area_2d.cpp 25 KB

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  1. /*************************************************************************/
  2. /* area_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "area_2d.h"
  31. #include "scene/scene_string_names.h"
  32. #include "servers/audio_server.h"
  33. #include "servers/physics_2d_server.h"
  34. void Area2D::set_space_override_mode(SpaceOverride p_mode) {
  35. space_override = p_mode;
  36. Physics2DServer::get_singleton()->area_set_space_override_mode(get_rid(), Physics2DServer::AreaSpaceOverrideMode(p_mode));
  37. }
  38. Area2D::SpaceOverride Area2D::get_space_override_mode() const {
  39. return space_override;
  40. }
  41. void Area2D::set_gravity_is_point(bool p_enabled) {
  42. gravity_is_point = p_enabled;
  43. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
  44. }
  45. bool Area2D::is_gravity_a_point() const {
  46. return gravity_is_point;
  47. }
  48. void Area2D::set_gravity_distance_scale(real_t p_scale) {
  49. gravity_distance_scale = p_scale;
  50. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
  51. }
  52. real_t Area2D::get_gravity_distance_scale() const {
  53. return gravity_distance_scale;
  54. }
  55. void Area2D::set_gravity_vector(const Vector2 &p_vec) {
  56. gravity_vec = p_vec;
  57. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_VECTOR, p_vec);
  58. }
  59. Vector2 Area2D::get_gravity_vector() const {
  60. return gravity_vec;
  61. }
  62. void Area2D::set_gravity(real_t p_gravity) {
  63. gravity = p_gravity;
  64. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY, p_gravity);
  65. }
  66. real_t Area2D::get_gravity() const {
  67. return gravity;
  68. }
  69. void Area2D::set_linear_damp(real_t p_linear_damp) {
  70. linear_damp = p_linear_damp;
  71. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
  72. }
  73. real_t Area2D::get_linear_damp() const {
  74. return linear_damp;
  75. }
  76. void Area2D::set_angular_damp(real_t p_angular_damp) {
  77. angular_damp = p_angular_damp;
  78. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
  79. }
  80. real_t Area2D::get_angular_damp() const {
  81. return angular_damp;
  82. }
  83. void Area2D::set_priority(real_t p_priority) {
  84. priority = p_priority;
  85. Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_PRIORITY, p_priority);
  86. }
  87. real_t Area2D::get_priority() const {
  88. return priority;
  89. }
  90. void Area2D::_body_enter_tree(ObjectID p_id) {
  91. Object *obj = ObjectDB::get_instance(p_id);
  92. Node *node = Object::cast_to<Node>(obj);
  93. ERR_FAIL_COND(!node);
  94. Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
  95. ERR_FAIL_COND(!E);
  96. ERR_FAIL_COND(E->get().in_tree);
  97. E->get().in_tree = true;
  98. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  99. for (int i = 0; i < E->get().shapes.size(); i++) {
  100. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  101. }
  102. }
  103. void Area2D::_body_exit_tree(ObjectID p_id) {
  104. Object *obj = ObjectDB::get_instance(p_id);
  105. Node *node = Object::cast_to<Node>(obj);
  106. ERR_FAIL_COND(!node);
  107. Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
  108. ERR_FAIL_COND(!E);
  109. ERR_FAIL_COND(!E->get().in_tree);
  110. E->get().in_tree = false;
  111. emit_signal(SceneStringNames::get_singleton()->body_exited, node);
  112. for (int i = 0; i < E->get().shapes.size(); i++) {
  113. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  114. }
  115. }
  116. void Area2D::_body_inout(int p_status, const RID &p_body, int p_instance, int p_body_shape, int p_area_shape) {
  117. bool body_in = p_status == Physics2DServer::AREA_BODY_ADDED;
  118. ObjectID objid = p_instance;
  119. Object *obj = ObjectDB::get_instance(objid);
  120. Node *node = Object::cast_to<Node>(obj);
  121. Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
  122. if (!body_in && !E) {
  123. return; //does not exist because it was likely removed from the tree
  124. }
  125. locked = true;
  126. if (body_in) {
  127. if (!E) {
  128. E = body_map.insert(objid, BodyState());
  129. E->get().rc = 0;
  130. E->get().in_tree = node && node->is_inside_tree();
  131. if (node) {
  132. node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));
  133. node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
  134. if (E->get().in_tree) {
  135. emit_signal(SceneStringNames::get_singleton()->body_entered, node);
  136. }
  137. }
  138. }
  139. E->get().rc++;
  140. if (node)
  141. E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
  142. if (!node || E->get().in_tree) {
  143. emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
  144. }
  145. } else {
  146. E->get().rc--;
  147. if (node)
  148. E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
  149. bool in_tree = E->get().in_tree;
  150. if (E->get().rc == 0) {
  151. body_map.erase(E);
  152. if (node) {
  153. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
  154. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
