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- /*************************************************************************/
- /* gltf_document.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gltf_document.h"
- #include "gltf_accessor.h"
- #include "gltf_animation.h"
- #include "gltf_camera.h"
- #include "gltf_light.h"
- #include "gltf_mesh.h"
- #include "gltf_node.h"
- #include "gltf_skeleton.h"
- #include "gltf_skin.h"
- #include "gltf_spec_gloss.h"
- #include "gltf_state.h"
- #include "gltf_texture.h"
- #include "core/bind/core_bind.h"
- #include "core/crypto/crypto_core.h"
- #include "core/error_list.h"
- #include "core/error_macros.h"
- #include "core/io/json.h"
- #include "core/math/disjoint_set.h"
- #include "core/os/file_access.h"
- #include "core/variant.h"
- #include "core/version.h"
- #include "core/version_hash.gen.h"
- #include "drivers/png/png_driver_common.h"
- #include "editor/import/resource_importer_scene.h"
- #include "scene/2d/node_2d.h"
- #include "scene/3d/bone_attachment.h"
- #include "scene/3d/camera.h"
- #include "scene/3d/mesh_instance.h"
- #include "scene/3d/multimesh_instance.h"
- #include "scene/3d/skeleton.h"
- #include "scene/3d/spatial.h"
- #include "scene/animation/animation_player.h"
- #include "scene/main/node.h"
- #include "scene/resources/surface_tool.h"
- #include "modules/modules_enabled.gen.h" // For csg, gridmap, regex.
- #ifdef MODULE_CSG_ENABLED
- #include "modules/csg/csg_shape.h"
- #endif // MODULE_CSG_ENABLED
- #ifdef MODULE_GRIDMAP_ENABLED
- #include "modules/gridmap/grid_map.h"
- #endif // MODULE_GRIDMAP_ENABLED
- #ifdef MODULE_REGEX_ENABLED
- #include "modules/regex/regex.h"
- #endif // MODULE_REGEX_ENABLED
- #include <stdio.h>
- #include <stdlib.h>
- #include <limits>
- Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) {
- uint64_t begin_time = OS::get_singleton()->get_ticks_usec();
- state->skeleton3d_to_gltf_skeleton.clear();
- state->skin_and_skeleton3d_to_gltf_skin.clear();
- _convert_scene_node(state, p_root, -1, -1);
- if (!state->buffers.size()) {
- state->buffers.push_back(Vector<uint8_t>());
- }
- /* STEP 1 CONVERT MESH INSTANCES */
- _convert_mesh_instances(state);
- /* STEP 2 SERIALIZE CAMERAS */
- Error err = _serialize_cameras(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 3 CREATE SKINS */
- err = _serialize_skins(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 5 SERIALIZE MESHES (we have enough info now) */
- err = _serialize_meshes(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 6 SERIALIZE TEXTURES */
- err = _serialize_materials(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 7 SERIALIZE ANIMATIONS */
- err = _serialize_animations(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 8 SERIALIZE ACCESSORS */
- err = _encode_accessors(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 9 SERIALIZE IMAGES */
- err = _serialize_images(state, p_path);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 10 SERIALIZE TEXTURES */
- err = _serialize_textures(state);
- if (err != OK) {
- return Error::FAILED;
- }
- for (GLTFBufferViewIndex i = 0; i < state->buffer_views.size(); i++) {
- state->buffer_views.write[i]->buffer = 0;
- }
- /* STEP 11 SERIALIZE BUFFER VIEWS */
- err = _encode_buffer_views(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 12 SERIALIZE NODES */
- err = _serialize_nodes(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 13 SERIALIZE SCENE */
- err = _serialize_scenes(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 14 SERIALIZE SCENE */
- err = _serialize_lights(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 15 SERIALIZE EXTENSIONS */
- err = _serialize_extensions(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 16 SERIALIZE VERSION */
- err = _serialize_version(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* STEP 17 SERIALIZE FILE */
- err = _serialize_file(state, p_path);
- if (err != OK) {
- return Error::FAILED;
- }
- uint64_t elapsed = OS::get_singleton()->get_ticks_usec() - begin_time;
- float elapsed_sec = double(elapsed) / 1000000.0;
- elapsed_sec = Math::stepify(elapsed_sec, 0.01f);
- print_line("glTF: Export time elapsed seconds " + rtos(elapsed_sec).pad_decimals(2));
- return OK;
- }
- Error GLTFDocument::_serialize_extensions(Ref<GLTFState> state) const {
- const String texture_transform = "KHR_texture_transform";
- const String punctual_lights = "KHR_lights_punctual";
- Array extensions_used;
- extensions_used.push_back(punctual_lights);
- extensions_used.push_back(texture_transform);
- state->json["extensionsUsed"] = extensions_used;
- Array extensions_required;
- extensions_required.push_back(texture_transform);
- state->json["extensionsRequired"] = extensions_required;
- return OK;
- }
- Error GLTFDocument::_serialize_scenes(Ref<GLTFState> state) {
- Array scenes;
- const int loaded_scene = 0;
- state->json["scene"] = loaded_scene;
- if (state->nodes.size()) {
- Dictionary s;
- if (!state->scene_name.empty()) {
- s["name"] = state->scene_name;
- }
- Array nodes;
- nodes.push_back(0);
- s["nodes"] = nodes;
- scenes.push_back(s);
- }
- state->json["scenes"] = scenes;
- return OK;
- }
- Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) {
- Error err;
- FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (!f) {
- return err;
- }
- Vector<uint8_t> array;
- array.resize(f->get_len());
- f->get_buffer(array.ptrw(), array.size());
- String text;
- text.parse_utf8((const char *)array.ptr(), array.size());
- String err_txt;
- int err_line;
- Variant v;
- err = JSON::parse(text, v, err_txt, err_line);
- if (err != OK) {
- _err_print_error("", p_path.utf8().get_data(), err_line, err_txt.utf8().get_data(), ERR_HANDLER_SCRIPT);
- return err;
- }
- state->json = v;
- return OK;
- }
- Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) {
- Error err;
- FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (!f) {
- return err;
- }
- uint32_t magic = f->get_32();
- ERR_FAIL_COND_V(magic != 0x46546C67, ERR_FILE_UNRECOGNIZED); //glTF
- f->get_32(); // version
- f->get_32(); // length
- uint32_t chunk_length = f->get_32();
- uint32_t chunk_type = f->get_32();
- ERR_FAIL_COND_V(chunk_type != 0x4E4F534A, ERR_PARSE_ERROR); //JSON
- Vector<uint8_t> json_data;
- json_data.resize(chunk_length);
- uint32_t len = f->get_buffer(json_data.ptrw(), chunk_length);
- ERR_FAIL_COND_V(len != chunk_length, ERR_FILE_CORRUPT);
- String text;
- text.parse_utf8((const char *)json_data.ptr(), json_data.size());
- String err_txt;
- int err_line;
- Variant v;
- err = JSON::parse(text, v, err_txt, err_line);
- if (err != OK) {
- _err_print_error("", p_path.utf8().get_data(), err_line, err_txt.utf8().get_data(), ERR_HANDLER_SCRIPT);
- return err;
- }
- state->json = v;
- //data?
- chunk_length = f->get_32();
- chunk_type = f->get_32();
- if (f->eof_reached()) {
- return OK; //all good
- }
- ERR_FAIL_COND_V(chunk_type != 0x004E4942, ERR_PARSE_ERROR); //BIN
- state->glb_data.resize(chunk_length);
- len = f->get_buffer(state->glb_data.ptrw(), chunk_length);
- ERR_FAIL_COND_V(len != chunk_length, ERR_FILE_CORRUPT);
- return OK;
- }
- static Array _vec3_to_arr(const Vector3 &p_vec3) {
- Array array;
- array.resize(3);
- array[0] = p_vec3.x;
- array[1] = p_vec3.y;
- array[2] = p_vec3.z;
- return array;
- }
- static Vector3 _arr_to_vec3(const Array &p_array) {
- ERR_FAIL_COND_V(p_array.size() != 3, Vector3());
- return Vector3(p_array[0], p_array[1], p_array[2]);
- }
- static Array _quat_to_array(const Quat &p_quat) {
- Array array;
- array.resize(4);
- array[0] = p_quat.x;
- array[1] = p_quat.y;
- array[2] = p_quat.z;
- array[3] = p_quat.w;
- return array;
- }
- static Quat _arr_to_quat(const Array &p_array) {
- ERR_FAIL_COND_V(p_array.size() != 4, Quat());
- return Quat(p_array[0], p_array[1], p_array[2], p_array[3]);
- }
- static Transform _arr_to_xform(const Array &p_array) {
- ERR_FAIL_COND_V(p_array.size() != 16, Transform());
- Transform xform;
- xform.basis.set_axis(Vector3::AXIS_X, Vector3(p_array[0], p_array[1], p_array[2]));
- xform.basis.set_axis(Vector3::AXIS_Y, Vector3(p_array[4], p_array[5], p_array[6]));
- xform.basis.set_axis(Vector3::AXIS_Z, Vector3(p_array[8], p_array[9], p_array[10]));
- xform.set_origin(Vector3(p_array[12], p_array[13], p_array[14]));
- return xform;
- }
- static Vector<real_t> _xform_to_array(const Transform p_transform) {
- Vector<real_t> array;
- array.resize(16);
- Vector3 axis_x = p_transform.get_basis().get_axis(Vector3::AXIS_X);
- array.write[0] = axis_x.x;
- array.write[1] = axis_x.y;
- array.write[2] = axis_x.z;
- array.write[3] = 0.0f;
- Vector3 axis_y = p_transform.get_basis().get_axis(Vector3::AXIS_Y);
- array.write[4] = axis_y.x;
- array.write[5] = axis_y.y;
- array.write[6] = axis_y.z;
- array.write[7] = 0.0f;
- Vector3 axis_z = p_transform.get_basis().get_axis(Vector3::AXIS_Z);
- array.write[8] = axis_z.x;
- array.write[9] = axis_z.y;
- array.write[10] = axis_z.z;
- array.write[11] = 0.0f;
- Vector3 origin = p_transform.get_origin();
- array.write[12] = origin.x;
- array.write[13] = origin.y;
- array.write[14] = origin.z;
- array.write[15] = 1.0f;
- return array;
- }
- Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) {
- Array nodes;
- for (int i = 0; i < state->nodes.size(); i++) {
- Dictionary node;
- Ref<GLTFNode> n = state->nodes[i];
- Dictionary extensions;
- node["extensions"] = extensions;
- if (!n->get_name().empty()) {
- node["name"] = n->get_name();
- }
- if (n->camera != -1) {
- node["camera"] = n->camera;
- }
- if (n->light != -1) {
- Dictionary lights_punctual;
- extensions["KHR_lights_punctual"] = lights_punctual;
- lights_punctual["light"] = n->light;
- }
- if (n->mesh != -1) {
- node["mesh"] = n->mesh;
- }
- if (n->skin != -1) {
- node["skin"] = n->skin;
- }
- if (n->skeleton != -1 && n->skin < 0) {
- }
- if (n->xform != Transform()) {
- node["matrix"] = _xform_to_array(n->xform);
- }
- if (!n->rotation.is_equal_approx(Quat())) {
- node["rotation"] = _quat_to_array(n->rotation);
- }
- if (!n->scale.is_equal_approx(Vector3(1.0f, 1.0f, 1.0f))) {
- node["scale"] = _vec3_to_arr(n->scale);
- }
- if (!n->translation.is_equal_approx(Vector3())) {
- node["translation"] = _vec3_to_arr(n->translation);
- }
- if (n->children.size()) {
- Array children;
- for (int j = 0; j < n->children.size(); j++) {
- children.push_back(n->children[j]);
- }
- node["children"] = children;
- }
- nodes.push_back(node);
- }
- state->json["nodes"] = nodes;
- return OK;
- }
- String GLTFDocument::_sanitize_scene_name(Ref<GLTFState> state, const String &p_name) {
- if (state->use_legacy_names) {
- #ifdef MODULE_REGEX_ENABLED
- RegEx regex("([^a-zA-Z0-9_ -]+)");
- String s_name = regex.sub(p_name, "", true);
- return s_name;
- #else
- WARN_PRINT("GLTF: Legacy scene names are not supported without the RegEx module. Falling back to new names.");
- #endif // MODULE_REGEX_ENABLED
- }
- return p_name.validate_node_name();
- }
- String GLTFDocument::_legacy_validate_node_name(const String &p_name) {
- String invalid_character = ". : @ / \"";
- String name = p_name;
- Vector<String> chars = invalid_character.split(" ");
- for (int i = 0; i < chars.size(); i++) {
- name = name.replace(chars[i], "");
- }
- return name;
- }
- String GLTFDocument::_gen_unique_name(Ref<GLTFState> state, const String &p_name) {
- const String s_name = _sanitize_scene_name(state, p_name);
- String name;
- int index = 1;
- while (true) {
- name = s_name;
- if (index > 1) {
- if (state->use_legacy_names) {
- name += " ";
- }
- name += itos(index);
- }
- if (!state->unique_names.has(name)) {
- break;
- }
- index++;
- }
- state->unique_names.insert(name);
- return name;
- }
- String GLTFDocument::_sanitize_animation_name(const String &p_name) {
- // Animations disallow the normal node invalid characters as well as "," and "["
- // (See animation/animation_player.cpp::add_animation)
- // TODO: Consider adding invalid_characters or a validate_animation_name to animation_player to mirror Node.
- String name = p_name.validate_node_name();
- name = name.replace(",", "");
- name = name.replace("[", "");
- return name;
- }
- String GLTFDocument::_gen_unique_animation_name(Ref<GLTFState> state, const String &p_name) {
- const String s_name = _sanitize_animation_name(p_name);
- String name;
- int index = 1;
- while (true) {
- name = s_name;
- if (index > 1) {
- name += itos(index);
- }
- if (!state->unique_animation_names.has(name)) {
- break;
- }
- index++;
- }
- state->unique_animation_names.insert(name);
- return name;
- }
- String GLTFDocument::_sanitize_bone_name(Ref<GLTFState> state, const String &p_name) {
- if (state->use_legacy_names) {
- #ifdef MODULE_REGEX_ENABLED
- String name = p_name.camelcase_to_underscore(true);
- RegEx pattern_del("([^a-zA-Z0-9_ ])+");
- name = pattern_del.sub(name, "", true);
- RegEx pattern_nospace(" +");
- name = pattern_nospace.sub(name, "_", true);
- RegEx pattern_multiple("_+");
- name = pattern_multiple.sub(name, "_", true);
- RegEx pattern_padded("0+(\\d+)");
- name = pattern_padded.sub(name, "$1", true);
- return name;
- #else
- WARN_PRINT("GLTF: Legacy bone names are not supported without the RegEx module. Falling back to new names.");
- #endif // MODULE_REGEX_ENABLED
- }
- String name = p_name;
- name = name.replace(":", "_");
- name = name.replace("/", "_");
- if (name.empty()) {
- name = "bone";
- }
- return name;
- }
- String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) {
- String s_name = _sanitize_bone_name(state, p_name);
- String name;
- int index = 1;
- while (true) {
- name = s_name;
- if (index > 1) {
- name += "_" + itos(index);
- }
- if (!state->skeletons[skel_i]->unique_names.has(name)) {
- break;
- }
- index++;
- }
- state->skeletons.write[skel_i]->unique_names.insert(name);
- return name;
- }
- Error GLTFDocument::_parse_scenes(Ref<GLTFState> state) {
- ERR_FAIL_COND_V(!state->json.has("scenes"), ERR_FILE_CORRUPT);
- const Array &scenes = state->json["scenes"];
- int loaded_scene = 0;
- if (state->json.has("scene")) {
- loaded_scene = state->json["scene"];
- } else {
- WARN_PRINT("The load-time scene is not defined in the glTF2 file. Picking the first scene.");
- }
- if (scenes.size()) {
- ERR_FAIL_COND_V(loaded_scene >= scenes.size(), ERR_FILE_CORRUPT);
- const Dictionary &s = scenes[loaded_scene];
- ERR_FAIL_COND_V(!s.has("nodes"), ERR_UNAVAILABLE);
- const Array &nodes = s["nodes"];
- for (int j = 0; j < nodes.size(); j++) {
- state->root_nodes.push_back(nodes[j]);
- }
- if (s.has("name") && !String(s["name"]).empty() && !((String)s["name"]).begins_with("Scene")) {
- state->scene_name = s["name"];
- } else {
- state->scene_name = state->filename;
- }
- }
- return OK;
- }
- Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) {
- ERR_FAIL_COND_V(!state->json.has("nodes"), ERR_FILE_CORRUPT);
- const Array &nodes = state->json["nodes"];
- for (int i = 0; i < nodes.size(); i++) {
- Ref<GLTFNode> node;
- node.instance();
- const Dictionary &n = nodes[i];
- if (n.has("name")) {
- node->set_name(n["name"]);
- }
- if (n.has("camera")) {
- node->camera = n["camera"];
- }
- if (n.has("mesh")) {
- node->mesh = n["mesh"];
- }
- if (n.has("skin")) {
- node->skin = n["skin"];
- }
- if (n.has("matrix")) {
- node->xform = _arr_to_xform(n["matrix"]);
- } else {
- if (n.has("translation")) {
- node->translation = _arr_to_vec3(n["translation"]);
- }
- if (n.has("rotation")) {
- node->rotation = _arr_to_quat(n["rotation"]);
- }
- if (n.has("scale")) {
- node->scale = _arr_to_vec3(n["scale"]);
- }
- node->xform.basis.set_quat_scale(node->rotation, node->scale);
- node->xform.origin = node->translation;
- }
- if (n.has("extensions")) {
- Dictionary extensions = n["extensions"];
- if (extensions.has("KHR_lights_punctual")) {
- Dictionary lights_punctual = extensions["KHR_lights_punctual"];
- if (lights_punctual.has("light")) {
- GLTFLightIndex light = lights_punctual["light"];
- node->light = light;
- }
- }
- }
- if (n.has("children")) {
- const Array &children = n["children"];
- for (int j = 0; j < children.size(); j++) {
- node->children.push_back(children[j]);
- }
- }
- state->nodes.push_back(node);
- }
- // build the hierarchy
- for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
- for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
- GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
- ERR_FAIL_INDEX_V(child_i, state->nodes.size(), ERR_FILE_CORRUPT);
- ERR_CONTINUE(state->nodes[child_i]->parent != -1); //node already has a parent, wtf.
- state->nodes.write[child_i]->parent = node_i;
- }
- }
- _compute_node_heights(state);
- return OK;
- }
- void GLTFDocument::_compute_node_heights(Ref<GLTFState> state) {
- state->root_nodes.clear();
- for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); ++node_i) {
- Ref<GLTFNode> node = state->nodes[node_i];
- node->height = 0;
- GLTFNodeIndex current_i = node_i;
- while (current_i >= 0) {
- const GLTFNodeIndex parent_i = state->nodes[current_i]->parent;
- if (parent_i >= 0) {
- ++node->height;
- }
- current_i = parent_i;
- }
- if (node->height == 0) {
- state->root_nodes.push_back(node_i);
- }
- }
- }
- static Vector<uint8_t> _parse_base64_uri(const String &uri) {
- int start = uri.find(",");
- ERR_FAIL_COND_V(start == -1, Vector<uint8_t>());
- CharString substr = uri.right(start + 1).ascii();
- int strlen = substr.length();
- Vector<uint8_t> buf;
- buf.resize(strlen / 4 * 3 + 1 + 1);
- size_t len = 0;
- ERR_FAIL_COND_V(CryptoCore::b64_decode(buf.ptrw(), buf.size(), &len, (unsigned char *)substr.get_data(), strlen) != OK, Vector<uint8_t>());
- buf.resize(len);
- return buf;
- }
- Error GLTFDocument::_encode_buffer_glb(Ref<GLTFState> state, const String &p_path) {
- print_verbose("glTF: Total buffers: " + itos(state->buffers.size()));
- if (!state->buffers.size()) {
- return OK;
- }
- Array buffers;
- if (state->buffers.size()) {
- Vector<uint8_t> buffer_data = state->buffers[0];
- Dictionary gltf_buffer;
- gltf_buffer["byteLength"] = buffer_data.size();
- buffers.push_back(gltf_buffer);
- }
- for (GLTFBufferIndex i = 1; i < state->buffers.size() - 1; i++) {
- Vector<uint8_t> buffer_data = state->buffers[i];
- Dictionary gltf_buffer;
- String filename = p_path.get_basename().get_file() + itos(i) + ".bin";
- String path = p_path.get_base_dir() + "/" + filename;
- Error err;
- FileAccessRef f = FileAccess::open(path, FileAccess::WRITE, &err);
- if (!f) {
- return err;
- }
- if (buffer_data.size() == 0) {
- return OK;
- }
- f->create(FileAccess::ACCESS_RESOURCES);
- f->store_buffer(buffer_data.ptr(), buffer_data.size());
- f->close();
- gltf_buffer["uri"] = filename;
- gltf_buffer["byteLength"] = buffer_data.size();
- buffers.push_back(gltf_buffer);
- }
- if (!buffers.size()) {
- return OK;
- }
- state->json["buffers"] = buffers;
- return OK;
- }
- Error GLTFDocument::_encode_buffer_bins(Ref<GLTFState> state, const String &p_path) {
- print_verbose("glTF: Total buffers: " + itos(state->buffers.size()));
- if (!state->buffers.size()) {
- return OK;
- }
- Array buffers;
- for (GLTFBufferIndex i = 0; i < state->buffers.size(); i++) {
- Vector<uint8_t> buffer_data = state->buffers[i];
- Dictionary gltf_buffer;
- String filename = p_path.get_basename().get_file() + itos(i) + ".bin";
- String path = p_path.get_base_dir() + "/" + filename;
- Error err;
- FileAccessRef f = FileAccess::open(path, FileAccess::WRITE, &err);
- if (!f) {
- return err;
- }
- if (buffer_data.size() == 0) {
- return OK;
- }
- f->create(FileAccess::ACCESS_RESOURCES);
- f->store_buffer(buffer_data.ptr(), buffer_data.size());
- f->close();
- gltf_buffer["uri"] = filename;
- gltf_buffer["byteLength"] = buffer_data.size();
- buffers.push_back(gltf_buffer);
- }
- state->json["buffers"] = buffers;
- return OK;
- }
- Error GLTFDocument::_parse_buffers(Ref<GLTFState> state, const String &p_base_path) {
- if (!state->json.has("buffers")) {
- return OK;
- }
- const Array &buffers = state->json["buffers"];
- for (GLTFBufferIndex i = 0; i < buffers.size(); i++) {
- if (i == 0 && state->glb_data.size()) {
- state->buffers.push_back(state->glb_data);
- } else {
- const Dictionary &buffer = buffers[i];
- if (buffer.has("uri")) {
- Vector<uint8_t> buffer_data;
- String uri = buffer["uri"];
- if (uri.begins_with("data:")) { // Embedded data using base64.
- // Validate data MIME types and throw an error if it's one we don't know/support.
- if (!uri.begins_with("data:application/octet-stream;base64") &&
- !uri.begins_with("data:application/gltf-buffer;base64")) {
- ERR_PRINT("glTF: Got buffer with an unknown URI data type: " + uri);
- }
- buffer_data = _parse_base64_uri(uri);
- } else { // Relative path to an external image file.
- uri = uri.http_unescape();
- uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
- buffer_data = FileAccess::get_file_as_array(uri);
- ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load binary file as an array: " + uri);
- }
- ERR_FAIL_COND_V(!buffer.has("byteLength"), ERR_PARSE_ERROR);
- int byteLength = buffer["byteLength"];
- ERR_FAIL_COND_V(byteLength < buffer_data.size(), ERR_PARSE_ERROR);
- state->buffers.push_back(buffer_data);
- }
- }
- }
- print_verbose("glTF: Total buffers: " + itos(state->buffers.size()));
- return OK;
- }
- Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> state) {
- Array buffers;
- for (GLTFBufferViewIndex i = 0; i < state->buffer_views.size(); i++) {
- Dictionary d;
- Ref<GLTFBufferView> buffer_view = state->buffer_views[i];
- d["buffer"] = buffer_view->buffer;
- d["byteLength"] = buffer_view->byte_length;
- d["byteOffset"] = buffer_view->byte_offset;
- if (buffer_view->byte_stride != -1) {
- d["byteStride"] = buffer_view->byte_stride;
- }
- // TODO Sparse
- // d["target"] = buffer_view->indices;
- ERR_FAIL_COND_V(!d.has("buffer"), ERR_INVALID_DATA);
- ERR_FAIL_COND_V(!d.has("byteLength"), ERR_INVALID_DATA);
- buffers.push_back(d);
- }
- print_verbose("glTF: Total buffer views: " + itos(state->buffer_views.size()));
- if (!buffers.size()) {
- return OK;
- }
- state->json["bufferViews"] = buffers;
- return OK;
- }
- Error GLTFDocument::_parse_buffer_views(Ref<GLTFState> state) {
- if (!state->json.has("bufferViews")) {
- return OK;
- }
- const Array &buffers = state->json["bufferViews"];
- for (GLTFBufferViewIndex i = 0; i < buffers.size(); i++) {
- const Dictionary &d = buffers[i];
- Ref<GLTFBufferView> buffer_view;
- buffer_view.instance();
- ERR_FAIL_COND_V(!d.has("buffer"), ERR_PARSE_ERROR);
- buffer_view->buffer = d["buffer"];
- ERR_FAIL_COND_V(!d.has("byteLength"), ERR_PARSE_ERROR);
- buffer_view->byte_length = d["byteLength"];
- if (d.has("byteOffset")) {
- buffer_view->byte_offset = d["byteOffset"];
- }
- if (d.has("byteStride")) {
- buffer_view->byte_stride = d["byteStride"];
- }
- if (d.has("target")) {
- const int target = d["target"];
- buffer_view->indices = target == GLTFDocument::ELEMENT_ARRAY_BUFFER;
- }
- state->buffer_views.push_back(buffer_view);
- }
- print_verbose("glTF: Total buffer views: " + itos(state->buffer_views.size()));
- return OK;
- }
- Error GLTFDocument::_encode_accessors(Ref<GLTFState> state) {
- Array accessors;
- for (GLTFAccessorIndex i = 0; i < state->accessors.size(); i++) {
- Dictionary d;
- Ref<GLTFAccessor> accessor = state->accessors[i];
- d["componentType"] = accessor->component_type;
- d["count"] = accessor->count;
- d["type"] = _get_accessor_type_name(accessor->type);
- d["byteOffset"] = accessor->byte_offset;
- d["normalized"] = accessor->normalized;
- Array max;
- max.resize(accessor->max.size());
- for (int32_t max_i = 0; max_i < max.size(); max_i++) {
- max[max_i] = accessor->max[max_i];
- }
- d["max"] = max;
- Array min;
- min.resize(accessor->min.size());
- for (int32_t min_i = 0; min_i < min.size(); min_i++) {
- min[min_i] = accessor->min[min_i];
- }
- d["min"] = min;
- d["bufferView"] = accessor->buffer_view; //optional because it may be sparse...
