12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "b3TriangleIndexVertexArray.h"
- b3TriangleIndexVertexArray::b3TriangleIndexVertexArray(int numTriangles, int* triangleIndexBase, int triangleIndexStride, int numVertices, b3Scalar* vertexBase, int vertexStride)
- : m_hasAabb(0)
- {
- b3IndexedMesh mesh;
- mesh.m_numTriangles = numTriangles;
- mesh.m_triangleIndexBase = (const unsigned char*)triangleIndexBase;
- mesh.m_triangleIndexStride = triangleIndexStride;
- mesh.m_numVertices = numVertices;
- mesh.m_vertexBase = (const unsigned char*)vertexBase;
- mesh.m_vertexStride = vertexStride;
- addIndexedMesh(mesh);
- }
- b3TriangleIndexVertexArray::~b3TriangleIndexVertexArray()
- {
- }
- void b3TriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart)
- {
- b3Assert(subpart < getNumSubParts());
- b3IndexedMesh& mesh = m_indexedMeshes[subpart];
- numverts = mesh.m_numVertices;
- (*vertexbase) = (unsigned char*)mesh.m_vertexBase;
- type = mesh.m_vertexType;
- vertexStride = mesh.m_vertexStride;
- numfaces = mesh.m_numTriangles;
- (*indexbase) = (unsigned char*)mesh.m_triangleIndexBase;
- indexstride = mesh.m_triangleIndexStride;
- indicestype = mesh.m_indexType;
- }
- void b3TriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& vertexStride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart) const
- {
- const b3IndexedMesh& mesh = m_indexedMeshes[subpart];
- numverts = mesh.m_numVertices;
- (*vertexbase) = (const unsigned char*)mesh.m_vertexBase;
- type = mesh.m_vertexType;
- vertexStride = mesh.m_vertexStride;
- numfaces = mesh.m_numTriangles;
- (*indexbase) = (const unsigned char*)mesh.m_triangleIndexBase;
- indexstride = mesh.m_triangleIndexStride;
- indicestype = mesh.m_indexType;
- }
- bool b3TriangleIndexVertexArray::hasPremadeAabb() const
- {
- return (m_hasAabb == 1);
- }
- void b3TriangleIndexVertexArray::setPremadeAabb(const b3Vector3& aabbMin, const b3Vector3& aabbMax) const
- {
- m_aabbMin = aabbMin;
- m_aabbMax = aabbMax;
- m_hasAabb = 1; // this is intentionally an int see notes in header
- }
- void b3TriangleIndexVertexArray::getPremadeAabb(b3Vector3* aabbMin, b3Vector3* aabbMax) const
- {
- *aabbMin = m_aabbMin;
- *aabbMax = m_aabbMax;
- }
|