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- /*************************************************************************/
- /* audio_stream_player_3d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "audio_stream_player_3d.h"
- #include "core/engine.h"
- #include "scene/3d/area.h"
- #include "scene/3d/camera.h"
- #include "scene/3d/listener.h"
- #include "scene/main/viewport.h"
- // Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
- // Speaker-Placement Correction Amplitude Panning (SPCAP)
- class Spcap {
- private:
- struct Speaker {
- Vector3 direction;
- real_t effective_number_of_speakers; // precalculated
- mutable real_t squared_gain; // temporary
- };
- PoolVector<Speaker> speakers;
- public:
- Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) {
- this->speakers.resize(speaker_count);
- PoolVector<Speaker>::Write w = this->speakers.write();
- for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) {
- w[speaker_num].direction = speaker_directions[speaker_num];
- w[speaker_num].squared_gain = 0.0;
- w[speaker_num].effective_number_of_speakers = 0.0;
- for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) {
- w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction));
- }
- }
- }
- unsigned int get_speaker_count() const {
- return (unsigned int)this->speakers.size();
- }
- Vector3 get_speaker_direction(unsigned int index) const {
- return this->speakers.read()[index].direction;
- }
- void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const {
- PoolVector<Speaker>::Read r = this->speakers.read();
- real_t sum_squared_gains = 0.0;
- for (unsigned int speaker_num = 0; speaker_num < (unsigned int)this->speakers.size(); speaker_num++) {
- real_t initial_gain = 0.5 * powf(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers;
- r[speaker_num].squared_gain = initial_gain * initial_gain;
- sum_squared_gains += r[speaker_num].squared_gain;
- }
- for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)this->speakers.size()); speaker_num++) {
- volumes[speaker_num] = sqrtf(r[speaker_num].squared_gain / sum_squared_gains);
- }
- }
- };
- //TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable
- static const Vector3 speaker_directions[7] = {
- Vector3(-1.0, 0.0, -1.0).normalized(), // front-left
- Vector3(1.0, 0.0, -1.0).normalized(), // front-right
- Vector3(0.0, 0.0, -1.0).normalized(), // center
- Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left
- Vector3(1.0, 0.0, 1.0).normalized(), // rear-right
- Vector3(-1.0, 0.0, 0.0).normalized(), // side-left
- Vector3(1.0, 0.0, 0.0).normalized(), // side-right
- };
- void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, AudioStreamPlayer3D::Output &output) {
- unsigned int speaker_count; // only main speakers (no LFE)
- switch (AudioServer::get_singleton()->get_speaker_mode()) {
- default: //fallthrough
- case AudioServer::SPEAKER_MODE_STEREO:
- speaker_count = 2;
- break;
- case AudioServer::SPEAKER_SURROUND_31:
- speaker_count = 3;
- break;
- case AudioServer::SPEAKER_SURROUND_51:
- speaker_count = 5;
- break;
- case AudioServer::SPEAKER_SURROUND_71:
- speaker_count = 7;
- break;
- }
- Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes
- real_t volumes[7];
- spcap.calculate(source_dir, tightness, speaker_count, volumes);
- switch (AudioServer::get_singleton()->get_speaker_mode()) {
- case AudioServer::SPEAKER_SURROUND_71:
- output.vol[3].l = volumes[5]; // side-left
- output.vol[3].r = volumes[6]; // side-right
- //fallthrough
- case AudioServer::SPEAKER_SURROUND_51:
- output.vol[2].l = volumes[3]; // rear-left
- output.vol[2].r = volumes[4]; // rear-right
- //fallthrough
- case AudioServer::SPEAKER_SURROUND_31:
- output.vol[1].r = 1.0; // LFE - always full power
- output.vol[1].l = volumes[2]; // center
- //fallthrough
- case AudioServer::SPEAKER_MODE_STEREO:
- output.vol[0].r = volumes[1]; // front-right
- output.vol[0].l = volumes[0]; // front-left
- }
- }
- void AudioStreamPlayer3D::_mix_audio() {
- if (!stream_playback.is_valid() || !active.is_set() ||
- (stream_paused && !stream_paused_fade_out)) {
- return;
- }
- bool started = false;
- if (setseek.get() >= 0.0) {
- stream_playback->start(setseek.get());
- setseek.set(-1.0); //reset seek