- // Dictionary s;
- // s["count"] = accessor->sparse_count;
- // ERR_FAIL_COND_V(!s.has("count"), ERR_PARSE_ERROR);
- // s["indices"] = accessor->sparse_accessors;
- // ERR_FAIL_COND_V(!s.has("indices"), ERR_PARSE_ERROR);
- // Dictionary si;
- // si["bufferView"] = accessor->sparse_indices_buffer_view;
- // ERR_FAIL_COND_V(!si.has("bufferView"), ERR_PARSE_ERROR);
- // si["componentType"] = accessor->sparse_indices_component_type;
- // if (si.has("byteOffset")) {
- // si["byteOffset"] = accessor->sparse_indices_byte_offset;
- // }
- // ERR_FAIL_COND_V(!si.has("componentType"), ERR_PARSE_ERROR);
- // s["indices"] = si;
- // Dictionary sv;
- // sv["bufferView"] = accessor->sparse_values_buffer_view;
- // if (sv.has("byteOffset")) {
- // sv["byteOffset"] = accessor->sparse_values_byte_offset;
- // }
- // ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR);
- // s["values"] = sv;
- // ERR_FAIL_COND_V(!s.has("values"), ERR_PARSE_ERROR);
- // d["sparse"] = s;
- accessors.push_back(d);
- }
- if (!accessors.size()) {
- return OK;
- }
- state->json["accessors"] = accessors;
- ERR_FAIL_COND_V(!state->json.has("accessors"), ERR_FILE_CORRUPT);
- print_verbose("glTF: Total accessors: " + itos(state->accessors.size()));
- return OK;
- }
- String GLTFDocument::_get_accessor_type_name(const GLTFDocument::GLTFType p_type) {
- if (p_type == GLTFDocument::TYPE_SCALAR) {
- return "SCALAR";
- }
- if (p_type == GLTFDocument::TYPE_VEC2) {
- return "VEC2";
- }
- if (p_type == GLTFDocument::TYPE_VEC3) {
- return "VEC3";
- }
- if (p_type == GLTFDocument::TYPE_VEC4) {
- return "VEC4";
- }
- if (p_type == GLTFDocument::TYPE_MAT2) {
- return "MAT2";
- }
- if (p_type == GLTFDocument::TYPE_MAT3) {
- return "MAT3";
- }
- if (p_type == GLTFDocument::TYPE_MAT4) {
- return "MAT4";
- }
- ERR_FAIL_V("SCALAR");
- }
- GLTFDocument::GLTFType GLTFDocument::_get_type_from_str(const String &p_string) {
- if (p_string == "SCALAR") {
- return GLTFDocument::TYPE_SCALAR;
- }
- if (p_string == "VEC2") {
- return GLTFDocument::TYPE_VEC2;
- }
- if (p_string == "VEC3") {
- return GLTFDocument::TYPE_VEC3;
- }
- if (p_string == "VEC4") {
- return GLTFDocument::TYPE_VEC4;
- }
- if (p_string == "MAT2") {
- return GLTFDocument::TYPE_MAT2;
- }
- if (p_string == "MAT3") {
- return GLTFDocument::TYPE_MAT3;
- }
- if (p_string == "MAT4") {
- return GLTFDocument::TYPE_MAT4;
- }
- ERR_FAIL_V(GLTFDocument::TYPE_SCALAR);
- }
- Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) {
- if (!state->json.has("accessors")) {
- return OK;
- }
- const Array &accessors = state->json["accessors"];
- for (GLTFAccessorIndex i = 0; i < accessors.size(); i++) {
- const Dictionary &d = accessors[i];
- Ref<GLTFAccessor> accessor;
- accessor.instance();
- ERR_FAIL_COND_V(!d.has("componentType"), ERR_PARSE_ERROR);
- accessor->component_type = d["componentType"];
- ERR_FAIL_COND_V(!d.has("count"), ERR_PARSE_ERROR);
- accessor->count = d["count"];
- ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
- accessor->type = _get_type_from_str(d["type"]);
- if (d.has("bufferView")) {
- accessor->buffer_view = d["bufferView"]; //optional because it may be sparse...
- }
- if (d.has("byteOffset")) {
- accessor->byte_offset = d["byteOffset"];
- }
- if (d.has("normalized")) {
- accessor->normalized = d["normalized"];
- }
- if (d.has("max")) {
- Array max = d["max"];
- accessor->max.resize(max.size());
- PoolVector<float>::Write max_write = accessor->max.write();
- for (int32_t max_i = 0; max_i < accessor->max.size(); max_i++) {
- max_write[max_i] = max[max_i];
- }
- }
- if (d.has("min")) {
- Array min = d["min"];
- accessor->min.resize(min.size());
- PoolVector<float>::Write min_write = accessor->min.write();
- for (int32_t min_i = 0; min_i < accessor->min.size(); min_i++) {
- min_write[min_i] = min[min_i];
- }
- }
- if (d.has("sparse")) {
- //eeh..
- const Dictionary &s = d["sparse"];
- ERR_FAIL_COND_V(!s.has("count"), ERR_PARSE_ERROR);
- accessor->sparse_count = s["count"];
- ERR_FAIL_COND_V(!s.has("indices"), ERR_PARSE_ERROR);
- const Dictionary &si = s["indices"];
- ERR_FAIL_COND_V(!si.has("bufferView"), ERR_PARSE_ERROR);
- accessor->sparse_indices_buffer_view = si["bufferView"];
- ERR_FAIL_COND_V(!si.has("componentType"), ERR_PARSE_ERROR);
- accessor->sparse_indices_component_type = si["componentType"];
- if (si.has("byteOffset")) {
- accessor->sparse_indices_byte_offset = si["byteOffset"];
- }
- ERR_FAIL_COND_V(!s.has("values"), ERR_PARSE_ERROR);
- const Dictionary &sv = s["values"];
- ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR);
- accessor->sparse_values_buffer_view = sv["bufferView"];
- if (sv.has("byteOffset")) {
- accessor->sparse_values_byte_offset = sv["byteOffset"];
- }
- }
- state->accessors.push_back(accessor);
- }
- print_verbose("glTF: Total accessors: " + itos(state->accessors.size()));
- return OK;
- }
- double GLTFDocument::_filter_number(double p_float) {
- if (Math::is_nan(p_float)) {
- return 0.0f;
- }
- return p_float;
- }
- String GLTFDocument::_get_component_type_name(const uint32_t p_component) {
- switch (p_component) {
- case GLTFDocument::COMPONENT_TYPE_BYTE:
- return "Byte";
- case GLTFDocument::COMPONENT_TYPE_UNSIGNED_BYTE:
- return "UByte";
- case GLTFDocument::COMPONENT_TYPE_SHORT:
- return "Short";
- case GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT:
- return "UShort";
- case GLTFDocument::COMPONENT_TYPE_INT:
- return "Int";
- case GLTFDocument::COMPONENT_TYPE_FLOAT:
- return "Float";
- }
- return "<Error>";
- }
- String GLTFDocument::_get_type_name(const GLTFType p_component) {
- static const char *names[] = {
- "float",
- "vec2",
- "vec3",
- "vec4",
- "mat2",
- "mat3",
- "mat4"
- };
- return names[p_component];
- }
- Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src, const int count, const GLTFType type, const int component_type, const bool normalized, const int byte_offset, const bool for_vertex, GLTFBufferViewIndex &r_accessor) {
- const int component_count_for_type[7] = {
- 1, 2, 3, 4, 4, 9, 16
- };
- const int component_count = component_count_for_type[type];
- const int component_size = _get_component_type_size(component_type);
- ERR_FAIL_COND_V(component_size == 0, FAILED);
- int skip_every = 0;
- int skip_bytes = 0;
- //special case of alignments, as described in spec
- switch (component_type) {
- case COMPONENT_TYPE_BYTE:
- case COMPONENT_TYPE_UNSIGNED_BYTE: {
- if (type == TYPE_MAT2) {
- skip_every = 2;
- skip_bytes = 2;
- }
- if (type == TYPE_MAT3) {
- skip_every = 3;
- skip_bytes = 1;
- }
- } break;
- case COMPONENT_TYPE_SHORT:
- case COMPONENT_TYPE_UNSIGNED_SHORT: {
- if (type == TYPE_MAT3) {
- skip_every = 6;
- skip_bytes = 4;
- }
- } break;
- default: {
- }
- }
- Ref<GLTFBufferView> bv;
- bv.instance();
- const uint32_t offset = bv->byte_offset = byte_offset;
- Vector<uint8_t> &gltf_buffer = state->buffers.write[0];
- int stride = _get_component_type_size(component_type);
- if (for_vertex && stride % 4) {
- stride += 4 - (stride % 4); //according to spec must be multiple of 4
- }
- //use to debug
- print_verbose("glTF: encoding type " + _get_type_name(type) + " component type: " + _get_component_type_name(component_type) + " stride: " + itos(stride) + " amount " + itos(count));
- print_verbose("glTF: encoding accessor offset " + itos(byte_offset) + " view offset: " + itos(bv->byte_offset) + " total buffer len: " + itos(gltf_buffer.size()) + " view len " + itos(bv->byte_length));
- const int buffer_end = (stride * (count - 1)) + _get_component_type_size(component_type);
- // TODO define bv->byte_stride
- bv->byte_offset = gltf_buffer.size();
- switch (component_type) {
- case COMPONENT_TYPE_BYTE: {
- Vector<int8_t> buffer;
- buffer.resize(count * component_count);
- int32_t dst_i = 0;
- for (int i = 0; i < count; i++) {
- for (int j = 0; j < component_count; j++) {
- if (skip_every && j > 0 && (j % skip_every) == 0) {
- dst_i += skip_bytes;
- }
- double d = *src;
- if (normalized) {
- buffer.write[dst_i] = d * 128.0;
- } else {
- buffer.write[dst_i] = d;
- }
- src++;
- dst_i++;
- }
- }
- int64_t old_size = gltf_buffer.size();
- gltf_buffer.resize(old_size + (buffer.size() * sizeof(int8_t)));
- memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int8_t));
- bv->byte_length = buffer.size() * sizeof(int8_t);
- } break;
- case COMPONENT_TYPE_UNSIGNED_BYTE: {
- Vector<uint8_t> buffer;
- buffer.resize(count * component_count);
- int32_t dst_i = 0;
- for (int i = 0; i < count; i++) {
- for (int j = 0; j < component_count; j++) {
- if (skip_every && j > 0 && (j % skip_every) == 0) {
- dst_i += skip_bytes;
- }
- double d = *src;
- if (normalized) {
- buffer.write[dst_i] = d * 255.0;
- } else {
- buffer.write[dst_i] = d;
- }
- src++;
- dst_i++;
- }
- }
- gltf_buffer.append_array(buffer);
- bv->byte_length = buffer.size() * sizeof(uint8_t);
- } break;
- case COMPONENT_TYPE_SHORT: {
- Vector<int16_t> buffer;
- buffer.resize(count * component_count);
- int32_t dst_i = 0;
- for (int i = 0; i < count; i++) {
- for (int j = 0; j < component_count; j++) {
- if (skip_every && j > 0 && (j % skip_every) == 0) {
- dst_i += skip_bytes;
- }
- double d = *src;
- if (normalized) {
- buffer.write[dst_i] = d * 32768.0;
- } else {
- buffer.write[dst_i] = d;
- }
- src++;
- dst_i++;
- }
- }
- int64_t old_size = gltf_buffer.size();
- gltf_buffer.resize(old_size + (buffer.size() * sizeof(int16_t)));
- memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int16_t));
- bv->byte_length = buffer.size() * sizeof(int16_t);
- } break;
- case COMPONENT_TYPE_UNSIGNED_SHORT: {
- Vector<uint16_t> buffer;
- buffer.resize(count * component_count);
- int32_t dst_i = 0;
- for (int i = 0; i < count; i++) {
- for (int j = 0; j < component_count; j++) {
- if (skip_every && j > 0 && (j % skip_every) == 0) {
- dst_i += skip_bytes;
- }
- double d = *src;
- if (normalized) {
- buffer.write[dst_i] = d * 65535.0;
- } else {
- buffer.write[dst_i] = d;
- }
- src++;
- dst_i++;
- }
- }
- int64_t old_size = gltf_buffer.size();
- gltf_buffer.resize(old_size + (buffer.size() * sizeof(uint16_t)));
- memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(uint16_t));
- bv->byte_length = buffer.size() * sizeof(uint16_t);
- } break;
- case COMPONENT_TYPE_INT: {
- Vector<int> buffer;
- buffer.resize(count * component_count);
- int32_t dst_i = 0;
- for (int i = 0; i < count; i++) {
- for (int j = 0; j < component_count; j++) {
- if (skip_every && j > 0 && (j % skip_every) == 0) {
- dst_i += skip_bytes;
- }
- double d = *src;
- buffer.write[dst_i] = d;
- src++;
- dst_i++;
- }
- }
- int64_t old_size = gltf_buffer.size();
- gltf_buffer.resize(old_size + (buffer.size() * sizeof(int32_t)));
- memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int32_t));
- bv->byte_length = buffer.size() * sizeof(int32_t);
- } break;
- case COMPONENT_TYPE_FLOAT: {
- Vector<float> buffer;
- buffer.resize(count * component_count);
- int32_t dst_i = 0;
- for (int i = 0; i < count; i++) {
- for (int j = 0; j < component_count; j++) {
- if (skip_every && j > 0 && (j % skip_every) == 0) {
- dst_i += skip_bytes;
- }
- double d = *src;
- buffer.write[dst_i] = d;
- src++;
- dst_i++;
- }
- }
- int64_t old_size = gltf_buffer.size();
- gltf_buffer.resize(old_size + (buffer.size() * sizeof(float)));
- memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(float));
- bv->byte_length = buffer.size() * sizeof(float);
- } break;
- }
- ERR_FAIL_COND_V(buffer_end > bv->byte_length, ERR_INVALID_DATA);
- ERR_FAIL_COND_V((int)(offset + buffer_end) > gltf_buffer.size(), ERR_INVALID_DATA);
- r_accessor = bv->buffer = state->buffer_views.size();
- state->buffer_views.push_back(bv);
- return OK;
- }
- Error GLTFDocument::_decode_buffer_view(Ref<GLTFState> state, double *dst, const GLTFBufferViewIndex p_buffer_view, const int skip_every, const int skip_bytes, const int element_size, const int count, const GLTFType type, const int component_count, const int component_type, const int component_size, const bool normalized, const int byte_offset, const bool for_vertex) {
- const Ref<GLTFBufferView> bv = state->buffer_views[p_buffer_view];
- int stride = element_size;
- if (bv->byte_stride != -1) {
- stride = bv->byte_stride;
- }
- if (for_vertex && stride % 4) {
- stride += 4 - (stride % 4); //according to spec must be multiple of 4
- }
- ERR_FAIL_INDEX_V(bv->buffer, state->buffers.size(), ERR_PARSE_ERROR);
- const uint32_t offset = bv->byte_offset + byte_offset;
- Vector<uint8_t> buffer = state->buffers[bv->buffer]; //copy on write, so no performance hit
- const uint8_t *bufptr = buffer.ptr();
- //use to debug
- print_verbose("glTF: type " + _get_type_name(type) + " component type: " + _get_component_type_name(component_type) + " stride: " + itos(stride) + " amount " + itos(count));
- print_verbose("glTF: accessor offset " + itos(byte_offset) + " view offset: " + itos(bv->byte_offset) + " total buffer len: " + itos(buffer.size()) + " view len " + itos(bv->byte_length));
- const int buffer_end = (stride * (count - 1)) + element_size;
- ERR_FAIL_COND_V(buffer_end > bv->byte_length, ERR_PARSE_ERROR);
- ERR_FAIL_COND_V((int)(offset + buffer_end) > buffer.size(), ERR_PARSE_ERROR);
- //fill everything as doubles
- for (int i = 0; i < count; i++) {
- const uint8_t *src = &bufptr[offset + i * stride];
- for (int j = 0; j < component_count; j++) {
- if (skip_every && j > 0 && (j % skip_every) == 0) {
- src += skip_bytes;
- }
- double d = 0;
- switch (component_type) {
- case COMPONENT_TYPE_BYTE: {
- int8_t b = int8_t(*src);
- if (normalized) {
- d = (double(b) / 128.0);
- } else {
- d = double(b);
- }
- } break;
- case COMPONENT_TYPE_UNSIGNED_BYTE: {
- uint8_t b = *src;
- if (normalized) {
- d = (double(b) / 255.0);
- } else {
- d = double(b);
- }
- } break;
- case COMPONENT_TYPE_SHORT: {
- int16_t s = *(int16_t *)src;
- if (normalized) {
- d = (double(s) / 32768.0);
- } else {
- d = double(s);
- }
- } break;
- case COMPONENT_TYPE_UNSIGNED_SHORT: {
- uint16_t s = *(uint16_t *)src;
- if (normalized) {
- d = (double(s) / 65535.0);
- } else {
- d = double(s);
- }
- } break;
- case COMPONENT_TYPE_INT: {
- d = *(int *)src;
- } break;
- case COMPONENT_TYPE_FLOAT: {
- d = *(float *)src;
- } break;
- }
- *dst++ = d;
- src += component_size;
- }
- }
- return OK;
- }
- int GLTFDocument::_get_component_type_size(const int component_type) {
- switch (component_type) {
- case COMPONENT_TYPE_BYTE:
- case COMPONENT_TYPE_UNSIGNED_BYTE:
- return 1;
- break;
- case COMPONENT_TYPE_SHORT:
- case COMPONENT_TYPE_UNSIGNED_SHORT:
- return 2;
- break;
- case COMPONENT_TYPE_INT:
- case COMPONENT_TYPE_FLOAT:
- return 4;
- break;
- default: {
- ERR_FAIL_V(0);
- }
- }
- return 0;
- }
- Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- //spec, for reference:
- //https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
- ERR_FAIL_INDEX_V(p_accessor, state->accessors.size(), Vector<double>());
- const Ref<GLTFAccessor> a = state->accessors[p_accessor];
- const int component_count_for_type[7] = {
- 1, 2, 3, 4, 4, 9, 16
- };
- const int component_count = component_count_for_type[a->type];
- const int component_size = _get_component_type_size(a->component_type);
- ERR_FAIL_COND_V(component_size == 0, Vector<double>());
- int element_size = component_count * component_size;
- int skip_every = 0;
- int skip_bytes = 0;
- //special case of alignments, as described in spec
- switch (a->component_type) {
- case COMPONENT_TYPE_BYTE:
- case COMPONENT_TYPE_UNSIGNED_BYTE: {
- if (a->type == TYPE_MAT2) {
- skip_every = 2;
- skip_bytes = 2;
- element_size = 8; //override for this case
- }
- if (a->type == TYPE_MAT3) {
- skip_every = 3;
- skip_bytes = 1;
- element_size = 12; //override for this case
- }
- } break;
- case COMPONENT_TYPE_SHORT:
- case COMPONENT_TYPE_UNSIGNED_SHORT: {
- if (a->type == TYPE_MAT3) {
- skip_every = 6;
- skip_bytes = 4;
- element_size = 16; //override for this case
- }
- } break;
- default: {
- }
- }
- Vector<double> dst_buffer;
- dst_buffer.resize(component_count * a->count);
- double *dst = dst_buffer.ptrw();
- if (a->buffer_view >= 0) {
- ERR_FAIL_INDEX_V(a->buffer_view, state->buffer_views.size(), Vector<double>());
- const Error err = _decode_buffer_view(state, dst, a->buffer_view, skip_every, skip_bytes, element_size, a->count, a->type, component_count, a->component_type, component_size, a->normalized, a->byte_offset, p_for_vertex);
- if (err != OK) {
- return Vector<double>();
- }
- } else {
- //fill with zeros, as bufferview is not defined.
- for (int i = 0; i < (a->count * component_count); i++) {
- dst_buffer.write[i] = 0;
- }
- }
- if (a->sparse_count > 0) {
- // I could not find any file using this, so this code is so far untested
- Vector<double> indices;
- indices.resize(a->sparse_count);
- const int indices_component_size = _get_component_type_size(a->sparse_indices_component_type);
- Error err = _decode_buffer_view(state, indices.ptrw(), a->sparse_indices_buffer_view, 0, 0, indices_component_size, a->sparse_count, TYPE_SCALAR, 1, a->sparse_indices_component_type, indices_component_size, false, a->sparse_indices_byte_offset, false);
- if (err != OK) {
- return Vector<double>();
- }
- Vector<double> data;
- data.resize(component_count * a->sparse_count);
- err = _decode_buffer_view(state, data.ptrw(), a->sparse_values_buffer_view, skip_every, skip_bytes, element_size, a->sparse_count, a->type, component_count, a->component_type, component_size, a->normalized, a->sparse_values_byte_offset, p_for_vertex);
- if (err != OK) {
- return Vector<double>();
- }
- for (int i = 0; i < indices.size(); i++) {
- const int write_offset = int(indices[i]) * component_count;
- for (int j = 0; j < component_count; j++) {
- dst[write_offset + j] = data[i * component_count + j];
- }
- }
- }
- return dst_buffer;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> state, const Vector<int32_t> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 1;
- const int ret_size = p_attribs.size();
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- attribs.write[i] = Math::stepify(p_attribs[i], 1.0);
- if (i == 0) {
- for (int32_t type_i = 0; type_i < element_count; type_i++) {
- type_max.write[type_i] = attribs[(i * element_count) + type_i];
- type_min.write[type_i] = attribs[(i * element_count) + type_i];
- }
- }
- for (int32_t type_i = 0; type_i < element_count; type_i++) {
- type_max.write[type_i] = MAX(attribs[(i * element_count) + type_i], type_max[type_i]);
- type_min.write[type_i] = MIN(attribs[(i * element_count) + type_i], type_min[type_i]);
- type_max.write[type_i] = _filter_number(type_max.write[type_i]);
- type_min.write[type_i] = _filter_number(type_min.write[type_i]);
- }
- }
- ERR_FAIL_COND_V(attribs.size() == 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instance();
- GLTFBufferIndex buffer_view_i;
- int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
- const int component_type = GLTFDocument::COMPONENT_TYPE_INT;
- PoolVector<float> max;
- max.resize(type_max.size());
- PoolVector<float>::Write write_max = max.write();
- for (int32_t max_i = 0; max_i < max.size(); max_i++) {
- write_max[max_i] = type_max[max_i];
- }
- accessor->max = max;
- PoolVector<float> min;
- min.resize(type_min.size());
- PoolVector<float>::Write write_min = min.write();
- for (int32_t min_i = 0; min_i < min.size(); min_i++) {
- write_min[min_i] = type_min[min_i];
- }
- accessor->min = min;
- accessor->normalized = false;
- accessor->count = ret_size;
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(state, attribs.ptr(), attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- state->accessors.push_back(accessor);
- return state->accessors.size() - 1;
- }
- Vector<int> GLTFDocument::_decode_accessor_as_ints(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- Vector<int> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- const double *attribs_ptr = attribs.ptr();
- const int ret_size = attribs.size();
- ret.resize(ret_size);
- {
- for (int i = 0; i < ret_size; i++) {
- ret.write[i] = int(attribs_ptr[i]);
- }
- }
- return ret;
- }
- Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- Vector<float> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- const double *attribs_ptr = attribs.ptr();
- const int ret_size = attribs.size();
- ret.resize(ret_size);
- {
- for (int i = 0; i < ret_size; i++) {
- ret.write[i] = float(attribs_ptr[i]);
- }
- }
- return ret;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> state, const Vector<Vector2> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 2;
- const int ret_size = p_attribs.size() * element_count;
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Vector2 attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::stepify(attrib.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::stepify(attrib.y, CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instance();
- GLTFBufferIndex buffer_view_i;
- int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC2;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- PoolVector<float> max;
- max.resize(type_max.size());
- PoolVector<float>::Write write_max = max.write();
- for (int32_t max_i = 0; max_i < max.size(); max_i++) {
- write_max[max_i] = type_max[max_i];
- }
- accessor->max = max;
- PoolVector<float> min;
- min.resize(type_min.size());
- PoolVector<float>::Write write_min = min.write();
- for (int32_t min_i = 0; min_i < min.size(); min_i++) {
- write_min[min_i] = type_min[min_i];
- }
- accessor->min = min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- state->accessors.push_back(accessor);
- return state->accessors.size() - 1;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> state, const Vector<Color> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int ret_size = p_attribs.size() * 4;
- Vector<double> attribs;
- attribs.resize(ret_size);
- const int element_count = 4;
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Color attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instance();
- GLTFBufferIndex buffer_view_i;
- int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- PoolVector<float> max;
- max.resize(type_max.size());
- PoolVector<float>::Write write_max = max.write();
- for (int32_t max_i = 0; max_i < max.size(); max_i++) {
- write_max[max_i] = type_max[max_i];
- }
- accessor->max = max;
- PoolVector<float> min;
- min.resize(type_min.size());
- PoolVector<float>::Write write_min = min.write();
- for (int32_t min_i = 0; min_i < min.size(); min_i++) {
- write_min[min_i] = type_min[min_i];
- }
- accessor->min = min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- state->accessors.push_back(accessor);
- return state->accessors.size() - 1;
- }
- void GLTFDocument::_calc_accessor_min_max(int i, const int element_count, Vector<double> &type_max, Vector<double> attribs, Vector<double> &type_min) {
- if (i == 0) {
- for (int32_t type_i = 0; type_i < element_count; type_i++) {
- type_max.write[type_i] = attribs[(i * element_count) + type_i];
- type_min.write[type_i] = attribs[(i * element_count) + type_i];
- }
- }
- for (int32_t type_i = 0; type_i < element_count; type_i++) {
- type_max.write[type_i] = MAX(attribs[(i * element_count) + type_i], type_max[type_i]);
- type_min.write[type_i] = MIN(attribs[(i * element_count) + type_i], type_min[type_i]);
- type_max.write[type_i] = _filter_number(type_max.write[type_i]);
- type_min.write[type_i] = _filter_number(type_min.write[type_i]);
- }
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> state, const Vector<Color> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int ret_size = p_attribs.size() * 4;
- Vector<double> attribs;
- attribs.resize(ret_size);
- const int element_count = 4;
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Color attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instance();
- GLTFBufferIndex buffer_view_i;
- int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- PoolVector<float> max;
- max.resize(type_max.size());
- PoolVector<float>::Write write_max = max.write();
- for (int32_t max_i = 0; max_i < max.size(); max_i++) {
- write_max[max_i] = type_max[max_i];
- }
- accessor->max = max;
- PoolVector<float> min;
- min.resize(type_min.size());
- PoolVector<float>::Write write_min = min.write();
- for (int32_t min_i = 0; min_i < min.size(); min_i++) {
- write_min[min_i] = type_min[min_i];
- }
- accessor->min = min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- state->accessors.push_back(accessor);
- return state->accessors.size() - 1;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> state, const Vector<Color> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 4;
- const int ret_size = p_attribs.size() * element_count;
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Color attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instance();
- GLTFBufferIndex buffer_view_i;
- int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
- const int component_type = GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT;
- PoolVector<float> max;
- max.resize(type_max.size());
- PoolVector<float>::Write write_max = max.write();
- for (int32_t max_i = 0; max_i < max.size(); max_i++) {
- write_max[max_i] = type_max[max_i];
- }
- accessor->max = max;
- PoolVector<float> min;
- min.resize(type_min.size());
- PoolVector<float>::Write write_min = min.write();
- for (int32_t min_i = 0; min_i < min.size(); min_i++) {
- write_min[min_i] = type_min[min_i];
- }
- accessor->min = min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- state->accessors.push_back(accessor);
