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- /*************************************************************************/
- /* context_egl_uwp.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CONTEXT_EGL_UWP_H
- #define CONTEXT_EGL_UWP_H
- #include <wrl.h>
- #include <EGL/egl.h>
- #include "core/error_list.h"
- #include "core/os/os.h"
- using namespace Windows::UI::Core;
- class ContextEGL_UWP {
- public:
- enum Driver {
- GLES_2_0,
- GLES_3_0,
- };
- private:
- CoreWindow ^ window;
- EGLDisplay mEglDisplay;
- EGLContext mEglContext;
- EGLSurface mEglSurface;
- EGLint width;
- EGLint height;
- bool vsync;
- Driver driver;
- public:
- void release_current();
- void make_current();
- int get_window_width();
- int get_window_height();
- void swap_buffers();
- void set_use_vsync(bool use) { vsync = use; }
- bool is_using_vsync() const { return vsync; }
- Error initialize();
- void reset();
- void cleanup();
- ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver);
- ~ContextEGL_UWP();
- };
- #endif // CONTEXT_EGL_UWP_H
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