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- /*************************************************************************/
- /* sprite_3d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "sprite_3d.h"
- #include "core/core_string_names.h"
- #include "scene/scene_string_names.h"
- Color SpriteBase3D::_get_color_accum() {
- if (!color_dirty) {
- return color_accum;
- }
- if (parent_sprite) {
- color_accum = parent_sprite->_get_color_accum();
- } else {
- color_accum = Color(1, 1, 1, 1);
- }
- color_accum.r *= modulate.r;
- color_accum.g *= modulate.g;
- color_accum.b *= modulate.b;
- color_accum.a *= modulate.a;
- color_dirty = false;
- return color_accum;
- }
- void SpriteBase3D::_propagate_color_changed() {
- if (color_dirty) {
- return;
- }
- color_dirty = true;
- _queue_update();
- for (List<SpriteBase3D *>::Element *E = children.front(); E; E = E->next()) {
- E->get()->_propagate_color_changed();
- }
- }
- void SpriteBase3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (!pending_update) {
- _im_update();
- }
- parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
- if (parent_sprite) {
- pI = parent_sprite->children.push_back(this);
- }
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (parent_sprite) {
- parent_sprite->children.erase(pI);
- pI = nullptr;
- parent_sprite = nullptr;
- }
- }
- }
- void SpriteBase3D::set_centered(bool p_center) {
- centered = p_center;
- _queue_update();
- }
- bool SpriteBase3D::is_centered() const {
- return centered;
- }
- void SpriteBase3D::set_offset(const Point2 &p_offset) {
- offset = p_offset;
- _queue_update();
- }
- Point2 SpriteBase3D::get_offset() const {
- return offset;
- }
- void SpriteBase3D::set_flip_h(bool p_flip) {
- hflip = p_flip;
- _queue_update();
- }
- bool SpriteBase3D::is_flipped_h() const {
- return hflip;
- }
- void SpriteBase3D::set_flip_v(bool p_flip) {
- vflip = p_flip;
- _queue_update();
- }
- bool SpriteBase3D::is_flipped_v() const {
- return vflip;
- }
- void SpriteBase3D::set_modulate(const Color &p_color) {
- modulate = p_color;
- _propagate_color_changed();
- _queue_update();
- }
- Color SpriteBase3D::get_modulate() const {
- return modulate;
- }
- void SpriteBase3D::set_pixel_size(float p_amount) {
- pixel_size = p_amount;
- _queue_update();
- }
- float SpriteBase3D::get_pixel_size() const {
- return pixel_size;
- }
- void SpriteBase3D::set_opacity(float p_amount) {
- opacity = p_amount;
- _queue_update();
- }
- float SpriteBase3D::get_opacity() const {
- return opacity;
- }
- void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
- ERR_FAIL_INDEX(p_axis, 3);
- axis = p_axis;
- _queue_update();
- }
- Vector3::Axis SpriteBase3D::get_axis() const {
- return axis;
- }
- void SpriteBase3D::_im_update() {
- _draw();
- pending_update = false;
- //texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
- }
- void SpriteBase3D::_queue_update() {
- if (pending_update) {
- return;
- }
- triangle_mesh.unref();
- update_gizmo();
- pending_update = true;
- call_deferred(SceneStringNames::get_singleton()->_im_update);
- }
- AABB SpriteBase3D::get_aabb() const {
- return aabb;
- }
- PoolVector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const {
- return PoolVector<Face3>();
- }
- Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
- if (triangle_mesh.is_valid()) {
- return triangle_mesh;
- }
- PoolVector<Vector3> faces;
- faces.resize(6);
- PoolVector<Vector3>::Write facesw = faces.write();
- Rect2 final_rect = get_item_rect();
- if (final_rect.size.x == 0 || final_rect.size.y == 0) {
- return Ref<TriangleMesh>();
- }
- float pixel_size = get_pixel_size();
- Vector2 vertices[4] = {
- (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
- (final_rect.position + final_rect.size) * pixel_size,
- (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
- final_rect.position * pixel_size,
- };
- int x_axis = ((axis + 1) % 3);
- int y_axis = ((axis + 2) % 3);
- if (axis != Vector3::AXIS_Z) {
- SWAP(x_axis, y_axis);
- for (int i = 0; i < 4; i++) {
- if (axis == Vector3::AXIS_Y) {
- vertices[i].y = -vertices[i].y;
- } else if (axis == Vector3::AXIS_X) {