- return state->accessors.size() - 1;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quats(Ref<GLTFState> state, const Vector<Quat> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 4;
- const int ret_size = p_attribs.size() * element_count;
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Quat quat = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::stepify(quat.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::stepify(quat.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::stepify(quat.z, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 3] = Math::stepify(quat.w, CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instance();
- GLTFBufferIndex buffer_view_i;
- int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- PoolVector<float> max;
- max.resize(type_max.size());
- PoolVector<float>::Write write_max = max.write();
- for (int32_t max_i = 0; max_i < max.size(); max_i++) {
- write_max[max_i] = type_max[max_i];
- }
- accessor->max = max;
- PoolVector<float> min;
- min.resize(type_min.size());
- PoolVector<float>::Write write_min = min.write();
- for (int32_t min_i = 0; min_i < min.size(); min_i++) {
- write_min[min_i] = type_min[min_i];
- }
- accessor->min = min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- state->accessors.push_back(accessor);
- return state->accessors.size() - 1;
- }
- Vector<Vector2> GLTFDocument::_decode_accessor_as_vec2(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- Vector<Vector2> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- ERR_FAIL_COND_V(attribs.size() % 2 != 0, ret);
- const double *attribs_ptr = attribs.ptr();
- const int ret_size = attribs.size() / 2;
- ret.resize(ret_size);
- {
- for (int i = 0; i < ret_size; i++) {
- ret.write[i] = Vector2(attribs_ptr[i * 2 + 0], attribs_ptr[i * 2 + 1]);
- }
- }
- return ret;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> state, const Vector<real_t> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 1;
- const int ret_size = p_attribs.size();
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- attribs.write[i] = Math::stepify(p_attribs[i], CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(!attribs.size(), -1);
- Ref<GLTFAccessor> accessor;
- accessor.instance();
- GLTFBufferIndex buffer_view_i;
- int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- PoolVector<float> max;
- max.resize(type_max.size());
- PoolVector<float>::Write write_max = max.write();
- for (int32_t max_i = 0; max_i < max.size(); max_i++) {
- write_max[max_i] = type_max[max_i];
- }
- accessor->max = max;
- PoolVector<float> min;
- min.resize(type_min.size());
- PoolVector<float>::Write write_min = min.write();
- for (int32_t min_i = 0; min_i < min.size(); min_i++) {
- write_min[min_i] = type_min[min_i];
- }
- accessor->min = min;
- accessor->normalized = false;
- accessor->count = ret_size;
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(state, attribs.ptr(), attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- state->accessors.push_back(accessor);
- return state->accessors.size() - 1;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> state, const Vector<Vector3> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 3;
- const int ret_size = p_attribs.size() * element_count;
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Vector3 attrib = p_attribs[i];
- attribs.write[(i * element_count) + 0] = Math::stepify(attrib.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 1] = Math::stepify(attrib.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[(i * element_count) + 2] = Math::stepify(attrib.z, CMP_NORMALIZE_TOLERANCE);
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instance();
- GLTFBufferIndex buffer_view_i;
- int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC3;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- PoolVector<float> max;
- max.resize(type_max.size());
- PoolVector<float>::Write write_max = max.write();
- for (int32_t max_i = 0; max_i < max.size(); max_i++) {
- write_max[max_i] = type_max[max_i];
- }
- accessor->max = max;
- PoolVector<float> min;
- min.resize(type_min.size());
- PoolVector<float>::Write write_min = min.write();
- for (int32_t min_i = 0; min_i < min.size(); min_i++) {
- write_min[min_i] = type_min[min_i];
- }
- accessor->min = min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- state->accessors.push_back(accessor);
- return state->accessors.size() - 1;
- }
- GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state, const Vector<Transform> p_attribs, const bool p_for_vertex) {
- if (p_attribs.size() == 0) {
- return -1;
- }
- const int element_count = 16;
- const int ret_size = p_attribs.size() * element_count;
- Vector<double> attribs;
- attribs.resize(ret_size);
- Vector<double> type_max;
- type_max.resize(element_count);
- Vector<double> type_min;
- type_min.resize(element_count);
- for (int i = 0; i < p_attribs.size(); i++) {
- Transform attrib = p_attribs[i];
- Basis basis = attrib.get_basis();
- Vector3 axis_0 = basis.get_axis(Vector3::AXIS_X);
- attribs.write[i * element_count + 0] = Math::stepify(axis_0.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 1] = Math::stepify(axis_0.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 2] = Math::stepify(axis_0.z, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 3] = 0.0;
- Vector3 axis_1 = basis.get_axis(Vector3::AXIS_Y);
- attribs.write[i * element_count + 4] = Math::stepify(axis_1.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 5] = Math::stepify(axis_1.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 6] = Math::stepify(axis_1.z, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 7] = 0.0;
- Vector3 axis_2 = basis.get_axis(Vector3::AXIS_Z);
- attribs.write[i * element_count + 8] = Math::stepify(axis_2.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 9] = Math::stepify(axis_2.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 10] = Math::stepify(axis_2.z, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 11] = 0.0;
- Vector3 origin = attrib.get_origin();
- attribs.write[i * element_count + 12] = Math::stepify(origin.x, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 13] = Math::stepify(origin.y, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 14] = Math::stepify(origin.z, CMP_NORMALIZE_TOLERANCE);
- attribs.write[i * element_count + 15] = 1.0;
- _calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
- }
- ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
- Ref<GLTFAccessor> accessor;
- accessor.instance();
- GLTFBufferIndex buffer_view_i;
- int64_t size = state->buffers[0].size();
- const GLTFDocument::GLTFType type = GLTFDocument::TYPE_MAT4;
- const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
- PoolVector<float> max;
- max.resize(type_max.size());
- PoolVector<float>::Write write_max = max.write();
- for (int32_t max_i = 0; max_i < max.size(); max_i++) {
- write_max[max_i] = type_max[max_i];
- }
- accessor->max = max;
- PoolVector<float> min;
- min.resize(type_min.size());
- PoolVector<float>::Write write_min = min.write();
- for (int32_t min_i = 0; min_i < min.size(); min_i++) {
- write_min[min_i] = type_min[min_i];
- }
- accessor->min = min;
- accessor->normalized = false;
- accessor->count = p_attribs.size();
- accessor->type = type;
- accessor->component_type = component_type;
- accessor->byte_offset = 0;
- Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i);
- if (err != OK) {
- return -1;
- }
- accessor->buffer_view = buffer_view_i;
- state->accessors.push_back(accessor);
- return state->accessors.size() - 1;
- }
- Vector<Vector3> GLTFDocument::_decode_accessor_as_vec3(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- Vector<Vector3> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- ERR_FAIL_COND_V(attribs.size() % 3 != 0, ret);
- const double *attribs_ptr = attribs.ptr();
- const int ret_size = attribs.size() / 3;
- ret.resize(ret_size);
- {
- for (int i = 0; i < ret_size; i++) {
- ret.write[i] = Vector3(attribs_ptr[i * 3 + 0], attribs_ptr[i * 3 + 1], attribs_ptr[i * 3 + 2]);
- }
- }
- return ret;
- }
- Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- Vector<Color> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- const int type = state->accessors[p_accessor]->type;
- ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret);
- int vec_len = 3;
- if (type == TYPE_VEC4) {
- vec_len = 4;
- }
- ERR_FAIL_COND_V(attribs.size() % vec_len != 0, ret);
- const double *attribs_ptr = attribs.ptr();
- const int ret_size = attribs.size() / vec_len;
- ret.resize(ret_size);
- {
- for (int i = 0; i < ret_size; i++) {
- ret.write[i] = Color(attribs_ptr[i * vec_len + 0], attribs_ptr[i * vec_len + 1], attribs_ptr[i * vec_len + 2], vec_len == 4 ? attribs_ptr[i * 4 + 3] : 1.0);
- }
- }
- return ret;
- }
- Vector<Quat> GLTFDocument::_decode_accessor_as_quat(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- Vector<Quat> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
- const double *attribs_ptr = attribs.ptr();
- const int ret_size = attribs.size() / 4;
- ret.resize(ret_size);
- {
- for (int i = 0; i < ret_size; i++) {
- ret.write[i] = Quat(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]).normalized();
- }
- }
- return ret;
- }
- Vector<Transform2D> GLTFDocument::_decode_accessor_as_xform2d(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- Vector<Transform2D> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
- ret.resize(attribs.size() / 4);
- for (int i = 0; i < ret.size(); i++) {
- ret.write[i][0] = Vector2(attribs[i * 4 + 0], attribs[i * 4 + 1]);
- ret.write[i][1] = Vector2(attribs[i * 4 + 2], attribs[i * 4 + 3]);
- }
- return ret;
- }
- Vector<Basis> GLTFDocument::_decode_accessor_as_basis(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- Vector<Basis> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- ERR_FAIL_COND_V(attribs.size() % 9 != 0, ret);
- ret.resize(attribs.size() / 9);
- for (int i = 0; i < ret.size(); i++) {
- ret.write[i].set_axis(0, Vector3(attribs[i * 9 + 0], attribs[i * 9 + 1], attribs[i * 9 + 2]));
- ret.write[i].set_axis(1, Vector3(attribs[i * 9 + 3], attribs[i * 9 + 4], attribs[i * 9 + 5]));
- ret.write[i].set_axis(2, Vector3(attribs[i * 9 + 6], attribs[i * 9 + 7], attribs[i * 9 + 8]));
- }
- return ret;
- }
- Vector<Transform> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) {
- const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
- Vector<Transform> ret;
- if (attribs.size() == 0) {
- return ret;
- }
- ERR_FAIL_COND_V(attribs.size() % 16 != 0, ret);
- ret.resize(attribs.size() / 16);
- for (int i = 0; i < ret.size(); i++) {
- ret.write[i].basis.set_axis(0, Vector3(attribs[i * 16 + 0], attribs[i * 16 + 1], attribs[i * 16 + 2]));
- ret.write[i].basis.set_axis(1, Vector3(attribs[i * 16 + 4], attribs[i * 16 + 5], attribs[i * 16 + 6]));
- ret.write[i].basis.set_axis(2, Vector3(attribs[i * 16 + 8], attribs[i * 16 + 9], attribs[i * 16 + 10]));
- ret.write[i].set_origin(Vector3(attribs[i * 16 + 12], attribs[i * 16 + 13], attribs[i * 16 + 14]));
- }
- return ret;
- }
- Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
- Array meshes;
- for (GLTFMeshIndex gltf_mesh_i = 0; gltf_mesh_i < state->meshes.size(); gltf_mesh_i++) {
- print_verbose("glTF: Serializing mesh: " + itos(gltf_mesh_i));
- Ref<ArrayMesh> import_mesh = state->meshes.write[gltf_mesh_i]->get_mesh();
- if (import_mesh.is_null()) {
- continue;
- }
- Array instance_materials = state->meshes.write[gltf_mesh_i]->get_instance_materials();
- Array primitives;
- Dictionary gltf_mesh;
- Array target_names;
- Array weights;
- for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) {
- target_names.push_back(import_mesh->get_blend_shape_name(morph_i));
- }
- for (int surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) {
- Array targets;
- Dictionary primitive;
- Mesh::PrimitiveType primitive_type = import_mesh->surface_get_primitive_type(surface_i);
- switch (primitive_type) {
- case Mesh::PRIMITIVE_POINTS: {
- primitive["mode"] = 0;
- break;
- }
- case Mesh::PRIMITIVE_LINES: {
- primitive["mode"] = 1;
- break;
- }
- // case Mesh::PRIMITIVE_LINE_LOOP: {
- // primitive["mode"] = 2;
- // break;
- // }
- case Mesh::PRIMITIVE_LINE_STRIP: {
- primitive["mode"] = 3;
- break;
- }
- case Mesh::PRIMITIVE_TRIANGLES: {
- primitive["mode"] = 4;
- break;
- }
- case Mesh::PRIMITIVE_TRIANGLE_STRIP: {
- primitive["mode"] = 5;
- break;
- }
- // case Mesh::PRIMITIVE_TRIANGLE_FAN: {
- // primitive["mode"] = 6;
- // break;
- // }
- default: {
- ERR_FAIL_V(FAILED);
- }
- }
- Array array = import_mesh->surface_get_arrays(surface_i);
- Dictionary attributes;
- {
- Vector<Vector3> a = array[Mesh::ARRAY_VERTEX];
- ERR_FAIL_COND_V(!a.size(), ERR_INVALID_DATA);
- attributes["POSITION"] = _encode_accessor_as_vec3(state, a, true);
- }
- {
- Vector<real_t> a = array[Mesh::ARRAY_TANGENT];
- if (a.size()) {
- const int ret_size = a.size() / 4;
- Vector<Color> attribs;
- attribs.resize(ret_size);
- for (int i = 0; i < ret_size; i++) {
- Color out;
- out.r = a[(i * 4) + 0];
- out.g = a[(i * 4) + 1];
- out.b = a[(i * 4) + 2];
- out.a = a[(i * 4) + 3];
- attribs.write[i] = out;
- }
- attributes["TANGENT"] = _encode_accessor_as_color(state, attribs, true);
- }
- }
- {
- Vector<Vector3> a = array[Mesh::ARRAY_NORMAL];
- if (a.size()) {
- const int ret_size = a.size();
- Vector<Vector3> attribs;
- attribs.resize(ret_size);
- for (int i = 0; i < ret_size; i++) {
- attribs.write[i] = Vector3(a[i]).normalized();
- }
- attributes["NORMAL"] = _encode_accessor_as_vec3(state, attribs, true);
- }
- }
- {
- Vector<Vector2> a = array[Mesh::ARRAY_TEX_UV];
- if (a.size()) {
- attributes["TEXCOORD_0"] = _encode_accessor_as_vec2(state, a, true);
- }
- }
- {
- Vector<Vector2> a = array[Mesh::ARRAY_TEX_UV2];
- if (a.size()) {
- attributes["TEXCOORD_1"] = _encode_accessor_as_vec2(state, a, true);
- }
- }
- {
- Vector<Color> a = array[Mesh::ARRAY_COLOR];
- if (a.size()) {
- attributes["COLOR_0"] = _encode_accessor_as_color(state, a, true);
- }
- }
- Map<int, int> joint_i_to_bone_i;
- for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
- GLTFSkinIndex skin_i = -1;
- if (state->nodes[node_i]->mesh == gltf_mesh_i) {
- skin_i = state->nodes[node_i]->skin;
- }
- if (skin_i != -1) {
- joint_i_to_bone_i = state->skins[skin_i]->joint_i_to_bone_i;
- break;
- }
- }
- {
- const Array &a = array[Mesh::ARRAY_BONES];
- const Vector<Vector3> &vertex_array = array[Mesh::ARRAY_VERTEX];
- if ((a.size() / JOINT_GROUP_SIZE) == vertex_array.size()) {
- const int ret_size = a.size() / JOINT_GROUP_SIZE;
- Vector<Color> attribs;
- attribs.resize(ret_size);
- {
- for (int array_i = 0; array_i < attribs.size(); array_i++) {
- int32_t joint_0 = a[(array_i * JOINT_GROUP_SIZE) + 0];
- int32_t joint_1 = a[(array_i * JOINT_GROUP_SIZE) + 1];
- int32_t joint_2 = a[(array_i * JOINT_GROUP_SIZE) + 2];
- int32_t joint_3 = a[(array_i * JOINT_GROUP_SIZE) + 3];
- attribs.write[array_i] = Color(joint_0, joint_1, joint_2, joint_3);
- }
- }
- attributes["JOINTS_0"] = _encode_accessor_as_joints(state, attribs, true);
- }
- ERR_FAIL_COND_V((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size(), FAILED);
- }
- {
- const Array &a = array[Mesh::ARRAY_WEIGHTS];
- const Vector<Vector3> &vertex_array = array[Mesh::ARRAY_VERTEX];
- if ((a.size() / JOINT_GROUP_SIZE) == vertex_array.size()) {
- int32_t vertex_count = vertex_array.size();
- Vector<Color> attribs;
- attribs.resize(vertex_count);
- for (int i = 0; i < vertex_count; i++) {
- attribs.write[i] = Color(a[(i * JOINT_GROUP_SIZE) + 0], a[(i * JOINT_GROUP_SIZE) + 1], a[(i * JOINT_GROUP_SIZE) + 2], a[(i * JOINT_GROUP_SIZE) + 3]);
- }
- attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, attribs, true);
- } else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) {
- int32_t vertex_count = vertex_array.size();
- Vector<Color> weights_0;
- weights_0.resize(vertex_count);
- Vector<Color> weights_1;
- weights_1.resize(vertex_count);
- int32_t weights_8_count = JOINT_GROUP_SIZE * 2;
- for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) {
- Color weight_0;
- weight_0.r = a[vertex_i * weights_8_count + 0];
- weight_0.g = a[vertex_i * weights_8_count + 1];
- weight_0.b = a[vertex_i * weights_8_count + 2];
- weight_0.a = a[vertex_i * weights_8_count + 3];
- weights_0.write[vertex_i] = weight_0;
- Color weight_1;
- weight_1.r = a[vertex_i * weights_8_count + 4];
- weight_1.g = a[vertex_i * weights_8_count + 5];
- weight_1.b = a[vertex_i * weights_8_count + 6];
- weight_1.a = a[vertex_i * weights_8_count + 7];
- weights_1.write[vertex_i] = weight_1;
- }
- attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, weights_0, true);
- attributes["WEIGHTS_1"] = _encode_accessor_as_weights(state, weights_1, true);
- }
- }
- {
- Vector<int32_t> mesh_indices = array[Mesh::ARRAY_INDEX];
- if (mesh_indices.size()) {
- if (primitive_type == Mesh::PRIMITIVE_TRIANGLES) {
- //swap around indices, convert ccw to cw for front face
- const int is = mesh_indices.size();
- for (int k = 0; k < is; k += 3) {
- SWAP(mesh_indices.write[k + 0], mesh_indices.write[k + 2]);
- }
- }
- primitive["indices"] = _encode_accessor_as_ints(state, mesh_indices, true);
- } else {
- if (primitive_type == Mesh::PRIMITIVE_TRIANGLES) {
- //generate indices because they need to be swapped for CW/CCW
- const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
- Ref<SurfaceTool> st;
- st.instance();
- st->create_from_triangle_arrays(array);
- st->index();
- Vector<int32_t> generated_indices = st->commit_to_arrays()[Mesh::ARRAY_INDEX];
- const int vs = vertices.size();
- generated_indices.resize(vs);
- {
- for (int k = 0; k < vs; k += 3) {
- generated_indices.write[k] = k;
- generated_indices.write[k + 1] = k + 2;
- generated_indices.write[k + 2] = k + 1;
- }
- }
- primitive["indices"] = _encode_accessor_as_ints(state, generated_indices, true);
- }
- }
- }
- primitive["attributes"] = attributes;
- //blend shapes
- print_verbose("glTF: Mesh has targets");
- if (import_mesh->get_blend_shape_count()) {
- ArrayMesh::BlendShapeMode shape_mode = import_mesh->get_blend_shape_mode();
- Array array_morphs = import_mesh->surface_get_blend_shape_arrays(surface_i);
- for (int morph_i = 0; morph_i < array_morphs.size(); morph_i++) {
- Array array_morph = array_morphs[morph_i];
- Dictionary t;
- Vector<Vector3> varr = array_morph[Mesh::ARRAY_VERTEX];
- Array mesh_arrays = import_mesh->surface_get_arrays(surface_i);
- if (varr.size()) {
- Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
- if (shape_mode == ArrayMesh::BlendShapeMode::BLEND_SHAPE_MODE_NORMALIZED) {
- const int max_idx = src_varr.size();
- for (int blend_i = 0; blend_i < max_idx; blend_i++) {
- varr.write[blend_i] = Vector3(varr[blend_i]) - src_varr[blend_i];
- }
- }
- t["POSITION"] = _encode_accessor_as_vec3(state, varr, true);
- }
- Vector<Vector3> narr = array_morph[Mesh::ARRAY_NORMAL];
- if (narr.size()) {
- t["NORMAL"] = _encode_accessor_as_vec3(state, narr, true);
- }
- Vector<real_t> tarr = array_morph[Mesh::ARRAY_TANGENT];
- if (tarr.size()) {
- const int ret_size = tarr.size() / 4;
- Vector<Vector3> attribs;
- attribs.resize(ret_size);
- for (int i = 0; i < ret_size; i++) {
- Vector3 vec3;
- vec3.x = tarr[(i * 4) + 0];
- vec3.y = tarr[(i * 4) + 1];
- vec3.z = tarr[(i * 4) + 2];
- }
- t["TANGENT"] = _encode_accessor_as_vec3(state, attribs, true);
- }
- targets.push_back(t);
- }
- }
- Variant v;
- if (surface_i < instance_materials.size()) {
- v = instance_materials.get(surface_i);
- }
- Ref<SpatialMaterial> mat = v;
- if (!mat.is_valid()) {
- mat = import_mesh->surface_get_material(surface_i);
- }
- if (mat.is_valid()) {
- Map<Ref<Material>, GLTFMaterialIndex>::Element *material_cache_i = state->material_cache.find(mat);
- if (material_cache_i && material_cache_i->get() != -1) {
- primitive["material"] = material_cache_i->get();
- } else {
- GLTFMaterialIndex mat_i = state->materials.size();
- state->materials.push_back(mat);
- primitive["material"] = mat_i;
- state->material_cache.insert(mat, mat_i);
- }
- }
- if (targets.size()) {
- primitive["targets"] = targets;
- }
- primitives.push_back(primitive);
- }
- Dictionary e;
- e["targetNames"] = target_names;
- weights.resize(target_names.size());
- for (int name_i = 0; name_i < target_names.size(); name_i++) {
- real_t weight = 0.0;
- if (name_i < state->meshes.write[gltf_mesh_i]->get_blend_weights().size()) {
- weight = state->meshes.write[gltf_mesh_i]->get_blend_weights()[name_i];
- }
- weights[name_i] = weight;
- }
- if (weights.size()) {
- gltf_mesh["weights"] = weights;
- }
- ERR_FAIL_COND_V(target_names.size() != weights.size(), FAILED);
- gltf_mesh["extras"] = e;
- gltf_mesh["primitives"] = primitives;
- meshes.push_back(gltf_mesh);
- }
- if (!meshes.size()) {
- return OK;
- }
- state->json["meshes"] = meshes;
- print_verbose("glTF: Total meshes: " + itos(meshes.size()));
- return OK;
- }
- Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
- if (!state->json.has("meshes")) {
- return OK;
- }
- Array meshes = state->json["meshes"];
- for (GLTFMeshIndex i = 0; i < meshes.size(); i++) {
- print_verbose("glTF: Parsing mesh: " + itos(i));
- Dictionary d = meshes[i];
- Ref<GLTFMesh> mesh;
- mesh.instance();
- bool has_vertex_color = false;
- ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR);
- Array primitives = d["primitives"];
- const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary();
- Ref<ArrayMesh> import_mesh;
- import_mesh.instance();
- String mesh_name = "mesh";
- if (d.has("name") && !String(d["name"]).empty()) {
- mesh_name = d["name"];
- }
- import_mesh->set_name(_gen_unique_name(state, vformat("%s_%s", state->scene_name, mesh_name)));
- for (int j = 0; j < primitives.size(); j++) {
- Dictionary p = primitives[j];
- Array array;
- array.resize(Mesh::ARRAY_MAX);
- ERR_FAIL_COND_V(!p.has("attributes"), ERR_PARSE_ERROR);
- Dictionary a = p["attributes"];
- Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES;
- if (p.has("mode")) {
- const int mode = p["mode"];
- ERR_FAIL_INDEX_V(mode, 7, ERR_FILE_CORRUPT);
- static const Mesh::PrimitiveType primitives2[7] = {
- Mesh::PRIMITIVE_POINTS,
- Mesh::PRIMITIVE_LINES,
- Mesh::PRIMITIVE_LINES, //loop not supported, should ce converted
- Mesh::PRIMITIVE_LINES,
- Mesh::PRIMITIVE_TRIANGLES,
- Mesh::PRIMITIVE_TRIANGLE_STRIP,
- Mesh::PRIMITIVE_TRIANGLES, //fan not supported, should be converted
- #ifndef _MSC_VER
- // #warning line loop and triangle fan are not supported and need to be converted to lines and triangles
- #endif
- };
- primitive = primitives2[mode];
- }
- ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR);
- if (a.has("POSITION")) {
- array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true);
- }
- if (a.has("NORMAL")) {
- array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true);
- }
- if (a.has("TANGENT")) {
- array[Mesh::ARRAY_TANGENT] = _decode_accessor_as_floats(state, a["TANGENT"], true);
- }
- if (a.has("TEXCOORD_0")) {
- array[Mesh::ARRAY_TEX_UV] = _decode_accessor_as_vec2(state, a["TEXCOORD_0"], true);
- }
- if (a.has("TEXCOORD_1")) {
- array[Mesh::ARRAY_TEX_UV2] = _decode_accessor_as_vec2(state, a["TEXCOORD_1"], true);
- }
- if (a.has("COLOR_0")) {
- array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(state, a["COLOR_0"], true);
- has_vertex_color = true;
- }
- if (a.has("JOINTS_0") && !a.has("JOINTS_1")) {
- array[Mesh::ARRAY_BONES] = _decode_accessor_as_ints(state, a["JOINTS_0"], true);
- }
- ERR_CONTINUE(a.has("JOINTS_0") && a.has("JOINTS_1"));
- if (a.has("WEIGHTS_0") && !a.has("WEIGHTS_1")) {
- Vector<float> weights = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true);
- { //gltf does not seem to normalize the weights for some reason..
- int wc = weights.size();
- float *w = weights.ptrw();
- for (int k = 0; k < wc; k += 4) {
- float total = 0.0;
- total += w[k + 0];
- total += w[k + 1];
- total += w[k + 2];
- total += w[k + 3];
- if (total > 0.0) {
- w[k + 0] /= total;
- w[k + 1] /= total;
- w[k + 2] /= total;
- w[k + 3] /= total;
- }
- }
- }
- array[Mesh::ARRAY_WEIGHTS] = weights;
- }
- ERR_CONTINUE(a.has("WEIGHTS_0") && a.has("WEIGHTS_1"));
- if (p.has("indices")) {
- Vector<int> indices = _decode_accessor_as_ints(state, p["indices"], false);
- if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
- //swap around indices, convert ccw to cw for front face
- const int is = indices.size();
- int *w = indices.ptrw();
- for (int k = 0; k < is; k += 3) {
- SWAP(w[k + 1], w[k + 2]);
- }
- }
- array[Mesh::ARRAY_INDEX] = indices;
- } else if (primitive == Mesh::PRIMITIVE_TRIANGLES) {
- //generate indices because they need to be swapped for CW/CCW
- const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX];
- ERR_FAIL_COND_V(vertices.size() == 0, ERR_PARSE_ERROR);
- Vector<int> indices;
- const int vs = vertices.size();
- indices.resize(vs);
- {
- int *w = indices.ptrw();
- for (int k = 0; k < vs; k += 3) {
- w[k] = k;
- w[k + 1] = k + 2;
- w[k + 2] = k + 1;
- }
- }
- array[Mesh::ARRAY_INDEX] = indices;
- }
- bool generate_tangents = (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL"));
- if (generate_tangents) {
- //must generate mikktspace tangents.. ergh..
- Ref<SurfaceTool> st;
- st.instance();
- st->create_from_triangle_arrays(array);
- st->generate_tangents();
- array = st->commit_to_arrays();
- }
- Array morphs;
- //blend shapes
- if (p.has("targets")) {
- print_verbose("glTF: Mesh has targets");
- const Array &targets = p["targets"];
- //ideally BLEND_SHAPE_MODE_RELATIVE since gltf2 stores in displacement
- //but it could require a larger refactor?
