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- /*************************************************************************/
- /* gltf_light.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gltf_light.h"
- void GLTFLight::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_color"), &GLTFLight::get_color);
- ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color);
- ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity);
- ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity);
- ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type);
- ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type);
- ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range);
- ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range);
- ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle);
- ClassDB::bind_method(D_METHOD("set_inner_cone_angle", "inner_cone_angle"), &GLTFLight::set_inner_cone_angle);
- ClassDB::bind_method(D_METHOD("get_outer_cone_angle"), &GLTFLight::get_outer_cone_angle);
- ClassDB::bind_method(D_METHOD("set_outer_cone_angle", "outer_cone_angle"), &GLTFLight::set_outer_cone_angle);
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "intensity"), "set_intensity", "get_intensity"); // float
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "range"), "set_range", "get_range"); // float
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float
- }
- Color GLTFLight::get_color() {
- return color;
- }
- void GLTFLight::set_color(Color p_color) {
- color = p_color;
- }
- float GLTFLight::get_intensity() {
- return intensity;
- }
- void GLTFLight::set_intensity(float p_intensity) {
- intensity = p_intensity;
- }
- String GLTFLight::get_type() {
- return type;
- }
- void GLTFLight::set_type(String p_type) {
- type = p_type;
- }
- float GLTFLight::get_range() {
- return range;
- }
- void GLTFLight::set_range(float p_range) {
- range = p_range;
- }
- float GLTFLight::get_inner_cone_angle() {
- return inner_cone_angle;
- }
- void GLTFLight::set_inner_cone_angle(float p_inner_cone_angle) {
- inner_cone_angle = p_inner_cone_angle;
- }
- float GLTFLight::get_outer_cone_angle() {
- return outer_cone_angle;
- }
- void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) {
- outer_cone_angle = p_outer_cone_angle;
- }
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