- started = true;
- }
- //get data
- AudioFrame *buffer = mix_buffer.ptrw();
- int buffer_size = mix_buffer.size();
- if (stream_paused_fade_out) {
- // Short fadeout ramp
- buffer_size = MIN(buffer_size, 128);
- }
- // Mix if we're not paused or we're fading out
- if ((output_count.get() > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) {
- float output_pitch_scale = 0.0;
- if (output_count.get()) {
- //used for doppler, not realistic but good enough
- for (int i = 0; i < output_count.get(); i++) {
- output_pitch_scale += outputs[i].pitch_scale;
- }
- output_pitch_scale /= float(output_count.get());
- } else {
- output_pitch_scale = 1.0;
- }
- stream_playback->mix(buffer, pitch_scale * output_pitch_scale, buffer_size);
- }
- //write all outputs
- for (int i = 0; i < output_count.get(); i++) {
- Output current = outputs[i];
- //see if current output exists, to keep volume ramp
- bool found = false;
- for (int j = i; j < prev_output_count; j++) {
- if (prev_outputs[j].viewport == current.viewport) {
- if (j != i) {
- SWAP(prev_outputs[j], prev_outputs[i]);
- }
- found = true;
- break;
- }
- }
- bool interpolate_filter = !started;
- if (!found) {
- //create new if was not used before
- if (prev_output_count < MAX_OUTPUTS) {
- prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
- prev_output_count++;
- }
- prev_outputs[i] = current;
- interpolate_filter = false;
- }
- //mix!
- int buffers = AudioServer::get_singleton()->get_channel_count();
- for (int k = 0; k < buffers; k++) {
- AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
- AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
- AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
- AudioFrame vol = vol_prev;
- if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) {
- continue; //may have been deleted, will be updated on process
- }
- AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
- current.filter.set_mode(AudioFilterSW::HIGHSHELF);
- current.filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate());
- current.filter.set_cutoff(attenuation_filter_cutoff_hz);
- current.filter.set_resonance(1);
- current.filter.set_stages(1);
- current.filter.set_gain(current.filter_gain);
- if (interpolate_filter) {
- current.filter_process[k * 2 + 0] = prev_outputs[i].filter_process[k * 2 + 0];
- current.filter_process[k * 2 + 1] = prev_outputs[i].filter_process[k * 2 + 1];
- current.filter_process[k * 2 + 0].set_filter(¤t.filter, false);
- current.filter_process[k * 2 + 1].set_filter(¤t.filter, false);
- current.filter_process[k * 2 + 0].update_coeffs(buffer_size);
- current.filter_process[k * 2 + 1].update_coeffs(buffer_size);
- for (int j = 0; j < buffer_size; j++) {
- AudioFrame f = buffer[j] * vol;
- current.filter_process[k * 2 + 0].process_one_interp(f.l);
- current.filter_process[k * 2 + 1].process_one_interp(f.r);
- target[j] += f;
- vol += vol_inc;
- }
- } else {
- current.filter_process[k * 2 + 0].set_filter(¤t.filter);
- current.filter_process[k * 2 + 1].set_filter(¤t.filter);
- current.filter_process[k * 2 + 0].update_coeffs();
- current.filter_process[k * 2 + 1].update_coeffs();
- for (int j = 0; j < buffer_size; j++) {
- AudioFrame f = buffer[j] * vol;
- current.filter_process[k * 2 + 0].process_one(f.l);
- current.filter_process[k * 2 + 1].process_one(f.r);
- target[j] += f;
- vol += vol_inc;
- }
- }
- if (current.reverb_bus_index >= 0) {
- if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.reverb_bus_index, k)) {
- continue; //may have been deleted, will be updated on process
- }
- AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, k);
- if (current.reverb_bus_index == prev_outputs[i].reverb_bus_index) {
- AudioFrame rvol_inc = (current.reverb_vol[k] - prev_outputs[i].reverb_vol[k]) / float(buffer_size);
- AudioFrame rvol = prev_outputs[i].reverb_vol[k];
- for (int j = 0; j < buffer_size; j++) {
- rtarget[j] += buffer[j] * rvol;
- rvol += rvol_inc;
- }
- } else {
- AudioFrame rvol = current.reverb_vol[k];
- for (int j = 0; j < buffer_size; j++) {
- rtarget[j] += buffer[j] * rvol;
- }
- }
- }
- }
- prev_outputs[i] = current;
- }
- prev_output_count = output_count.get();
- //stream is no longer active, disable this.