- import_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
- if (j == 0) {
- const Array &target_names = extras.has("targetNames") ? (Array)extras["targetNames"] : Array();
- for (int k = 0; k < targets.size(); k++) {
- const String name = k < target_names.size() ? (String)target_names[k] : String("morph_") + itos(k);
- import_mesh->add_blend_shape(name);
- }
- }
- for (int k = 0; k < targets.size(); k++) {
- const Dictionary &t = targets[k];
- Array array_copy;
- array_copy.resize(Mesh::ARRAY_MAX);
- for (int l = 0; l < Mesh::ARRAY_MAX; l++) {
- array_copy[l] = array[l];
- }
- array_copy[Mesh::ARRAY_INDEX] = Variant();
- if (t.has("POSITION")) {
- Vector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true);
- const Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX];
- const int size = src_varr.size();
- ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
- {
- const int max_idx = varr.size();
- varr.resize(size);
- Vector3 *w_varr = varr.ptrw();
- const Vector3 *r_varr = varr.ptr();
- const Vector3 *r_src_varr = src_varr.ptr();
- for (int l = 0; l < size; l++) {
- if (l < max_idx) {
- w_varr[l] = r_varr[l] + r_src_varr[l];
- } else {
- w_varr[l] = r_src_varr[l];
- }
- }
- }
- array_copy[Mesh::ARRAY_VERTEX] = varr;
- }
- if (t.has("NORMAL")) {
- Vector<Vector3> narr = _decode_accessor_as_vec3(state, t["NORMAL"], true);
- const Vector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL];
- int size = src_narr.size();
- ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR);
- {
- int max_idx = narr.size();
- narr.resize(size);
- Vector3 *w_narr = narr.ptrw();
- const Vector3 *r_narr = narr.ptr();
- const Vector3 *r_src_narr = src_narr.ptr();
- for (int l = 0; l < size; l++) {
- if (l < max_idx) {
- w_narr[l] = r_narr[l] + r_src_narr[l];
- } else {
- w_narr[l] = r_src_narr[l];
- }
- }
- }
- array_copy[Mesh::ARRAY_NORMAL] = narr;
- }
- if (t.has("TANGENT")) {
- const Vector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true);
- const Vector<float> src_tangents = array[Mesh::ARRAY_TANGENT];
- ERR_FAIL_COND_V(src_tangents.size() == 0, ERR_PARSE_ERROR);
- Vector<float> tangents_v4;
- {
- int max_idx = tangents_v3.size();
- int size4 = src_tangents.size();
- tangents_v4.resize(size4);
- float *w4 = tangents_v4.ptrw();
- const Vector3 *r3 = tangents_v3.ptr();
- const float *r4 = src_tangents.ptr();
- for (int l = 0; l < size4 / 4; l++) {
- if (l < max_idx) {
- w4[l * 4 + 0] = r3[l].x + r4[l * 4 + 0];
- w4[l * 4 + 1] = r3[l].y + r4[l * 4 + 1];
- w4[l * 4 + 2] = r3[l].z + r4[l * 4 + 2];
- } else {
- w4[l * 4 + 0] = r4[l * 4 + 0];
- w4[l * 4 + 1] = r4[l * 4 + 1];
- w4[l * 4 + 2] = r4[l * 4 + 2];
- }
- w4[l * 4 + 3] = r4[l * 4 + 3]; //copy flip value
- }
- }
- array_copy[Mesh::ARRAY_TANGENT] = tangents_v4;
- }
- if (generate_tangents) {
- Ref<SurfaceTool> st;
- st.instance();
- st->create_from_triangle_arrays(array_copy);
- st->deindex();
- st->generate_tangents();
- array_copy = st->commit_to_arrays();
- }
- morphs.push_back(array_copy);
- }
- }
- //just add it
- Ref<SpatialMaterial> mat;
- if (p.has("material")) {
- const int material = p["material"];
- ERR_FAIL_INDEX_V(material, state->materials.size(), ERR_FILE_CORRUPT);
- Ref<SpatialMaterial> mat3d = state->materials[material];
- if (has_vertex_color) {
- mat3d->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- }
- mat = mat3d;
- } else if (has_vertex_color) {
- Ref<SpatialMaterial> mat3d;
- mat3d.instance();
- mat3d->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- mat = mat3d;
- }
- int32_t mat_idx = import_mesh->get_surface_count();
- import_mesh->add_surface_from_arrays(primitive, array, morphs, state->compress_flags);
- import_mesh->surface_set_material(mat_idx, mat);
- }
- Vector<float> blend_weights;
- blend_weights.resize(import_mesh->get_blend_shape_count());
- for (int32_t weight_i = 0; weight_i < blend_weights.size(); weight_i++) {
- blend_weights.write[weight_i] = 0.0f;
- }
- if (d.has("weights")) {
- const Array &weights = d["weights"];
- for (int j = 0; j < weights.size(); j++) {
- if (j >= blend_weights.size()) {
- break;
- }
- blend_weights.write[j] = weights[j];
- }
- }
- mesh->set_blend_weights(blend_weights);
- mesh->set_mesh(import_mesh);
- state->meshes.push_back(mesh);
- }
- print_verbose("glTF: Total meshes: " + itos(state->meshes.size()));
- return OK;
- }
- Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path) {
- Array images;
- for (int i = 0; i < state->images.size(); i++) {
- Dictionary d;
- ERR_CONTINUE(state->images[i].is_null());
- Ref<Image> image = state->images[i]->get_data();
- ERR_CONTINUE(image.is_null());
- if (p_path.to_lower().ends_with("glb")) {
- GLTFBufferViewIndex bvi;
- Ref<GLTFBufferView> bv;
- bv.instance();
- const GLTFBufferIndex bi = 0;
- bv->buffer = bi;
- bv->byte_offset = state->buffers[bi].size();
- ERR_FAIL_INDEX_V(bi, state->buffers.size(), ERR_PARAMETER_RANGE_ERROR);
- PoolVector<uint8_t> buffer;
- Ref<ImageTexture> img_tex = image;
- if (img_tex.is_valid()) {
- image = img_tex->get_data();
- }
- Error err = PNGDriverCommon::image_to_png(image, buffer);
- ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG.");
- bv->byte_length = buffer.size();
- state->buffers.write[bi].resize(state->buffers[bi].size() + bv->byte_length);
- memcpy(&state->buffers.write[bi].write[bv->byte_offset], buffer.read().ptr(), buffer.size());
- ERR_FAIL_COND_V(bv->byte_offset + bv->byte_length > state->buffers[bi].size(), ERR_FILE_CORRUPT);
- state->buffer_views.push_back(bv);
- bvi = state->buffer_views.size() - 1;
- d["bufferView"] = bvi;
- d["mimeType"] = "image/png";
- } else {
- String name = state->images[i]->get_name();
- if (name.empty()) {
- name = itos(i);
- }
- name = _gen_unique_name(state, name);
- name = name.pad_zeros(3);
- Ref<_Directory> dir;
- dir.instance();
- String texture_dir = "textures";
- String new_texture_dir = p_path.get_base_dir() + "/" + texture_dir;
- dir->open(p_path.get_base_dir());
- if (!dir->dir_exists(new_texture_dir)) {
- dir->make_dir(new_texture_dir);
- }
- name = name + ".png";
- image->save_png(new_texture_dir.plus_file(name));
- d["uri"] = texture_dir.plus_file(name);
- }
- images.push_back(d);
- }
- print_verbose("Total images: " + itos(state->images.size()));
- if (!images.size()) {
- return OK;
- }
- state->json["images"] = images;
- return OK;
- }
- Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_path) {
- if (!state->json.has("images")) {
- return OK;
- }
- // Ref: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#images
- const Array &images = state->json["images"];
- for (int i = 0; i < images.size(); i++) {
- const Dictionary &d = images[i];
- // glTF 2.0 supports PNG and JPEG types, which can be specified as (from spec):
- // "- a URI to an external file in one of the supported images formats, or
- // - a URI with embedded base64-encoded data, or
- // - a reference to a bufferView; in that case mimeType must be defined."
- // Since mimeType is optional for external files and base64 data, we'll have to
- // fall back on letting Godot parse the data to figure out if it's PNG or JPEG.
- // We'll assume that we use either URI or bufferView, so let's warn the user
- // if their image somehow uses both. And fail if it has neither.
- ERR_CONTINUE_MSG(!d.has("uri") && !d.has("bufferView"), "Invalid image definition in glTF file, it should specify an 'uri' or 'bufferView'.");
- if (d.has("uri") && d.has("bufferView")) {
- WARN_PRINT("Invalid image definition in glTF file using both 'uri' and 'bufferView'. 'uri' will take precedence.");
- }
- String mimetype;
- if (d.has("mimeType")) { // Should be "image/png" or "image/jpeg".
- mimetype = d["mimeType"];
- }
- Vector<uint8_t> data;
- const uint8_t *data_ptr = nullptr;
- int data_size = 0;
- if (d.has("uri")) {
- // Handles the first two bullet points from the spec (embedded data, or external file).
- String uri = d["uri"];
- if (uri.begins_with("data:")) { // Embedded data using base64.
- // Validate data MIME types and throw a warning if it's one we don't know/support.
- if (!uri.begins_with("data:application/octet-stream;base64") &&
- !uri.begins_with("data:application/gltf-buffer;base64") &&
- !uri.begins_with("data:image/png;base64") &&
- !uri.begins_with("data:image/jpeg;base64")) {
- WARN_PRINT(vformat("glTF: Image index '%d' uses an unsupported URI data type: %s. Skipping it.", i, uri));
- state->images.push_back(Ref<Texture>()); // Placeholder to keep count.
- continue;
- }
- data = _parse_base64_uri(uri);
- data_ptr = data.ptr();
- data_size = data.size();
- // mimeType is optional, but if we have it defined in the URI, let's use it.
- if (mimetype.empty()) {
- if (uri.begins_with("data:image/png;base64")) {
- mimetype = "image/png";
- } else if (uri.begins_with("data:image/jpeg;base64")) {
- mimetype = "image/jpeg";
- }
- }
- } else { // Relative path to an external image file.
- uri = uri.http_unescape();
- uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
- // ResourceLoader will rely on the file extension to use the relevant loader.
- // The spec says that if mimeType is defined, it should take precedence (e.g.
- // there could be a `.png` image which is actually JPEG), but there's no easy
- // API for that in Godot, so we'd have to load as a buffer (i.e. embedded in
- // the material), so we do this only as fallback.
- Ref<Texture> texture = ResourceLoader::load(uri);
- if (texture.is_valid()) {
- state->images.push_back(texture);
- continue;
- } else if (mimetype == "image/png" || mimetype == "image/jpeg") {
- // Fallback to loading as byte array.
- // This enables us to support the spec's requirement that we honor mimetype
- // regardless of file URI.
- data = FileAccess::get_file_as_array(uri);
- if (data.size() == 0) {
- WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded as a buffer of MIME type '%s' from URI: %s. Skipping it.", i, mimetype, uri));
- state->images.push_back(Ref<Texture>()); // Placeholder to keep count.
- continue;
- }
- data_ptr = data.ptr();
- data_size = data.size();
- } else {
- WARN_PRINT(vformat("glTF: Image index '%d' couldn't be loaded from URI: %s. Skipping it.", i, uri));
- state->images.push_back(Ref<Texture>()); // Placeholder to keep count.
- continue;
- }
- }
- } else if (d.has("bufferView")) {
- // Handles the third bullet point from the spec (bufferView).
- ERR_FAIL_COND_V_MSG(mimetype.empty(), ERR_FILE_CORRUPT,
- vformat("glTF: Image index '%d' specifies 'bufferView' but no 'mimeType', which is invalid.", i));
- const GLTFBufferViewIndex bvi = d["bufferView"];
- ERR_FAIL_INDEX_V(bvi, state->buffer_views.size(), ERR_PARAMETER_RANGE_ERROR);
- Ref<GLTFBufferView> bv = state->buffer_views[bvi];
- const GLTFBufferIndex bi = bv->buffer;
- ERR_FAIL_INDEX_V(bi, state->buffers.size(), ERR_PARAMETER_RANGE_ERROR);
- ERR_FAIL_COND_V(bv->byte_offset + bv->byte_length > state->buffers[bi].size(), ERR_FILE_CORRUPT);
- data_ptr = &state->buffers[bi][bv->byte_offset];
- data_size = bv->byte_length;
- }
- Ref<Image> img;
- // First we honor the mime types if they were defined.
- if (mimetype == "image/png") { // Load buffer as PNG.
- ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE);
- img = Image::_png_mem_loader_func(data_ptr, data_size);
- } else if (mimetype == "image/jpeg") { // Loader buffer as JPEG.
- ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
- img = Image::_jpg_mem_loader_func(data_ptr, data_size);
- }
- // If we didn't pass the above tests, we attempt loading as PNG and then
- // JPEG directly.
- // This covers URIs with base64-encoded data with application/* type but
- // no optional mimeType property, or bufferViews with a bogus mimeType
- // (e.g. `image/jpeg` but the data is actually PNG).
- // That's not *exactly* what the spec mandates but this lets us be
- // lenient with bogus glb files which do exist in production.
- if (img.is_null()) { // Try PNG first.
- ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE);
- img = Image::_png_mem_loader_func(data_ptr, data_size);
- }
- if (img.is_null()) { // And then JPEG.
- ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
- img = Image::_jpg_mem_loader_func(data_ptr, data_size);
- }
- // Now we've done our best, fix your scenes.
- if (img.is_null()) {
- ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype));
- state->images.push_back(Ref<Texture>());
- continue;
- }
- Ref<ImageTexture> t;
- t.instance();
- t->create_from_image(img);
- state->images.push_back(t);
- }
- print_verbose("glTF: Total images: " + itos(state->images.size()));
- return OK;
- }
- Error GLTFDocument::_serialize_textures(Ref<GLTFState> state) {
- if (!state->textures.size()) {
- return OK;
- }
- Array textures;
- for (int32_t i = 0; i < state->textures.size(); i++) {
- Dictionary d;
- Ref<GLTFTexture> t = state->textures[i];
- ERR_CONTINUE(t->get_src_image() == -1);
- d["source"] = t->get_src_image();
- textures.push_back(d);
- }
- state->json["textures"] = textures;
- return OK;
- }
- Error GLTFDocument::_parse_textures(Ref<GLTFState> state) {
- if (!state->json.has("textures")) {
- return OK;
- }
- const Array &textures = state->json["textures"];
- for (GLTFTextureIndex i = 0; i < textures.size(); i++) {
- const Dictionary &d = textures[i];
- ERR_FAIL_COND_V(!d.has("source"), ERR_PARSE_ERROR);
- Ref<GLTFTexture> t;
- t.instance();
- t->set_src_image(d["source"]);
- state->textures.push_back(t);
- }
- return OK;
- }
- GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture> p_texture) {
- ERR_FAIL_COND_V(p_texture.is_null(), -1);
- Ref<GLTFTexture> gltf_texture;
- gltf_texture.instance();
- ERR_FAIL_COND_V(p_texture->get_data().is_null(), -1);
- GLTFImageIndex gltf_src_image_i = state->images.size();
- state->images.push_back(p_texture);
- gltf_texture->set_src_image(gltf_src_image_i);
- GLTFTextureIndex gltf_texture_i = state->textures.size();
- state->textures.push_back(gltf_texture);
- return gltf_texture_i;
- }
- Ref<Texture> GLTFDocument::_get_texture(Ref<GLTFState> state, const GLTFTextureIndex p_texture) {
- ERR_FAIL_INDEX_V(p_texture, state->textures.size(), Ref<Texture>());
- const GLTFImageIndex image = state->textures[p_texture]->get_src_image();
- ERR_FAIL_INDEX_V(image, state->images.size(), Ref<Texture>());
- return state->images[image];
- }
- Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
- Array materials;
- for (int32_t i = 0; i < state->materials.size(); i++) {
- Dictionary d;
- Ref<SpatialMaterial> material = state->materials[i];
- if (material.is_null()) {
- materials.push_back(d);
- continue;
- }
- if (!material->get_name().empty()) {
- d["name"] = _gen_unique_name(state, material->get_name());
- }
- {
- Dictionary mr;
- {
- Array arr;
- const Color c = material->get_albedo().to_linear();
- arr.push_back(c.r);
- arr.push_back(c.g);
- arr.push_back(c.b);
- arr.push_back(c.a);
- mr["baseColorFactor"] = arr;
- }
- {
- Dictionary bct;
- Ref<Texture> albedo_texture = material->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
- GLTFTextureIndex gltf_texture_index = -1;
- if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) {
- albedo_texture->set_name(material->get_name() + "_albedo");
- gltf_texture_index = _set_texture(state, albedo_texture);
- }
- if (gltf_texture_index != -1) {
- bct["index"] = gltf_texture_index;
- bct["extensions"] = _serialize_texture_transform_uv1(material);
- mr["baseColorTexture"] = bct;
- }
- }
- mr["metallicFactor"] = material->get_metallic();
- mr["roughnessFactor"] = material->get_roughness();
- bool has_roughness = material->get_texture(SpatialMaterial::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(SpatialMaterial::TEXTURE_ROUGHNESS)->get_data().is_valid();
- bool has_ao = material->get_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION) && material->get_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION).is_valid();
- bool has_metalness = material->get_texture(SpatialMaterial::TEXTURE_METALLIC).is_valid() && material->get_texture(SpatialMaterial::TEXTURE_METALLIC)->get_data().is_valid();
- if (has_ao || has_roughness || has_metalness) {
- Dictionary mrt;
- Ref<Texture> roughness_texture = material->get_texture(SpatialMaterial::TEXTURE_ROUGHNESS);
- SpatialMaterial::TextureChannel roughness_channel = material->get_roughness_texture_channel();
- Ref<Texture> metallic_texture = material->get_texture(SpatialMaterial::TEXTURE_METALLIC);
- SpatialMaterial::TextureChannel metalness_channel = material->get_metallic_texture_channel();
- Ref<Texture> ao_texture = material->get_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION);
- SpatialMaterial::TextureChannel ao_channel = material->get_ao_texture_channel();
- Ref<ImageTexture> orm_texture;
- orm_texture.instance();
- Ref<Image> orm_image;
- orm_image.instance();
- int32_t height = 0;
- int32_t width = 0;
- Ref<Image> ao_image;
- if (has_ao) {
- height = ao_texture->get_height();
- width = ao_texture->get_width();
- ao_image = ao_texture->get_data();
- Ref<ImageTexture> img_tex = ao_image;
- if (img_tex.is_valid()) {
- ao_image = img_tex->get_data();
- }
- if (ao_image->is_compressed()) {
- ao_image->decompress();
- }
- }
- Ref<Image> roughness_image;
- if (has_roughness) {
- height = roughness_texture->get_height();
- width = roughness_texture->get_width();
- roughness_image = roughness_texture->get_data();
- Ref<ImageTexture> img_tex = roughness_image;
- if (img_tex.is_valid()) {
- roughness_image = img_tex->get_data();
- }
- if (roughness_image->is_compressed()) {
- roughness_image->decompress();
- }
- }
- Ref<Image> metallness_image;
- if (has_metalness) {
- height = metallic_texture->get_height();
- width = metallic_texture->get_width();
- metallness_image = metallic_texture->get_data();
- Ref<ImageTexture> img_tex = metallness_image;
- if (img_tex.is_valid()) {
- metallness_image = img_tex->get_data();
- }
- if (metallness_image->is_compressed()) {
- metallness_image->decompress();
- }
- }
- Ref<Texture> albedo_texture = material->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
- if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) {
- height = albedo_texture->get_height();
- width = albedo_texture->get_width();
- }
- orm_image->create(width, height, false, Image::FORMAT_RGBA8);
- if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) {
- ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) {
- roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) {
- metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- orm_image->lock();
- for (int32_t h = 0; h < height; h++) {
- for (int32_t w = 0; w < width; w++) {
- Color c = Color(1.0f, 1.0f, 1.0f);
- if (has_ao) {
- ao_image->lock();
- if (SpatialMaterial::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) {
- c.r = ao_image->get_pixel(w, h).r;
- } else if (SpatialMaterial::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) {
- c.r = ao_image->get_pixel(w, h).g;
- } else if (SpatialMaterial::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) {
- c.r = ao_image->get_pixel(w, h).b;
- } else if (SpatialMaterial::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) {
- c.r = ao_image->get_pixel(w, h).a;
- }
- ao_image->lock();
- }
- if (has_roughness) {
- roughness_image->lock();
- if (SpatialMaterial::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).r;
- } else if (SpatialMaterial::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).g;
- } else if (SpatialMaterial::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).b;
- } else if (SpatialMaterial::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).a;
- }
- roughness_image->unlock();
- }
- if (has_metalness) {
- metallness_image->lock();
- if (SpatialMaterial::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).r;
- } else if (SpatialMaterial::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).g;
- } else if (SpatialMaterial::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).b;
- } else if (SpatialMaterial::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).a;
- }
- metallness_image->unlock();
- }
- orm_image->set_pixel(w, h, c);
- }
- }
- orm_image->unlock();
- orm_image->generate_mipmaps();
- orm_texture->create_from_image(orm_image);
- GLTFTextureIndex orm_texture_index = -1;
- if (has_ao || has_roughness || has_metalness) {
- orm_texture->set_name(material->get_name() + "_orm");
- orm_texture_index = _set_texture(state, orm_texture);
- }
- if (has_ao) {
- Dictionary ot;
- ot["index"] = orm_texture_index;
- d["occlusionTexture"] = ot;
- }
- if (has_roughness || has_metalness) {
- mrt["index"] = orm_texture_index;
- mrt["extensions"] = _serialize_texture_transform_uv1(material);
- mr["metallicRoughnessTexture"] = mrt;
- }
- }
- d["pbrMetallicRoughness"] = mr;
- }
- if (material->get_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING)) {
- Dictionary nt;
- Ref<ImageTexture> tex;
- tex.instance();
- {
- Ref<Texture> normal_texture = material->get_texture(SpatialMaterial::TEXTURE_NORMAL);
- if (normal_texture.is_valid()) {
- // Code for uncompressing RG normal maps
- Ref<Image> img = normal_texture->get_data();
- if (img.is_valid()) {
- Ref<ImageTexture> img_tex = img;
- if (img_tex.is_valid()) {
- img = img_tex->get_data();
- }
- img->decompress();
- img->convert(Image::FORMAT_RGBA8);
- img->lock();
- for (int32_t y = 0; y < img->get_height(); y++) {
- for (int32_t x = 0; x < img->get_width(); x++) {
- Color c = img->get_pixel(x, y);
- Vector2 red_green = Vector2(c.r, c.g);
- red_green = red_green * Vector2(2.0f, 2.0f) - Vector2(1.0f, 1.0f);
- float blue = 1.0f - red_green.dot(red_green);
- blue = MAX(0.0f, blue);
- c.b = Math::sqrt(blue);
- img->set_pixel(x, y, c);
- }
- }
- img->unlock();
- tex->create_from_image(img);
- }
- }
- }
- GLTFTextureIndex gltf_texture_index = -1;
- if (tex.is_valid() && tex->get_data().is_valid()) {
- tex->set_name(material->get_name() + "_normal");
- gltf_texture_index = _set_texture(state, tex);
- }
- nt["scale"] = material->get_normal_scale();
- if (gltf_texture_index != -1) {
- nt["index"] = gltf_texture_index;
- d["normalTexture"] = nt;
- }
- }
- if (material->get_feature(SpatialMaterial::FEATURE_EMISSION)) {
- const Color c = material->get_emission().to_srgb();
- Array arr;
- arr.push_back(c.r);
- arr.push_back(c.g);
- arr.push_back(c.b);
- d["emissiveFactor"] = arr;
- }
- if (material->get_feature(SpatialMaterial::FEATURE_EMISSION)) {
- Dictionary et;
- Ref<Texture> emission_texture = material->get_texture(SpatialMaterial::TEXTURE_EMISSION);
- GLTFTextureIndex gltf_texture_index = -1;
- if (emission_texture.is_valid() && emission_texture->get_data().is_valid()) {
- emission_texture->set_name(material->get_name() + "_emission");
- gltf_texture_index = _set_texture(state, emission_texture);
- }
- if (gltf_texture_index != -1) {
- et["index"] = gltf_texture_index;
- d["emissiveTexture"] = et;
- }
- }
- const bool ds = material->get_cull_mode() == SpatialMaterial::CULL_DISABLED;
- if (ds) {
- d["doubleSided"] = ds;
- }
- if (material->get_feature(SpatialMaterial::FEATURE_TRANSPARENT)) {
- if (material->get_flag(SpatialMaterial::FLAG_USE_ALPHA_SCISSOR)) {
- d["alphaMode"] = "MASK";
- d["alphaCutoff"] = material->get_alpha_scissor_threshold();
- } else {
- d["alphaMode"] = "BLEND";
- }
- }
- materials.push_back(d);
- }
- if (!materials.size()) {
- return OK;
- }
- state->json["materials"] = materials;
- print_verbose("Total materials: " + itos(state->materials.size()));
- return OK;
- }
- Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
- if (!state->json.has("materials")) {
- return OK;
- }
- const Array &materials = state->json["materials"];
- for (GLTFMaterialIndex i = 0; i < materials.size(); i++) {
- const Dictionary &d = materials[i];
- Ref<SpatialMaterial> material;
- material.instance();
- if (d.has("name") && !String(d["name"]).empty()) {
- material->set_name(d["name"]);
- } else {
- material->set_name(vformat("material_%s", itos(i)));
- }
- material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- Dictionary pbr_spec_gloss_extensions;
- if (d.has("extensions")) {
- pbr_spec_gloss_extensions = d["extensions"];
- }
- if (pbr_spec_gloss_extensions.has("KHR_materials_pbrSpecularGlossiness")) {
- WARN_PRINT("Material uses a specular and glossiness workflow. Textures will be converted to roughness and metallic workflow, which may not be 100% accurate.");
- Dictionary sgm = pbr_spec_gloss_extensions["KHR_materials_pbrSpecularGlossiness"];
- Ref<GLTFSpecGloss> spec_gloss;
- spec_gloss.instance();
- if (sgm.has("diffuseTexture")) {
- const Dictionary &diffuse_texture_dict = sgm["diffuseTexture"];
- if (diffuse_texture_dict.has("index")) {
- Ref<Texture> diffuse_texture = _get_texture(state, diffuse_texture_dict["index"]);
- if (diffuse_texture.is_valid()) {
- spec_gloss->diffuse_img = diffuse_texture->get_data();
- material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, diffuse_texture);
- }
- }
- }
- if (sgm.has("diffuseFactor")) {
- const Array &arr = sgm["diffuseFactor"];
- ERR_FAIL_COND_V(arr.size() != 4, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2], arr[3]).to_srgb();
- spec_gloss->diffuse_factor = c;
- material->set_albedo(spec_gloss->diffuse_factor);
- }
- if (sgm.has("specularFactor")) {
- const Array &arr = sgm["specularFactor"];
- ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
- spec_gloss->specular_factor = Color(arr[0], arr[1], arr[2]);
- }
- if (sgm.has("glossinessFactor")) {
- spec_gloss->gloss_factor = sgm["glossinessFactor"];
- material->set_roughness(1.0f - CLAMP(spec_gloss->gloss_factor, 0.0f, 1.0f));
- }
- if (sgm.has("specularGlossinessTexture")) {
- const Dictionary &spec_gloss_texture = sgm["specularGlossinessTexture"];
- if (spec_gloss_texture.has("index")) {
- const Ref<Texture> orig_texture = _get_texture(state, spec_gloss_texture["index"]);
- if (orig_texture.is_valid()) {
- spec_gloss->spec_gloss_img = orig_texture->get_data();
- }
- }
- }
- spec_gloss_to_rough_metal(spec_gloss, material);
- } else if (d.has("pbrMetallicRoughness")) {
- const Dictionary &mr = d["pbrMetallicRoughness"];
- if (mr.has("baseColorFactor")) {
- const Array &arr = mr["baseColorFactor"];
- ERR_FAIL_COND_V(arr.size() != 4, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2], arr[3]).to_srgb();
- material->set_albedo(c);
- }
- if (mr.has("baseColorTexture")) {
- const Dictionary &bct = mr["baseColorTexture"];
- if (bct.has("index")) {
- material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, _get_texture(state, bct["index"]));
- }
- if (!mr.has("baseColorFactor")) {
- material->set_albedo(Color(1, 1, 1));
- }
- _set_texture_transform_uv1(bct, material);
- }
- if (mr.has("metallicFactor")) {
- material->set_metallic(mr["metallicFactor"]);
- } else {
- material->set_metallic(1.0);
- }
- if (mr.has("roughnessFactor")) {
- material->set_roughness(mr["roughnessFactor"]);
- } else {
- material->set_roughness(1.0);
- }
- if (mr.has("metallicRoughnessTexture")) {
- const Dictionary &bct = mr["metallicRoughnessTexture"];
- if (bct.has("index")) {
- const Ref<Texture> t = _get_texture(state, bct["index"]);
- material->set_texture(SpatialMaterial::TEXTURE_METALLIC, t);
- material->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_BLUE);
- material->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, t);
- material->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GREEN);
- if (!mr.has("metallicFactor")) {
- material->set_metallic(1);
- }
- if (!mr.has("roughnessFactor")) {
- material->set_roughness(1);
- }
- }
- }
- }
- if (d.has("normalTexture")) {
- const Dictionary &bct = d["normalTexture"];
- if (bct.has("index")) {
- material->set_texture(SpatialMaterial::TEXTURE_NORMAL, _get_texture(state, bct["index"]));
- material->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
- }
- if (bct.has("scale")) {
- material->set_normal_scale(bct["scale"]);
- }
- }
- if (d.has("occlusionTexture")) {
- const Dictionary &bct = d["occlusionTexture"];
- if (bct.has("index")) {
- material->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, _get_texture(state, bct["index"]));
- material->set_ao_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_RED);
- material->set_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION, true);
- }
- }
- if (d.has("emissiveFactor")) {
- const Array &arr = d["emissiveFactor"];
- ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2]).to_srgb();
- material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
- material->set_emission(c);
- }
- if (d.has("emissiveTexture")) {
- const Dictionary &bct = d["emissiveTexture"];
- if (bct.has("index")) {
- material->set_texture(SpatialMaterial::TEXTURE_EMISSION, _get_texture(state, bct["index"]));
- material->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
- material->set_emission(Color(0, 0, 0));
- }
- }
- if (d.has("doubleSided")) {
- const bool ds = d["doubleSided"];
- if (ds) {
- material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
- }
- }
- if (d.has("alphaMode")) {
- const String &am = d["alphaMode"];
- if (am == "BLEND") {
- material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
- } else if (am == "MASK") {
- material->set_flag(SpatialMaterial::FLAG_USE_ALPHA_SCISSOR, true);
- if (d.has("alphaCutoff")) {
- material->set_alpha_scissor_threshold(d["alphaCutoff"]);
- } else {
- material->set_alpha_scissor_threshold(0.5f);
- }
- }
- }
- state->materials.push_back(material);
- }
- print_verbose("Total materials: " + itos(state->materials.size()));
- return OK;
- }
- void GLTFDocument::_set_texture_transform_uv1(const Dictionary &d, Ref<SpatialMaterial> material) {
- if (d.has("extensions")) {
- const Dictionary &extensions = d["extensions"];
- if (extensions.has("KHR_texture_transform")) {
- const Dictionary &texture_transform = extensions["KHR_texture_transform"];
- const Array &offset_arr = texture_transform["offset"];
- if (offset_arr.size() == 2) {
- const Vector3 offset_vector3 = Vector3(offset_arr[0], offset_arr[1], 0.0f);
- material->set_uv1_offset(offset_vector3);
- }
- const Array &scale_arr = texture_transform["scale"];
- if (scale_arr.size() == 2) {
- const Vector3 scale_vector3 = Vector3(scale_arr[0], scale_arr[1], 1.0f);
- material->set_uv1_scale(scale_vector3);
- }
- }
- }
- }
- void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Ref<SpatialMaterial> p_material) {
- if (r_spec_gloss->spec_gloss_img.is_null()) {
- return;
- }
- if (r_spec_gloss->diffuse_img.is_null()) {
- return;
- }
- Ref<Image> rm_img;
- rm_img.instance();
- bool has_roughness = false;
- bool has_metal = false;
- p_material->set_roughness(1.0f);
- p_material->set_metallic(1.0f);
- rm_img->create(r_spec_gloss->spec_gloss_img->get_width(), r_spec_gloss->spec_gloss_img->get_height(), false, Image::FORMAT_RGBA8);
- rm_img->lock();
- r_spec_gloss->spec_gloss_img->decompress();
- if (r_spec_gloss->diffuse_img.is_valid()) {
- r_spec_gloss->diffuse_img->decompress();
- r_spec_gloss->diffuse_img->resize(r_spec_gloss->spec_gloss_img->get_width(), r_spec_gloss->spec_gloss_img->get_height(), Image::INTERPOLATE_LANCZOS);
- r_spec_gloss->spec_gloss_img->resize(r_spec_gloss->diffuse_img->get_width(), r_spec_gloss->diffuse_img->get_height(), Image::INTERPOLATE_LANCZOS);
- }
- for (int32_t y = 0; y < r_spec_gloss->spec_gloss_img->get_height(); y++) {
- for (int32_t x = 0; x < r_spec_gloss->spec_gloss_img->get_width(); x++) {
- const Color specular_pixel = r_spec_gloss->spec_gloss_img->get_pixel(x, y).to_linear();
- Color specular = Color(specular_pixel.r, specular_pixel.g, specular_pixel.b);
- specular *= r_spec_gloss->specular_factor;
- Color diffuse = Color(1.0f, 1.0f, 1.0f);
- r_spec_gloss->diffuse_img->lock();
- diffuse *= r_spec_gloss->diffuse_img->get_pixel(x, y).to_linear();
- float metallic = 0.0f;
- Color base_color;
- spec_gloss_to_metal_base_color(specular, diffuse, base_color, metallic);
- Color mr = Color(1.0f, 1.0f, 1.0f);
- mr.g = specular_pixel.a;
- mr.b = metallic;
- if (!Math::is_equal_approx(mr.g, 1.0f)) {
- has_roughness = true;
- }
- if (!Math::is_equal_approx(mr.b, 0.0f)) {
- has_metal = true;
- }
- mr.g *= r_spec_gloss->gloss_factor;
- mr.g = 1.0f - mr.g;
- rm_img->set_pixel(x, y, mr);
- r_spec_gloss->diffuse_img->set_pixel(x, y, base_color.to_srgb());
- r_spec_gloss->diffuse_img->unlock();
- }
- }
- rm_img->unlock();
- rm_img->generate_mipmaps();
- r_spec_gloss->diffuse_img->generate_mipmaps();
- Ref<ImageTexture> diffuse_image_texture;
- diffuse_image_texture.instance();
- diffuse_image_texture->create_from_image(r_spec_gloss->diffuse_img);
- p_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, diffuse_image_texture);
- Ref<ImageTexture> rm_image_texture;
- rm_image_texture.instance();
- rm_image_texture->create_from_image(rm_img);
- if (has_roughness) {
- p_material->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, rm_image_texture);
- p_material->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GREEN);
- }
- if (has_metal) {
- p_material->set_texture(SpatialMaterial::TEXTURE_METALLIC, rm_image_texture);
- p_material->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_BLUE);
- }
- }
- void GLTFDocument::spec_gloss_to_metal_base_color(const Color &p_specular_factor, const Color &p_diffuse, Color &r_base_color, float &r_metallic) {
- const Color DIELECTRIC_SPECULAR = Color(0.04f, 0.04f, 0.04f);
- Color specular = Color(p_specular_factor.r, p_specular_factor.g, p_specular_factor.b);
- const float one_minus_specular_strength = 1.0f - get_max_component(specular);
- const float dielectric_specular_red = DIELECTRIC_SPECULAR.r;
- float brightness_diffuse = get_perceived_brightness(p_diffuse);
- const float brightness_specular = get_perceived_brightness(specular);
- r_metallic = solve_metallic(dielectric_specular_red, brightness_diffuse, brightness_specular, one_minus_specular_strength);
- const float one_minus_metallic = 1.0f - r_metallic;
- const Color base_color_from_diffuse = p_diffuse * (one_minus_specular_strength / (1.0f - dielectric_specular_red) / MAX(one_minus_metallic, CMP_EPSILON));
- const Color base_color_from_specular = (specular - (DIELECTRIC_SPECULAR * (one_minus_metallic))) * (1.0f / MAX(r_metallic, CMP_EPSILON));
- r_base_color.r = Math::lerp(base_color_from_diffuse.r, base_color_from_specular.r, r_metallic * r_metallic);
- r_base_color.g = Math::lerp(base_color_from_diffuse.g, base_color_from_specular.g, r_metallic * r_metallic);
- r_base_color.b = Math::lerp(base_color_from_diffuse.b, base_color_from_specular.b, r_metallic * r_metallic);
- r_base_color.a = p_diffuse.a;
- r_base_color.r = CLAMP(r_base_color.r, 0.0f, 1.0f);
- r_base_color.g = CLAMP(r_base_color.g, 0.0f, 1.0f);
- r_base_color.b = CLAMP(r_base_color.b, 0.0f, 1.0f);
- r_base_color.a = CLAMP(r_base_color.a, 0.0f, 1.0f);
- }
- GLTFNodeIndex GLTFDocument::_find_highest_node(Ref<GLTFState> state, const Vector<GLTFNodeIndex> &subset) {
- int highest = -1;
- GLTFNodeIndex best_node = -1;
- for (int i = 0; i < subset.size(); ++i) {
- const GLTFNodeIndex node_i = subset[i];
- const Ref<GLTFNode> node = state->nodes[node_i];
- if (highest == -1 || node->height < highest) {
- highest = node->height;
- best_node = node_i;
- }
- }
- return best_node;
- }
- bool GLTFDocument::_capture_nodes_in_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin, const GLTFNodeIndex node_index) {
- bool found_joint = false;
- for (int i = 0; i < state->nodes[node_index]->children.size(); ++i) {
- found_joint |= _capture_nodes_in_skin(state, skin, state->nodes[node_index]->children[i]);
- }
- if (found_joint) {
- // Mark it if we happen to find another skins joint...
