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- /*************************************************************************/
- /* godot_result_callbacks.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "godot_result_callbacks.h"
- #include "area_bullet.h"
- #include "bullet_types_converter.h"
- #include "collision_object_bullet.h"
- #include "rigid_body_bullet.h"
- #include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h>
- /**
- @author AndreaCatania
- */
- bool godotContactAddedCallback(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
- if (!colObj1Wrap->getCollisionObject()->getCollisionShape()->isCompound()) {
- btAdjustInternalEdgeContacts(cp, colObj1Wrap, colObj0Wrap, partId1, index1);
- }
- return true;
- }
- bool GodotFilterCallback::test_collision_filters(uint32_t body0_collision_layer, uint32_t body0_collision_mask, uint32_t body1_collision_layer, uint32_t body1_collision_mask) {
- return body0_collision_layer & body1_collision_mask || body1_collision_layer & body0_collision_mask;
- }
- bool GodotFilterCallback::needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const {
- return GodotFilterCallback::test_collision_filters(proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask, proxy1->m_collisionFilterGroup, proxy1->m_collisionFilterMask);
- }
- bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
- if (needs) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
- if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
- if (!collide_with_areas) {
- return false;
- }
- } else {
- if (!collide_with_bodies) {
- return false;
- }
- }
- if (m_pickRay && !gObj->is_ray_pickable()) {
- return false;
- }
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
- return true;
- } else {
- return false;
- }
- }
- bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (count >= m_resultMax) {
- return false;
- }
- const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
- if (needs) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
- return true;
- } else {
- return false;
- }
- }
- btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
- if (count >= m_resultMax) {
- return 1; // not used by bullet
- }
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(convexResult.m_hitCollisionObject->getUserPointer());
- PhysicsDirectSpaceState::ShapeResult &result = m_results[count];
- result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
- result.rid = gObj->get_self();
- result.collider_id = gObj->get_instance_id();
- result.collider = 0 == result.collider_id ? nullptr : ObjectDB::get_instance(result.collider_id);
- ++count;
- return 1; // not used by bullet
- }
- bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
- if (needs) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
- if (gObj == m_self_object) {
- return false;
- } else {
- // A kinematic body can't be stopped by a rigid body since the mass of kinematic body is infinite
- if (m_infinite_inertia && !btObj->isStaticOrKinematicObject()) {
- return false;
- }
- if (gObj->getType() == CollisionObjectBullet::TYPE_AREA) {
- return false;
- }
- if (m_self_object->has_collision_exception(gObj) || gObj->has_collision_exception(m_self_object)) {
- return false;
- }
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
- }
- return true;
- } else {
- return false;
- }
- }
- bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
- if (needs) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
- if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
- if (!collide_with_areas) {
- return false;
- }
- } else {
- if (!collide_with_bodies) {
- return false;
- }
- }
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
- return true;
- } else {
- return false;
- }
- }
- btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
- if (convexResult.m_localShapeInfo) {
- m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
- } else {
- m_shapeId = 0;
- }
- return btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
- }
- bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (m_count >= m_resultMax) {
- return false;
- }
- const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
- if (needs) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
- if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
- if (!collide_with_areas) {
- return false;
- }
- } else {
- if (!collide_with_bodies) {
- return false;
- }
- }
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
- return true;
- } else {
- return false;
- }
- }
- btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
- if (m_count >= m_resultMax) {
- return cp.getDistance();
- }
- if (cp.getDistance() <= 0) {
- PhysicsDirectSpaceState::ShapeResult &result = m_results[m_count];
- // Penetrated
- CollisionObjectBullet *colObj;
- if (m_self_object == colObj0Wrap->getCollisionObject()) {
- colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
- result.shape = cp.m_index1;
- } else {
- colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
- result.shape = cp.m_index0;
- }
- result.collider_id = colObj->get_instance_id();
- result.collider = 0 == result.collider_id ? nullptr : ObjectDB::get_instance(result.collider_id);
- result.rid = colObj->get_self();
- ++m_count;
- }
- return cp.getDistance();
- }
- bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- if (m_count >= m_resultMax) {
- return false;
- }
- const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
- if (needs) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
- if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
- if (!collide_with_areas) {
- return false;
- }
- } else {
- if (!collide_with_bodies) {
- return false;
- }
- }
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
- return true;
- } else {
- return false;
- }
- }
- btScalar GodotContactPairContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
- if (m_count >= m_resultMax) {
- return 1; // not used by bullet
- }
- if (m_self_object == colObj0Wrap->getCollisionObject()) {
- B_TO_G(cp.m_localPointA, m_results[m_count * 2 + 0]); // Local contact
- B_TO_G(cp.m_localPointB, m_results[m_count * 2 + 1]);
- } else {
- B_TO_G(cp.m_localPointB, m_results[m_count * 2 + 0]); // Local contact
- B_TO_G(cp.m_localPointA, m_results[m_count * 2 + 1]);
- }
- ++m_count;
- return 1; // Not used by bullet
- }
- bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
- const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
- if (needs) {
- btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
- CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
- if (CollisionObjectBullet::TYPE_AREA == gObj->getType()) {
- if (!collide_with_areas) {
- return false;
- }
- } else {
- if (!collide_with_bodies) {
- return false;
- }
- }
- if (m_exclude->has(gObj->get_self())) {
- return false;
- }
- return true;
- } else {
- return false;
- }
- }
- btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
- if (cp.getDistance() <= m_min_distance) {
- m_min_distance = cp.getDistance();
- CollisionObjectBullet *colObj;
- if (m_self_object == colObj0Wrap->getCollisionObject()) {
- colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
- m_result->shape = cp.m_index1;
- B_TO_G(cp.getPositionWorldOnB(), m_result->point);
- B_TO_G(cp.m_normalWorldOnB, m_result->normal);
- m_rest_info_bt_point = cp.getPositionWorldOnB();
- m_rest_info_collision_object = colObj1Wrap->getCollisionObject();
- } else {
- colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
- m_result->shape = cp.m_index0;
- B_TO_G(cp.m_normalWorldOnB * -1, m_result->normal);
- m_rest_info_bt_point = cp.getPositionWorldOnA();
- m_rest_info_collision_object = colObj0Wrap->getCollisionObject();
- }
- m_result->collider_id = colObj->get_instance_id();
- m_result->rid = colObj->get_self();
- m_collided = true;
- }
- return 1; // Not used by bullet
- }
- void GodotDeepPenetrationContactResultCallback::addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth) {
- if (m_penetration_distance > depth) { // Has penetration?
- const bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
- m_penetration_distance = depth;
- m_other_compound_shape_index = isSwapped ? m_index0 : m_index1;
- m_pointWorld = isSwapped ? (pointInWorldOnB + (normalOnBInWorld * depth)) : pointInWorldOnB;
- m_pointNormalWorld = isSwapped ? normalOnBInWorld * -1 : normalOnBInWorld;
- }
- }
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