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- /*************************************************************************/
- /* validation_tools.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef FBX_VALIDATION_TOOLS_H
- #define FBX_VALIDATION_TOOLS_H
- #ifdef TOOLS_ENABLED
- #include "core/local_vector.h"
- #include "core/map.h"
- #include "core/ustring.h"
- #include <core/io/json.h>
- #include <core/os/file_access.h>
- #include <scene/3d/path.h>
- class ValidationTracker {
- protected:
- struct Entries {
- Map<String, LocalVector<String>> validation_entries = Map<String, LocalVector<String>>();
- // for printing our CSV to dump validation problems of files
- // later we can make some agnostic tooling for this but this is fine for the time being.
- void add_validation_error(String asset_path, String message);
- void print_to_csv() {
- print_verbose("Exporting assset validation log please wait");
- String massive_log_file;
- String csv_header = "file_path, error message, extra data\n";
- massive_log_file += csv_header;
- for (Map<String, LocalVector<String>>::Element *element = validation_entries.front(); element; element = element->next()) {
- for (unsigned int x = 0; x < element->value().size(); x++) {
- const String &line_entry = element->key() + ", " + element->value()[x].c_escape() + "\n";
- massive_log_file += line_entry;
- }
- }
- String path = "asset_validation_errors.csv";
- Error err;
- FileAccess *file = FileAccess::open(path, FileAccess::WRITE, &err);
- if (!file || err) {
- if (file) {
- memdelete(file);
- }
- print_error("ValidationTracker Error - failed to create file - path: %s\n" + path);
- return;
- }
- file->store_string(massive_log_file);
- if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
- print_error("ValidationTracker Error - failed to write to file - path: %s\n" + path);
- }
- file->close();
- memdelete(file);
- }
- };
- // asset path, error messages
- static Entries *entries_singleton;
- public:
- static Entries *get_singleton() {
- return entries_singleton;
- }
- };
- #endif // TOOLS_ENABLED
- #endif // FBX_VALIDATION_TOOLS_H
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