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- /*************************************************************************/
- /* pin_joint_bullet.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "pin_joint_bullet.h"
- #include "bullet_types_converter.h"
- #include "rigid_body_bullet.h"
- #include <BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h>
- /**
- @author AndreaCatania
- */
- PinJointBullet::PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b) :
- JointBullet() {
- if (p_body_b) {
- btVector3 btPivotA;
- btVector3 btPivotB;
- G_TO_B(p_pos_a * p_body_a->get_body_scale(), btPivotA);
- G_TO_B(p_pos_b * p_body_b->get_body_scale(), btPivotB);
- p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(),
- *p_body_b->get_bt_rigid_body(),
- btPivotA,
- btPivotB));
- } else {
- btVector3 btPivotA;
- G_TO_B(p_pos_a, btPivotA);
- p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(), btPivotA));
- }
- setup(p2pConstraint);
- }
- PinJointBullet::~PinJointBullet() {}
- void PinJointBullet::set_param(PhysicsServer::PinJointParam p_param, real_t p_value) {
- switch (p_param) {
- case PhysicsServer::PIN_JOINT_BIAS:
- p2pConstraint->m_setting.m_tau = p_value;
- break;
- case PhysicsServer::PIN_JOINT_DAMPING:
- p2pConstraint->m_setting.m_damping = p_value;
- break;
- case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP:
- p2pConstraint->m_setting.m_impulseClamp = p_value;
- break;
- }
- }
- real_t PinJointBullet::get_param(PhysicsServer::PinJointParam p_param) const {
- switch (p_param) {
- case PhysicsServer::PIN_JOINT_BIAS:
- return p2pConstraint->m_setting.m_tau;
- case PhysicsServer::PIN_JOINT_DAMPING:
- return p2pConstraint->m_setting.m_damping;
- case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP:
- return p2pConstraint->m_setting.m_impulseClamp;
- default:
- WARN_DEPRECATED_MSG("The parameter " + itos(p_param) + " is deprecated.");
- return 0;
- }
- }
- void PinJointBullet::setPivotInA(const Vector3 &p_pos) {
- btVector3 btVec;
- G_TO_B(p_pos, btVec);
- p2pConstraint->setPivotA(btVec);
- }
- void PinJointBullet::setPivotInB(const Vector3 &p_pos) {
- btVector3 btVec;
- G_TO_B(p_pos, btVec);
- p2pConstraint->setPivotB(btVec);
- }
- Vector3 PinJointBullet::getPivotInA() {
- btVector3 vec = p2pConstraint->getPivotInA();
- Vector3 gVec;
- B_TO_G(vec, gVec);
- return gVec;
- }
- Vector3 PinJointBullet::getPivotInB() {
- btVector3 vec = p2pConstraint->getPivotInB();
- Vector3 gVec;
- B_TO_G(vec, gVec);
- return gVec;
- }
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