audio_driver_dummy.cpp 3.6 KB

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  1. /*************************************************************************/
  2. /* audio_driver_dummy.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "audio_driver_dummy.h"
  31. #include "core/os/os.h"
  32. #include "core/project_settings.h"
  33. Error AudioDriverDummy::init() {
  34. active = false;
  35. thread_exited = false;
  36. exit_thread = false;
  37. samples_in = nullptr;
  38. mix_rate = GLOBAL_GET("audio/mix_rate");
  39. speaker_mode = SPEAKER_MODE_STEREO;
  40. channels = 2;
  41. int latency = GLOBAL_GET("audio/output_latency");
  42. buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
  43. samples_in = memnew_arr(int32_t, buffer_frames * channels);
  44. thread.start(AudioDriverDummy::thread_func, this);
  45. return OK;
  46. };
  47. void AudioDriverDummy::thread_func(void *p_udata) {
  48. AudioDriverDummy *ad = (AudioDriverDummy *)p_udata;
  49. uint64_t usdelay = (ad->buffer_frames / float(ad->mix_rate)) * 1000000;
  50. while (!ad->exit_thread) {
  51. if (ad->active) {
  52. ad->lock();
  53. ad->audio_server_process(ad->buffer_frames, ad->samples_in);
  54. ad->unlock();
  55. };
  56. OS::get_singleton()->delay_usec(usdelay);
  57. };
  58. ad->thread_exited = true;
  59. };
  60. void AudioDriverDummy::start() {
  61. active = true;
  62. };
  63. int AudioDriverDummy::get_mix_rate() const {
  64. return mix_rate;
  65. };
  66. AudioDriver::SpeakerMode AudioDriverDummy::get_speaker_mode() const {
  67. return speaker_mode;
  68. };
  69. void AudioDriverDummy::lock() {
  70. mutex.lock();
  71. };
  72. void AudioDriverDummy::unlock() {
  73. mutex.unlock();
  74. };
  75. void AudioDriverDummy::finish() {
  76. exit_thread = true;
  77. thread.wait_to_finish();
  78. if (samples_in) {
  79. memdelete_arr(samples_in);
  80. };
  81. };
  82. AudioDriverDummy::AudioDriverDummy(){
  83. };
  84. AudioDriverDummy::~AudioDriverDummy(){
  85. };