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- #define SHAPE_CONVEX_HULL 3
- #define SHAPE_PLANE 4
- #define SHAPE_CONCAVE_TRIMESH 5
- #define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
- #define SHAPE_SPHERE 7
- typedef struct
- {
- float4 m_from;
- float4 m_to;
- } b3RayInfo;
- typedef struct
- {
- float m_hitFraction;
- int m_hitResult0;
- int m_hitResult1;
- int m_hitResult2;
- float4 m_hitPoint;
- float4 m_hitNormal;
- } b3RayHit;
- typedef struct
- {
- float4 m_pos;
- float4 m_quat;
- float4 m_linVel;
- float4 m_angVel;
- unsigned int m_collidableIdx;
- float m_invMass;
- float m_restituitionCoeff;
- float m_frictionCoeff;
- } Body;
- typedef struct Collidable
- {
- union {
- int m_numChildShapes;
- int m_bvhIndex;
- };
- float m_radius;
- int m_shapeType;
- int m_shapeIndex;
- } Collidable;
- typedef struct
- {
- float4 m_localCenter;
- float4 m_extents;
- float4 mC;
- float4 mE;
- float m_radius;
- int m_faceOffset;
- int m_numFaces;
- int m_numVertices;
- int m_vertexOffset;
- int m_uniqueEdgesOffset;
- int m_numUniqueEdges;
- int m_unused;
- } ConvexPolyhedronCL;
- typedef struct
- {
- float4 m_plane;
- int m_indexOffset;
- int m_numIndices;
- } b3GpuFace;
- ///////////////////////////////////////
- // Quaternion
- ///////////////////////////////////////
- typedef float4 Quaternion;
- __inline
- Quaternion qtMul(Quaternion a, Quaternion b);
- __inline
- Quaternion qtNormalize(Quaternion in);
- __inline
- Quaternion qtInvert(Quaternion q);
- __inline
- float dot3F4(float4 a, float4 b)
- {
- float4 a1 = (float4)(a.xyz,0.f);
- float4 b1 = (float4)(b.xyz,0.f);
- return dot(a1, b1);
- }
- __inline
- Quaternion qtMul(Quaternion a, Quaternion b)
- {
- Quaternion ans;
- ans = cross( a, b );
- ans += a.w*b+b.w*a;
- // ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
- ans.w = a.w*b.w - dot3F4(a, b);
- return ans;
- }
- __inline
- Quaternion qtNormalize(Quaternion in)
- {
- return fast_normalize(in);
- // in /= length( in );
- // return in;
- }
- __inline
- float4 qtRotate(Quaternion q, float4 vec)
- {
- Quaternion qInv = qtInvert( q );
- float4 vcpy = vec;
- vcpy.w = 0.f;
- float4 out = qtMul(q,vcpy);
- out = qtMul(out,qInv);
- return out;
- }
- __inline
- Quaternion qtInvert(Quaternion q)
- {
- return (Quaternion)(-q.xyz, q.w);
- }
- __inline
- float4 qtInvRotate(const Quaternion q, float4 vec)
- {
- return qtRotate( qtInvert( q ), vec );
- }
- void trInverse(float4 translationIn, Quaternion orientationIn,
- float4* translationOut, Quaternion* orientationOut)
- {
- *orientationOut = qtInvert(orientationIn);
- *translationOut = qtRotate(*orientationOut, -translationIn);
- }
- bool rayConvex(float4 rayFromLocal, float4 rayToLocal, int numFaces, int faceOffset,
- __global const b3GpuFace* faces, float* hitFraction, float4* hitNormal)
- {
- rayFromLocal.w = 0.f;
- rayToLocal.w = 0.f;
- bool result = true;
- float exitFraction = hitFraction[0];
- float enterFraction = -0.3f;
- float4 curHitNormal = (float4)(0,0,0,0);
- for (int i=0;i<numFaces && result;i++)
- {
- b3GpuFace face = faces[faceOffset+i];
- float fromPlaneDist = dot(rayFromLocal,face.m_plane)+face.m_plane.w;
- float toPlaneDist = dot(rayToLocal,face.m_plane)+face.m_plane.w;