- vertices[i].x = -vertices[i].x;
- }
- }
- }
- static const int indices[6] = {
- 0, 1, 2,
- 0, 2, 3
- };
- for (int j = 0; j < 6; j++) {
- int i = indices[j];
- Vector3 vtx;
- vtx[x_axis] = vertices[i][0];
- vtx[y_axis] = vertices[i][1];
- facesw[j] = vtx;
- }
- facesw.release();
- triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
- triangle_mesh->create(faces);
- return triangle_mesh;
- }
- void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
- _queue_update();
- }
- bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
- }
- void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 3);
- alpha_cut = p_mode;
- _queue_update();
- }
- SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const {
- return alpha_cut;
- }
- void SpriteBase3D::set_billboard_mode(SpatialMaterial::BillboardMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 3);
- billboard_mode = p_mode;
- _queue_update();
- }
- SpatialMaterial::BillboardMode SpriteBase3D::get_billboard_mode() const {
- return billboard_mode;
- }
- void SpriteBase3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered);
- ClassDB::bind_method(D_METHOD("is_centered"), &SpriteBase3D::is_centered);
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &SpriteBase3D::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &SpriteBase3D::get_offset);
- ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &SpriteBase3D::set_flip_h);
- ClassDB::bind_method(D_METHOD("is_flipped_h"), &SpriteBase3D::is_flipped_h);
- ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &SpriteBase3D::set_flip_v);
- ClassDB::bind_method(D_METHOD("is_flipped_v"), &SpriteBase3D::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &SpriteBase3D::set_modulate);
- ClassDB::bind_method(D_METHOD("get_modulate"), &SpriteBase3D::get_modulate);
- ClassDB::bind_method(D_METHOD("set_opacity", "opacity"), &SpriteBase3D::set_opacity);
- ClassDB::bind_method(D_METHOD("get_opacity"), &SpriteBase3D::get_opacity);
- ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &SpriteBase3D::set_pixel_size);
- ClassDB::bind_method(D_METHOD("get_pixel_size"), &SpriteBase3D::get_pixel_size);
- ClassDB::bind_method(D_METHOD("set_axis", "axis"), &SpriteBase3D::set_axis);
- ClassDB::bind_method(D_METHOD("get_axis"), &SpriteBase3D::get_axis);
- ClassDB::bind_method(D_METHOD("set_draw_flag", "flag", "enabled"), &SpriteBase3D::set_draw_flag);
- ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &SpriteBase3D::get_draw_flag);
- ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &SpriteBase3D::set_alpha_cut_mode);
- ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &SpriteBase3D::get_alpha_cut_mode);
- ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode);
- ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode);
- ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
- ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
- ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update);
- ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_opacity", "get_opacity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis");
- ADD_GROUP("Flags", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
- BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
- BIND_ENUM_CONSTANT(FLAG_SHADED);
- BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED);
- BIND_ENUM_CONSTANT(FLAG_MAX);
- BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
- BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD);
- BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
- }
- SpriteBase3D::SpriteBase3D() {
- color_dirty = true;
- centered = true;
- hflip = false;
- vflip = false;
- parent_sprite = nullptr;
- pI = nullptr;
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
- }
- alpha_cut = ALPHA_CUT_DISABLED;
- billboard_mode = SpatialMaterial::BILLBOARD_DISABLED;
- axis = Vector3::AXIS_Z;
- pixel_size = 0.01;
- modulate = Color(1, 1, 1, 1);
- pending_update = false;
- opacity = 1.0;
- material = VisualServer::get_singleton()->material_create();
- // Set defaults for material, names need to match up those in SpatialMaterial