- if (!stream_playback->is_playing()) {
- active.clear();
- }
- output_ready.clear();
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
- }
- float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
- float att = 0;
- switch (attenuation_model) {
- case ATTENUATION_INVERSE_DISTANCE: {
- att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
- } break;
- case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
- float d = (p_distance / unit_size);
- d *= d;
- att = Math::linear2db(1.0 / (d + CMP_EPSILON));
- } break;
- case ATTENUATION_LOGARITHMIC: {
- att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
- } break;
- case ATTENUATION_DISABLED:
- break;
- default: {
- ERR_PRINT("Unknown attenuation type");
- break;
- }
- }
- att += unit_db;
- if (att > max_db) {
- att = max_db;
- }
- return att;
- }
- void _update_sound() {
- }
- void AudioStreamPlayer3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- velocity_tracker->reset(get_global_transform().origin);
- AudioServer::get_singleton()->add_callback(_mix_audios, this);
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- AudioServer::get_singleton()->remove_callback(_mix_audios, this);
- }
- if (p_what == NOTIFICATION_PAUSED) {
- if (!can_process()) {
- // Node can't process so we start fading out to silence
- set_stream_paused(true);
- }
- }
- if (p_what == NOTIFICATION_UNPAUSED) {
- set_stream_paused(false);
- }
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- velocity_tracker->update_position(get_global_transform().origin);
- }
- }
- if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- //update anything related to position first, if possible of course
- if (!output_ready.is_set()) {
- Vector3 linear_velocity;
- //compute linear velocity for doppler
- if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- linear_velocity = velocity_tracker->get_tracked_linear_velocity();
- }
- Ref<World> world = get_world();
- ERR_FAIL_COND(world.is_null());
- int new_output_count = 0;
- Vector3 global_pos = get_global_transform().origin;
- int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
- //check if any area is diverting sound into a bus
- PhysicsDirectSpaceState *space_state = PhysicsServer::get_singleton()->space_get_direct_state(world->get_space());
- PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
- Area *area = nullptr;
- for (int i = 0; i < areas; i++) {
- if (!sr[i].collider) {
- continue;
- }
- Area *tarea = Object::cast_to<Area>(sr[i].collider);
- if (!tarea) {
- continue;
- }
- if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus()) {
- continue;
- }
- area = tarea;
- break;
- }
- List<Camera *> cameras;
- world->get_camera_list(&cameras);
- for (List<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
- Camera *camera = E->get();
- Viewport *vp = camera->get_viewport();
- if (!vp->is_audio_listener()) {
- continue;
- }
- bool listener_is_camera = true;
- Spatial *listener_node = camera;
- Listener *listener = vp->get_listener();
- if (listener) {
- listener_node = listener;
- listener_is_camera = false;
- }
- Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
- float dist = local_pos.length();
- Vector3 area_sound_pos;
- Vector3 listener_area_pos;
- if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
- area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
- listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
- }
- if (max_distance > 0) {
- float total_max = max_distance;
- if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
- total_max = MAX(total_max, listener_area_pos.length());
- }
- if (total_max > max_distance) {
- continue; //can't hear this sound in this listener
- }
- }
- float multiplier = Math::db2linear(_get_attenuation_db(dist));
- if (max_distance > 0) {
- multiplier *= MAX(0, 1.0 - (dist / max_distance));
- }
- Output output;
- output.bus_index = bus_index;
- output.reverb_bus_index = -1; //no reverb by default
- output.viewport = vp;
- float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
- if (emission_angle_enabled) {
- Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
- float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
- float angle = Math::rad2deg(Math::acos(c));
- if (angle > emission_angle) {
- db_att -= -emission_angle_filter_attenuation_db;
- }
- }
- output.filter_gain = Math::db2linear(db_att);
- //TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from
- // speakers not facing the source) - this could be made distance dependent.