  155. if (in_tree)
  156. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  157. }
  158. }
  159. if (!node || in_tree) {
  160. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
  161. }
  162. }
  163. locked = false;
  164. }
  165. void Area2D::_area_enter_tree(ObjectID p_id) {
  166. Object *obj = ObjectDB::get_instance(p_id);
  167. Node *node = Object::cast_to<Node>(obj);
  168. ERR_FAIL_COND(!node);
  169. Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
  170. ERR_FAIL_COND(!E);
  171. ERR_FAIL_COND(E->get().in_tree);
  172. E->get().in_tree = true;
  173. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  174. for (int i = 0; i < E->get().shapes.size(); i++) {
  175. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  176. }
  177. }
  178. void Area2D::_area_exit_tree(ObjectID p_id) {
  179. Object *obj = ObjectDB::get_instance(p_id);
  180. Node *node = Object::cast_to<Node>(obj);
  181. ERR_FAIL_COND(!node);
  182. Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
  183. ERR_FAIL_COND(!E);
  184. ERR_FAIL_COND(!E->get().in_tree);
  185. E->get().in_tree = false;
  186. emit_signal(SceneStringNames::get_singleton()->area_exited, node);
  187. for (int i = 0; i < E->get().shapes.size(); i++) {
  188. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  189. }
  190. }
  191. void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_area_shape, int p_self_shape) {
  192. bool area_in = p_status == Physics2DServer::AREA_BODY_ADDED;
  193. ObjectID objid = p_instance;
  194. Object *obj = ObjectDB::get_instance(objid);
  195. Node *node = Object::cast_to<Node>(obj);
  196. Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
  197. if (!area_in && !E) {
  198. return; //likely removed from the tree
  199. }
  200. locked = true;
  201. if (area_in) {
  202. if (!E) {
  203. E = area_map.insert(objid, AreaState());
  204. E->get().rc = 0;
  205. E->get().in_tree = node && node->is_inside_tree();
  206. if (node) {
  207. node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree, make_binds(objid));
  208. node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree, make_binds(objid));
  209. if (E->get().in_tree) {
  210. emit_signal(SceneStringNames::get_singleton()->area_entered, node);
  211. }
  212. }
  213. }
  214. E->get().rc++;
  215. if (node)
  216. E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
  217. if (!node || E->get().in_tree) {
  218. emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
  219. }
  220. } else {
  221. E->get().rc--;
  222. if (node)
  223. E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
  224. bool in_tree = E->get().in_tree;
  225. if (E->get().rc == 0) {
  226. area_map.erase(E);
  227. if (node) {
  228. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
  229. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);
  230. if (in_tree)
  231. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  232. }
  233. }
  234. if (!node || in_tree) {
  235. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
  236. }
  237. }
  238. locked = false;
  239. }
  240. void Area2D::_clear_monitoring() {
  241. ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
  242. {
  243. Map<ObjectID, BodyState> bmcopy = body_map;
  244. body_map.clear();
  245. //disconnect all monitored stuff
  246. for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
  247. Object *obj = ObjectDB::get_instance(E->key());
  248. Node *node = Object::cast_to<Node>(obj);
  249. if (!node) //node may have been deleted in previous frame or at other legiminate point
  250. continue;
  251. //ERR_CONTINUE(!node);
  252. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
  253. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
  254. if (!E->get().in_tree)
  255. continue;
  256. for (int i = 0; i < E->get().shapes.size(); i++) {
  257. emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
  258. }
  259. emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
  260. }
  261. }
  262. {
  263. Map<ObjectID, AreaState> bmcopy = area_map;
  264. area_map.clear();
  265. //disconnect all monitored stuff
  266. for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
  267. Object *obj = ObjectDB::get_instance(E->key());
  268. Node *node = Object::cast_to<Node>(obj);
  269. if (!node) //node may have been deleted in previous frame or at other legiminate point
  270. continue;
  271. //ERR_CONTINUE(!node);
  272. node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
  273. node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);
  274. if (!E->get().in_tree)
  275. continue;
  276. for (int i = 0; i < E->get().shapes.size(); i++) {
  277. emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
  278. }
  279. emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
  280. }
  281. }
  282. }
  283. void Area2D::_notification(int p_what) {
  284. switch (p_what) {
  285. case NOTIFICATION_EXIT_TREE: {
  286. _clear_monitoring();
  287. } break;
  288. }
  289. }
  290. void Area2D::set_monitoring(bool p_enable) {