- VS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1));
- VS::get_singleton()->material_set_param(material, "specular", 0.5);
- VS::get_singleton()->material_set_param(material, "metallic", 0.0);
- VS::get_singleton()->material_set_param(material, "roughness", 1.0);
- VS::get_singleton()->material_set_param(material, "uv1_offset", Vector3(0, 0, 0));
- VS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1));
- VS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0));
- VS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1));
- VS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.98);
- mesh = VisualServer::get_singleton()->mesh_create();
- PoolVector3Array mesh_vertices;
- PoolVector3Array mesh_normals;
- PoolRealArray mesh_tangents;
- PoolColorArray mesh_colors;
- PoolVector2Array mesh_uvs;
- mesh_vertices.resize(4);
- mesh_normals.resize(4);
- mesh_tangents.resize(16);
- mesh_colors.resize(4);
- mesh_uvs.resize(4);
- // create basic mesh and store format information
- for (int i = 0; i < 4; i++) {
- mesh_normals.write()[i] = Vector3(0.0, 0.0, 1.0);
- mesh_tangents.write()[i * 4 + 0] = 0.0;
- mesh_tangents.write()[i * 4 + 1] = 0.0;
- mesh_tangents.write()[i * 4 + 2] = 1.0;
- mesh_tangents.write()[i * 4 + 3] = 1.0;
- mesh_colors.write()[i] = Color(1.0, 1.0, 1.0, 1.0);
- mesh_uvs.write()[i] = Vector2(0.0, 0.0);
- mesh_vertices.write()[i] = Vector3(0.0, 0.0, 0.0);
- }
- Array mesh_array;
- mesh_array.resize(VS::ARRAY_MAX);
- mesh_array[VS::ARRAY_VERTEX] = mesh_vertices;
- mesh_array[VS::ARRAY_NORMAL] = mesh_normals;
- mesh_array[VS::ARRAY_TANGENT] = mesh_tangents;
- mesh_array[VS::ARRAY_COLOR] = mesh_colors;
- mesh_array[VS::ARRAY_TEX_UV] = mesh_uvs;
- uint32_t compress_format = (VS::ARRAY_COMPRESS_DEFAULT & ~VS::ARRAY_COMPRESS_TEX_UV) & ~VS::ARRAY_COMPRESS_COLOR;
- compress_format |= VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
- VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VS::PRIMITIVE_TRIANGLE_FAN, mesh_array, Array(), compress_format);
- const int surface_vertex_len = VS::get_singleton()->mesh_surface_get_array_len(mesh, 0);
- const int surface_index_len = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, 0);
- mesh_surface_format = VS::get_singleton()->mesh_surface_get_format(mesh, 0);
- mesh_buffer = VS::get_singleton()->mesh_surface_get_array(mesh, 0);
- VS::get_singleton()->mesh_surface_make_offsets_from_format(mesh_surface_format, surface_vertex_len, surface_index_len, mesh_surface_offsets, mesh_stride);
- set_base(mesh);
- }
- SpriteBase3D::~SpriteBase3D() {
- VisualServer::get_singleton()->free(mesh);
- VisualServer::get_singleton()->free(material);
- }
- ///////////////////////////////////////////
- void Sprite3D::_draw() {
- if (get_base() != get_mesh()) {
- set_base(get_mesh());
- }
- if (!texture.is_valid()) {
- set_base(RID());
- return;
- }
- Vector2 tsize = texture->get_size();
- if (tsize.x == 0 || tsize.y == 0) {
- return;
- }
- Rect2 base_rect;
- if (region) {
- base_rect = region_rect;
- } else {
- base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
- }
- Size2 frame_size = base_rect.size / Size2(hframes, vframes);
- Point2 frame_offset = Point2(frame % hframes, frame / hframes);
- frame_offset *= frame_size;
- Point2 dest_offset = get_offset();
- if (is_centered()) {
- dest_offset -= frame_size / 2;
- }
- Rect2 src_rect(base_rect.position + frame_offset, frame_size);
- Rect2 final_dst_rect(dest_offset, frame_size);
- Rect2 final_rect;
- Rect2 final_src_rect;
- if (!texture->get_rect_region(final_dst_rect, src_rect, final_rect, final_src_rect)) {
- return;
- }
- if (final_rect.size.x == 0 || final_rect.size.y == 0) {
- return;
- }
- Color color = _get_color_accum();
- color.a *= get_opacity();
- float pixel_size = get_pixel_size();
- Vector2 vertices[4] = {
- (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
- (final_rect.position + final_rect.size) * pixel_size,
- (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
- final_rect.position * pixel_size,
- };
- Vector2 src_tsize = tsize;
- // Properly setup UVs for impostor textures (AtlasTexture).