- _calc_output_vol(local_pos.normalized(), 4.0, output);
- unsigned int cc = AudioServer::get_singleton()->get_channel_count();
- for (unsigned int k = 0; k < cc; k++) {
- output.vol[k] *= multiplier;
- }
- bool filled_reverb = false;
- int vol_index_max = AudioServer::get_singleton()->get_speaker_mode() + 1;
- if (area) {
- if (area->is_overriding_audio_bus()) {
- //override audio bus
- StringName bus_name = area->get_audio_bus();
- output.bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
- }
- if (area->is_using_reverb_bus()) {
- filled_reverb = true;
- StringName bus_name = area->get_reverb_bus();
- output.reverb_bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
- float uniformity = area->get_reverb_uniformity();
- float area_send = area->get_reverb_amount();
- if (uniformity > 0.0) {
- float distance = listener_area_pos.length();
- float attenuation = Math::db2linear(_get_attenuation_db(distance));
- //float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
- float center_val[3] = { 0.5f, 0.25f, 0.16666f };
- AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
- if (attenuation < 1.0) {
- //pan the uniform sound
- Vector3 rev_pos = listener_area_pos;
- rev_pos.y = 0;
- rev_pos.normalize();
- if (cc >= 1) {
- // Stereo pair
- float c = rev_pos.x * 0.5 + 0.5;
- output.reverb_vol[0].l = 1.0 - c;
- output.reverb_vol[0].r = c;
- }
- if (cc >= 3) {
- // Center pair + Side pair
- float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
- float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
- output.reverb_vol[1].l = xl;
- output.reverb_vol[1].r = xr;
- output.reverb_vol[2].l = 1.0 - xr;
- output.reverb_vol[2].r = 1.0 - xl;
- }
- if (cc >= 4) {
- // Rear pair
- // FIXME: Not sure what math should be done here
- float c = rev_pos.x * 0.5 + 0.5;
- output.reverb_vol[3].l = 1.0 - c;
- output.reverb_vol[3].r = c;
- }
- for (int i = 0; i < vol_index_max; i++) {
- output.reverb_vol[i] = output.reverb_vol[i].linear_interpolate(center_frame, attenuation);
- }
- } else {
- for (int i = 0; i < vol_index_max; i++) {
- output.reverb_vol[i] = center_frame;
- }
- }
- for (int i = 0; i < vol_index_max; i++) {
- output.reverb_vol[i] = output.vol[i].linear_interpolate(output.reverb_vol[i] * attenuation, uniformity);
- output.reverb_vol[i] *= area_send;
- }
- } else {
- for (int i = 0; i < vol_index_max; i++) {
- output.reverb_vol[i] = output.vol[i] * area_send;
- }
- }
- }
- }
- if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- Vector3 listener_velocity;
- if (listener_is_camera) {
- listener_velocity = camera->get_doppler_tracked_velocity();
- }
- Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
- if (local_velocity == Vector3()) {
- output.pitch_scale = 1.0;
- } else {
- float approaching = local_pos.normalized().dot(local_velocity.normalized());
- float velocity = local_velocity.length();
- float speed_of_sound = 343.0;
- output.pitch_scale = speed_of_sound / (speed_of_sound + velocity * approaching);
- output.pitch_scale = CLAMP(output.pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
- }
- } else {
- output.pitch_scale = 1.0;
- }
- if (!filled_reverb) {
- for (int i = 0; i < vol_index_max; i++) {
- output.reverb_vol[i] = AudioFrame(0, 0);
- }
- }
- outputs[new_output_count] = output;
- new_output_count++;
- if (new_output_count == MAX_OUTPUTS) {
- break;
- }
- }
- output_count.set(new_output_count);
- output_ready.set();
- }
- //start playing if requested
- if (setplay.get() >= 0.0) {
- setseek.set(setplay.get());
- active.set();
- setplay.set(-1);
- //do not update, this makes it easier to animate (will shut off otherwise)
- ///_change_notify("playing"); //update property in editor
- }
- //stop playing if no longer active
- if (!active.is_set()) {
- set_physics_process_internal(false);
- //do not update, this makes it easier to animate (will shut off otherwise)
- //_change_notify("playing"); //update property in editor
- emit_signal("finished");
- }
- }
