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- /*
- Copyright (c) 2013 Advanced Micro Devices, Inc.
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- //Originally written by Erwin Coumans
- #ifndef B3_GPU_PGS_CONSTRAINT_SOLVER_H
- #define B3_GPU_PGS_CONSTRAINT_SOLVER_H
- struct b3Contact4;
- struct b3ContactPoint;
- class b3Dispatcher;
- #include "Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h"
- #include "Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h"
- #include "b3GpuSolverBody.h"
- #include "b3GpuSolverConstraint.h"
- #include "Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h"
- struct b3RigidBodyData;
- struct b3InertiaData;
- #include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
- #include "b3GpuGenericConstraint.h"
- class b3GpuPgsConstraintSolver
- {
- protected:
- int m_staticIdx;
- struct b3GpuPgsJacobiSolverInternalData* m_gpuData;
- protected:
- b3AlignedObjectArray<b3GpuSolverBody> m_tmpSolverBodyPool;
- b3GpuConstraintArray m_tmpSolverContactConstraintPool;
- b3GpuConstraintArray m_tmpSolverNonContactConstraintPool;
- b3GpuConstraintArray m_tmpSolverContactFrictionConstraintPool;
- b3GpuConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
- b3AlignedObjectArray<unsigned int> m_tmpConstraintSizesPool;
- bool m_usePgs;
- void averageVelocities();
- int m_maxOverrideNumSolverIterations;
- int m_numSplitImpulseRecoveries;
- // int getOrInitSolverBody(int bodyIndex, b3RigidBodyData* bodies,b3InertiaData* inertias);
- void initSolverBody(int bodyIndex, b3GpuSolverBody* solverBody, b3RigidBodyData* rb);
- public:
- b3GpuPgsConstraintSolver(cl_context ctx, cl_device_id device, cl_command_queue queue, bool usePgs);
- virtual ~b3GpuPgsConstraintSolver();
- virtual b3Scalar solveGroupCacheFriendlyIterations(b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints1, int numConstraints, const b3ContactSolverInfo& infoGlobal);
- virtual b3Scalar solveGroupCacheFriendlySetup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
- b3Scalar solveGroupCacheFriendlyFinish(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
- b3Scalar solveGroup(b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias, int numBodies, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints, int numConstraints, const b3ContactSolverInfo& infoGlobal);
- void solveJoints(int numBodies, b3OpenCLArray<b3RigidBodyData>* gpuBodies, b3OpenCLArray<b3InertiaData>* gpuInertias,
- int numConstraints, b3OpenCLArray<b3GpuGenericConstraint>* gpuConstraints);
- int sortConstraintByBatch3(struct b3BatchConstraint* cs, int numConstraints, int simdWidth, int staticIdx, int numBodies);
- void recomputeBatches();
- };
- #endif //B3_GPU_PGS_CONSTRAINT_SOLVER_H
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