- if (state->nodes[node_index]->joint && skin->joints.find(node_index) < 0) {
- skin->joints.push_back(node_index);
- } else if (skin->non_joints.find(node_index) < 0) {
- skin->non_joints.push_back(node_index);
- }
- }
- if (skin->joints.find(node_index) > 0) {
- return true;
- }
- return false;
- }
- void GLTFDocument::_capture_nodes_for_multirooted_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin) {
- DisjointSet<GLTFNodeIndex> disjoint_set;
- for (int i = 0; i < skin->joints.size(); ++i) {
- const GLTFNodeIndex node_index = skin->joints[i];
- const GLTFNodeIndex parent = state->nodes[node_index]->parent;
- disjoint_set.insert(node_index);
- if (skin->joints.find(parent) >= 0) {
- disjoint_set.create_union(parent, node_index);
- }
- }
- Vector<GLTFNodeIndex> roots;
- disjoint_set.get_representatives(roots);
- if (roots.size() <= 1) {
- return;
- }
- int maxHeight = -1;
- // Determine the max height rooted tree
- for (int i = 0; i < roots.size(); ++i) {
- const GLTFNodeIndex root = roots[i];
- if (maxHeight == -1 || state->nodes[root]->height < maxHeight) {
- maxHeight = state->nodes[root]->height;
- }
- }
- // Go up the tree till all of the multiple roots of the skin are at the same hierarchy level.
- // This sucks, but 99% of all game engines (not just Godot) would have this same issue.
- for (int i = 0; i < roots.size(); ++i) {
- GLTFNodeIndex current_node = roots[i];
- while (state->nodes[current_node]->height > maxHeight) {
- GLTFNodeIndex parent = state->nodes[current_node]->parent;
- if (state->nodes[parent]->joint && skin->joints.find(parent) < 0) {
- skin->joints.push_back(parent);
- } else if (skin->non_joints.find(parent) < 0) {
- skin->non_joints.push_back(parent);
- }
- current_node = parent;
- }
- // replace the roots
- roots.write[i] = current_node;
- }
- // Climb up the tree until they all have the same parent
- bool all_same;
- do {
- all_same = true;
- const GLTFNodeIndex first_parent = state->nodes[roots[0]]->parent;
- for (int i = 1; i < roots.size(); ++i) {
- all_same &= (first_parent == state->nodes[roots[i]]->parent);
- }
- if (!all_same) {
- for (int i = 0; i < roots.size(); ++i) {
- const GLTFNodeIndex current_node = roots[i];
- const GLTFNodeIndex parent = state->nodes[current_node]->parent;
- if (state->nodes[parent]->joint && skin->joints.find(parent) < 0) {
- skin->joints.push_back(parent);
- } else if (skin->non_joints.find(parent) < 0) {
- skin->non_joints.push_back(parent);
- }
- roots.write[i] = parent;
- }
- }
- } while (!all_same);
- }
- Error GLTFDocument::_expand_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin) {
- _capture_nodes_for_multirooted_skin(state, skin);
- // Grab all nodes that lay in between skin joints/nodes
- DisjointSet<GLTFNodeIndex> disjoint_set;
- Vector<GLTFNodeIndex> all_skin_nodes;
- all_skin_nodes.append_array(skin->joints);
- all_skin_nodes.append_array(skin->non_joints);
- for (int i = 0; i < all_skin_nodes.size(); ++i) {
- const GLTFNodeIndex node_index = all_skin_nodes[i];
- const GLTFNodeIndex parent = state->nodes[node_index]->parent;
- disjoint_set.insert(node_index);
- if (all_skin_nodes.find(parent) >= 0) {
- disjoint_set.create_union(parent, node_index);
- }
- }
- Vector<GLTFNodeIndex> out_owners;
- disjoint_set.get_representatives(out_owners);
- Vector<GLTFNodeIndex> out_roots;
- for (int i = 0; i < out_owners.size(); ++i) {
- Vector<GLTFNodeIndex> set;
- disjoint_set.get_members(set, out_owners[i]);
- const GLTFNodeIndex root = _find_highest_node(state, set);
- ERR_FAIL_COND_V(root < 0, FAILED);
- out_roots.push_back(root);
- }
- out_roots.sort();
- for (int i = 0; i < out_roots.size(); ++i) {
- _capture_nodes_in_skin(state, skin, out_roots[i]);
- }
- skin->roots = out_roots;
- return OK;
- }
- Error GLTFDocument::_verify_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin) {
- // This may seem duplicated from expand_skins, but this is really a sanity check! (so it kinda is)
- // In case additional interpolating logic is added to the skins, this will help ensure that you
- // do not cause it to self implode into a fiery blaze
- // We are going to re-calculate the root nodes and compare them to the ones saved in the skin,
- // then ensure the multiple trees (if they exist) are on the same sublevel
- // Grab all nodes that lay in between skin joints/nodes
- DisjointSet<GLTFNodeIndex> disjoint_set;
- Vector<GLTFNodeIndex> all_skin_nodes;
- all_skin_nodes.append_array(skin->joints);
- all_skin_nodes.append_array(skin->non_joints);
- for (int i = 0; i < all_skin_nodes.size(); ++i) {
- const GLTFNodeIndex node_index = all_skin_nodes[i];
- const GLTFNodeIndex parent = state->nodes[node_index]->parent;
- disjoint_set.insert(node_index);
- if (all_skin_nodes.find(parent) >= 0) {
- disjoint_set.create_union(parent, node_index);
- }
- }
- Vector<GLTFNodeIndex> out_owners;
- disjoint_set.get_representatives(out_owners);
- Vector<GLTFNodeIndex> out_roots;
- for (int i = 0; i < out_owners.size(); ++i) {
- Vector<GLTFNodeIndex> set;
- disjoint_set.get_members(set, out_owners[i]);
- const GLTFNodeIndex root = _find_highest_node(state, set);
- ERR_FAIL_COND_V(root < 0, FAILED);
- out_roots.push_back(root);
- }
- out_roots.sort();
- ERR_FAIL_COND_V(out_roots.size() == 0, FAILED);
- // Make sure the roots are the exact same (they better be)
- ERR_FAIL_COND_V(out_roots.size() != skin->roots.size(), FAILED);
- for (int i = 0; i < out_roots.size(); ++i) {
- ERR_FAIL_COND_V(out_roots[i] != skin->roots[i], FAILED);
- }
- // Single rooted skin? Perfectly ok!
- if (out_roots.size() == 1) {
- return OK;
- }
- // Make sure all parents of a multi-rooted skin are the SAME
- const GLTFNodeIndex parent = state->nodes[out_roots[0]]->parent;
- for (int i = 1; i < out_roots.size(); ++i) {
- if (state->nodes[out_roots[i]]->parent != parent) {
- return FAILED;
- }
- }
- return OK;
- }
- Error GLTFDocument::_parse_skins(Ref<GLTFState> state) {
- if (!state->json.has("skins")) {
- return OK;
- }
- const Array &skins = state->json["skins"];
- // Create the base skins, and mark nodes that are joints
- for (int i = 0; i < skins.size(); i++) {
- const Dictionary &d = skins[i];
- Ref<GLTFSkin> skin;
- skin.instance();
- ERR_FAIL_COND_V(!d.has("joints"), ERR_PARSE_ERROR);
- const Array &joints = d["joints"];
- if (d.has("inverseBindMatrices")) {
- skin->inverse_binds = _decode_accessor_as_xform(state, d["inverseBindMatrices"], false);
- ERR_FAIL_COND_V(skin->inverse_binds.size() != joints.size(), ERR_PARSE_ERROR);
- }
- for (int j = 0; j < joints.size(); j++) {
- const GLTFNodeIndex node = joints[j];
- ERR_FAIL_INDEX_V(node, state->nodes.size(), ERR_PARSE_ERROR);
- skin->joints.push_back(node);
- skin->joints_original.push_back(node);
- state->nodes.write[node]->joint = true;
- }
- if (d.has("name") && !String(d["name"]).empty()) {
- skin->set_name(d["name"]);
- } else {
- skin->set_name(vformat("skin_%s", itos(i)));
- }
- if (d.has("skeleton")) {
- skin->skin_root = d["skeleton"];
- }
- state->skins.push_back(skin);
- }
- for (GLTFSkinIndex i = 0; i < state->skins.size(); ++i) {
- Ref<GLTFSkin> skin = state->skins.write[i];
- // Expand the skin to capture all the extra non-joints that lie in between the actual joints,
- // and expand the hierarchy to ensure multi-rooted trees lie on the same height level
- ERR_FAIL_COND_V(_expand_skin(state, skin), ERR_PARSE_ERROR);
- ERR_FAIL_COND_V(_verify_skin(state, skin), ERR_PARSE_ERROR);
- }
- print_verbose("glTF: Total skins: " + itos(state->skins.size()));
- return OK;
- }
- Error GLTFDocument::_determine_skeletons(Ref<GLTFState> state) {
- // Using a disjoint set, we are going to potentially combine all skins that are actually branches
- // of a main skeleton, or treat skins defining the same set of nodes as ONE skeleton.
- // This is another unclear issue caused by the current glTF specification.
- DisjointSet<GLTFNodeIndex> skeleton_sets;
- for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) {
- const Ref<GLTFSkin> skin = state->skins[skin_i];
- Vector<GLTFNodeIndex> all_skin_nodes;
- all_skin_nodes.append_array(skin->joints);
- all_skin_nodes.append_array(skin->non_joints);
- for (int i = 0; i < all_skin_nodes.size(); ++i) {
- const GLTFNodeIndex node_index = all_skin_nodes[i];
- const GLTFNodeIndex parent = state->nodes[node_index]->parent;
- skeleton_sets.insert(node_index);
- if (all_skin_nodes.find(parent) >= 0) {
- skeleton_sets.create_union(parent, node_index);
- }
- }
- // We are going to connect the separate skin subtrees in each skin together
- // so that the final roots are entire sets of valid skin trees
- for (int i = 1; i < skin->roots.size(); ++i) {
- skeleton_sets.create_union(skin->roots[0], skin->roots[i]);
- }
- }
- { // attempt to joint all touching subsets (siblings/parent are part of another skin)
- Vector<GLTFNodeIndex> groups_representatives;
- skeleton_sets.get_representatives(groups_representatives);
- Vector<GLTFNodeIndex> highest_group_members;
- Vector<Vector<GLTFNodeIndex>> groups;
- for (int i = 0; i < groups_representatives.size(); ++i) {
- Vector<GLTFNodeIndex> group;
- skeleton_sets.get_members(group, groups_representatives[i]);
- highest_group_members.push_back(_find_highest_node(state, group));
- groups.push_back(group);
- }
- for (int i = 0; i < highest_group_members.size(); ++i) {
- const GLTFNodeIndex node_i = highest_group_members[i];
- // Attach any siblings together (this needs to be done n^2/2 times)
- for (int j = i + 1; j < highest_group_members.size(); ++j) {
- const GLTFNodeIndex node_j = highest_group_members[j];
- // Even if they are siblings under the root! :)
- if (state->nodes[node_i]->parent == state->nodes[node_j]->parent) {
- skeleton_sets.create_union(node_i, node_j);
- }
- }
- // Attach any parenting going on together (we need to do this n^2 times)
- const GLTFNodeIndex node_i_parent = state->nodes[node_i]->parent;
- if (node_i_parent >= 0) {
- for (int j = 0; j < groups.size() && i != j; ++j) {
- const Vector<GLTFNodeIndex> &group = groups[j];
- if (group.find(node_i_parent) >= 0) {
- const GLTFNodeIndex node_j = highest_group_members[j];
- skeleton_sets.create_union(node_i, node_j);
- }
- }
- }
- }
- }
- // At this point, the skeleton groups should be finalized
- Vector<GLTFNodeIndex> skeleton_owners;
- skeleton_sets.get_representatives(skeleton_owners);
- // Mark all the skins actual skeletons, after we have merged them
- for (GLTFSkeletonIndex skel_i = 0; skel_i < skeleton_owners.size(); ++skel_i) {
- const GLTFNodeIndex skeleton_owner = skeleton_owners[skel_i];
- Ref<GLTFSkeleton> skeleton;
- skeleton.instance();
- Vector<GLTFNodeIndex> skeleton_nodes;
- skeleton_sets.get_members(skeleton_nodes, skeleton_owner);
- for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) {
- Ref<GLTFSkin> skin = state->skins.write[skin_i];
- // If any of the the skeletons nodes exist in a skin, that skin now maps to the skeleton
- for (int i = 0; i < skeleton_nodes.size(); ++i) {
- GLTFNodeIndex skel_node_i = skeleton_nodes[i];
- if (skin->joints.find(skel_node_i) >= 0 || skin->non_joints.find(skel_node_i) >= 0) {
- skin->skeleton = skel_i;
- continue;
- }
- }
- }
- Vector<GLTFNodeIndex> non_joints;
- for (int i = 0; i < skeleton_nodes.size(); ++i) {
- const GLTFNodeIndex node_i = skeleton_nodes[i];
- if (state->nodes[node_i]->joint) {
- skeleton->joints.push_back(node_i);
- } else {
- non_joints.push_back(node_i);
- }
- }
- state->skeletons.push_back(skeleton);
- _reparent_non_joint_skeleton_subtrees(state, state->skeletons.write[skel_i], non_joints);
- }
- for (GLTFSkeletonIndex skel_i = 0; skel_i < state->skeletons.size(); ++skel_i) {
- Ref<GLTFSkeleton> skeleton = state->skeletons.write[skel_i];
- for (int i = 0; i < skeleton->joints.size(); ++i) {
- const GLTFNodeIndex node_i = skeleton->joints[i];
- Ref<GLTFNode> node = state->nodes[node_i];
- ERR_FAIL_COND_V(!node->joint, ERR_PARSE_ERROR);
- ERR_FAIL_COND_V(node->skeleton >= 0, ERR_PARSE_ERROR);
- node->skeleton = skel_i;
- }
- ERR_FAIL_COND_V(_determine_skeleton_roots(state, skel_i), ERR_PARSE_ERROR);
- }
- return OK;
- }
- Error GLTFDocument::_reparent_non_joint_skeleton_subtrees(Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton, const Vector<GLTFNodeIndex> &non_joints) {
- DisjointSet<GLTFNodeIndex> subtree_set;
- // Populate the disjoint set with ONLY non joints that are in the skeleton hierarchy (non_joints vector)
- // This way we can find any joints that lie in between joints, as the current glTF specification
- // mentions nothing about non-joints being in between joints of the same skin. Hopefully one day we
- // can remove this code.
- // skinD depicted here explains this issue:
- // https://github.com/KhronosGroup/glTF-Asset-Generator/blob/master/Output/Positive/Animation_Skin
- for (int i = 0; i < non_joints.size(); ++i) {
- const GLTFNodeIndex node_i = non_joints[i];
- subtree_set.insert(node_i);
- const GLTFNodeIndex parent_i = state->nodes[node_i]->parent;
- if (parent_i >= 0 && non_joints.find(parent_i) >= 0 && !state->nodes[parent_i]->joint) {
- subtree_set.create_union(parent_i, node_i);
- }
- }
- // Find all the non joint subtrees and re-parent them to a new "fake" joint
- Vector<GLTFNodeIndex> non_joint_subtree_roots;
- subtree_set.get_representatives(non_joint_subtree_roots);
- for (int root_i = 0; root_i < non_joint_subtree_roots.size(); ++root_i) {
- const GLTFNodeIndex subtree_root = non_joint_subtree_roots[root_i];
- Vector<GLTFNodeIndex> subtree_nodes;
- subtree_set.get_members(subtree_nodes, subtree_root);
- for (int subtree_i = 0; subtree_i < subtree_nodes.size(); ++subtree_i) {
- Ref<GLTFNode> node = state->nodes[subtree_nodes[subtree_i]];
- node->joint = true;
- // Add the joint to the skeletons joints
- skeleton->joints.push_back(subtree_nodes[subtree_i]);
- }
- }
- return OK;
- }
- Error GLTFDocument::_determine_skeleton_roots(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i) {
- DisjointSet<GLTFNodeIndex> disjoint_set;
- for (GLTFNodeIndex i = 0; i < state->nodes.size(); ++i) {
- const Ref<GLTFNode> node = state->nodes[i];
- if (node->skeleton != skel_i) {
- continue;
- }
- disjoint_set.insert(i);
- if (node->parent >= 0 && state->nodes[node->parent]->skeleton == skel_i) {
- disjoint_set.create_union(node->parent, i);
- }
- }
- Ref<GLTFSkeleton> skeleton = state->skeletons.write[skel_i];
- Vector<GLTFNodeIndex> owners;
- disjoint_set.get_representatives(owners);
- Vector<GLTFNodeIndex> roots;
- for (int i = 0; i < owners.size(); ++i) {
- Vector<GLTFNodeIndex> set;
- disjoint_set.get_members(set, owners[i]);
- const GLTFNodeIndex root = _find_highest_node(state, set);
- ERR_FAIL_COND_V(root < 0, FAILED);
- roots.push_back(root);
- }
- roots.sort();
- PoolVector<GLTFNodeIndex> roots_array;
- roots_array.resize(roots.size());
- PoolVector<GLTFNodeIndex>::Write write_roots = roots_array.write();
- for (int32_t root_i = 0; root_i < roots_array.size(); root_i++) {
- write_roots[root_i] = roots[root_i];
- }
- skeleton->roots = roots_array;
- if (roots.size() == 0) {
- return FAILED;
- } else if (roots.size() == 1) {
- return OK;
- }
- // Check that the subtrees have the same parent root
- const GLTFNodeIndex parent = state->nodes[roots[0]]->parent;
- for (int i = 1; i < roots.size(); ++i) {
- if (state->nodes[roots[i]]->parent != parent) {
- return FAILED;
- }
- }
- return OK;
- }
- Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) {
- for (GLTFSkeletonIndex skel_i = 0; skel_i < state->skeletons.size(); ++skel_i) {
- Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_i];
- Skeleton *skeleton = memnew(Skeleton);
- gltf_skeleton->godot_skeleton = skeleton;
- state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()] = skel_i;
- // Make a unique name, no gltf node represents this skeleton
- skeleton->set_name(_gen_unique_name(state, "Skeleton"));
- List<GLTFNodeIndex> bones;
- for (int i = 0; i < gltf_skeleton->roots.size(); ++i) {
- bones.push_back(gltf_skeleton->roots[i]);
- }
- // Make the skeleton creation deterministic by going through the roots in
- // a sorted order, and DEPTH FIRST
- bones.sort();
- while (!bones.empty()) {
- const GLTFNodeIndex node_i = bones.front()->get();
- bones.pop_front();
- Ref<GLTFNode> node = state->nodes[node_i];
- ERR_FAIL_COND_V(node->skeleton != skel_i, FAILED);
- { // Add all child nodes to the stack (deterministically)
- Vector<GLTFNodeIndex> child_nodes;
- for (int i = 0; i < node->children.size(); ++i) {
- const GLTFNodeIndex child_i = node->children[i];
- if (state->nodes[child_i]->skeleton == skel_i) {
- child_nodes.push_back(child_i);
- }
- }
- // Depth first insertion
- child_nodes.sort();
- for (int i = child_nodes.size() - 1; i >= 0; --i) {
- bones.push_front(child_nodes[i]);
- }
- }
- const int bone_index = skeleton->get_bone_count();
- if (node->get_name().empty()) {
- node->set_name("bone");
- }
- node->set_name(_gen_unique_bone_name(state, skel_i, node->get_name()));
- skeleton->add_bone(node->get_name());
- skeleton->set_bone_rest(bone_index, node->xform);
- if (node->parent >= 0 && state->nodes[node->parent]->skeleton == skel_i) {
- const int bone_parent = skeleton->find_bone(state->nodes[node->parent]->get_name());
- ERR_FAIL_COND_V(bone_parent < 0, FAILED);
- skeleton->set_bone_parent(bone_index, skeleton->find_bone(state->nodes[node->parent]->get_name()));
- }
- state->scene_nodes.insert(node_i, skeleton);
- }
- }
- ERR_FAIL_COND_V(_map_skin_joints_indices_to_skeleton_bone_indices(state), ERR_PARSE_ERROR);
- return OK;
- }
- Error GLTFDocument::_map_skin_joints_indices_to_skeleton_bone_indices(Ref<GLTFState> state) {
- for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) {
- Ref<GLTFSkin> skin = state->skins.write[skin_i];
- Ref<GLTFSkeleton> skeleton = state->skeletons[skin->skeleton];
- for (int joint_index = 0; joint_index < skin->joints_original.size(); ++joint_index) {
- const GLTFNodeIndex node_i = skin->joints_original[joint_index];
- const Ref<GLTFNode> node = state->nodes[node_i];
- const int bone_index = skeleton->godot_skeleton->find_bone(node->get_name());
- ERR_FAIL_COND_V(bone_index < 0, FAILED);
- skin->joint_i_to_bone_i.insert(joint_index, bone_index);
- }
- }
- return OK;
- }
- Error GLTFDocument::_serialize_skins(Ref<GLTFState> state) {
- _remove_duplicate_skins(state);
- Array json_skins;
- for (int skin_i = 0; skin_i < state->skins.size(); skin_i++) {
- Ref<GLTFSkin> gltf_skin = state->skins[skin_i];
- Dictionary json_skin;
- json_skin["inverseBindMatrices"] = _encode_accessor_as_xform(state, gltf_skin->inverse_binds, false);
- json_skin["joints"] = gltf_skin->get_joints();
- json_skin["name"] = gltf_skin->get_name();
- json_skins.push_back(json_skin);
- }
- if (!state->skins.size()) {
- return OK;
- }
- state->json["skins"] = json_skins;
- return OK;
- }
- Error GLTFDocument::_create_skins(Ref<GLTFState> state) {
- for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) {
- Ref<GLTFSkin> gltf_skin = state->skins.write[skin_i];
- Ref<Skin> skin;
- skin.instance();
- // Some skins don't have IBM's! What absolute monsters!
- const bool has_ibms = !gltf_skin->inverse_binds.empty();
- for (int joint_i = 0; joint_i < gltf_skin->joints_original.size(); ++joint_i) {
- GLTFNodeIndex node = gltf_skin->joints_original[joint_i];
- String bone_name = state->nodes[node]->get_name();
- Transform xform;
- if (has_ibms) {
- xform = gltf_skin->inverse_binds[joint_i];
- }
- if (state->use_named_skin_binds) {
- skin->add_named_bind(bone_name, xform);
- } else {
- int32_t bone_i = gltf_skin->joint_i_to_bone_i[joint_i];
- skin->add_bind(bone_i, xform);
- }
- }
- gltf_skin->godot_skin = skin;
- }
- // Purge the duplicates!
