canvas_layer.cpp 11 KB

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  1. /*************************************************************************/
  2. /* canvas_layer.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "canvas_layer.h"
  31. #include "viewport.h"
  32. void CanvasLayer::set_layer(int p_xform) {
  33. layer = p_xform;
  34. if (viewport.is_valid()) {
  35. VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
  36. }
  37. }
  38. int CanvasLayer::get_layer() const {
  39. return layer;
  40. }
  41. void CanvasLayer::set_transform(const Transform2D &p_xform) {
  42. transform = p_xform;
  43. locrotscale_dirty = true;
  44. if (viewport.is_valid()) {
  45. VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  46. }
  47. }
  48. Transform2D CanvasLayer::get_transform() const {
  49. return transform;
  50. }
  51. void CanvasLayer::_update_xform() {
  52. transform.set_rotation_and_scale(rot, scale);
  53. transform.set_origin(ofs);
  54. if (viewport.is_valid()) {
  55. VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  56. }
  57. }
  58. void CanvasLayer::_update_locrotscale() {
  59. ofs = transform.elements[2];
  60. rot = transform.get_rotation();
  61. scale = transform.get_scale();
  62. locrotscale_dirty = false;
  63. }
  64. void CanvasLayer::set_offset(const Vector2 &p_offset) {
  65. if (locrotscale_dirty) {
  66. _update_locrotscale();
  67. }
  68. ofs = p_offset;
  69. _update_xform();
  70. }
  71. Vector2 CanvasLayer::get_offset() const {
  72. if (locrotscale_dirty) {
  73. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  74. }
  75. return ofs;
  76. }
  77. void CanvasLayer::set_rotation(real_t p_radians) {
  78. if (locrotscale_dirty) {
  79. _update_locrotscale();
  80. }
  81. rot = p_radians;
  82. _update_xform();
  83. }
  84. real_t CanvasLayer::get_rotation() const {
  85. if (locrotscale_dirty) {
  86. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  87. }
  88. return rot;
  89. }
  90. void CanvasLayer::set_rotation_degrees(real_t p_degrees) {
  91. set_rotation(Math::deg2rad(p_degrees));
  92. }
  93. real_t CanvasLayer::get_rotation_degrees() const {
  94. return Math::rad2deg(get_rotation());
  95. }
  96. void CanvasLayer::set_scale(const Vector2 &p_scale) {
  97. if (locrotscale_dirty) {
  98. _update_locrotscale();
  99. }
  100. scale = p_scale;
  101. _update_xform();
  102. }
  103. Vector2 CanvasLayer::get_scale() const {
  104. if (locrotscale_dirty) {
  105. const_cast<CanvasLayer *>(this)->_update_locrotscale();
  106. }
  107. return scale;
  108. }
  109. void CanvasLayer::_notification(int p_what) {
  110. switch (p_what) {
  111. case NOTIFICATION_ENTER_TREE: {
  112. if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
  113. vp = custom_viewport;
  114. } else {
  115. vp = Node::get_viewport();
  116. }
  117. ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
  118. vp->_canvas_layer_add(this);
  119. viewport = vp->get_viewport_rid();
  120. VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
  121. VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
  122. VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  123. _update_follow_viewport();
  124. } break;
  125. case NOTIFICATION_EXIT_TREE: {
  126. ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized.");
  127. vp->_canvas_layer_remove(this);
  128. VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
  129. viewport = RID();
  130. _update_follow_viewport(false);
  131. } break;
  132. case NOTIFICATION_MOVED_IN_PARENT: {
  133. if (is_inside_tree()) {
  134. VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
  135. }
  136. } break;
  137. }
  138. }
  139. Size2 CanvasLayer::get_viewport_size() const {
  140. if (!is_inside_tree()) {
  141. return Size2(1, 1);
  142. }
  143. ERR_FAIL_NULL_V_MSG(vp, Size2(1, 1), "Viewport is not initialized.");
  144. Rect2 r = vp->get_visible_rect();
  145. return r.size;
  146. }
  147. RID CanvasLayer::get_viewport() const {
  148. return viewport;
  149. }
  150. void CanvasLayer::set_custom_viewport(Node *p_viewport) {
  151. ERR_FAIL_NULL_MSG(p_viewport, "Cannot set viewport to nullptr.");
  152. if (is_inside_tree()) {
  153. vp->_canvas_layer_remove(this);
  154. VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
  155. viewport = RID();
  156. }
  157. custom_viewport = Object::cast_to<Viewport>(p_viewport);
  158. if (custom_viewport) {
  159. custom_viewport_id = custom_viewport->get_instance_id();