- }
- void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
- // Instancing audio streams can cause large memory allocations, do it prior to AudioServer::lock.
- Ref<AudioStreamPlayback> pre_instanced_playback;
- if (p_stream.is_valid()) {
- pre_instanced_playback = p_stream->instance_playback();
- }
- AudioServer::get_singleton()->lock();
- mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
- if (stream_playback.is_valid()) {
- stream_playback.unref();
- stream.unref();
- active.clear();
- setseek.set(-1);
- }
- if (p_stream.is_valid()) {
- stream = p_stream;
- stream_playback = pre_instanced_playback;
- }
- AudioServer::get_singleton()->unlock();
- if (p_stream.is_valid() && stream_playback.is_null()) {
- stream.unref();
- }
- }
- Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
- return stream;
- }
- void AudioStreamPlayer3D::set_unit_db(float p_volume) {
- unit_db = p_volume;
- }
- float AudioStreamPlayer3D::get_unit_db() const {
- return unit_db;
- }
- void AudioStreamPlayer3D::set_unit_size(float p_volume) {
- unit_size = p_volume;
- }
- float AudioStreamPlayer3D::get_unit_size() const {
- return unit_size;
- }
- void AudioStreamPlayer3D::set_max_db(float p_boost) {
- max_db = p_boost;
- }
- float AudioStreamPlayer3D::get_max_db() const {
- return max_db;
- }
- void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
- ERR_FAIL_COND(p_pitch_scale <= 0.0);
- pitch_scale = p_pitch_scale;
- }
- float AudioStreamPlayer3D::get_pitch_scale() const {
- return pitch_scale;
- }
- void AudioStreamPlayer3D::play(float p_from_pos) {
- if (!is_playing()) {
- // Reset the prev_output_count if the stream is stopped
- prev_output_count = 0;
- }
- if (stream_playback.is_valid()) {
- setplay.set(p_from_pos);
- output_ready.clear();
- set_physics_process_internal(true);
- }
- }
- void AudioStreamPlayer3D::seek(float p_seconds) {
- if (stream_playback.is_valid()) {
- setseek.set(p_seconds);
- }
- }
- void AudioStreamPlayer3D::stop() {
- if (stream_playback.is_valid()) {
- active.clear();
- set_physics_process_internal(false);
- setplay.set(-1);
- }
- }
- bool AudioStreamPlayer3D::is_playing() const {
- if (stream_playback.is_valid()) {
- return active.is_set() || setplay.get() >= 0;
- }
- return false;
- }
- float AudioStreamPlayer3D::get_playback_position() {
- if (stream_playback.is_valid()) {
- float ss = setseek.get();
- if (ss >= 0.0) {
- return ss;
- }
- return stream_playback->get_playback_position();
- }
- return 0;
- }
- void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
- //if audio is active, must lock this
- AudioServer::get_singleton()->lock();
- bus = p_bus;
- AudioServer::get_singleton()->unlock();
- }
- StringName AudioStreamPlayer3D::get_bus() const {
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
- return bus;
- }
- }
- return "Master";
- }
- void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
- autoplay = p_enable;
- }
- bool AudioStreamPlayer3D::is_autoplay_enabled() {
- return autoplay;
- }
- void AudioStreamPlayer3D::_set_playing(bool p_enable) {
- if (p_enable) {
- play();
- } else {
- stop();
- }
- }
- bool AudioStreamPlayer3D::_is_active() const {
- return active.is_set();
- }
- void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "bus") {
- String options;
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (i > 0) {
- options += ",";
- }
- String name = AudioServer::get_singleton()->get_bus_name(i);
- options += name;
- }
- property.hint_string = options;
- }
- }
- void AudioStreamPlayer3D::_bus_layout_changed() {
- _change_notify();
- }
- void AudioStreamPlayer3D::set_max_distance(float p_metres) {
- ERR_FAIL_COND(p_metres < 0.0);
- max_distance = p_metres;
- }
- float AudioStreamPlayer3D::get_max_distance() const {
- return max_distance;
- }
- void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) {
- area_mask = p_mask;
- }
- uint32_t AudioStreamPlayer3D::get_area_mask() const {
- return area_mask;
- }