- Ref<AtlasTexture> atlas_tex = texture;
- if (atlas_tex != nullptr) {
- src_tsize[0] = atlas_tex->get_atlas()->get_width();
- src_tsize[1] = atlas_tex->get_atlas()->get_height();
- }
- Vector2 uvs[4] = {
- final_src_rect.position / src_tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
- (final_src_rect.position + final_src_rect.size) / src_tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
- };
- if (is_flipped_h()) {
- SWAP(uvs[0], uvs[1]);
- SWAP(uvs[2], uvs[3]);
- }
- if (is_flipped_v()) {
- SWAP(uvs[0], uvs[3]);
- SWAP(uvs[1], uvs[2]);
- }
- Vector3 normal;
- int axis = get_axis();
- normal[axis] = 1.0;
- Plane tangent;
- if (axis == Vector3::AXIS_X) {
- tangent = Plane(0, 0, -1, 1);
- } else {
- tangent = Plane(1, 0, 0, 1);
- }
- int x_axis = ((axis + 1) % 3);
- int y_axis = ((axis + 2) % 3);
- if (axis != Vector3::AXIS_Z) {
- SWAP(x_axis, y_axis);
- for (int i = 0; i < 4; i++) {
- //uvs[i] = Vector2(1.0,1.0)-uvs[i];
- //SWAP(vertices[i].x,vertices[i].y);
- if (axis == Vector3::AXIS_Y) {
- vertices[i].y = -vertices[i].y;
- } else if (axis == Vector3::AXIS_X) {
- vertices[i].x = -vertices[i].x;
- }
- }
- }
- AABB aabb;
- // Everything except position, color, and UV is compressed
- PoolVector<uint8_t>::Write write_buffer = mesh_buffer.write();
- Vector2 normal_oct = VisualServer::get_singleton()->norm_to_oct(normal);
- int8_t v_normal[2] = {
- (int8_t)CLAMP(normal_oct.x * 127, -128, 127),
- (int8_t)CLAMP(normal_oct.y * 127, -128, 127),
- };
- Vector2 tangent_oct = VisualServer::get_singleton()->tangent_to_oct(tangent.normal, tangent.d, false);
- int8_t v_tangent[2] = {
- (int8_t)CLAMP(tangent_oct.x * 127, -128, 127),
- (int8_t)CLAMP(tangent_oct.y * 127, -128, 127),
- };
- for (int i = 0; i < 4; i++) {
- Vector3 vtx;
- vtx[x_axis] = vertices[i][0];
- vtx[y_axis] = vertices[i][1];
- if (i == 0) {
- aabb.position = vtx;
- aabb.size = Vector3();
- } else {
- aabb.expand_to(vtx);
- }
- float v_uv[2] = { uvs[i].x, uvs[i].y };
- memcpy(&write_buffer[i * mesh_stride[VS::ARRAY_TEX_UV] + mesh_surface_offsets[VS::ARRAY_TEX_UV]], v_uv, 8);
- float v_vertex[3] = { vtx.x, vtx.y, vtx.z };
- memcpy(&write_buffer[i * mesh_stride[VS::ARRAY_VERTEX] + mesh_surface_offsets[VS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
- memcpy(&write_buffer[i * mesh_stride[VS::ARRAY_NORMAL] + mesh_surface_offsets[VS::ARRAY_NORMAL]], v_normal, 2);
- memcpy(&write_buffer[i * mesh_stride[VS::ARRAY_TANGENT] + mesh_surface_offsets[VS::ARRAY_TANGENT]], v_tangent, 2);
- memcpy(&write_buffer[i * mesh_stride[VS::ARRAY_COLOR] + mesh_surface_offsets[VS::ARRAY_COLOR]], color.components, 4 * 4);
- }
- write_buffer.release();
- RID mesh = get_mesh();
- VS::get_singleton()->mesh_surface_update_region(mesh, 0, 0, mesh_buffer);
- VS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
- set_aabb(aabb);
- RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
- VS::get_singleton()->material_set_shader(get_material(), VS::get_singleton()->material_get_shader(mat));
- VS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
- VS::get_singleton()->instance_set_surface_material(get_instance(), 0, get_material());
- }
- void Sprite3D::set_texture(const Ref<Texture> &p_texture) {
- if (p_texture == texture) {
- return;
- }
- if (texture.is_valid()) {
- texture->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_queue_update);
- }
- texture = p_texture;
- if (texture.is_valid()) {
- texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
- texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_queue_update);
- }
- _queue_update();
- }
- Ref<Texture> Sprite3D::get_texture() const {
- return texture;
- }
- void Sprite3D::set_region(bool p_region) {
- if (p_region == region) {
- return;
- }
- region = p_region;
- _queue_update();
- }
- bool Sprite3D::is_region() const {
- return region;
- }
- void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
- bool changed = region_rect != p_region_rect;
- region_rect = p_region_rect;
- if (region && changed) {
- _queue_update();
- }
- }
- Rect2 Sprite3D::get_region_rect() const {
- return region_rect;
- }
- void Sprite3D::set_frame(int p_frame) {
- ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes);
- frame = p_frame;
- _queue_update();
- _change_notify("frame");
- _change_notify("frame_coords");
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- int Sprite3D::get_frame() const {
- return frame;
- }
- void Sprite3D::set_frame_coords(const Vector2 &p_coord) {
- ERR_FAIL_INDEX(int(p_coord.x), hframes);
- ERR_FAIL_INDEX(int(p_coord.y), vframes);
- set_frame(int(p_coord.y) * hframes + int(p_coord.x));
- }
- Vector2 Sprite3D::get_frame_coords() const {
- return Vector2(frame % hframes, frame / hframes);
- }
- void Sprite3D::set_vframes(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
- vframes = p_amount;
- _queue_update();
- _change_notify();
- }
- int Sprite3D::get_vframes() const {
- return vframes;
- }
- void Sprite3D::set_hframes(int p_amount) {
- ERR_FAIL_COND(p_amount < 1);
- hframes = p_amount;
- _queue_update();
- _change_notify();
- }
- int Sprite3D::get_hframes() const {
- return hframes;
- }
- Rect2 Sprite3D::get_item_rect() const {
- if (texture.is_null()) {
- return Rect2(0, 0, 1, 1);
- }
- /*
- if (texture.is_null())
- return CanvasItem::get_item_rect();
- */
- Size2 s;
- if (region) {
- s = region_rect.size;
- } else {
- s = texture->get_size();
- s = s / Point2(hframes, vframes);
- }
- Point2 ofs = get_offset();
- if (is_centered()) {
- ofs -= s / 2;
- }
- if (s == Size2(0, 0)) {
- s = Size2(1, 1);
- }
- return Rect2(ofs, s);
- }
- void Sprite3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
- property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
- }
- if (property.name == "frame_coords") {
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
- }
- }
- void Sprite3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region);
- ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect);
- ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect);
- ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite3D::set_frame);
- ClassDB::bind_method(D_METHOD("get_frame"), &Sprite3D::get_frame);
- ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite3D::set_frame_coords);
- ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite3D::get_frame_coords);
- ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite3D::set_vframes);
- ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite3D::get_vframes);
- ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes);
- ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_GROUP("Animation", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
- ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
- ADD_SIGNAL(MethodInfo("frame_changed"));
- }
- Sprite3D::Sprite3D() {
- region = false;
- frame = 0;
- vframes = 1;
- hframes = 1;
- }
- ////////////////////////////////////////
- void AnimatedSprite3D::_draw() {
