- {
- int index = get_global_id(0);
- if (index < numConstraintsInBatch)
- {
-
- int idx=batchOffset+index;
-
- solveFrictionConstraint( gBodies, gShapes, &gConstraints[idx] );
- }
- }
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