1234567891011121314151617181920212223242526272829303132333435363738 |
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B3_TRIANGLE_CALLBACK_H
- #define B3_TRIANGLE_CALLBACK_H
- #include "Bullet3Common/b3Vector3.h"
- ///The b3TriangleCallback provides a callback for each overlapping triangle when calling processAllTriangles.
- ///This callback is called by processAllTriangles for all b3ConcaveShape derived class, such as b3BvhTriangleMeshShape, b3StaticPlaneShape and b3HeightfieldTerrainShape.
- class b3TriangleCallback
- {
- public:
- virtual ~b3TriangleCallback();
- virtual void processTriangle(b3Vector3* triangle, int partId, int triangleIndex) = 0;
- };
- class b3InternalTriangleIndexCallback
- {
- public:
- virtual ~b3InternalTriangleIndexCallback();
- virtual void internalProcessTriangleIndex(b3Vector3* triangle, int partId, int triangleIndex) = 0;
- };
- #endif //B3_TRIANGLE_CALLBACK_H
|