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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- ///Contains contributions from Disney Studio's
- #ifndef B3_OPTIMIZED_BVH_H
- #define B3_OPTIMIZED_BVH_H
- #include "b3QuantizedBvh.h"
- class b3StridingMeshInterface;
- ///The b3OptimizedBvh extends the b3QuantizedBvh to create AABB tree for triangle meshes, through the b3StridingMeshInterface.
- B3_ATTRIBUTE_ALIGNED16(class)
- b3OptimizedBvh : public b3QuantizedBvh
- {
- public:
- B3_DECLARE_ALIGNED_ALLOCATOR();
- protected:
- public:
- b3OptimizedBvh();
- virtual ~b3OptimizedBvh();
- void build(b3StridingMeshInterface * triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const b3Vector3& bvhAabbMax);
- void refit(b3StridingMeshInterface * triangles, const b3Vector3& aabbMin, const b3Vector3& aabbMax);
- void refitPartial(b3StridingMeshInterface * triangles, const b3Vector3& aabbMin, const b3Vector3& aabbMax);
- void updateBvhNodes(b3StridingMeshInterface * meshInterface, int firstNode, int endNode, int index);
- /// Data buffer MUST be 16 byte aligned
- virtual bool serializeInPlace(void* o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
- {
- return b3QuantizedBvh::serialize(o_alignedDataBuffer, i_dataBufferSize, i_swapEndian);
- }
- ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
- static b3OptimizedBvh* deSerializeInPlace(void* i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
- };
- #endif //B3_OPTIMIZED_BVH_H
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