- if (get_base() != get_mesh()) {
- set_base(get_mesh());
- }
- if (frames.is_null()) {
- return;
- }
- if (frame < 0) {
- return;
- }
- if (!frames->has_animation(animation)) {
- return;
- }
- Ref<Texture> texture = frames->get_frame(animation, frame);
- if (!texture.is_valid()) {
- set_base(RID());
- return; //no texuture no life
- }
- Size2 tsize = texture->get_size();
- if (tsize.x == 0 || tsize.y == 0) {
- return;
- }
- Rect2 src_rect;
- src_rect.size = tsize;
- Point2 ofs = get_offset();
- if (is_centered()) {
- ofs -= tsize / 2;
- }
- Rect2 dst_rect(ofs, tsize);
- Rect2 final_rect;
- Rect2 final_src_rect;
- if (!texture->get_rect_region(dst_rect, src_rect, final_rect, final_src_rect)) {
- return;
- }
- if (final_rect.size.x == 0 || final_rect.size.y == 0) {
- return;
- }
- Color color = _get_color_accum();
- color.a *= get_opacity();
- float pixel_size = get_pixel_size();
- Vector2 vertices[4] = {
- (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size,
- (final_rect.position + final_rect.size) * pixel_size,
- (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
- final_rect.position * pixel_size,
- };
- Vector2 src_tsize = tsize;
- // Properly setup UVs for impostor textures (AtlasTexture).
- Ref<AtlasTexture> atlas_tex = texture;
- if (atlas_tex != nullptr) {
- src_tsize[0] = atlas_tex->get_atlas()->get_width();
- src_tsize[1] = atlas_tex->get_atlas()->get_height();
- }
- Vector2 uvs[4] = {
- final_src_rect.position / src_tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
- (final_src_rect.position + final_src_rect.size) / src_tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
- };
- if (is_flipped_h()) {
- SWAP(uvs[0], uvs[1]);
- SWAP(uvs[2], uvs[3]);
- }
- if (is_flipped_v()) {
- SWAP(uvs[0], uvs[3]);
- SWAP(uvs[1], uvs[2]);
- }
- Vector3 normal;
- int axis = get_axis();
- normal[axis] = 1.0;
- Plane tangent;
- if (axis == Vector3::AXIS_X) {
- tangent = Plane(0, 0, -1, -1);
- } else {
- tangent = Plane(1, 0, 0, -1);
- }
- int x_axis = ((axis + 1) % 3);
- int y_axis = ((axis + 2) % 3);
- if (axis != Vector3::AXIS_Z) {
- SWAP(x_axis, y_axis);
- for (int i = 0; i < 4; i++) {
- //uvs[i] = Vector2(1.0,1.0)-uvs[i];
- //SWAP(vertices[i].x,vertices[i].y);
- if (axis == Vector3::AXIS_Y) {
- vertices[i].y = -vertices[i].y;
- } else if (axis == Vector3::AXIS_X) {
- vertices[i].x = -vertices[i].x;
- }
- }
- }
- AABB aabb;
- // Everything except position, color, and UV is compressed
- PoolVector<uint8_t>::Write write_buffer = mesh_buffer.write();
- Vector2 normal_oct = VisualServer::get_singleton()->norm_to_oct(normal);
- int8_t v_normal[2] = {
- (int8_t)CLAMP(normal_oct.x * 127, -128, 127),
- (int8_t)CLAMP(normal_oct.y * 127, -128, 127),
- };
- Vector2 tangent_oct = VisualServer::get_singleton()->tangent_to_oct(tangent.normal, tangent.d, false);
- int8_t v_tangent[2] = {
- (int8_t)CLAMP(tangent_oct.x * 127, -128, 127),
- (int8_t)CLAMP(tangent_oct.y * 127, -128, 127),
- };
- for (int i = 0; i < 4; i++) {
- Vector3 vtx;
- vtx[x_axis] = vertices[i][0];
- vtx[y_axis] = vertices[i][1];
- if (i == 0) {
- aabb.position = vtx;
- aabb.size = Vector3();
- } else {
- aabb.expand_to(vtx);
- }
- float v_uv[2] = { uvs[i].x, uvs[i].y };
- memcpy(&write_buffer[i * mesh_stride[VS::ARRAY_TEX_UV] + mesh_surface_offsets[VS::ARRAY_TEX_UV]], v_uv, 8);
- float v_vertex[3] = { vtx.x, vtx.y, vtx.z };
- memcpy(&write_buffer[i * mesh_stride[VS::ARRAY_VERTEX] + mesh_surface_offsets[VS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3);