- if (fromPlaneDist<0.f)
- {
- if (toPlaneDist >= 0.f)
- {
- float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);
- if (exitFraction>fraction)
- {
- exitFraction = fraction;
- }
- }
- } else
- {
- if (toPlaneDist<0.f)
- {
- float fraction = fromPlaneDist / (fromPlaneDist-toPlaneDist);
- if (enterFraction <= fraction)
- {
- enterFraction = fraction;
- curHitNormal = face.m_plane;
- curHitNormal.w = 0.f;
- }
- } else
- {
- result = false;
- }
- }
- if (exitFraction <= enterFraction)
- result = false;
- }
- if (enterFraction < 0.f)
- {
- result = false;
- }
- if (result)
- {
- hitFraction[0] = enterFraction;
- hitNormal[0] = curHitNormal;
- }
- return result;
- }
- bool sphere_intersect(float4 spherePos, float radius, float4 rayFrom, float4 rayTo, float* hitFraction)
- {
- float4 rs = rayFrom - spherePos;
- rs.w = 0.f;
- float4 rayDir = rayTo-rayFrom;
- rayDir.w = 0.f;
- float A = dot(rayDir,rayDir);
- float B = dot(rs, rayDir);
- float C = dot(rs, rs) - (radius * radius);
- float D = B * B - A*C;
- if (D > 0.0f)
- {
- float t = (-B - sqrt(D))/A;
- if ( (t >= 0.0f) && (t < (*hitFraction)) )
- {
- *hitFraction = t;
- return true;
- }
- }
- return false;
- }
- float4 setInterpolate3(float4 from, float4 to, float t)
- {
- float s = 1.0f - t;
- float4 result;
- result = s * from + t * to;
- result.w = 0.f;
- return result;
- }
- __kernel void rayCastKernel(
- int numRays,
- const __global b3RayInfo* rays,
- __global b3RayHit* hitResults,
- const int numBodies,
- __global Body* bodies,
- __global Collidable* collidables,
- __global const b3GpuFace* faces,
- __global const ConvexPolyhedronCL* convexShapes )
- {
- int i = get_global_id(0);
- if (i>=numRays)
- return;
- hitResults[i].m_hitFraction = 1.f;
- float4 rayFrom = rays[i].m_from;
- float4 rayTo = rays[i].m_to;
- float hitFraction = 1.f;
- float4 hitPoint;
- float4 hitNormal;
- int hitBodyIndex= -1;
- int cachedCollidableIndex = -1;
- Collidable cachedCollidable;
- for (int b=0;b<numBodies;b++)
- {
- if (hitResults[i].m_hitResult2==b)
- continue;
- Body body = bodies[b];
- float4 pos = body.m_pos;
- float4 orn = body.m_quat;
- if (cachedCollidableIndex != body.m_collidableIdx)
- {
- cachedCollidableIndex = body.m_collidableIdx;
- cachedCollidable = collidables[cachedCollidableIndex];
- }
- if (cachedCollidable.m_shapeType == SHAPE_CONVEX_HULL)
- {
- float4 invPos = (float4)(0,0,0,0);
- float4 invOrn = (float4)(0,0,0,0);
- float4 rayFromLocal = (float4)(0,0,0,0);
- float4 rayToLocal = (float4)(0,0,0,0);
- invOrn = qtInvert(orn);
- invPos = qtRotate(invOrn, -pos);
- rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;
- rayToLocal = qtRotate( invOrn, rayTo) + invPos;
- rayFromLocal.w = 0.f;
- rayToLocal.w = 0.f;
- int numFaces = convexShapes[cachedCollidable.m_shapeIndex].m_numFaces;
- int faceOffset = convexShapes[cachedCollidable.m_shapeIndex].m_faceOffset;
- if (numFaces)
- {
- if (rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))
- {
- hitBodyIndex = b;
-
- }
- }
- }
- if (cachedCollidable.m_shapeType == SHAPE_SPHERE)
- {
- float radius = cachedCollidable.m_radius;
-
- if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
- {
- hitBodyIndex = b;
