open_simplex_noise.cpp 8.4 KB

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  1. /*************************************************************************/
  2. /* open_simplex_noise.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "open_simplex_noise.h"
  31. #include "core/core_string_names.h"
  32. OpenSimplexNoise::OpenSimplexNoise() {
  33. seed = 0;
  34. persistence = 0.5;
  35. octaves = 3;
  36. period = 64;
  37. lacunarity = 2.0;
  38. _init_seeds();
  39. }
  40. OpenSimplexNoise::~OpenSimplexNoise() {
  41. }
  42. void OpenSimplexNoise::_init_seeds() {
  43. for (int i = 0; i < MAX_OCTAVES; ++i) {
  44. open_simplex_noise(seed + i * 2, &(contexts[i]));
  45. }
  46. }
  47. void OpenSimplexNoise::set_seed(int p_seed) {
  48. if (seed == p_seed) {
  49. return;
  50. }
  51. seed = p_seed;
  52. _init_seeds();
  53. emit_changed();
  54. }
  55. int OpenSimplexNoise::get_seed() const {
  56. return seed;
  57. }
  58. void OpenSimplexNoise::set_octaves(int p_octaves) {
  59. if (p_octaves == octaves) {
  60. return;
  61. }
  62. ERR_FAIL_COND_MSG(p_octaves > MAX_OCTAVES, vformat("The number of OpenSimplexNoise octaves is limited to %d; ignoring the new value.", MAX_OCTAVES));
  63. octaves = CLAMP(p_octaves, 1, MAX_OCTAVES);
  64. emit_changed();
  65. }
  66. void OpenSimplexNoise::set_period(float p_period) {
  67. if (p_period == period) {
  68. return;
  69. }
  70. period = p_period;
  71. emit_changed();
  72. }
  73. void OpenSimplexNoise::set_persistence(float p_persistence) {
  74. if (p_persistence == persistence) {
  75. return;
  76. }
  77. persistence = p_persistence;
  78. emit_changed();
  79. }
  80. void OpenSimplexNoise::set_lacunarity(float p_lacunarity) {
  81. if (p_lacunarity == lacunarity) {
  82. return;
  83. }
  84. lacunarity = p_lacunarity;
  85. emit_changed();
  86. }
  87. Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height, const Vector2 &p_noise_offset) const {
  88. PoolVector<uint8_t> data;
  89. data.resize(p_width * p_height);
  90. PoolVector<uint8_t>::Write wd8 = data.write();
  91. for (int i = 0; i < p_height; i++) {
  92. for (int j = 0; j < p_width; j++) {
  93. float v = get_noise_2d(float(j) + p_noise_offset.x, float(i) + p_noise_offset.y);
  94. v = v * 0.5 + 0.5; // Normalize [0..1]
  95. wd8[(i * p_width + j)] = uint8_t(CLAMP(v * 255.0, 0, 255));
  96. }
  97. }
  98. Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data));
  99. return image;
  100. }
  101. Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const {
  102. PoolVector<uint8_t> data;
  103. data.resize(p_size * p_size);
  104. PoolVector<uint8_t>::Write wd8 = data.write();
  105. for (int i = 0; i < p_size; i++) {
  106. for (int j = 0; j < p_size; j++) {
  107. float ii = (float)i / (float)p_size;
  108. float jj = (float)j / (float)p_size;
  109. ii *= 2.0 * Math_PI;
  110. jj *= 2.0 * Math_PI;
  111. float radius = p_size / (2.0 * Math_PI);
  112. float x = radius * Math::sin(jj);
  113. float y = radius * Math::cos(jj);
  114. float z = radius * Math::sin(ii);
  115. float w = radius * Math::cos(ii);
  116. float v = get_noise_4d(x, y, z, w);
  117. v = v * 0.5 + 0.5; // Normalize [0..1]
  118. wd8[(i * p_size + j)] = uint8_t(CLAMP(v * 255.0, 0, 255));
  119. }
  120. }
  121. Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_L8, data));
  122. return image;
  123. }
  124. void OpenSimplexNoise::_bind_methods() {
  125. ClassDB::bind_method(D_METHOD("get_seed"), &OpenSimplexNoise::get_seed);
  126. ClassDB::bind_method(D_METHOD("set_seed", "seed"), &OpenSimplexNoise::set_seed);