  160. } else {
  161. custom_viewport_id = 0;
  162. }
  163. if (is_inside_tree()) {
  164. if (custom_viewport) {
  165. vp = custom_viewport;
  166. } else {
  167. vp = Node::get_viewport();
  168. }
  169. vp->_canvas_layer_add(this);
  170. viewport = vp->get_viewport_rid();
  171. VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
  172. VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
  173. VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
  174. }
  175. }
  176. Node *CanvasLayer::get_custom_viewport() const {
  177. return custom_viewport;
  178. }
  179. void CanvasLayer::reset_sort_index() {
  180. sort_index = 0;
  181. }
  182. int CanvasLayer::get_sort_index() {
  183. return sort_index++;
  184. }
  185. RID CanvasLayer::get_canvas() const {
  186. return canvas;
  187. }
  188. void CanvasLayer::set_follow_viewport(bool p_enable) {
  189. if (follow_viewport == p_enable) {
  190. return;
  191. }
  192. follow_viewport = p_enable;
  193. _update_follow_viewport();
  194. }
  195. bool CanvasLayer::is_following_viewport() const {
  196. return follow_viewport;
  197. }
  198. void CanvasLayer::set_follow_viewport_scale(float p_ratio) {
  199. follow_viewport_scale = p_ratio;
  200. _update_follow_viewport();
  201. }
  202. float CanvasLayer::get_follow_viewport_scale() const {
  203. return follow_viewport_scale;
  204. }
  205. void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
  206. if (!is_inside_tree()) {
  207. return;
  208. }
  209. if (p_force_exit || !follow_viewport) {
  210. VS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0);
  211. } else {
  212. VS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale);
  213. }
  214. }
  215. void CanvasLayer::_bind_methods() {
  216. ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
  217. ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
  218. ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CanvasLayer::set_transform);
  219. ClassDB::bind_method(D_METHOD("get_transform"), &CanvasLayer::get_transform);
  220. ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CanvasLayer::set_offset);
  221. ClassDB::bind_method(D_METHOD("get_offset"), &CanvasLayer::get_offset);
  222. ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &CanvasLayer::set_rotation);
  223. ClassDB::bind_method(D_METHOD("get_rotation"), &CanvasLayer::get_rotation);
  224. ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &CanvasLayer::set_rotation_degrees);
  225. ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &CanvasLayer::get_rotation_degrees);
  226. ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
  227. ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
  228. ClassDB::bind_method(D_METHOD("set_follow_viewport", "enable"), &CanvasLayer::set_follow_viewport);
  229. ClassDB::bind_method(D_METHOD("is_following_viewport"), &CanvasLayer::is_following_viewport);
  230. ClassDB::bind_method(D_METHOD("set_follow_viewport_scale", "scale"), &CanvasLayer::set_follow_viewport_scale);
  231. ClassDB::bind_method(D_METHOD("get_follow_viewport_scale"), &CanvasLayer::get_follow_viewport_scale);
  232. ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
  233. ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
  234. ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
  235. ADD_GROUP("Layer", "");
  236. ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
  237. ADD_GROUP("Transform", "");
  238. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
  239. ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
  240. ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
  241. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
  242. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
  243. ADD_GROUP("", "");
  244. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
  245. ADD_GROUP("Follow Viewport", "follow_viewport");
  246. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
  247. ADD_PROPERTY(PropertyInfo(Variant::REAL, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
  248. }
  249. CanvasLayer::CanvasLayer() {
  250. vp = nullptr;
  251. scale = Vector2(1, 1);
  252. rot = 0;
  253. locrotscale_dirty = false;
  254. layer = 1;
  255. canvas = VS::get_singleton()->canvas_create();
  256. custom_viewport = nullptr;
  257. custom_viewport_id = 0;
  258. sort_index = 0;
  259. follow_viewport = false;
  260. follow_viewport_scale = 1.0;
  261. }
  262. CanvasLayer::~CanvasLayer() {
  263. VS::get_singleton()->free(canvas);
  264. }