  291. if (p_enable == monitoring)
  292. return;
  293. ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
  294. monitoring = p_enable;
  295. if (monitoring) {
  296. Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
  297. Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
  298. } else {
  299. Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(), NULL, StringName());
  300. Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(), NULL, StringName());
  301. _clear_monitoring();
  302. }
  303. }
  304. bool Area2D::is_monitoring() const {
  305. return monitoring;
  306. }
  307. void Area2D::set_monitorable(bool p_enable) {
  308. ERR_FAIL_COND_MSG(locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
  309. if (p_enable == monitorable)
  310. return;
  311. monitorable = p_enable;
  312. Physics2DServer::get_singleton()->area_set_monitorable(get_rid(), monitorable);
  313. }
  314. bool Area2D::is_monitorable() const {
  315. return monitorable;
  316. }
  317. Array Area2D::get_overlapping_bodies() const {
  318. ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
  319. Array ret;
  320. ret.resize(body_map.size());
  321. int idx = 0;
  322. for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
  323. Object *obj = ObjectDB::get_instance(E->key());
  324. if (!obj) {
  325. ret.resize(ret.size() - 1); //ops
  326. } else {
  327. ret[idx++] = obj;
  328. }
  329. }
  330. return ret;
  331. }
  332. Array Area2D::get_overlapping_areas() const {
  333. ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
  334. Array ret;
  335. ret.resize(area_map.size());
  336. int idx = 0;
  337. for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
  338. Object *obj = ObjectDB::get_instance(E->key());
  339. if (!obj) {
  340. ret.resize(ret.size() - 1); //ops
  341. } else {
  342. ret[idx++] = obj;
  343. }
  344. }
  345. return ret;
  346. }
  347. bool Area2D::overlaps_area(Node *p_area) const {
  348. ERR_FAIL_NULL_V(p_area, false);
  349. const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
  350. if (!E)
  351. return false;
  352. return E->get().in_tree;
  353. }
  354. bool Area2D::overlaps_body(Node *p_body) const {
  355. ERR_FAIL_NULL_V(p_body, false);
  356. const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
  357. if (!E)
  358. return false;
  359. return E->get().in_tree;
  360. }
  361. void Area2D::set_collision_mask(uint32_t p_mask) {
  362. collision_mask = p_mask;
  363. Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
  364. }
  365. uint32_t Area2D::get_collision_mask() const {
  366. return collision_mask;
  367. }
  368. void Area2D::set_collision_layer(uint32_t p_layer) {
  369. collision_layer = p_layer;
  370. Physics2DServer::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
  371. }
  372. uint32_t Area2D::get_collision_layer() const {
  373. return collision_layer;
  374. }
  375. void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
  376. uint32_t mask = get_collision_mask();
  377. if (p_value)
  378. mask |= 1 << p_bit;
  379. else
  380. mask &= ~(1 << p_bit);
  381. set_collision_mask(mask);
  382. }
  383. bool Area2D::get_collision_mask_bit(int p_bit) const {
  384. return get_collision_mask() & (1 << p_bit);
  385. }
  386. void Area2D::set_collision_layer_bit(int p_bit, bool p_value) {
  387. uint32_t layer = get_collision_layer();
  388. if (p_value)
  389. layer |= 1 << p_bit;
  390. else
  391. layer &= ~(1 << p_bit);
  392. set_collision_layer(layer);
  393. }
  394. bool Area2D::get_collision_layer_bit(int p_bit) const {
  395. return get_collision_layer() & (1 << p_bit);
  396. }
  397. void Area2D::set_audio_bus_override(bool p_override) {
  398. audio_bus_override = p_override;
  399. }
  400. bool Area2D::is_overriding_audio_bus() const {
  401. return audio_bus_override;
  402. }
  403. void Area2D::set_audio_bus_name(const StringName &p_audio_bus) {
  404. audio_bus = p_audio_bus;
  405. }
  406. StringName Area2D::get_audio_bus_name() const {
  407. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  408. if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
  409. return audio_bus;
  410. }
  411. }
  412. return "Master";
  413. }
  414. void Area2D::_validate_property(PropertyInfo &property) const {
  415. if (property.name == "audio_bus_name") {
  416. String options;
  417. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  418. if (i > 0)
  419. options += ",";
  420. String name = AudioServer::get_singleton()->get_bus_name(i);
  421. options += name;
  422. }
  423. property.hint_string = options;
  424. }
  425. }
  426. void Area2D::_bind_methods() {
  427. ClassDB::bind_method(D_METHOD("_body_enter_tree", "id"), &Area2D::_body_enter_tree);
  428. ClassDB::bind_method(D_METHOD("_body_exit_tree", "id"), &Area2D::_body_exit_tree);
  429. ClassDB::bind_method(D_METHOD("_area_enter_tree", "id"), &Area2D::_area_enter_tree);
  430. ClassDB::bind_method(D_METHOD("_area_exit_tree", "id"), &Area2D::_area_exit_tree);
  431. ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode);