- void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) {
- emission_angle_enabled = p_enable;
- update_gizmo();
- }
- bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
- return emission_angle_enabled;
- }
- void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
- ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
- emission_angle = p_angle;
- update_gizmo();
- _change_notify("emission_angle");
- }
- float AudioStreamPlayer3D::get_emission_angle() const {
- return emission_angle;
- }
- void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) {
- emission_angle_filter_attenuation_db = p_angle_attenuation_db;
- }
- float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const {
- return emission_angle_filter_attenuation_db;
- }
- void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) {
- attenuation_filter_cutoff_hz = p_hz;
- }
- float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const {
- return attenuation_filter_cutoff_hz;
- }
- void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) {
- attenuation_filter_db = p_db;
- }
- float AudioStreamPlayer3D::get_attenuation_filter_db() const {
- return attenuation_filter_db;
- }
- void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
- ERR_FAIL_INDEX((int)p_model, 4);
- attenuation_model = p_model;
- }
- AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {
- return attenuation_model;
- }
- void AudioStreamPlayer3D::set_out_of_range_mode(OutOfRangeMode p_mode) {
- ERR_FAIL_INDEX((int)p_mode, 2);
- out_of_range_mode = p_mode;
- }
- AudioStreamPlayer3D::OutOfRangeMode AudioStreamPlayer3D::get_out_of_range_mode() const {
- return out_of_range_mode;
- }
- void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
- if (doppler_tracking == p_tracking) {
- return;
- }
- doppler_tracking = p_tracking;
- if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
- set_notify_transform(true);
- velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
- if (is_inside_tree()) {
- velocity_tracker->reset(get_global_transform().origin);
- }
- } else {
- set_notify_transform(false);
- }
- }
- AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const {
- return doppler_tracking;
- }
- void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
- if (p_pause != stream_paused) {
- stream_paused = p_pause;
- stream_paused_fade_in = !stream_paused;
- stream_paused_fade_out = stream_paused;
- }
- }
- bool AudioStreamPlayer3D::get_stream_paused() const {
- return stream_paused;
- }
- Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
- return stream_playback;
- }
- void AudioStreamPlayer3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
- ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
- ClassDB::bind_method(D_METHOD("set_unit_db", "unit_db"), &AudioStreamPlayer3D::set_unit_db);
- ClassDB::bind_method(D_METHOD("get_unit_db"), &AudioStreamPlayer3D::get_unit_db);
- ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size);
- ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size);
- ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
- ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
- ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer3D::set_pitch_scale);
- ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer3D::get_pitch_scale);
- ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
- ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek);
- ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
- ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer3D::get_playback_position);
- ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
- ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
- ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer3D::set_autoplay);
- ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer3D::is_autoplay_enabled);
- ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer3D::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer3D::_is_active);