- memcpy(&write_buffer[i * mesh_stride[VS::ARRAY_NORMAL] + mesh_surface_offsets[VS::ARRAY_NORMAL]], v_normal, 2);
- memcpy(&write_buffer[i * mesh_stride[VS::ARRAY_TANGENT] + mesh_surface_offsets[VS::ARRAY_TANGENT]], v_tangent, 2);
- memcpy(&write_buffer[i * mesh_stride[VS::ARRAY_COLOR] + mesh_surface_offsets[VS::ARRAY_COLOR]], color.components, 4 * 4);
- }
- write_buffer.release();
- RID mesh = get_mesh();
- VS::get_singleton()->mesh_surface_update_region(mesh, 0, 0, mesh_buffer);
- VS::get_singleton()->mesh_set_custom_aabb(mesh, aabb);
- set_aabb(aabb);
- RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y);
- VS::get_singleton()->material_set_shader(get_material(), VS::get_singleton()->material_get_shader(mat));
- VS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
- VS::get_singleton()->instance_set_surface_material(get_instance(), 0, get_material());
- }
- void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
- if (!frames.is_valid()) {
- return;
- }
- if (property.name == "animation") {
- property.hint = PROPERTY_HINT_ENUM;
- List<StringName> names;
- frames->get_animation_list(&names);
- names.sort_custom<StringName::AlphCompare>();
- bool current_found = false;
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- if (E->prev()) {
- property.hint_string += ",";
- }
- property.hint_string += String(E->get());
- if (animation == E->get()) {
- current_found = true;
- }
- }
- if (!current_found) {
- if (property.hint_string == String()) {
- property.hint_string = String(animation);
- } else {
- property.hint_string = String(animation) + "," + property.hint_string;
- }
- }
- }
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
- if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
- property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
- }
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
- }
- }
- void AnimatedSprite3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_INTERNAL_PROCESS: {
- if (frames.is_null()) {
- return;
- }
- if (!frames->has_animation(animation)) {
- return;
- }
- if (frame < 0) {
- return;
- }
- float speed = frames->get_animation_speed(animation);
- if (speed == 0) {
- return; //do nothing
- }
- float remaining = get_process_delta_time();
- while (remaining) {
- if (timeout <= 0) {
- timeout = 1.0 / speed;
- int fc = frames->get_frame_count(animation);
- if (frame >= fc - 1) {
- if (frames->get_animation_loop(animation)) {
- frame = 0;
- } else {
- frame = fc - 1;
- }
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- } else {
- frame++;
- }
- _queue_update();
- _change_notify("frame");
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- float to_process = MIN(timeout, remaining);
- remaining -= to_process;
- timeout -= to_process;
- }
- } break;
- }
- }
- void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
- if (frames.is_valid()) {
- frames->disconnect("changed", this, "_res_changed");
- }
- frames = p_frames;
- if (frames.is_valid()) {
- frames->connect("changed", this, "_res_changed");
- }
- if (!frames.is_valid()) {
- frame = 0;
- } else {
- set_frame(frame);
- }
- _change_notify();
- _reset_timeout();
- _queue_update();
- update_configuration_warning();
- }
- Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
- return frames;
- }
- void AnimatedSprite3D::set_frame(int p_frame) {
- if (!frames.is_valid()) {
- return;
- }
- if (frames->has_animation(animation)) {