- hitNormal = (float4) (hitPoint-bodies[b].m_pos);
- }
- }
- }
- if (hitBodyIndex>=0)
- {
- hitPoint = setInterpolate3(rayFrom, rayTo,hitFraction);
- hitResults[i].m_hitFraction = hitFraction;
- hitResults[i].m_hitPoint = hitPoint;
- hitResults[i].m_hitNormal = normalize(hitNormal);
- hitResults[i].m_hitResult0 = hitBodyIndex;
- }
- }
- __kernel void findRayRigidPairIndexRanges(__global int2* rayRigidPairs,
- __global int* out_firstRayRigidPairIndexPerRay,
- __global int* out_numRayRigidPairsPerRay,
- int numRayRigidPairs)
- {
- int rayRigidPairIndex = get_global_id(0);
- if (rayRigidPairIndex >= numRayRigidPairs) return;
-
- int rayIndex = rayRigidPairs[rayRigidPairIndex].x;
-
- atomic_min(&out_firstRayRigidPairIndexPerRay[rayIndex], rayRigidPairIndex);
- atomic_inc(&out_numRayRigidPairsPerRay[rayIndex]);
- }
- __kernel void rayCastPairsKernel(const __global b3RayInfo* rays,
- __global b3RayHit* hitResults,
- __global int* firstRayRigidPairIndexPerRay,
- __global int* numRayRigidPairsPerRay,
-
- __global Body* bodies,
- __global Collidable* collidables,
- __global const b3GpuFace* faces,
- __global const ConvexPolyhedronCL* convexShapes,
-
- __global int2* rayRigidPairs,
- int numRays)
- {
- int i = get_global_id(0);
- if (i >= numRays) return;
-
- float4 rayFrom = rays[i].m_from;
- float4 rayTo = rays[i].m_to;
-
- hitResults[i].m_hitFraction = 1.f;
-
- float hitFraction = 1.f;
- float4 hitPoint;
- float4 hitNormal;
- int hitBodyIndex = -1;
-
- //
- for(int pair = 0; pair < numRayRigidPairsPerRay[i]; ++pair)
- {
- int rayRigidPairIndex = pair + firstRayRigidPairIndexPerRay[i];
- int b = rayRigidPairs[rayRigidPairIndex].y;
-
- if (hitResults[i].m_hitResult2 == b) continue;
-
- Body body = bodies[b];
- Collidable rigidCollidable = collidables[body.m_collidableIdx];
-
- float4 pos = body.m_pos;
- float4 orn = body.m_quat;
-
- if (rigidCollidable.m_shapeType == SHAPE_CONVEX_HULL)
- {
- float4 invPos = (float4)(0,0,0,0);
- float4 invOrn = (float4)(0,0,0,0);
- float4 rayFromLocal = (float4)(0,0,0,0);
- float4 rayToLocal = (float4)(0,0,0,0);
- invOrn = qtInvert(orn);
- invPos = qtRotate(invOrn, -pos);
- rayFromLocal = qtRotate( invOrn, rayFrom ) + invPos;
- rayToLocal = qtRotate( invOrn, rayTo) + invPos;
- rayFromLocal.w = 0.f;
- rayToLocal.w = 0.f;
- int numFaces = convexShapes[rigidCollidable.m_shapeIndex].m_numFaces;
- int faceOffset = convexShapes[rigidCollidable.m_shapeIndex].m_faceOffset;
-
- if (numFaces && rayConvex(rayFromLocal, rayToLocal, numFaces, faceOffset,faces, &hitFraction, &hitNormal))
- {
- hitBodyIndex = b;
- hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);
- }
- }
-
- if (rigidCollidable.m_shapeType == SHAPE_SPHERE)
- {
- float radius = rigidCollidable.m_radius;
-
- if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
- {
- hitBodyIndex = b;
- hitPoint = setInterpolate3(rayFrom, rayTo, hitFraction);
- hitNormal = (float4) (hitPoint - bodies[b].m_pos);
- }
- }
- }
-
- if (hitBodyIndex >= 0)
- {
- hitResults[i].m_hitFraction = hitFraction;
- hitResults[i].m_hitPoint = hitPoint;
- hitResults[i].m_hitNormal = normalize(hitNormal);
- hitResults[i].m_hitResult0 = hitBodyIndex;
- }
-
- }
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