  127. ClassDB::bind_method(D_METHOD("set_octaves", "octave_count"), &OpenSimplexNoise::set_octaves);
  128. ClassDB::bind_method(D_METHOD("get_octaves"), &OpenSimplexNoise::get_octaves);
  129. ClassDB::bind_method(D_METHOD("set_period", "period"), &OpenSimplexNoise::set_period);
  130. ClassDB::bind_method(D_METHOD("get_period"), &OpenSimplexNoise::get_period);
  131. ClassDB::bind_method(D_METHOD("set_persistence", "persistence"), &OpenSimplexNoise::set_persistence);
  132. ClassDB::bind_method(D_METHOD("get_persistence"), &OpenSimplexNoise::get_persistence);
  133. ClassDB::bind_method(D_METHOD("set_lacunarity", "lacunarity"), &OpenSimplexNoise::set_lacunarity);
  134. ClassDB::bind_method(D_METHOD("get_lacunarity"), &OpenSimplexNoise::get_lacunarity);
  135. ClassDB::bind_method(D_METHOD("get_image", "width", "height", "noise_offset"), &OpenSimplexNoise::get_image, DEFVAL(Vector2()));
  136. ClassDB::bind_method(D_METHOD("get_seamless_image", "size"), &OpenSimplexNoise::get_seamless_image);
  137. ClassDB::bind_method(D_METHOD("get_noise_1d", "x"), &OpenSimplexNoise::get_noise_1d);
  138. ClassDB::bind_method(D_METHOD("get_noise_2d", "x", "y"), &OpenSimplexNoise::get_noise_2d);
  139. ClassDB::bind_method(D_METHOD("get_noise_3d", "x", "y", "z"), &OpenSimplexNoise::get_noise_3d);
  140. ClassDB::bind_method(D_METHOD("get_noise_4d", "x", "y", "z", "w"), &OpenSimplexNoise::get_noise_4d);
  141. ClassDB::bind_method(D_METHOD("get_noise_2dv", "pos"), &OpenSimplexNoise::get_noise_2dv);
  142. ClassDB::bind_method(D_METHOD("get_noise_3dv", "pos"), &OpenSimplexNoise::get_noise_3dv);
  143. ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
  144. ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, vformat("1,%d,1", MAX_OCTAVES)), "set_octaves", "get_octaves");
  145. ADD_PROPERTY(PropertyInfo(Variant::REAL, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period");
  146. ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence");
  147. ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
  148. }
  149. float OpenSimplexNoise::get_noise_1d(float x) const {
  150. return get_noise_2d(x, 1.0);
  151. }
  152. float OpenSimplexNoise::get_noise_2d(float x, float y) const {
  153. x /= period;
  154. y /= period;
  155. float amp = 1.0;
  156. float max = 1.0;
  157. float sum = _get_octave_noise_2d(0, x, y);
  158. int i = 0;
  159. while (++i < octaves) {
  160. x *= lacunarity;
  161. y *= lacunarity;
  162. amp *= persistence;
  163. max += amp;
  164. sum += _get_octave_noise_2d(i, x, y) * amp;
  165. }
  166. return sum / max;
  167. }
  168. float OpenSimplexNoise::get_noise_3d(float x, float y, float z) const {
  169. x /= period;
  170. y /= period;
  171. z /= period;
  172. float amp = 1.0;
  173. float max = 1.0;
  174. float sum = _get_octave_noise_3d(0, x, y, z);
  175. int i = 0;
  176. while (++i < octaves) {
  177. x *= lacunarity;
  178. y *= lacunarity;
  179. z *= lacunarity;
  180. amp *= persistence;
  181. max += amp;
  182. sum += _get_octave_noise_3d(i, x, y, z) * amp;
  183. }
  184. return sum / max;
  185. }
  186. float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) const {
  187. x /= period;
  188. y /= period;
  189. z /= period;
  190. w /= period;
  191. float amp = 1.0;
  192. float max = 1.0;
  193. float sum = _get_octave_noise_4d(0, x, y, z, w);
  194. int i = 0;
  195. while (++i < octaves) {
  196. x *= lacunarity;
  197. y *= lacunarity;
  198. z *= lacunarity;
  199. w *= lacunarity;
  200. amp *= persistence;
  201. max += amp;
  202. sum += _get_octave_noise_4d(i, x, y, z, w) * amp;
  203. }
  204. return sum / max;
  205. }