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- /*************************************************************************/
- /* code_completion.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "code_completion.h"
- #include "core/project_settings.h"
- #include "editor/editor_file_system.h"
- #include "editor/editor_settings.h"
- #include "scene/gui/control.h"
- #include "scene/main/node.h"
- namespace gdmono {
- // Almost everything here is taken from functions used by GDScript for code completion, adapted for C#.
- _FORCE_INLINE_ String quoted(const String &p_str) {
- return "\"" + p_str + "\"";
- }
- void _add_nodes_suggestions(const Node *p_base, const Node *p_node, PoolStringArray &r_suggestions) {
- if (p_node != p_base && !p_node->get_owner())
- return;
- String path_relative_to_orig = p_base->get_path_to(p_node);
- r_suggestions.push_back(quoted(path_relative_to_orig));
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _add_nodes_suggestions(p_base, p_node->get_child(i), r_suggestions);
- }
- }
- Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Script> &p_script) {
- if (p_current->get_owner() != p_base && p_base != p_current)
- return nullptr;
- Ref<Script> c = p_current->get_script();
- if (c == p_script)
- return p_current;
- for (int i = 0; i < p_current->get_child_count(); i++) {
- Node *found = _find_node_for_script(p_base, p_current->get_child(i), p_script);
- if (found)
- return found;
- }
- return nullptr;
- }
- void _get_directory_contents(EditorFileSystemDirectory *p_dir, PoolStringArray &r_suggestions) {
- for (int i = 0; i < p_dir->get_file_count(); i++) {
- r_suggestions.push_back(quoted(p_dir->get_file_path(i)));
- }
- for (int i = 0; i < p_dir->get_subdir_count(); i++) {
- _get_directory_contents(p_dir->get_subdir(i), r_suggestions);
- }
- }
- Node *_try_find_owner_node_in_tree(const Ref<Script> p_script) {
- SceneTree *tree = SceneTree::get_singleton();
- if (!tree)
- return nullptr;
- Node *base = tree->get_edited_scene_root();
- if (base) {
- base = _find_node_for_script(base, base, p_script);
- }
- return base;
- }
- PoolStringArray get_code_completion(CompletionKind p_kind, const String &p_script_file) {
- PoolStringArray suggestions;
- switch (p_kind) {
- case CompletionKind::INPUT_ACTIONS: {
- List<PropertyInfo> project_props;
- ProjectSettings::get_singleton()->get_property_list(&project_props);
- for (List<PropertyInfo>::Element *E = project_props.front(); E; E = E->next()) {
- const PropertyInfo &prop = E->get();
- if (!prop.name.begins_with("input/"))
- continue;
- String name = prop.name.substr(prop.name.find("/") + 1, prop.name.length());
- suggestions.push_back(quoted(name));
- }
- } break;
- case CompletionKind::NODE_PATHS: {
- {
- // AutoLoads
- List<PropertyInfo> props;
- ProjectSettings::get_singleton()->get_property_list(&props);
- for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
- String s = E->get().name;
- if (!s.begins_with("autoload/")) {
- continue;
- }
- String name = s.get_slice("/", 1);
- suggestions.push_back(quoted("/root/" + name));
- }
- }
- {
- // Current edited scene tree
- Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
- Node *base = _try_find_owner_node_in_tree(script);
- if (base) {
- _add_nodes_suggestions(base, base, suggestions);
- }
- }
- } break;
- case CompletionKind::RESOURCE_PATHS: {
- if (bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) {
- _get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), suggestions);
- }
- } break;
- case CompletionKind::SCENE_PATHS: {
- DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- List<String> directories;
- directories.push_back(dir_access->get_current_dir());
- while (!directories.empty()) {
- dir_access->change_dir(directories.back()->get());
- directories.pop_back();
- dir_access->list_dir_begin();
- String filename = dir_access->get_next();
- while (filename != "") {
- if (filename == "." || filename == "..") {
- filename = dir_access->get_next();
- continue;
- }
- if (dir_access->dir_exists(filename)) {
- directories.push_back(dir_access->get_current_dir().plus_file(filename));
- } else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) {
- suggestions.push_back(quoted(dir_access->get_current_dir().plus_file(filename)));
- }
- filename = dir_access->get_next();
- }
- }
- } break;
- case CompletionKind::SHADER_PARAMS: {
- print_verbose("Shared params completion for C# not implemented.");
- } break;
- case CompletionKind::SIGNALS: {
- Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
- List<MethodInfo> signals;
- script->get_script_signal_list(&signals);
- StringName native = script->get_instance_base_type();
- if (native != StringName()) {
- ClassDB::get_signal_list(native, &signals, /* p_no_inheritance: */ false);
- }
- for (List<MethodInfo>::Element *E = signals.front(); E; E = E->next()) {
- const String &signal = E->get().name;
- suggestions.push_back(quoted(signal));
- }
- } break;
- case CompletionKind::THEME_COLORS: {
- Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
- Node *base = _try_find_owner_node_in_tree(script);
- if (base && Object::cast_to<Control>(base)) {
- List<StringName> sn;
- Theme::get_default()->get_color_list(base->get_class(), &sn);
- for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
- suggestions.push_back(quoted(E->get()));
- }
- }
- } break;
- case CompletionKind::THEME_CONSTANTS: {
- Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
- Node *base = _try_find_owner_node_in_tree(script);
- if (base && Object::cast_to<Control>(base)) {
- List<StringName> sn;
- Theme::get_default()->get_constant_list(base->get_class(), &sn);
- for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
- suggestions.push_back(quoted(E->get()));
- }
- }
- } break;
- case CompletionKind::THEME_FONTS: {
- Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
- Node *base = _try_find_owner_node_in_tree(script);
- if (base && Object::cast_to<Control>(base)) {
- List<StringName> sn;
- Theme::get_default()->get_font_list(base->get_class(), &sn);
- for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
- suggestions.push_back(quoted(E->get()));
- }
- }
- } break;
- case CompletionKind::THEME_STYLES: {
- Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());
- Node *base = _try_find_owner_node_in_tree(script);
- if (base && Object::cast_to<Control>(base)) {
- List<StringName> sn;
- Theme::get_default()->get_stylebox_list(base->get_class(), &sn);
- for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
- suggestions.push_back(quoted(E->get()));
- }
- }
- } break;
- default:
- ERR_FAIL_V_MSG(suggestions, "Invalid completion kind.");
- }
- return suggestions;
- }
- } // namespace gdmono
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