- _remove_duplicate_skins(state);
- // Create unique names now, after removing duplicates
- for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) {
- Ref<Skin> skin = state->skins.write[skin_i]->godot_skin;
- if (skin->get_name().empty()) {
- // Make a unique name, no gltf node represents this skin
- skin->set_name(_gen_unique_name(state, "Skin"));
- }
- }
- return OK;
- }
- bool GLTFDocument::_skins_are_same(const Ref<Skin> skin_a, const Ref<Skin> skin_b) {
- if (skin_a->get_bind_count() != skin_b->get_bind_count()) {
- return false;
- }
- for (int i = 0; i < skin_a->get_bind_count(); ++i) {
- if (skin_a->get_bind_bone(i) != skin_b->get_bind_bone(i)) {
- return false;
- }
- if (skin_a->get_bind_name(i) != skin_b->get_bind_name(i)) {
- return false;
- }
- Transform a_xform = skin_a->get_bind_pose(i);
- Transform b_xform = skin_b->get_bind_pose(i);
- if (a_xform != b_xform) {
- return false;
- }
- }
- return true;
- }
- void GLTFDocument::_remove_duplicate_skins(Ref<GLTFState> state) {
- for (int i = 0; i < state->skins.size(); ++i) {
- for (int j = i + 1; j < state->skins.size(); ++j) {
- const Ref<Skin> skin_i = state->skins[i]->godot_skin;
- const Ref<Skin> skin_j = state->skins[j]->godot_skin;
- if (_skins_are_same(skin_i, skin_j)) {
- // replace it and delete the old
- state->skins.write[j]->godot_skin = skin_i;
- }
- }
- }
- }
- Error GLTFDocument::_serialize_lights(Ref<GLTFState> state) {
- Array lights;
- for (GLTFLightIndex i = 0; i < state->lights.size(); i++) {
- Dictionary d;
- Ref<GLTFLight> light = state->lights[i];
- Array color;
- color.resize(3);
- color[0] = light->color.r;
- color[1] = light->color.g;
- color[2] = light->color.b;
- d["color"] = color;
- d["type"] = light->type;
- if (light->type == "spot") {
- Dictionary s;
- float inner_cone_angle = light->inner_cone_angle;
- s["innerConeAngle"] = inner_cone_angle;
- float outer_cone_angle = light->outer_cone_angle;
- s["outerConeAngle"] = outer_cone_angle;
- d["spot"] = s;
- }
- float intensity = light->intensity;
- d["intensity"] = intensity;
- float range = light->range;
- d["range"] = range;
- lights.push_back(d);
- }
- if (!state->lights.size()) {
- return OK;
- }
- Dictionary extensions;
- if (state->json.has("extensions")) {
- extensions = state->json["extensions"];
- } else {
- state->json["extensions"] = extensions;
- }
- Dictionary lights_punctual;
- extensions["KHR_lights_punctual"] = lights_punctual;
- lights_punctual["lights"] = lights;
- print_verbose("glTF: Total lights: " + itos(state->lights.size()));
- return OK;
- }
- Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) {
- Array cameras;
- cameras.resize(state->cameras.size());
- for (GLTFCameraIndex i = 0; i < state->cameras.size(); i++) {
- Dictionary d;
- Ref<GLTFCamera> camera = state->cameras[i];
- if (camera->get_perspective() == false) {
- Dictionary og;
- og["ymag"] = Math::deg2rad(camera->get_fov_size());
- og["xmag"] = Math::deg2rad(camera->get_fov_size());
- og["zfar"] = camera->get_zfar();
- og["znear"] = camera->get_znear();
- d["orthographic"] = og;
- d["type"] = "orthographic";
- } else if (camera->get_perspective()) {
- Dictionary ppt;
- // GLTF spec is in radians, Godot's camera is in degrees.
- ppt["yfov"] = Math::deg2rad(camera->get_fov_size());
- ppt["zfar"] = camera->get_zfar();
- ppt["znear"] = camera->get_znear();
- d["perspective"] = ppt;
- d["type"] = "perspective";
- }
- cameras[i] = d;
- }
- if (!state->cameras.size()) {
- return OK;
- }
- state->json["cameras"] = cameras;
- print_verbose("glTF: Total cameras: " + itos(state->cameras.size()));
- return OK;
- }
- Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
- if (!state->json.has("extensions")) {
- return OK;
- }
- Dictionary extensions = state->json["extensions"];
- if (!extensions.has("KHR_lights_punctual")) {
- return OK;
- }
- Dictionary lights_punctual = extensions["KHR_lights_punctual"];
- if (!lights_punctual.has("lights")) {
- return OK;
- }
- const Array &lights = lights_punctual["lights"];
- for (GLTFLightIndex light_i = 0; light_i < lights.size(); light_i++) {
- const Dictionary &d = lights[light_i];
- Ref<GLTFLight> light;
- light.instance();
- ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
- const String &type = d["type"];
- light->type = type;
- if (d.has("color")) {
- const Array &arr = d["color"];
- ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2]).to_srgb();
- light->color = c;
- }
- if (d.has("intensity")) {
- light->intensity = d["intensity"];
- }
- if (d.has("range")) {
- light->range = d["range"];
- }
- if (type == "spot") {
- const Dictionary &spot = d["spot"];
- light->inner_cone_angle = spot["innerConeAngle"];
- light->outer_cone_angle = spot["outerConeAngle"];
- ERR_CONTINUE_MSG(light->inner_cone_angle >= light->outer_cone_angle, "The inner angle must be smaller than the outer angle.");
- } else if (type != "point" && type != "directional") {
- ERR_CONTINUE_MSG(true, "Light type is unknown.");
- }
- state->lights.push_back(light);
- }
- print_verbose("glTF: Total lights: " + itos(state->lights.size()));
- return OK;
- }
- Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
- if (!state->json.has("cameras")) {
- return OK;
- }
- const Array cameras = state->json["cameras"];
- for (GLTFCameraIndex i = 0; i < cameras.size(); i++) {
- const Dictionary &d = cameras[i];
- Ref<GLTFCamera> camera;
- camera.instance();
- ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
- const String &type = d["type"];
- if (type == "orthographic") {
- camera->set_perspective(false);
- if (d.has("orthographic")) {
- const Dictionary &og = d["orthographic"];
- // GLTF spec is in radians, Godot's camera is in degrees.
- camera->set_fov_size(Math::rad2deg(real_t(og["ymag"])));
- camera->set_zfar(og["zfar"]);
- camera->set_znear(og["znear"]);
- } else {
- camera->set_fov_size(10);
- }
- } else if (type == "perspective") {
- camera->set_perspective(true);
- if (d.has("perspective")) {
- const Dictionary &ppt = d["perspective"];
- // GLTF spec is in radians, Godot's camera is in degrees.
- camera->set_fov_size(Math::rad2deg(real_t(ppt["yfov"])));
- camera->set_zfar(ppt["zfar"]);
- camera->set_znear(ppt["znear"]);
- } else {
- camera->set_fov_size(10);
- }
- } else {
- ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Camera should be in 'orthographic' or 'perspective'");
- }
- state->cameras.push_back(camera);
- }
- print_verbose("glTF: Total cameras: " + itos(state->cameras.size()));
- return OK;
- }
- String GLTFDocument::interpolation_to_string(const GLTFAnimation::Interpolation p_interp) {
- String interp = "LINEAR";
- if (p_interp == GLTFAnimation::INTERP_STEP) {
- interp = "STEP";
- } else if (p_interp == GLTFAnimation::INTERP_LINEAR) {
- interp = "LINEAR";
- } else if (p_interp == GLTFAnimation::INTERP_CATMULLROMSPLINE) {
- interp = "CATMULLROMSPLINE";
- } else if (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE) {
- interp = "CUBICSPLINE";
- }
- return interp;
- }
- Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
- if (!state->animation_players.size()) {
- return OK;
- }
- for (int32_t player_i = 0; player_i < state->animation_players.size(); player_i++) {
- List<StringName> animation_names;
- AnimationPlayer *animation_player = state->animation_players[player_i];
- animation_player->get_animation_list(&animation_names);
- if (animation_names.size()) {
- for (int animation_name_i = 0; animation_name_i < animation_names.size(); animation_name_i++) {
- _convert_animation(state, animation_player, animation_names[animation_name_i]);
- }
- }
- }
- Array animations;
- for (GLTFAnimationIndex animation_i = 0; animation_i < state->animations.size(); animation_i++) {
- Dictionary d;
- Ref<GLTFAnimation> gltf_animation = state->animations[animation_i];
- if (!gltf_animation->get_tracks().size()) {
- continue;
- }
- if (!gltf_animation->get_name().empty()) {
- d["name"] = gltf_animation->get_name();
- }
- Array channels;
- Array samplers;
- for (Map<int, GLTFAnimation::Track>::Element *track_i = gltf_animation->get_tracks().front(); track_i; track_i = track_i->next()) {
- GLTFAnimation::Track track = track_i->get();
- if (track.translation_track.times.size()) {
- Dictionary t;
- t["sampler"] = samplers.size();
- Dictionary s;
- s["interpolation"] = interpolation_to_string(track.translation_track.interpolation);
- Vector<real_t> times = Variant(track.translation_track.times);
- s["input"] = _encode_accessor_as_floats(state, times, false);
- Vector<Vector3> values = Variant(track.translation_track.values);
- s["output"] = _encode_accessor_as_vec3(state, values, false);
- samplers.push_back(s);
- Dictionary target;
- target["path"] = "translation";
- target["node"] = track_i->key();
- t["target"] = target;
- channels.push_back(t);
- }
- if (track.rotation_track.times.size()) {
- Dictionary t;
- t["sampler"] = samplers.size();
- Dictionary s;
- s["interpolation"] = interpolation_to_string(track.rotation_track.interpolation);
- Vector<real_t> times = Variant(track.rotation_track.times);
- s["input"] = _encode_accessor_as_floats(state, times, false);
- Vector<Quat> values = track.rotation_track.values;
- s["output"] = _encode_accessor_as_quats(state, values, false);
- samplers.push_back(s);
- Dictionary target;
- target["path"] = "rotation";
- target["node"] = track_i->key();
- t["target"] = target;
- channels.push_back(t);
- }
- if (track.scale_track.times.size()) {
- Dictionary t;
- t["sampler"] = samplers.size();
- Dictionary s;
- s["interpolation"] = interpolation_to_string(track.scale_track.interpolation);
- Vector<real_t> times = Variant(track.scale_track.times);
- s["input"] = _encode_accessor_as_floats(state, times, false);
- Vector<Vector3> values = Variant(track.scale_track.values);
- s["output"] = _encode_accessor_as_vec3(state, values, false);
- samplers.push_back(s);
- Dictionary target;
- target["path"] = "scale";
- target["node"] = track_i->key();
- t["target"] = target;
- channels.push_back(t);
- }
- if (track.weight_tracks.size()) {
- double length = 0.0f;
- for (int32_t track_idx = 0; track_idx < track.weight_tracks.size(); track_idx++) {
- int32_t last_time_index = track.weight_tracks[track_idx].times.size() - 1;
- length = MAX(length, track.weight_tracks[track_idx].times[last_time_index]);
- }
- Dictionary t;
- t["sampler"] = samplers.size();
- Dictionary s;
- Vector<real_t> times;
- const double increment = 1.0 / BAKE_FPS;
- {
- double time = 0.0;
- bool last = false;
- while (true) {
- times.push_back(time);
- if (last) {
- break;
- }
- time += increment;
- if (time >= length) {
- last = true;
- time = length;
- }
- }
- }
- for (int32_t track_idx = 0; track_idx < track.weight_tracks.size(); track_idx++) {
- double time = 0.0;
- bool last = false;
- Vector<real_t> weight_track;
- while (true) {
- float weight = _interpolate_track<float>(track.weight_tracks[track_idx].times,
- track.weight_tracks[track_idx].values,
- time,
- track.weight_tracks[track_idx].interpolation);
- weight_track.push_back(weight);
- if (last) {
- break;
- }
- time += increment;
- if (time >= length) {
- last = true;
- time = length;
- }
- }
- track.weight_tracks.write[track_idx].times = times;
- track.weight_tracks.write[track_idx].values = weight_track;
- }
- Vector<real_t> all_track_times = times;
- Vector<real_t> all_track_values;
- int32_t values_size = track.weight_tracks[0].values.size();
- int32_t weight_tracks_size = track.weight_tracks.size();
- all_track_values.resize(weight_tracks_size * values_size);
- for (int k = 0; k < track.weight_tracks.size(); k++) {
- Vector<float> wdata = track.weight_tracks[k].values;
- for (int l = 0; l < wdata.size(); l++) {
- int32_t index = l * weight_tracks_size + k;
- ERR_BREAK(index >= all_track_values.size());
- all_track_values.write[index] = wdata.write[l];
- }
- }
- s["interpolation"] = interpolation_to_string(track.weight_tracks[track.weight_tracks.size() - 1].interpolation);
- s["input"] = _encode_accessor_as_floats(state, all_track_times, false);
- s["output"] = _encode_accessor_as_floats(state, all_track_values, false);
- samplers.push_back(s);
- Dictionary target;
- target["path"] = "weights";
- target["node"] = track_i->key();
- t["target"] = target;
- channels.push_back(t);
- }
- }
- if (channels.size() && samplers.size()) {
- d["channels"] = channels;
- d["samplers"] = samplers;
- animations.push_back(d);
- }
- }
- if (!animations.size()) {
- return OK;
- }
- state->json["animations"] = animations;
- print_verbose("glTF: Total animations '" + itos(state->animations.size()) + "'.");
- return OK;
- }
- Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
- if (!state->json.has("animations")) {
- return OK;
- }
- const Array &animations = state->json["animations"];
- for (GLTFAnimationIndex i = 0; i < animations.size(); i++) {
- const Dictionary &d = animations[i];
- Ref<GLTFAnimation> animation;
- animation.instance();
- if (!d.has("channels") || !d.has("samplers")) {
- continue;
- }
- Array channels = d["channels"];
- Array samplers = d["samplers"];
- if (d.has("name")) {
- const String name = d["name"];
- if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
- animation->set_loop(true);
- }
- if (state->use_legacy_names) {
- animation->set_name(_sanitize_scene_name(state, name));
- } else {
- animation->set_name(_gen_unique_animation_name(state, name));
- }
- }
- for (int j = 0; j < channels.size(); j++) {
- const Dictionary &c = channels[j];
- if (!c.has("target")) {
- continue;
- }
- const Dictionary &t = c["target"];
- if (!t.has("node") || !t.has("path")) {
- continue;
- }
- ERR_FAIL_COND_V(!c.has("sampler"), ERR_PARSE_ERROR);
- const int sampler = c["sampler"];
- ERR_FAIL_INDEX_V(sampler, samplers.size(), ERR_PARSE_ERROR);
- GLTFNodeIndex node = t["node"];
- String path = t["path"];
- ERR_FAIL_INDEX_V(node, state->nodes.size(), ERR_PARSE_ERROR);
- GLTFAnimation::Track *track = nullptr;
- if (!animation->get_tracks().has(node)) {
- animation->get_tracks()[node] = GLTFAnimation::Track();
- }
- track = &animation->get_tracks()[node];
- const Dictionary &s = samplers[sampler];
- ERR_FAIL_COND_V(!s.has("input"), ERR_PARSE_ERROR);
- ERR_FAIL_COND_V(!s.has("output"), ERR_PARSE_ERROR);
- const int input = s["input"];
- const int output = s["output"];
- GLTFAnimation::Interpolation interp = GLTFAnimation::INTERP_LINEAR;
- int output_count = 1;
- if (s.has("interpolation")) {
- const String &in = s["interpolation"];
- if (in == "STEP") {
- interp = GLTFAnimation::INTERP_STEP;
- } else if (in == "LINEAR") {
- interp = GLTFAnimation::INTERP_LINEAR;
- } else if (in == "CATMULLROMSPLINE") {
- interp = GLTFAnimation::INTERP_CATMULLROMSPLINE;
- output_count = 3;
- } else if (in == "CUBICSPLINE") {
- interp = GLTFAnimation::INTERP_CUBIC_SPLINE;
- output_count = 3;
- }
- }
- const Vector<float> times = _decode_accessor_as_floats(state, input, false);
- if (path == "translation") {
- const Vector<Vector3> translations = _decode_accessor_as_vec3(state, output, false);
- track->translation_track.interpolation = interp;
- track->translation_track.times = Variant(times); //convert via variant
- track->translation_track.values = Variant(translations); //convert via variant
- } else if (path == "rotation") {
- const Vector<Quat> rotations = _decode_accessor_as_quat(state, output, false);
- track->rotation_track.interpolation = interp;
- track->rotation_track.times = Variant(times); //convert via variant
- track->rotation_track.values = rotations;
- } else if (path == "scale") {
- const Vector<Vector3> scales = _decode_accessor_as_vec3(state, output, false);
- track->scale_track.interpolation = interp;
- track->scale_track.times = Variant(times); //convert via variant
- track->scale_track.values = Variant(scales); //convert via variant
- } else if (path == "weights") {
- const Vector<float> weights = _decode_accessor_as_floats(state, output, false);
- ERR_FAIL_INDEX_V(state->nodes[node]->mesh, state->meshes.size(), ERR_PARSE_ERROR);
- Ref<GLTFMesh> mesh = state->meshes[state->nodes[node]->mesh];
- ERR_CONTINUE(!mesh->get_blend_weights().size());
- const int wc = mesh->get_blend_weights().size();
- track->weight_tracks.resize(wc);
- const int expected_value_count = times.size() * output_count * wc;
- ERR_CONTINUE_MSG(weights.size() != expected_value_count, "Invalid weight data, expected " + itos(expected_value_count) + " weight values, got " + itos(weights.size()) + " instead.");
- const int wlen = weights.size() / wc;
- for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea
- GLTFAnimation::Channel<float> cf;
- cf.interpolation = interp;
- cf.times = Variant(times);
- Vector<float> wdata;
- wdata.resize(wlen);
- for (int l = 0; l < wlen; l++) {
- wdata.write[l] = weights[l * wc + k];
- }
- cf.values = wdata;
- track->weight_tracks.write[k] = cf;
- }
- } else {
- WARN_PRINT("Invalid path '" + path + "'.");
- }
- }
- state->animations.push_back(animation);
- }
- print_verbose("glTF: Total animations '" + itos(state->animations.size()) + "'.");
- return OK;
- }
- void GLTFDocument::_assign_scene_names(Ref<GLTFState> state) {
- for (int i = 0; i < state->nodes.size(); i++) {
- Ref<GLTFNode> n = state->nodes[i];
- // Any joints get unique names generated when the skeleton is made, unique to the skeleton
- if (n->skeleton >= 0) {
- continue;
- }
- if (n->get_name().empty()) {
- if (n->mesh >= 0) {
- n->set_name(_gen_unique_name(state, "Mesh"));
- } else if (n->camera >= 0) {
- n->set_name(_gen_unique_name(state, "Camera"));
- } else {
- n->set_name(_gen_unique_name(state, "Node"));
- }
- }
- n->set_name(_gen_unique_name(state, n->get_name()));
- }
- // Assign a unique name to the scene last to avoid naming conflicts with the root
- state->scene_name = _gen_unique_name(state, state->scene_name);
- }
- BoneAttachment *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> state, Skeleton *skeleton, const GLTFNodeIndex node_index, const GLTFNodeIndex bone_index) {
- Ref<GLTFNode> gltf_node = state->nodes[node_index];
- Ref<GLTFNode> bone_node = state->nodes[bone_index];
- BoneAttachment *bone_attachment = memnew(BoneAttachment);
- print_verbose("glTF: Creating bone attachment for: " + gltf_node->get_name());
- ERR_FAIL_COND_V(!bone_node->joint, nullptr);
- bone_attachment->set_bone_name(bone_node->get_name());
- return bone_attachment;
- }
- GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInstance *p_mesh_instance) {
- ERR_FAIL_NULL_V(p_mesh_instance, -1);
- if (p_mesh_instance->get_mesh().is_null()) {
- return -1;
- }
- Ref<ArrayMesh> import_mesh;
- import_mesh.instance();
- Ref<Mesh> godot_mesh = p_mesh_instance->get_mesh();
- if (godot_mesh.is_null()) {
- return -1;
- }
- int32_t blend_count = godot_mesh->get_blend_shape_count();
- Vector<float> blend_weights;
- blend_weights.resize(blend_count);
- Ref<ArrayMesh> am = godot_mesh;
- if (am != nullptr) {
- import_mesh = am;
- } else {
- for (int32_t surface_i = 0; surface_i < godot_mesh->get_surface_count(); surface_i++) {
- Mesh::PrimitiveType primitive_type = godot_mesh->surface_get_primitive_type(surface_i);
- Array arrays = godot_mesh->surface_get_arrays(surface_i);
- Ref<Material> mat = godot_mesh->surface_get_material(surface_i);
- Ref<ArrayMesh> godot_array_mesh = godot_mesh;
- String surface_name;
- if (godot_array_mesh.is_valid()) {
- surface_name = godot_array_mesh->surface_get_name(surface_i);
- }
- if (p_mesh_instance->get_surface_material(surface_i).is_valid()) {
- mat = p_mesh_instance->get_surface_material(surface_i);
- }
- if (p_mesh_instance->get_material_override().is_valid()) {
- mat = p_mesh_instance->get_material_override();
- }
- int32_t mat_idx = import_mesh->get_surface_count();
- import_mesh->add_surface_from_arrays(primitive_type, arrays);
- import_mesh->surface_set_material(mat_idx, mat);
- }
- }
- for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) {
- blend_weights.write[blend_i] = 0.0f;
- }
- Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instance();
- Array instance_materials;
- for (int32_t surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) {
- Ref<Material> mat = import_mesh->surface_get_material(surface_i);
- if (p_mesh_instance->get_surface_material(surface_i).is_valid()) {
- mat = p_mesh_instance->get_surface_material(surface_i);
- }
- if (p_mesh_instance->get_material_override().is_valid()) {
- mat = p_mesh_instance->get_material_override();
- }
- instance_materials.append(mat);
- }
- gltf_mesh->set_instance_materials(instance_materials);
- gltf_mesh->set_mesh(import_mesh);
- gltf_mesh->set_blend_weights(blend_weights);
- GLTFMeshIndex mesh_i = state->meshes.size();
- state->meshes.push_back(gltf_mesh);
- return mesh_i;
- }
- Spatial *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
- Ref<GLTFNode> gltf_node = state->nodes[node_index];
- ERR_FAIL_INDEX_V(gltf_node->mesh, state->meshes.size(), nullptr);
- MeshInstance *mi = memnew(MeshInstance);
- print_verbose("glTF: Creating mesh for: " + gltf_node->get_name());
- Ref<GLTFMesh> mesh = state->meshes.write[gltf_node->mesh];
- if (mesh.is_null()) {
- return mi;
- }
- Ref<ArrayMesh> import_mesh = mesh->get_mesh();
- if (import_mesh.is_null()) {
- return mi;
- }
- mi->set_mesh(import_mesh);
- for (int i = 0; i < mesh->get_blend_weights().size(); i++) {
- mi->set("blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i), mesh->get_blend_weights()[i]);
- }
- return mi;
- }
- Spatial *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
- Ref<GLTFNode> gltf_node = state->nodes[node_index];
- ERR_FAIL_INDEX_V(gltf_node->light, state->lights.size(), nullptr);
- print_verbose("glTF: Creating light for: " + gltf_node->get_name());
- Ref<GLTFLight> l = state->lights[gltf_node->light];
- float intensity = l->intensity;
- if (intensity > 10) {
- // GLTF spec has the default around 1, but Blender defaults lights to 100.
- // The only sane way to handle this is to check where it came from and
- // handle it accordingly. If it's over 10, it probably came from Blender.
- intensity /= 100;
- }
- if (l->type == "directional") {
- DirectionalLight *light = memnew(DirectionalLight);
- light->set_param(Light::PARAM_ENERGY, intensity);
- light->set_color(l->color);
- return light;
- }
- const float range = CLAMP(l->range, 0, 4096);
- // Doubling the range will double the effective brightness, so we need double attenuation (half brightness).
- // We want to have double intensity give double brightness, so we need half the attenuation.
- const float attenuation = range / intensity;
- if (l->type == "point") {
- OmniLight *light = memnew(OmniLight);
- light->set_param(OmniLight::PARAM_ATTENUATION, attenuation);
- light->set_param(OmniLight::PARAM_RANGE, range);
- light->set_color(l->color);
- return light;
- }
- if (l->type == "spot") {
- SpotLight *light = memnew(SpotLight);
- light->set_param(SpotLight::PARAM_ATTENUATION, attenuation);
- light->set_param(SpotLight::PARAM_RANGE, range);
- light->set_param(SpotLight::PARAM_SPOT_ANGLE, Math::rad2deg(l->outer_cone_angle));
- light->set_color(l->color);
- // Line of best fit derived from guessing, see https://www.desmos.com/calculator/biiflubp8b
- // The points in desmos are not exact, except for (1, infinity).
- float angle_ratio = l->inner_cone_angle / l->outer_cone_angle;
- float angle_attenuation = 0.2 / (1 - angle_ratio) - 0.1;
- light->set_param(SpotLight::PARAM_SPOT_ATTENUATION, angle_attenuation);
- return light;
- }
- return memnew(Spatial);
- }
- Camera *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
- Ref<GLTFNode> gltf_node = state->nodes[node_index];
- ERR_FAIL_INDEX_V(gltf_node->camera, state->cameras.size(), nullptr);
- Camera *camera = memnew(Camera);
- print_verbose("glTF: Creating camera for: " + gltf_node->get_name());
- Ref<GLTFCamera> c = state->cameras[gltf_node->camera];
- if (c->get_perspective()) {
- camera->set_perspective(c->get_fov_size(), c->get_znear(), c->get_zfar());
- } else {
- camera->set_orthogonal(c->get_fov_size(), c->get_znear(), c->get_zfar());
- }
- return camera;
- }
- GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera *p_camera) {
- print_verbose("glTF: Converting camera: " + p_camera->get_name());
- Ref<GLTFCamera> c;
- c.instance();
- if (p_camera->get_projection() == Camera::Projection::PROJECTION_PERSPECTIVE) {
- c->set_perspective(true);
- c->set_fov_size(p_camera->get_fov());
- c->set_zfar(p_camera->get_zfar());
- c->set_znear(p_camera->get_znear());
- } else {
- c->set_fov_size(p_camera->get_fov());
- c->set_zfar(p_camera->get_zfar());
- c->set_znear(p_camera->get_znear());
- }
- GLTFCameraIndex camera_index = state->cameras.size();
- state->cameras.push_back(c);
- return camera_index;
- }
- GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light *p_light) {
- print_verbose("glTF: Converting light: " + p_light->get_name());
- Ref<GLTFLight> l;
- l.instance();
- l->color = p_light->get_color();
- if (cast_to<DirectionalLight>(p_light)) {
- l->type = "directional";
- DirectionalLight *light = cast_to<DirectionalLight>(p_light);
- l->intensity = light->get_param(DirectionalLight::PARAM_ENERGY);
- l->range = FLT_MAX; // Range for directional lights is infinite in Godot.
- } else if (cast_to<OmniLight>(p_light)) {
- l->type = "point";
- OmniLight *light = cast_to<OmniLight>(p_light);
- l->range = light->get_param(OmniLight::PARAM_RANGE);
- float attenuation = p_light->get_param(OmniLight::PARAM_ATTENUATION);
- l->intensity = l->range / attenuation;
- } else if (cast_to<SpotLight>(p_light)) {
- l->type = "spot";
- SpotLight *light = cast_to<SpotLight>(p_light);
- l->range = light->get_param(SpotLight::PARAM_RANGE);
- float attenuation = light->get_param(SpotLight::PARAM_ATTENUATION);
- l->intensity = l->range / attenuation;
- l->outer_cone_angle = Math::deg2rad(light->get_param(SpotLight::PARAM_SPOT_ANGLE));
- // This equation is the inverse of the import equation (which has a desmos link).
- float angle_ratio = 1 - (0.2 / (0.1 + light->get_param(SpotLight::PARAM_SPOT_ATTENUATION)));
- angle_ratio = MAX(0, angle_ratio);
- l->inner_cone_angle = l->outer_cone_angle * angle_ratio;
- }
- GLTFLightIndex light_index = state->lights.size();
- state->lights.push_back(l);
- return light_index;
- }
- void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Spatial *p_spatial, Ref<GLTFNode> p_node) {
- Transform xform = p_spatial->get_transform();
- p_node->scale = xform.basis.get_scale();
- p_node->rotation = xform.basis.get_rotation_quat();
- p_node->translation = xform.origin;
- }
- Spatial *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
- Ref<GLTFNode> gltf_node = state->nodes[node_index];
- Spatial *spatial = memnew(Spatial);
- print_verbose("glTF: Converting spatial: " + gltf_node->get_name());
- return spatial;
- }
- void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) {
- bool retflag = true;
- _check_visibility(p_current, retflag);
- if (retflag) {
- return;
- }
- Ref<GLTFNode> gltf_node;
- gltf_node.instance();
- gltf_node->set_name(_gen_unique_name(state, p_current->get_name()));
- if (cast_to<Spatial>(p_current)) {
- Spatial *spatial = cast_to<Spatial>(p_current);
- _convert_spatial(state, spatial, gltf_node);
- }
- if (cast_to<MeshInstance>(p_current)) {
- MeshInstance *mi = cast_to<MeshInstance>(p_current);
- _convert_mesh_instance_to_gltf(mi, state, gltf_node);
- } else if (cast_to<BoneAttachment>(p_current)) {
- BoneAttachment *bone = cast_to<BoneAttachment>(p_current);
- _convert_bone_attachment_to_gltf(bone, state, p_gltf_parent, p_gltf_root, gltf_node);
- return;
- } else if (cast_to<Skeleton>(p_current)) {
- Skeleton *skel = cast_to<Skeleton>(p_current);
- _convert_skeleton_to_gltf(skel, state, p_gltf_parent, p_gltf_root, gltf_node);
- // We ignore the Godot Engine node that is the skeleton.
