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- /*************************************************************************/
- /* gltf_skeleton.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gltf_skeleton.h"
- void GLTFSkeleton::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_joints"), &GLTFSkeleton::get_joints);
- ClassDB::bind_method(D_METHOD("set_joints", "joints"), &GLTFSkeleton::set_joints);
- ClassDB::bind_method(D_METHOD("get_roots"), &GLTFSkeleton::get_roots);
- ClassDB::bind_method(D_METHOD("set_roots", "roots"), &GLTFSkeleton::set_roots);
- ClassDB::bind_method(D_METHOD("get_godot_skeleton"), &GLTFSkeleton::get_godot_skeleton);
- ClassDB::bind_method(D_METHOD("get_unique_names"), &GLTFSkeleton::get_unique_names);
- ClassDB::bind_method(D_METHOD("set_unique_names", "unique_names"), &GLTFSkeleton::set_unique_names);
- ClassDB::bind_method(D_METHOD("get_godot_bone_node"), &GLTFSkeleton::get_godot_bone_node);
- ClassDB::bind_method(D_METHOD("set_godot_bone_node", "godot_bone_node"), &GLTFSkeleton::set_godot_bone_node);
- ClassDB::bind_method(D_METHOD("get_bone_attachment_count"), &GLTFSkeleton::get_bone_attachment_count);
- ClassDB::bind_method(D_METHOD("get_bone_attachment", "idx"), &GLTFSkeleton::get_bone_attachment);
- ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "joints"), "set_joints", "get_joints"); // PoolVector<GLTFNodeIndex>
- ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "roots"), "set_roots", "get_roots"); // PoolVector<GLTFNodeIndex>
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String>
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "godot_bone_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_godot_bone_node", "get_godot_bone_node"); // Map<int32_t,
- }
- PoolVector<GLTFNodeIndex> GLTFSkeleton::get_joints() {
- return joints;
- }
- void GLTFSkeleton::set_joints(PoolVector<GLTFNodeIndex> p_joints) {
- joints = p_joints;
- }
- PoolVector<GLTFNodeIndex> GLTFSkeleton::get_roots() {
- return roots;
- }
- void GLTFSkeleton::set_roots(PoolVector<GLTFNodeIndex> p_roots) {
- roots = p_roots;
- }
- Skeleton *GLTFSkeleton::get_godot_skeleton() {
- return godot_skeleton;
- }
- Array GLTFSkeleton::get_unique_names() {
- return GLTFDocument::to_array(unique_names);
- }
- void GLTFSkeleton::set_unique_names(Array p_unique_names) {
- GLTFDocument::set_from_array(unique_names, p_unique_names);
- }
- Dictionary GLTFSkeleton::get_godot_bone_node() {
- return GLTFDocument::to_dict(godot_bone_node);
- }
- void GLTFSkeleton::set_godot_bone_node(Dictionary p_indict) {
- GLTFDocument::set_from_dict(godot_bone_node, p_indict);
- }
- BoneAttachment *GLTFSkeleton::get_bone_attachment(int idx) {
- ERR_FAIL_INDEX_V(idx, bone_attachments.size(), nullptr);
- return bone_attachments[idx];
- }
- int32_t GLTFSkeleton::get_bone_attachment_count() {
- return bone_attachments.size();
- }
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