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- /*
- Copyright (c) 2013 Advanced Micro Devices, Inc.
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- //Originally written by Erwin Coumans
- #ifndef B3_GPU_GENERIC_CONSTRAINT_H
- #define B3_GPU_GENERIC_CONSTRAINT_H
- #include "Bullet3Common/b3Quaternion.h"
- struct b3RigidBodyData;
- enum B3_CONSTRAINT_FLAGS
- {
- B3_CONSTRAINT_FLAG_ENABLED = 1,
- };
- enum b3GpuGenericConstraintType
- {
- B3_GPU_POINT2POINT_CONSTRAINT_TYPE = 3,
- B3_GPU_FIXED_CONSTRAINT_TYPE = 4,
- // B3_HINGE_CONSTRAINT_TYPE,
- // B3_CONETWIST_CONSTRAINT_TYPE,
- // B3_D6_CONSTRAINT_TYPE,
- // B3_SLIDER_CONSTRAINT_TYPE,
- // B3_CONTACT_CONSTRAINT_TYPE,
- // B3_D6_SPRING_CONSTRAINT_TYPE,
- // B3_GEAR_CONSTRAINT_TYPE,
- B3_GPU_MAX_CONSTRAINT_TYPE
- };
- struct b3GpuConstraintInfo2
- {
- // integrator parameters: frames per second (1/stepsize), default error
- // reduction parameter (0..1).
- b3Scalar fps, erp;
- // for the first and second body, pointers to two (linear and angular)
- // n*3 jacobian sub matrices, stored by rows. these matrices will have
- // been initialized to 0 on entry. if the second body is zero then the
- // J2xx pointers may be 0.
- b3Scalar *m_J1linearAxis, *m_J1angularAxis, *m_J2linearAxis, *m_J2angularAxis;
- // elements to jump from one row to the next in J's
- int rowskip;
- // right hand sides of the equation J*v = c + cfm * lambda. cfm is the
- // "constraint force mixing" vector. c is set to zero on entry, cfm is
- // set to a constant value (typically very small or zero) value on entry.
- b3Scalar *m_constraintError, *cfm;
- // lo and hi limits for variables (set to -/+ infinity on entry).
- b3Scalar *m_lowerLimit, *m_upperLimit;
- // findex vector for variables. see the LCP solver interface for a
- // description of what this does. this is set to -1 on entry.
- // note that the returned indexes are relative to the first index of
- // the constraint.
- int* findex;
- // number of solver iterations
- int m_numIterations;
- //damping of the velocity
- b3Scalar m_damping;
- };
- B3_ATTRIBUTE_ALIGNED16(struct)
- b3GpuGenericConstraint
- {
- int m_constraintType;
- int m_rbA;
- int m_rbB;
- float m_breakingImpulseThreshold;
- b3Vector3 m_pivotInA;
- b3Vector3 m_pivotInB;
- b3Quaternion m_relTargetAB;
- int m_flags;
- int m_uid;
- int m_padding[2];
- int getRigidBodyA() const
- {
- return m_rbA;
- }
- int getRigidBodyB() const
- {
- return m_rbB;
- }
- const b3Vector3& getPivotInA() const
- {
- return m_pivotInA;
- }
- const b3Vector3& getPivotInB() const
- {
- return m_pivotInB;
- }
- int isEnabled() const
- {
- return m_flags & B3_CONSTRAINT_FLAG_ENABLED;
- }
- float getBreakingImpulseThreshold() const
- {
- return m_breakingImpulseThreshold;
- }
- ///internal method used by the constraint solver, don't use them directly
- void getInfo1(unsigned int* info, const b3RigidBodyData* bodies);
- ///internal method used by the constraint solver, don't use them directly
- void getInfo2(b3GpuConstraintInfo2 * info, const b3RigidBodyData* bodies);
- };
- #endif //B3_GPU_GENERIC_CONSTRAINT_H
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