- return;
- } else if (cast_to<MultiMeshInstance>(p_current)) {
- MultiMeshInstance *multi = cast_to<MultiMeshInstance>(p_current);
- _convert_mult_mesh_instance_to_gltf(multi, p_gltf_parent, p_gltf_root, gltf_node, state);
- #ifdef MODULE_CSG_ENABLED
- } else if (cast_to<CSGShape>(p_current)) {
- CSGShape *shape = cast_to<CSGShape>(p_current);
- if (shape->get_parent() && shape->is_root_shape()) {
- _convert_csg_shape_to_gltf(shape, p_gltf_parent, gltf_node, state);
- }
- #endif // MODULE_CSG_ENABLED
- #ifdef MODULE_GRIDMAP_ENABLED
- } else if (cast_to<GridMap>(p_current)) {
- GridMap *gridmap = Object::cast_to<GridMap>(p_current);
- _convert_grid_map_to_gltf(gridmap, p_gltf_parent, p_gltf_root, gltf_node, state);
- #endif // MODULE_GRIDMAP_ENABLED
- } else if (cast_to<Camera>(p_current)) {
- Camera *camera = Object::cast_to<Camera>(p_current);
- _convert_camera_to_gltf(camera, state, gltf_node);
- } else if (cast_to<Light>(p_current)) {
- Light *light = Object::cast_to<Light>(p_current);
- _convert_light_to_gltf(light, state, gltf_node);
- } else if (cast_to<AnimationPlayer>(p_current)) {
- AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_current);
- _convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current);
- }
- GLTFNodeIndex current_node_i = state->nodes.size();
- GLTFNodeIndex gltf_root = p_gltf_root;
- if (gltf_root == -1) {
- gltf_root = current_node_i;
- Array scenes;
- scenes.push_back(gltf_root);
- state->json["scene"] = scenes;
- }
- _create_gltf_node(state, p_current, current_node_i, p_gltf_parent, gltf_root, gltf_node);
- for (int node_i = 0; node_i < p_current->get_child_count(); node_i++) {
- _convert_scene_node(state, p_current->get_child(node_i), current_node_i, gltf_root);
- }
- }
- #ifdef MODULE_CSG_ENABLED
- void GLTFDocument::_convert_csg_shape_to_gltf(CSGShape *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) {
- CSGShape *csg = p_current;
- csg->call("_update_shape");
- Array meshes = csg->get_meshes();
- if (meshes.size() != 2) {
- return;
- }
- Ref<Material> mat;
- if (csg->get_material_override().is_valid()) {
- mat = csg->get_material_override();
- }
- Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instance();
- Ref<ArrayMesh> import_mesh;
- import_mesh.instance();
- Ref<ArrayMesh> array_mesh = csg->get_meshes()[1];
- for (int32_t surface_i = 0; surface_i < array_mesh->get_surface_count(); surface_i++) {
- import_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array_mesh->surface_get_arrays(surface_i));
- }
- gltf_mesh->set_mesh(import_mesh);
- GLTFMeshIndex mesh_i = state->meshes.size();
- state->meshes.push_back(gltf_mesh);
- gltf_node->mesh = mesh_i;
- gltf_node->xform = csg->get_meshes()[0];
- gltf_node->set_name(_gen_unique_name(state, csg->get_name()));
- }
- #endif // MODULE_CSG_ENABLED
- void GLTFDocument::_create_gltf_node(Ref<GLTFState> state, Node *p_scene_parent, GLTFNodeIndex current_node_i,
- GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_gltf_node, Ref<GLTFNode> gltf_node) {
- state->scene_nodes.insert(current_node_i, p_scene_parent);
- state->nodes.push_back(gltf_node);
- ERR_FAIL_COND(current_node_i == p_parent_node_index);
- state->nodes.write[current_node_i]->parent = p_parent_node_index;
- if (p_parent_node_index == -1) {
- return;
- }
- state->nodes.write[p_parent_node_index]->children.push_back(current_node_i);
- }
- void GLTFDocument::_convert_animation_player_to_gltf(AnimationPlayer *animation_player, Ref<GLTFState> state, GLTFNodeIndex p_gltf_current, GLTFNodeIndex p_gltf_root_index, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) {
- ERR_FAIL_COND(!animation_player);
- state->animation_players.push_back(animation_player);
- print_verbose(String("glTF: Converting animation player: ") + animation_player->get_name());
- }
- void GLTFDocument::_check_visibility(Node *p_node, bool &retflag) {
- retflag = true;
- Spatial *spatial = Object::cast_to<Spatial>(p_node);
- Node2D *node_2d = Object::cast_to<Node2D>(p_node);
- if (node_2d && !node_2d->is_visible()) {
- return;
- }
- if (spatial && !spatial->is_visible()) {
- return;
- }
- retflag = false;
- }
- void GLTFDocument::_convert_camera_to_gltf(Camera *camera, Ref<GLTFState> state, Ref<GLTFNode> gltf_node) {
- ERR_FAIL_COND(!camera);
- GLTFCameraIndex camera_index = _convert_camera(state, camera);
- if (camera_index != -1) {
- gltf_node->camera = camera_index;
- }
- }
- void GLTFDocument::_convert_light_to_gltf(Light *light, Ref<GLTFState> state, Ref<GLTFNode> gltf_node) {
- ERR_FAIL_COND(!light);
- GLTFLightIndex light_index = _convert_light(state, light);
- if (light_index != -1) {
- gltf_node->light = light_index;
- }
- }
- #ifdef MODULE_GRIDMAP_ENABLED
- void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) {
- Array cells = p_grid_map->get_used_cells();
- for (int32_t k = 0; k < cells.size(); k++) {
- GLTFNode *new_gltf_node = memnew(GLTFNode);
- gltf_node->children.push_back(state->nodes.size());
- state->nodes.push_back(new_gltf_node);
- Vector3 cell_location = cells[k];
- int32_t cell = p_grid_map->get_cell_item(
- cell_location.x, cell_location.y, cell_location.z);
- MeshInstance *import_mesh_node = memnew(MeshInstance);
- import_mesh_node->set_mesh(p_grid_map->get_mesh_library()->get_item_mesh(cell));
- Transform cell_xform;
- cell_xform.basis.set_orthogonal_index(
- p_grid_map->get_cell_item_orientation(
- cell_location.x, cell_location.y, cell_location.z));
- cell_xform.basis.scale(Vector3(p_grid_map->get_cell_scale(),
- p_grid_map->get_cell_scale(),
- p_grid_map->get_cell_scale()));
- cell_xform.set_origin(p_grid_map->map_to_world(
- cell_location.x, cell_location.y, cell_location.z));
- Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instance();
- gltf_mesh = import_mesh_node;
- new_gltf_node->mesh = state->meshes.size();
- state->meshes.push_back(gltf_mesh);
- new_gltf_node->xform = cell_xform * p_grid_map->get_transform();
- new_gltf_node->set_name(_gen_unique_name(state, p_grid_map->get_mesh_library()->get_item_name(cell)));
- }
- }
- #endif // MODULE_GRIDMAP_ENABLED
- void GLTFDocument::_convert_mult_mesh_instance_to_gltf(MultiMeshInstance *p_multi_mesh_instance, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) {
- Ref<MultiMesh> multi_mesh = p_multi_mesh_instance->get_multimesh();
- if (multi_mesh.is_valid()) {
- for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count();
- instance_i++) {
- GLTFNode *new_gltf_node = memnew(GLTFNode);
- Transform transform;
- if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) {
- Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i);
- transform.origin =
- Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y);
- real_t rotation = xform_2d.get_rotation();
- Quat quat(Vector3(0, 1, 0), rotation);
- Size2 scale = xform_2d.get_scale();
- transform.basis.set_quat_scale(quat,
- Vector3(scale.x, 0, scale.y));
- transform =
- p_multi_mesh_instance->get_transform() * transform;
- } else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) {
- transform = p_multi_mesh_instance->get_transform() *
- multi_mesh->get_instance_transform(instance_i);
- }
- Ref<ArrayMesh> mm = multi_mesh->get_mesh();
- if (mm.is_valid()) {
- Ref<ArrayMesh> mesh;
- mesh.instance();
- for (int32_t surface_i = 0; surface_i < mm->get_surface_count(); surface_i++) {
- Array surface = mm->surface_get_arrays(surface_i);
- mesh->add_surface_from_arrays(mm->surface_get_primitive_type(surface_i), surface);
- }
- Ref<GLTFMesh> gltf_mesh;
- gltf_mesh.instance();
- gltf_mesh->set_name(multi_mesh->get_name());
- gltf_mesh->set_mesh(mesh);
- new_gltf_node->mesh = state->meshes.size();
- state->meshes.push_back(gltf_mesh);
- }
- new_gltf_node->xform = transform;
- new_gltf_node->set_name(_gen_unique_name(state, p_multi_mesh_instance->get_name()));
- gltf_node->children.push_back(state->nodes.size());
- state->nodes.push_back(new_gltf_node);
- }
- }
- }
- void GLTFDocument::_convert_skeleton_to_gltf(Skeleton *p_skeleton3d, Ref<GLTFState> state, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node) {
- Skeleton *skeleton = p_skeleton3d;
- Ref<GLTFSkeleton> gltf_skeleton;
- gltf_skeleton.instance();
- // GLTFSkeleton is only used to hold internal state data. It will not be written to the document.
- //
- gltf_skeleton->godot_skeleton = skeleton;
- GLTFSkeletonIndex skeleton_i = state->skeletons.size();
- state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()] = skeleton_i;
- state->skeletons.push_back(gltf_skeleton);
- BoneId bone_count = skeleton->get_bone_count();
- for (BoneId bone_i = 0; bone_i < bone_count; bone_i++) {
- Ref<GLTFNode> joint_node;
- joint_node.instance();
- // Note that we cannot use _gen_unique_bone_name here, because glTF spec requires all node
- // names to be unique regardless of whether or not they are used as joints.
- joint_node->set_name(_gen_unique_name(state, skeleton->get_bone_name(bone_i)));
- Transform xform = skeleton->get_bone_rest(bone_i) * skeleton->get_bone_pose(bone_i);
- joint_node->scale = xform.basis.get_scale();
- joint_node->rotation = xform.basis.get_rotation_quat();
- joint_node->translation = xform.origin;
- joint_node->joint = true;
- GLTFNodeIndex current_node_i = state->nodes.size();
- state->scene_nodes.insert(current_node_i, skeleton);
- state->nodes.push_back(joint_node);
- gltf_skeleton->joints.push_back(current_node_i);
- if (skeleton->get_bone_parent(bone_i) == -1) {
- gltf_skeleton->roots.push_back(current_node_i);
- }
- gltf_skeleton->godot_bone_node.insert(bone_i, current_node_i);
- }
- for (BoneId bone_i = 0; bone_i < bone_count; bone_i++) {
- GLTFNodeIndex current_node_i = gltf_skeleton->godot_bone_node[bone_i];
- BoneId parent_bone_id = skeleton->get_bone_parent(bone_i);
- if (parent_bone_id == -1) {
- if (p_parent_node_index != -1) {
- state->nodes.write[current_node_i]->parent = p_parent_node_index;
- state->nodes.write[p_parent_node_index]->children.push_back(current_node_i);
- }
- } else {
- GLTFNodeIndex parent_node_i = gltf_skeleton->godot_bone_node[parent_bone_id];
- state->nodes.write[current_node_i]->parent = parent_node_i;
- state->nodes.write[parent_node_i]->children.push_back(current_node_i);
- }
- }
- // Remove placeholder skeleton3d node by not creating the gltf node
- // Skins are per mesh
- for (int node_i = 0; node_i < skeleton->get_child_count(); node_i++) {
- _convert_scene_node(state, skeleton->get_child(node_i), p_parent_node_index, p_root_node_index);
- }
- }
- void GLTFDocument::_convert_bone_attachment_to_gltf(BoneAttachment *p_bone_attachment, Ref<GLTFState> state, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node) {
- Skeleton *skeleton;
- // Note that relative transforms to external skeletons and pose overrides are not supported.
- skeleton = cast_to<Skeleton>(p_bone_attachment->get_parent());
- GLTFSkeletonIndex skel_gltf_i = -1;
- if (skeleton != nullptr && state->skeleton3d_to_gltf_skeleton.has(skeleton->get_instance_id())) {
- skel_gltf_i = state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()];
- }
- int bone_idx = -1;
- if (skeleton != nullptr) {
- bone_idx = skeleton->find_bone(p_bone_attachment->get_bone_name());
- }
- GLTFNodeIndex par_node_index = p_parent_node_index;
- if (skeleton != nullptr && bone_idx != -1 && skel_gltf_i != -1) {
- Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_gltf_i];
- gltf_skeleton->bone_attachments.push_back(p_bone_attachment);
- par_node_index = gltf_skeleton->joints[bone_idx];
- }
- for (int node_i = 0; node_i < p_bone_attachment->get_child_count(); node_i++) {
- _convert_scene_node(state, p_bone_attachment->get_child(node_i), par_node_index, p_root_node_index);
- }
- }
- void GLTFDocument::_convert_mesh_instance_to_gltf(MeshInstance *p_scene_parent, Ref<GLTFState> state, Ref<GLTFNode> gltf_node) {
- GLTFMeshIndex gltf_mesh_index = _convert_mesh_to_gltf(state, p_scene_parent);
- if (gltf_mesh_index != -1) {
- gltf_node->mesh = gltf_mesh_index;
- }
- }
- void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent, Spatial *scene_root, const GLTFNodeIndex node_index) {
- Ref<GLTFNode> gltf_node = state->nodes[node_index];
- if (gltf_node->skeleton >= 0) {
- _generate_skeleton_bone_node(state, scene_parent, scene_root, node_index);
- return;
- }
- Spatial *current_node = nullptr;
- // Is our parent a skeleton
- Skeleton *active_skeleton = Object::cast_to<Skeleton>(scene_parent);
- const bool non_bone_parented_to_skeleton = active_skeleton;
- // If we have an active skeleton, and the node is node skinned, we need to create a bone attachment
- if (non_bone_parented_to_skeleton && gltf_node->skin < 0) {
- // Bone Attachment - Parent Case
- BoneAttachment *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent);
- scene_parent->add_child(bone_attachment);
- bone_attachment->set_owner(scene_root);
- // There is no gltf_node that represent this, so just directly create a unique name
- bone_attachment->set_name(_gen_unique_name(state, "BoneAttachment"));
- // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node
- // and attach it to the bone_attachment
- scene_parent = bone_attachment;
- }
- if (gltf_node->mesh >= 0) {
- current_node = _generate_mesh_instance(state, scene_parent, node_index);
- } else if (gltf_node->camera >= 0) {
- current_node = _generate_camera(state, scene_parent, node_index);
- } else if (gltf_node->light >= 0) {
- current_node = _generate_light(state, scene_parent, node_index);
- }
- // We still have not managed to make a node.
- if (!current_node) {
- current_node = _generate_spatial(state, scene_parent, node_index);
- }
- scene_parent->add_child(current_node);
- if (current_node != scene_root) {
- current_node->set_owner(scene_root);
- }
- current_node->set_transform(gltf_node->xform);
- current_node->set_name(gltf_node->get_name());
- state->scene_nodes.insert(node_index, current_node);
- for (int i = 0; i < gltf_node->children.size(); ++i) {
- _generate_scene_node(state, current_node, scene_root, gltf_node->children[i]);
- }
- }
- void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Spatial *scene_root, const GLTFNodeIndex node_index) {
- Ref<GLTFNode> gltf_node = state->nodes[node_index];
- Spatial *current_node = nullptr;
- Skeleton *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton;
- // In this case, this node is already a bone in skeleton.
- const bool is_skinned_mesh = (gltf_node->skin >= 0 && gltf_node->mesh >= 0);
- const bool requires_extra_node = (gltf_node->mesh >= 0 || gltf_node->camera >= 0 || gltf_node->light >= 0);
- Skeleton *active_skeleton = Object::cast_to<Skeleton>(scene_parent);
- if (active_skeleton != skeleton) {
- if (active_skeleton) {
- // Bone Attachment - Direct Parented Skeleton Case
- BoneAttachment *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent);
- scene_parent->add_child(bone_attachment);
- bone_attachment->set_owner(scene_root);
- // There is no gltf_node that represent this, so just directly create a unique name
- bone_attachment->set_name(_gen_unique_name(state, "BoneAttachment"));
- // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node
- // and attach it to the bone_attachment
- scene_parent = bone_attachment;
- WARN_PRINT(vformat("glTF: Generating scene detected direct parented Skeletons at node %d", node_index));
- }
- // Add it to the scene if it has not already been added
- if (skeleton->get_parent() == nullptr) {
- scene_parent->add_child(skeleton);
- skeleton->set_owner(scene_root);
- }
- }
- active_skeleton = skeleton;
- current_node = skeleton;
- if (requires_extra_node) {
- // skinned meshes must not be placed in a bone attachment.
- if (!is_skinned_mesh) {
- // Bone Attachment - Same Node Case
- BoneAttachment *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, node_index);
- scene_parent->add_child(bone_attachment);
- bone_attachment->set_owner(scene_root);
- // There is no gltf_node that represent this, so just directly create a unique name
- bone_attachment->set_name(_gen_unique_name(state, "BoneAttachment"));
- // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node
- // and attach it to the bone_attachment
- scene_parent = bone_attachment;
- }
- // We still have not managed to make a node
- if (gltf_node->mesh >= 0) {
- current_node = _generate_mesh_instance(state, scene_parent, node_index);
- } else if (gltf_node->camera >= 0) {
- current_node = _generate_camera(state, scene_parent, node_index);
- } else if (gltf_node->light >= 0) {
- current_node = _generate_light(state, scene_parent, node_index);
- }
- scene_parent->add_child(current_node);
- if (current_node != scene_root) {
- current_node->set_owner(scene_root);
- }
- // Do not set transform here. Transform is already applied to our bone.
- if (state->use_legacy_names) {
- current_node->set_name(_legacy_validate_node_name(gltf_node->get_name()));
- } else {
- current_node->set_name(gltf_node->get_name());
- }
- }
- state->scene_nodes.insert(node_index, current_node);
- for (int i = 0; i < gltf_node->children.size(); ++i) {
- _generate_scene_node(state, active_skeleton, scene_root, gltf_node->children[i]);
- }
- }
- template <class T>
- struct EditorSceneImporterGLTFInterpolate {
- T lerp(const T &a, const T &b, float c) const {
- return a + (b - a) * c;
- }
- T catmull_rom(const T &p0, const T &p1, const T &p2, const T &p3, float t) {
- const float t2 = t * t;
- const float t3 = t2 * t;
- return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4.0f * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
- }
- T bezier(T start, T control_1, T control_2, T end, float t) {
- /* Formula from Wikipedia article on Bezier curves. */
- const real_t omt = (1.0 - t);
- const real_t omt2 = omt * omt;
- const real_t omt3 = omt2 * omt;
- const real_t t2 = t * t;
- const real_t t3 = t2 * t;
- return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
- }
- };
- // thank you for existing, partial specialization
- template <>
- struct EditorSceneImporterGLTFInterpolate<Quat> {
- Quat lerp(const Quat &a, const Quat &b, const float c) const {
- ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quat(), "The quaternion \"a\" must be normalized.");
- ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quat(), "The quaternion \"b\" must be normalized.");
- return a.slerp(b, c).normalized();
- }
- Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, const float c) {
- ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quat(), "The quaternion \"p1\" must be normalized.");
- ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quat(), "The quaternion \"p2\" must be normalized.");
- return p1.slerp(p2, c).normalized();
- }
- Quat bezier(const Quat start, const Quat control_1, const Quat control_2, const Quat end, const float t) {
- ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quat(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quat(), "The end quaternion must be normalized.");
- return start.slerp(end, t).normalized();
- }
- };
- template <class T>
- T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) {
- ERR_FAIL_COND_V(!p_values.size(), T());
- if (p_times.size() != (p_values.size() / (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE ? 3 : 1))) {
- ERR_PRINT_ONCE("The interpolated values are not corresponding to its times.");
- return p_values[0];
- }
- //could use binary search, worth it?
- int idx = -1;
- for (int i = 0; i < p_times.size(); i++) {
- if (p_times[i] > p_time) {
- break;
- }
- idx++;
- }
- EditorSceneImporterGLTFInterpolate<T> interp;
- switch (p_interp) {
- case GLTFAnimation::INTERP_LINEAR: {
- if (idx == -1) {
- return p_values[0];
- } else if (idx >= p_times.size() - 1) {
- return p_values[p_times.size() - 1];
- }
- const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]);
- return interp.lerp(p_values[idx], p_values[idx + 1], c);
- } break;
- case GLTFAnimation::INTERP_STEP: {
- if (idx == -1) {
- return p_values[0];
- } else if (idx >= p_times.size() - 1) {
- return p_values[p_times.size() - 1];
- }
- return p_values[idx];
- } break;
- case GLTFAnimation::INTERP_CATMULLROMSPLINE: {
- if (idx == -1) {
- return p_values[1];
- } else if (idx >= p_times.size() - 1) {
- return p_values[1 + p_times.size() - 1];
- }
- const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]);
- return interp.catmull_rom(p_values[idx - 1], p_values[idx], p_values[idx + 1], p_values[idx + 3], c);
- } break;
- case GLTFAnimation::INTERP_CUBIC_SPLINE: {
- if (idx == -1) {
- return p_values[1];
- } else if (idx >= p_times.size() - 1) {
- return p_values[(p_times.size() - 1) * 3 + 1];
- }
- const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]);
- const T from = p_values[idx * 3 + 1];
- const T c1 = from + p_values[idx * 3 + 2];
- const T to = p_values[idx * 3 + 4];
- const T c2 = to + p_values[idx * 3 + 3];
- return interp.bezier(from, c1, c2, to, c);
- } break;
- }
- ERR_FAIL_V(p_values[0]);
- }
- void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps) {
- Ref<GLTFAnimation> anim = state->animations[index];
- String name = anim->get_name();
- if (name.empty()) {
- // No node represent these, and they are not in the hierarchy, so just make a unique name
- name = _gen_unique_name(state, "Animation");
- }
- Ref<Animation> animation;
- animation.instance();
- animation->set_name(name);
- if (anim->get_loop()) {
- animation->set_loop(true);
- }
- float length = 0.0;
- for (Map<int, GLTFAnimation::Track>::Element *track_i = anim->get_tracks().front(); track_i; track_i = track_i->next()) {
- const GLTFAnimation::Track &track = track_i->get();
- //need to find the path: for skeletons, weight tracks will affect the mesh
- NodePath node_path;
- //for skeletons, transform tracks always affect bones
- NodePath transform_node_path;
- GLTFNodeIndex node_index = track_i->key();
- const Ref<GLTFNode> gltf_node = state->nodes[track_i->key()];
- Node *root = ap->get_parent();
- ERR_FAIL_COND(root == nullptr);
- Map<GLTFNodeIndex, Node *>::Element *node_element = state->scene_nodes.find(node_index);
- ERR_CONTINUE_MSG(node_element == nullptr, vformat("Unable to find node %d for animation", node_index));
- node_path = root->get_path_to(node_element->get());
- if (gltf_node->skeleton >= 0) {
- const Skeleton *sk = state->skeletons[gltf_node->skeleton]->godot_skeleton;
- ERR_FAIL_COND(sk == nullptr);
- const String path = ap->get_parent()->get_path_to(sk);
- const String bone = gltf_node->get_name();
- transform_node_path = path + ":" + bone;
- } else {
- transform_node_path = node_path;
- }
- for (int i = 0; i < track.rotation_track.times.size(); i++) {
- length = MAX(length, track.rotation_track.times[i]);
- }
- for (int i = 0; i < track.translation_track.times.size(); i++) {
- length = MAX(length, track.translation_track.times[i]);
- }
- for (int i = 0; i < track.scale_track.times.size(); i++) {
- length = MAX(length, track.scale_track.times[i]);
- }
- for (int i = 0; i < track.weight_tracks.size(); i++) {
- for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
- length = MAX(length, track.weight_tracks[i].times[j]);
- }
- }
- // Animated TRS properties will not affect a skinned mesh.
- const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0;
- if ((track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
- //make transform track
- int track_idx = animation->get_track_count();
- animation->add_track(Animation::TYPE_TRANSFORM);
- animation->track_set_path(track_idx, transform_node_path);
- //first determine animation length
- const double increment = 1.0 / bake_fps;
- double time = 0.0;
- Vector3 base_pos;
- Quat base_rot;
- Vector3 base_scale = Vector3(1, 1, 1);
- if (!track.rotation_track.values.size()) {
- base_rot = state->nodes[track_i->key()]->rotation.normalized();
- }
- if (!track.translation_track.values.size()) {
- base_pos = state->nodes[track_i->key()]->translation;
- }
- if (!track.scale_track.values.size()) {
- base_scale = state->nodes[track_i->key()]->scale;
- }
- bool last = false;
- while (true) {
- Vector3 pos = base_pos;
- Quat rot = base_rot;
- Vector3 scale = base_scale;
- if (track.translation_track.times.size()) {
- pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation);
- }
- if (track.rotation_track.times.size()) {
- rot = _interpolate_track<Quat>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation);
- }
- if (track.scale_track.times.size()) {
- scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation);
- }
- if (gltf_node->skeleton >= 0) {
- Transform xform;
- xform.basis.set_quat_scale(rot, scale);
- xform.origin = pos;
- const Skeleton *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton;
- const int bone_idx = skeleton->find_bone(gltf_node->get_name());
- xform = skeleton->get_bone_rest(bone_idx).affine_inverse() * xform;
- rot = xform.basis.get_rotation_quat();
- rot.normalize();
- scale = xform.basis.get_scale();
- pos = xform.origin;
- }
- animation->transform_track_insert_key(track_idx, time, pos, rot, scale);
- if (last) {
- break;
- }
- time += increment;
- if (time >= length) {
- last = true;
- time = length;
- }
- }
- }
- for (int i = 0; i < track.weight_tracks.size(); i++) {
- ERR_CONTINUE(gltf_node->mesh < 0 || gltf_node->mesh >= state->meshes.size());
- Ref<GLTFMesh> mesh = state->meshes[gltf_node->mesh];
- ERR_CONTINUE(mesh.is_null());
- ERR_CONTINUE(mesh->get_mesh().is_null());
- const String prop = "blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i);
- const String blend_path = String(node_path) + ":" + prop;
- const int track_idx = animation->get_track_count();
- animation->add_track(Animation::TYPE_VALUE);
- animation->track_set_path(track_idx, blend_path);
- // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation,
- // the other modes have to be baked.