- int limit = frames->get_frame_count(animation);
- if (p_frame >= limit) {
- p_frame = limit - 1;
- }
- }
- if (p_frame < 0) {
- p_frame = 0;
- }
- if (frame == p_frame) {
- return;
- }
- frame = p_frame;
- _reset_timeout();
- _queue_update();
- _change_notify("frame");
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- int AnimatedSprite3D::get_frame() const {
- return frame;
- }
- Rect2 AnimatedSprite3D::get_item_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
- return Rect2(0, 0, 1, 1);
- }
- Ref<Texture> t;
- if (animation) {
- t = frames->get_frame(animation, frame);
- }
- if (t.is_null()) {
- return Rect2(0, 0, 1, 1);
- }
- Size2 s = t->get_size();
- Point2 ofs = get_offset();
- if (centered) {
- ofs -= s / 2;
- }
- if (s == Size2(0, 0)) {
- s = Size2(1, 1);
- }
- return Rect2(ofs, s);
- }
- void AnimatedSprite3D::_res_changed() {
- set_frame(frame);
- _change_notify("frame");
- _change_notify("animation");
- _queue_update();
- }
- void AnimatedSprite3D::_set_playing(bool p_playing) {
- if (playing == p_playing) {
- return;
- }
- playing = p_playing;
- _reset_timeout();
- set_process_internal(playing);
- }
- bool AnimatedSprite3D::_is_playing() const {
- return playing;
- }
- void AnimatedSprite3D::play(const StringName &p_animation) {
- if (p_animation) {
- set_animation(p_animation);
- }
- _set_playing(true);
- }
- void AnimatedSprite3D::stop() {
- _set_playing(false);
- }
- bool AnimatedSprite3D::is_playing() const {
- return playing;
- }
- void AnimatedSprite3D::_reset_timeout() {
- if (!playing) {
- return;
- }
- if (frames.is_valid() && frames->has_animation(animation)) {
- float speed = frames->get_animation_speed(animation);
- if (speed > 0) {
- timeout = 1.0 / speed;
- } else {
- timeout = 0;
- }
- } else {
- timeout = 0;
- }
- }
- void AnimatedSprite3D::set_animation(const StringName &p_animation) {
- if (animation == p_animation) {
- return;
- }
- animation = p_animation;
- _reset_timeout();
- set_frame(0);
- _change_notify();
- _queue_update();
- }
- StringName AnimatedSprite3D::get_animation() const {
- return animation;
- }
- String AnimatedSprite3D::get_configuration_warning() const {
- String warning = SpriteBase3D::get_configuration_warning();
- if (frames.is_null()) {
- if (warning != String()) {
- warning += "\n\n";
- }
- warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.");
- }
- return warning;
- }
- void AnimatedSprite3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames);
- ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames);
- ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite3D::set_animation);
- ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite3D::get_animation);
- ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite3D::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite3D::_is_playing);
- ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite3D::play, DEFVAL(StringName()));
- ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
- ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
- ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
- ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed);
- ADD_SIGNAL(MethodInfo("frame_changed"));
- ADD_SIGNAL(MethodInfo("animation_finished"));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
- }
- AnimatedSprite3D::AnimatedSprite3D() {
- frame = 0;
- playing = false;
- animation = "default";
- timeout = 0;
- }
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