  432. ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode);
  433. ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
  434. ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
  435. ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area2D::set_gravity_distance_scale);
  436. ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area2D::get_gravity_distance_scale);
  437. ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area2D::set_gravity_vector);
  438. ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area2D::get_gravity_vector);
  439. ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity);
  440. ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity);
  441. ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp);
  442. ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp);
  443. ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area2D::set_angular_damp);
  444. ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area2D::get_angular_damp);
  445. ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
  446. ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
  447. ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask);
  448. ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask);
  449. ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area2D::set_collision_layer);
  450. ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area2D::get_collision_layer);
  451. ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit);
  452. ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit);
  453. ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area2D::set_collision_layer_bit);
  454. ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area2D::get_collision_layer_bit);
  455. ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
  456. ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
  457. ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area2D::set_monitorable);
  458. ClassDB::bind_method(D_METHOD("is_monitorable"), &Area2D::is_monitorable);
  459. ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies);
  460. ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas);
  461. ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
  462. ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
  463. ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area2D::set_audio_bus_name);
  464. ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area2D::get_audio_bus_name);
  465. ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override);
  466. ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus);
  467. ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
  468. ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
  469. ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
  470. ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
  471. ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  472. ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  473. ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
  474. ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
  475. ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
  476. ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
  477. ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
  478. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
  479. ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
  480. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
  481. ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
  482. ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
  483. ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
  484. ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
  485. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
  486. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
  487. ADD_GROUP("Collision", "collision_");
  488. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
  489. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
  490. ADD_GROUP("Audio Bus", "audio_bus_");
  491. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
  492. ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
  493. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
  494. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
  495. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
  496. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
  497. BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
  498. }
  499. Area2D::Area2D() :
  500. CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) {
  501. space_override = SPACE_OVERRIDE_DISABLED;
  502. set_gravity(98);
  503. set_gravity_vector(Vector2(0, 1));
  504. gravity_is_point = false;
  505. gravity_distance_scale = 0;
  506. linear_damp = 0.1;
  507. angular_damp = 1;
  508. locked = false;
  509. priority = 0;
  510. monitoring = false;
  511. monitorable = false;
  512. collision_mask = 1;
  513. collision_layer = 1;
  514. audio_bus_override = false;
  515. set_monitoring(true);
  516. set_monitorable(true);
  517. }
  518. Area2D::~Area2D() {
  519. }