- GLTFAnimation::Interpolation gltf_interp = track.weight_tracks[i].interpolation;
- if (gltf_interp == GLTFAnimation::INTERP_LINEAR || gltf_interp == GLTFAnimation::INTERP_STEP) {
- animation->track_set_interpolation_type(track_idx, gltf_interp == GLTFAnimation::INTERP_STEP ? Animation::INTERPOLATION_NEAREST : Animation::INTERPOLATION_LINEAR);
- for (int j = 0; j < track.weight_tracks[i].times.size(); j++) {
- const float t = track.weight_tracks[i].times[j];
- const float attribs = track.weight_tracks[i].values[j];
- animation->track_insert_key(track_idx, t, attribs);
- }
- } else {
- // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
- const double increment = 1.0 / bake_fps;
- double time = 0.0;
- bool last = false;
- while (true) {
- _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
- if (last) {
- break;
- }
- time += increment;
- if (time >= length) {
- last = true;
- time = length;
- }
- }
- }
- }
- }
- animation->set_length(length);
- ap->add_animation(name, animation);
- }
- void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) {
- for (GLTFNodeIndex mi_node_i = 0; mi_node_i < state->nodes.size(); ++mi_node_i) {
- Ref<GLTFNode> node = state->nodes[mi_node_i];
- if (node->mesh < 0) {
- continue;
- }
- Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(mi_node_i);
- if (!mi_element) {
- continue;
- }
- MeshInstance *mi = Object::cast_to<MeshInstance>(mi_element->get());
- ERR_CONTINUE(!mi);
- Transform mi_xform = mi->get_transform();
- node->scale = mi_xform.basis.get_scale();
- node->rotation = mi_xform.basis.get_rotation_quat();
- node->translation = mi_xform.origin;
- Skeleton *skeleton = Object::cast_to<Skeleton>(mi->get_node(mi->get_skeleton_path()));
- if (!skeleton) {
- continue;
- }
- if (!skeleton->get_bone_count()) {
- continue;
- }
- Ref<Skin> skin = mi->get_skin();
- Ref<GLTFSkin> gltf_skin;
- gltf_skin.instance();
- Array json_joints;
- NodePath skeleton_path = mi->get_skeleton_path();
- Node *skel_node = mi->get_node_or_null(skeleton_path);
- Skeleton *godot_skeleton = nullptr;
- if (skel_node != nullptr) {
- godot_skeleton = cast_to<Skeleton>(skel_node);
- }
- if (godot_skeleton != nullptr && state->skeleton3d_to_gltf_skeleton.has(godot_skeleton->get_instance_id())) {
- // This is a skinned mesh. If the mesh has no ARRAY_WEIGHTS or ARRAY_BONES, it will be invisible.
- const GLTFSkeletonIndex skeleton_gltf_i = state->skeleton3d_to_gltf_skeleton[godot_skeleton->get_instance_id()];
- Ref<GLTFSkeleton> gltf_skeleton = state->skeletons[skeleton_gltf_i];
- int bone_cnt = skeleton->get_bone_count();
- ERR_FAIL_COND(bone_cnt != gltf_skeleton->joints.size());
- ObjectID gltf_skin_key = 0;
- if (skin.is_valid()) {
- gltf_skin_key = skin->get_instance_id();
- }
- ObjectID gltf_skel_key = godot_skeleton->get_instance_id();
- GLTFSkinIndex skin_gltf_i = -1;
- GLTFNodeIndex root_gltf_i = -1;
- if (!gltf_skeleton->roots.empty()) {
- root_gltf_i = gltf_skeleton->roots[0];
- }
- if (state->skin_and_skeleton3d_to_gltf_skin.has(gltf_skin_key) && state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key].has(gltf_skel_key)) {
- skin_gltf_i = state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key][gltf_skel_key];
- } else {
- if (skin.is_null()) {
- // Note that gltf_skin_key should remain null, so these can share a reference.
- skin = skeleton->register_skin(nullptr)->get_skin();
- }
- gltf_skin.instance();
- gltf_skin->godot_skin = skin;
- gltf_skin->set_name(skin->get_name());
- gltf_skin->skeleton = skeleton_gltf_i;
- gltf_skin->skin_root = root_gltf_i;
- //gltf_state->godot_to_gltf_node[skel_node]
- HashMap<StringName, int> bone_name_to_idx;
- for (int bone_i = 0; bone_i < bone_cnt; bone_i++) {
- bone_name_to_idx[skeleton->get_bone_name(bone_i)] = bone_i;
- }
- for (int bind_i = 0, cnt = skin->get_bind_count(); bind_i < cnt; bind_i++) {
- int bone_i = skin->get_bind_bone(bind_i);
- Transform bind_pose = skin->get_bind_pose(bind_i);
- StringName bind_name = skin->get_bind_name(bind_i);
- if (bind_name != StringName()) {
- bone_i = bone_name_to_idx[bind_name];
- }
- ERR_CONTINUE(bone_i < 0 || bone_i >= bone_cnt);
- if (bind_name == StringName()) {
- bind_name = skeleton->get_bone_name(bone_i);
- }
- GLTFNodeIndex skeleton_bone_i = gltf_skeleton->joints[bone_i];
- gltf_skin->joints_original.push_back(skeleton_bone_i);
- gltf_skin->joints.push_back(skeleton_bone_i);
- gltf_skin->inverse_binds.push_back(bind_pose);
- if (skeleton->get_bone_parent(bone_i) == -1) {
- gltf_skin->roots.push_back(skeleton_bone_i);
- }
- gltf_skin->joint_i_to_bone_i[bind_i] = bone_i;
- gltf_skin->joint_i_to_name[bind_i] = bind_name;
- }
- skin_gltf_i = state->skins.size();
- state->skins.push_back(gltf_skin);
- state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key][gltf_skel_key] = skin_gltf_i;
- }
- node->skin = skin_gltf_i;
- node->skeleton = skeleton_gltf_i;
- }
- }
- }
- float GLTFDocument::solve_metallic(float p_dielectric_specular, float diffuse, float specular, float p_one_minus_specular_strength) {
- if (specular <= p_dielectric_specular) {
- return 0.0f;
- }
- const float a = p_dielectric_specular;
- const float b = diffuse * p_one_minus_specular_strength / (1.0f - p_dielectric_specular) + specular - 2.0f * p_dielectric_specular;
- const float c = p_dielectric_specular - specular;
- const float D = b * b - 4.0f * a * c;
- return CLAMP((-b + Math::sqrt(D)) / (2.0f * a), 0.0f, 1.0f);
- }
- float GLTFDocument::get_perceived_brightness(const Color p_color) {
- const Color coeff = Color(R_BRIGHTNESS_COEFF, G_BRIGHTNESS_COEFF, B_BRIGHTNESS_COEFF);
- const Color value = coeff * (p_color * p_color);
- const float r = value.r;
- const float g = value.g;
- const float b = value.b;
- return Math::sqrt(r + g + b);
- }
- float GLTFDocument::get_max_component(const Color &p_color) {
- const float r = p_color.r;
- const float g = p_color.g;
- const float b = p_color.b;
- return MAX(MAX(r, g), b);
- }
- void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_root) {
- for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); ++node_i) {
- Ref<GLTFNode> node = state->nodes[node_i];
- if (node->skin >= 0 && node->mesh >= 0) {
- const GLTFSkinIndex skin_i = node->skin;
- Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(node_i);
- ERR_CONTINUE_MSG(mi_element == nullptr, vformat("Unable to find node %d", node_i));
- MeshInstance *mi = Object::cast_to<MeshInstance>(mi_element->get());
- ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to MeshInstance", node_i, mi_element->get()->get_class_name()));
- const GLTFSkeletonIndex skel_i = state->skins.write[node->skin]->skeleton;
- Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_i];
- Skeleton *skeleton = gltf_skeleton->godot_skeleton;
- ERR_CONTINUE_MSG(skeleton == nullptr, vformat("Unable to find Skeleton for node %d skin %d", node_i, skin_i));
- mi->get_parent()->remove_child(mi);
- skeleton->add_child(mi);
- mi->set_owner(skeleton->get_owner());
- mi->set_skin(state->skins.write[skin_i]->godot_skin);
- mi->set_skeleton_path(mi->get_path_to(skeleton));
- mi->set_transform(Transform());
- }
- }
- }
- GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) {
- Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i);
- GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) {
- gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- } else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) {
- gltf_interpolation = GLTFAnimation::INTERP_STEP;
- } else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) {
- gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE;
- }
- Animation::TrackType track_type = p_animation->track_get_type(p_track_i);
- int32_t key_count = p_animation->track_get_key_count(p_track_i);
- Vector<float> times;
- times.resize(key_count);
- String path = p_animation->track_get_path(p_track_i);
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i);
- }
- if (track_type == Animation::TYPE_TRANSFORM) {
- p_track.translation_track.times = times;
- p_track.translation_track.interpolation = gltf_interpolation;
- p_track.rotation_track.times = times;
- p_track.rotation_track.interpolation = gltf_interpolation;
- p_track.scale_track.times = times;
- p_track.scale_track.interpolation = gltf_interpolation;
- p_track.scale_track.values.resize(key_count);
- p_track.scale_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(key_count);
- p_track.translation_track.interpolation = gltf_interpolation;
- p_track.rotation_track.values.resize(key_count);
- p_track.rotation_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 translation;
- Quat rotation;
- Vector3 scale;
- Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale);
- ERR_CONTINUE(err != OK);
- Transform xform;
- xform.basis.set_quat_scale(rotation, scale);
- xform.origin = translation;
- xform = p_bone_rest * xform;
- p_track.translation_track.values.write[key_i] = xform.get_origin();
- p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat();
- p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
- }
- } else if (path.find(":transform") != -1) {
- p_track.translation_track.times = times;
- p_track.translation_track.interpolation = gltf_interpolation;
- p_track.rotation_track.times = times;
- p_track.rotation_track.interpolation = gltf_interpolation;
- p_track.scale_track.times = times;
- p_track.scale_track.interpolation = gltf_interpolation;
- p_track.scale_track.values.resize(key_count);
- p_track.scale_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(key_count);
- p_track.translation_track.interpolation = gltf_interpolation;
- p_track.rotation_track.values.resize(key_count);
- p_track.rotation_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Transform xform = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.translation_track.values.write[key_i] = xform.get_origin();
- p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat();
- p_track.scale_track.values.write[key_i] = xform.basis.get_scale();
- }
- } else if (track_type == Animation::TYPE_VALUE) {
- if (path.find("/rotation_quat") != -1) {
- p_track.rotation_track.times = times;
- p_track.rotation_track.interpolation = gltf_interpolation;
- p_track.rotation_track.values.resize(key_count);
- p_track.rotation_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Quat rotation_track = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.rotation_track.values.write[key_i] = rotation_track;
- }
- } else if (path.find(":translation") != -1) {
- p_track.translation_track.times = times;
- p_track.translation_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(key_count);
- p_track.translation_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 translation = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.translation_track.values.write[key_i] = translation;
- }
- } else if (path.find(":rotation_degrees") != -1) {
- p_track.rotation_track.times = times;
- p_track.rotation_track.interpolation = gltf_interpolation;
- p_track.rotation_track.values.resize(key_count);
- p_track.rotation_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 rotation_degrees = p_animation->track_get_key_value(p_track_i, key_i);
- Vector3 rotation_radian;
- rotation_radian.x = Math::deg2rad(rotation_degrees.x);
- rotation_radian.y = Math::deg2rad(rotation_degrees.y);
- rotation_radian.z = Math::deg2rad(rotation_degrees.z);
- p_track.rotation_track.values.write[key_i] = Quat(rotation_radian);
- }
- } else if (path.find(":scale") != -1) {
- p_track.scale_track.times = times;
- p_track.scale_track.interpolation = gltf_interpolation;
- p_track.scale_track.values.resize(key_count);
- p_track.scale_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 scale_track = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.scale_track.values.write[key_i] = scale_track;
- }
- }
- } else if (track_type == Animation::TYPE_BEZIER) {
- if (path.find("/scale") != -1) {
- const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS;
- if (!p_track.scale_track.times.size()) {
- Vector<float> new_times;
- new_times.resize(keys);
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- new_times.write[key_i] = key_i / BAKE_FPS;
- }
- p_track.scale_track.times = new_times;
- p_track.scale_track.interpolation = gltf_interpolation;
- p_track.scale_track.values.resize(keys);
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- p_track.scale_track.values.write[key_i] = Vector3(1.0f, 1.0f, 1.0f);
- }
- p_track.scale_track.interpolation = gltf_interpolation;
- }
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- Vector3 bezier_track = p_track.scale_track.values[key_i];
- if (path.find("/scale:x") != -1) {
- bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- bezier_track.x = p_bone_rest.affine_inverse().basis.get_scale().x * bezier_track.x;
- } else if (path.find("/scale:y") != -1) {
- bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- bezier_track.y = p_bone_rest.affine_inverse().basis.get_scale().y * bezier_track.y;
- } else if (path.find("/scale:z") != -1) {
- bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- bezier_track.z = p_bone_rest.affine_inverse().basis.get_scale().z * bezier_track.z;
- }
- p_track.scale_track.values.write[key_i] = bezier_track;
- }
- } else if (path.find("/translation") != -1) {
- const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS;
- if (!p_track.translation_track.times.size()) {
- Vector<float> new_times;
- new_times.resize(keys);
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- new_times.write[key_i] = key_i / BAKE_FPS;
- }
- p_track.translation_track.times = new_times;
- p_track.translation_track.interpolation = gltf_interpolation;
- p_track.translation_track.values.resize(keys);
- p_track.translation_track.interpolation = gltf_interpolation;
- }
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- Vector3 bezier_track = p_track.translation_track.values[key_i];
- if (path.find("/translation:x") != -1) {
- bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- bezier_track.x = p_bone_rest.affine_inverse().origin.x * bezier_track.x;
- } else if (path.find("/translation:y") != -1) {
- bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- bezier_track.y = p_bone_rest.affine_inverse().origin.y * bezier_track.y;
- } else if (path.find("/translation:z") != -1) {
- bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- bezier_track.z = p_bone_rest.affine_inverse().origin.z * bezier_track.z;
- }
- p_track.translation_track.values.write[key_i] = bezier_track;
- }
- }
- }
- return p_track;
- }
- void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, String p_animation_track_name) {
- Ref<Animation> animation = ap->get_animation(p_animation_track_name);
- Ref<GLTFAnimation> gltf_animation;
- gltf_animation.instance();
- gltf_animation->set_name(_gen_unique_name(state, p_animation_track_name));
- for (int32_t track_i = 0; track_i < animation->get_track_count(); track_i++) {
- if (!animation->track_is_enabled(track_i)) {
- continue;
- }
- String orig_track_path = animation->track_get_path(track_i);
- if (String(orig_track_path).find(":translation") != -1) {
- const Vector<String> node_suffix = String(orig_track_path).split(":translation");
- const NodePath path = node_suffix[0];
- const Node *node = ap->get_parent()->get_node_or_null(path);
- for (Map<GLTFNodeIndex, Node *>::Element *translation_scene_node_i = state->scene_nodes.front(); translation_scene_node_i; translation_scene_node_i = translation_scene_node_i->next()) {
- if (translation_scene_node_i->get() == node) {
- GLTFNodeIndex node_index = translation_scene_node_i->key();
- Map<int, GLTFAnimation::Track>::Element *translation_track_i = gltf_animation->get_tracks().find(node_index);
- GLTFAnimation::Track track;
- if (translation_track_i) {
- track = translation_track_i->get();
- }
- track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
- gltf_animation->get_tracks().insert(node_index, track);
- }
- }
- } else if (String(orig_track_path).find(":rotation_degrees") != -1) {
- const Vector<String> node_suffix = String(orig_track_path).split(":rotation_degrees");
- const NodePath path = node_suffix[0];
- const Node *node = ap->get_parent()->get_node_or_null(path);
- for (Map<GLTFNodeIndex, Node *>::Element *rotation_degree_scene_node_i = state->scene_nodes.front(); rotation_degree_scene_node_i; rotation_degree_scene_node_i = rotation_degree_scene_node_i->next()) {
- if (rotation_degree_scene_node_i->get() == node) {
- GLTFNodeIndex node_index = rotation_degree_scene_node_i->key();
- Map<int, GLTFAnimation::Track>::Element *rotation_degree_track_i = gltf_animation->get_tracks().find(node_index);
- GLTFAnimation::Track track;
- if (rotation_degree_track_i) {
- track = rotation_degree_track_i->get();
- }
- track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
- gltf_animation->get_tracks().insert(node_index, track);
- }
- }
- } else if (String(orig_track_path).find(":scale") != -1) {
- const Vector<String> node_suffix = String(orig_track_path).split(":scale");
- const NodePath path = node_suffix[0];
- const Node *node = ap->get_parent()->get_node_or_null(path);
- for (Map<GLTFNodeIndex, Node *>::Element *scale_scene_node_i = state->scene_nodes.front(); scale_scene_node_i; scale_scene_node_i = scale_scene_node_i->next()) {
- if (scale_scene_node_i->get() == node) {
- GLTFNodeIndex node_index = scale_scene_node_i->key();
- Map<int, GLTFAnimation::Track>::Element *scale_track_i = gltf_animation->get_tracks().find(node_index);
- GLTFAnimation::Track track;
- if (scale_track_i) {
- track = scale_track_i->get();
- }
- track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
- gltf_animation->get_tracks().insert(node_index, track);
- }
- }
- } else if (String(orig_track_path).find(":transform") != -1) {
- const Vector<String> node_suffix = String(orig_track_path).split(":transform");
- const NodePath path = node_suffix[0];
- const Node *node = ap->get_parent()->get_node_or_null(path);
- for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) {
- if (transform_track_i->get() == node) {
- GLTFAnimation::Track track;
- track = _convert_animation_track(state, track, animation, Transform(), track_i, transform_track_i->key());
- gltf_animation->get_tracks().insert(transform_track_i->key(), track);
- }
- }
- } else if (String(orig_track_path).find(":blend_shapes/") != -1) {
- const Vector<String> node_suffix = String(orig_track_path).split(":blend_shapes/");
- const NodePath path = node_suffix[0];
- const String suffix = node_suffix[1];
- Node *node = ap->get_parent()->get_node_or_null(path);
- MeshInstance *mi = cast_to<MeshInstance>(node);
- Ref<Mesh> mesh = mi->get_mesh();
- ERR_CONTINUE(mesh.is_null());
- int32_t mesh_index = -1;
- for (Map<GLTFNodeIndex, Node *>::Element *mesh_track_i = state->scene_nodes.front(); mesh_track_i; mesh_track_i = mesh_track_i->next()) {
- if (mesh_track_i->get() == node) {
- mesh_index = mesh_track_i->key();
- }
- }
- ERR_CONTINUE(mesh_index == -1);
- Map<int, GLTFAnimation::Track> &tracks = gltf_animation->get_tracks();
- GLTFAnimation::Track track = gltf_animation->get_tracks().has(mesh_index) ? gltf_animation->get_tracks()[mesh_index] : GLTFAnimation::Track();
- if (!tracks.has(mesh_index)) {
- for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) {
- String shape_name = mesh->get_blend_shape_name(shape_i);
- NodePath shape_path = String(path) + ":blend_shapes/" + shape_name;
- int32_t shape_track_i = animation->find_track(shape_path);
- if (shape_track_i == -1) {
- GLTFAnimation::Channel<float> weight;
- weight.interpolation = GLTFAnimation::INTERP_LINEAR;
- weight.times.push_back(0.0f);
- weight.times.push_back(0.0f);
- weight.values.push_back(0.0f);
- weight.values.push_back(0.0f);
- track.weight_tracks.push_back(weight);
- continue;
- }
- Animation::InterpolationType interpolation = animation->track_get_interpolation_type(track_i);
- GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) {
- gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
- } else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) {
- gltf_interpolation = GLTFAnimation::INTERP_STEP;
- } else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) {
- gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE;
- }
- int32_t key_count = animation->track_get_key_count(shape_track_i);
- GLTFAnimation::Channel<float> weight;
- weight.interpolation = gltf_interpolation;
- weight.times.resize(key_count);
- for (int32_t time_i = 0; time_i < key_count; time_i++) {
- weight.times.write[time_i] = animation->track_get_key_time(shape_track_i, time_i);
- }
- weight.values.resize(key_count);
- for (int32_t value_i = 0; value_i < key_count; value_i++) {
- weight.values.write[value_i] = animation->track_get_key_value(shape_track_i, value_i);
- }
- track.weight_tracks.push_back(weight);
- }
- tracks[mesh_index] = track;
- }
- } else if (String(orig_track_path).find(":") != -1) {
- //Process skeleton
- const Vector<String> node_suffix = String(orig_track_path).split(":");
- const String node = node_suffix[0];
- const NodePath node_path = node;
- const String suffix = node_suffix[1];
- Node *godot_node = ap->get_parent()->get_node_or_null(node_path);
- Skeleton *skeleton = nullptr;
- GLTFSkeletonIndex skeleton_gltf_i = -1;
- for (GLTFSkeletonIndex skeleton_i = 0; skeleton_i < state->skeletons.size(); skeleton_i++) {
- if (state->skeletons[skeleton_i]->godot_skeleton == cast_to<Skeleton>(godot_node)) {
- skeleton = state->skeletons[skeleton_i]->godot_skeleton;
- skeleton_gltf_i = skeleton_i;
- ERR_CONTINUE(!skeleton);
- Ref<GLTFSkeleton> skeleton_gltf = state->skeletons[skeleton_gltf_i];
- int32_t bone = skeleton->find_bone(suffix);
- ERR_CONTINUE(bone == -1);
- Transform xform = skeleton->get_bone_rest(bone);
- if (!skeleton_gltf->godot_bone_node.has(bone)) {
- continue;
- }
- GLTFNodeIndex node_i = skeleton_gltf->godot_bone_node[bone];
- Map<int, GLTFAnimation::Track>::Element *property_track_i = gltf_animation->get_tracks().find(node_i);
- GLTFAnimation::Track track;
- if (property_track_i) {
- track = property_track_i->get();
- }
- track = _convert_animation_track(state, track, animation, xform, track_i, node_i);
- gltf_animation->get_tracks()[node_i] = track;
- }
- }
- } else if (String(orig_track_path).find(":") == -1) {
- ERR_CONTINUE(!ap->get_parent());
- for (int32_t node_i = 0; node_i < ap->get_parent()->get_child_count(); node_i++) {
- const Node *child = ap->get_parent()->get_child(node_i);
- const Node *node = child->get_node_or_null(orig_track_path);
- for (Map<GLTFNodeIndex, Node *>::Element *scene_node_i = state->scene_nodes.front(); scene_node_i; scene_node_i = scene_node_i->next()) {
- if (scene_node_i->get() == node) {
- GLTFNodeIndex node_index = scene_node_i->key();
- Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_index);
- GLTFAnimation::Track track;
- if (node_track_i) {
- track = node_track_i->get();
- }
- track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
- gltf_animation->get_tracks().insert(node_index, track);
- break;
- }
- }
- }
- }
- }
- if (gltf_animation->get_tracks().size()) {
- state->animations.push_back(gltf_animation);
- }
- }
- Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binary) {
- Error err;
- FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (!f) {
- return err;
- }
- uint32_t magic = f->get_32();
- if (magic == 0x46546C67) {
- //binary file
- //text file
- err = _parse_glb(p_path, state);
- if (err) {
- return FAILED;
- }
- } else {
- //text file
- err = _parse_json(p_path, state);
- if (err) {
- return FAILED;
- }
- }
- f->close();
- // get file's name, use for scene name if none
- state->filename = p_path.get_file().get_slice(".", 0);
- ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED);
- Dictionary asset = state->json["asset"];
- ERR_FAIL_COND_V(!asset.has("version"), Error::FAILED);
- String version = asset["version"];
- state->major_version = version.get_slice(".", 0).to_int();
- state->minor_version = version.get_slice(".", 1).to_int();
- /* PARSE EXTENSIONS */
- err = _parse_gltf_extensions(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* PARSE SCENE */
- err = _parse_scenes(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* PARSE NODES */
- err = _parse_nodes(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* PARSE BUFFERS */
- err = _parse_buffers(state, p_path.get_base_dir());
- if (err != OK) {
- return Error::FAILED;
- }
- /* PARSE BUFFER VIEWS */
- err = _parse_buffer_views(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* PARSE ACCESSORS */
- err = _parse_accessors(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* PARSE IMAGES */
- err = _parse_images(state, p_path.get_base_dir());
- if (err != OK) {
- return Error::FAILED;
- }
- /* PARSE TEXTURES */
- err = _parse_textures(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* PARSE TEXTURES */
- err = _parse_materials(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* PARSE SKINS */
- err = _parse_skins(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* DETERMINE SKELETONS */
- err = _determine_skeletons(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* CREATE SKELETONS */
- err = _create_skeletons(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* CREATE SKINS */
- err = _create_skins(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* PARSE MESHES (we have enough info now) */
- err = _parse_meshes(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* PARSE LIGHTS */
- err = _parse_lights(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* PARSE CAMERAS */
- err = _parse_cameras(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* PARSE ANIMATIONS */
- err = _parse_animations(state);
- if (err != OK) {
- return Error::FAILED;
- }
- /* ASSIGN SCENE NAMES */
- _assign_scene_names(state);
- return OK;
- }
- Dictionary GLTFDocument::_serialize_texture_transform_uv2(Ref<SpatialMaterial> p_material) {
- Dictionary extension;
- Ref<SpatialMaterial> mat = p_material;
- if (mat.is_valid()) {
- Dictionary texture_transform;
- Array offset;
- offset.resize(2);
- offset[0] = mat->get_uv2_offset().x;
- offset[1] = mat->get_uv2_offset().y;
- texture_transform["offset"] = offset;
- Array scale;
- scale.resize(2);
- scale[0] = mat->get_uv2_scale().x;
- scale[1] = mat->get_uv2_scale().y;
- texture_transform["scale"] = scale;
- // Godot doesn't support texture rotation
- extension["KHR_texture_transform"] = texture_transform;
- }
- return extension;
- }
- Dictionary GLTFDocument::_serialize_texture_transform_uv1(Ref<SpatialMaterial> p_material) {
- Dictionary extension;
- if (p_material.is_valid()) {
- Dictionary texture_transform;
- Array offset;
- offset.resize(2);
- offset[0] = p_material->get_uv1_offset().x;
- offset[1] = p_material->get_uv1_offset().y;
- texture_transform["offset"] = offset;
- Array scale;
- scale.resize(2);
- scale[0] = p_material->get_uv1_scale().x;
- scale[1] = p_material->get_uv1_scale().y;
- texture_transform["scale"] = scale;
- // Godot doesn't support texture rotation
- extension["KHR_texture_transform"] = texture_transform;
- }
- return extension;
- }
- Error GLTFDocument::_serialize_version(Ref<GLTFState> state) {
- const String version = "2.0";
- state->major_version = version.get_slice(".", 0).to_int();
- state->minor_version = version.get_slice(".", 1).to_int();
- Dictionary asset;
- asset["version"] = version;
- String hash = VERSION_HASH;
- asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.length() == 0 ? String("unknown") : hash);
- state->json["asset"] = asset;
- ERR_FAIL_COND_V(!asset.has("version"), Error::FAILED);
- ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED);
- return OK;
- }
- Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
- Error err = FAILED;
- if (p_path.to_lower().ends_with("glb")) {
- err = _encode_buffer_glb(state, p_path);
- ERR_FAIL_COND_V(err != OK, err);
- FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V(!f, FAILED);
- String json = JSON::print(state->json);
- const uint32_t magic = 0x46546C67; // GLTF
- const int32_t header_size = 12;
- const int32_t chunk_header_size = 8;
- CharString cs = json.utf8();
- const uint32_t text_data_length = cs.length();
- const uint32_t text_chunk_length = ((text_data_length + 3) & (~3));
- const uint32_t text_chunk_type = 0x4E4F534A; //JSON
- uint32_t binary_data_length = 0;
- if (state->buffers.size()) {
- binary_data_length = state->buffers[0].size();
- }
- const uint32_t binary_chunk_length = ((binary_data_length + 3) & (~3));
- const uint32_t binary_chunk_type = 0x004E4942; //BIN
- f->create(FileAccess::ACCESS_RESOURCES);
- f->store_32(magic);
- f->store_32(state->major_version); // version
- f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_chunk_length); // length
- f->store_32(text_chunk_length);
- f->store_32(text_chunk_type);
- f->store_buffer((uint8_t *)&cs[0], cs.length());
- for (uint32_t pad_i = text_data_length; pad_i < text_chunk_length; pad_i++) {
- f->store_8(' ');
- }
- if (binary_chunk_length) {
- f->store_32(binary_chunk_length);
- f->store_32(binary_chunk_type);
- f->store_buffer(state->buffers[0].ptr(), binary_data_length);
- }
- for (uint32_t pad_i = binary_data_length; pad_i < binary_chunk_length; pad_i++) {
- f->store_8(0);
- }
- f->close();
- } else {
- err = _encode_buffer_bins(state, p_path);
- ERR_FAIL_COND_V(err != OK, err);
- FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V(!f, FAILED);
- f->create(FileAccess::ACCESS_RESOURCES);
- String json = JSON::print(state->json);
- f->store_string(json);
- f->close();
- }
- return err;
- }
- Error GLTFDocument::_parse_gltf_extensions(Ref<GLTFState> state) {
- ERR_FAIL_COND_V(!state.is_valid(), ERR_PARSE_ERROR);
- if (state->json.has("extensionsRequired") && state->json["extensionsRequired"].get_type() == Variant::ARRAY) {
- Array extensions_required = state->json["extensionsRequired"];
- if (extensions_required.find("KHR_draco_mesh_compression") != -1) {
- ERR_PRINT("glTF2 extension KHR_draco_mesh_compression is not supported.");
- return ERR_UNAVAILABLE;
- }
- }
- return OK;
- }
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