- ClassDB::bind_method(D_METHOD("set_max_distance", "metres"), &AudioStreamPlayer3D::set_max_distance);
- ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance);
- ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask);
- ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer3D::get_area_mask);
- ClassDB::bind_method(D_METHOD("set_emission_angle", "degrees"), &AudioStreamPlayer3D::set_emission_angle);
- ClassDB::bind_method(D_METHOD("get_emission_angle"), &AudioStreamPlayer3D::get_emission_angle);
- ClassDB::bind_method(D_METHOD("set_emission_angle_enabled", "enabled"), &AudioStreamPlayer3D::set_emission_angle_enabled);
- ClassDB::bind_method(D_METHOD("is_emission_angle_enabled"), &AudioStreamPlayer3D::is_emission_angle_enabled);
- ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db", "db"), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db);
- ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db"), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db);
- ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz", "degrees"), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz);
- ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz"), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz);
- ClassDB::bind_method(D_METHOD("set_attenuation_filter_db", "db"), &AudioStreamPlayer3D::set_attenuation_filter_db);
- ClassDB::bind_method(D_METHOD("get_attenuation_filter_db"), &AudioStreamPlayer3D::get_attenuation_filter_db);
- ClassDB::bind_method(D_METHOD("set_attenuation_model", "model"), &AudioStreamPlayer3D::set_attenuation_model);
- ClassDB::bind_method(D_METHOD("get_attenuation_model"), &AudioStreamPlayer3D::get_attenuation_model);
- ClassDB::bind_method(D_METHOD("set_out_of_range_mode", "mode"), &AudioStreamPlayer3D::set_out_of_range_mode);
- ClassDB::bind_method(D_METHOD("get_out_of_range_mode"), &AudioStreamPlayer3D::get_out_of_range_mode);
- ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
- ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
- ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
- ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
- ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
- ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater"), "set_max_distance", "get_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
- ADD_GROUP("Emission Angle", "emission_angle");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1"), "set_emission_angle", "get_emission_angle");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
- ADD_GROUP("Attenuation Filter", "attenuation_filter_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db");
- ADD_GROUP("Doppler", "doppler_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
- BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
- BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
- BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
- BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
- BIND_ENUM_CONSTANT(OUT_OF_RANGE_MIX);
- BIND_ENUM_CONSTANT(OUT_OF_RANGE_PAUSE);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
- ADD_SIGNAL(MethodInfo("finished"));
- }
- AudioStreamPlayer3D::AudioStreamPlayer3D() {
- unit_db = 0;
- unit_size = 1;
- attenuation_model = ATTENUATION_INVERSE_DISTANCE;
- max_db = 3;
- pitch_scale = 1.0;
- autoplay = false;
- setseek.set(-1);
- prev_output_count = 0;
- max_distance = 0;
- setplay.set(-1);
- area_mask = 1;
- emission_angle = 45;
- emission_angle_enabled = false;
- emission_angle_filter_attenuation_db = -12;
- attenuation_filter_cutoff_hz = 5000;
- attenuation_filter_db = -24;
- out_of_range_mode = OUT_OF_RANGE_MIX;
- doppler_tracking = DOPPLER_TRACKING_DISABLED;
- stream_paused = false;
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
- velocity_tracker.instance();
- AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
- set_disable_scale(true);
- }
- AudioStreamPlayer3D::~AudioStreamPlayer3D() {
- }
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