rasterizer_storage_gles2.cpp 193 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271627262736274627562766277627862796280628162826283628462856286628762886289629062916292629362946295629662976298629963006301630263036304630563066307630863096310631163126313631463156316631763186319632063216322632363246325632663276328632963306331633263336334633563366337633863396340634163426343634463456346634763486349635063516352635363546355635663576358635963606361636263636364636563666367636863696370637163726373637463756376637763786379638063816382638363846385638663876388638963906391639263936394639563966397639863996400640164026403640464056406640764086409641064116412641364146415641664176418641964206421642264236424642564266427642864296430643164326433643464356436643764386439644064416442644364446445644664476448644964506451645264536454645564566457645864596460
  1. /*************************************************************************/
  2. /* rasterizer_storage_gles2.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rasterizer_storage_gles2.h"
  31. #include "core/math/transform.h"
  32. #include "core/project_settings.h"
  33. #include "rasterizer_canvas_gles2.h"
  34. #include "rasterizer_scene_gles2.h"
  35. #include "servers/visual/shader_language.h"
  36. GLuint RasterizerStorageGLES2::system_fbo = 0;
  37. /* TEXTURE API */
  38. #define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
  39. #define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
  40. #define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
  41. #define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
  42. #define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
  43. #define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
  44. #define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
  45. #define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
  46. #define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
  47. #define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
  48. #define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
  49. #define _EXT_ETC1_RGB8_OES 0x8D64
  50. #define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
  51. #define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
  52. #define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
  53. #define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
  54. #define _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
  55. #define _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
  56. #define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
  57. #define _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
  58. #define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
  59. #define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
  60. #define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
  61. #define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
  62. #define _GL_TEXTURE_EXTERNAL_OES 0x8D65
  63. #ifdef GLES_OVER_GL
  64. #define _GL_HALF_FLOAT_OES 0x140B
  65. #else
  66. #define _GL_HALF_FLOAT_OES 0x8D61
  67. #endif
  68. #define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
  69. #define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
  70. #define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
  71. #define _RED_OES 0x1903
  72. #define _DEPTH_COMPONENT24_OES 0x81A6
  73. #ifndef GLES_OVER_GL
  74. #define glClearDepth glClearDepthf
  75. // enable extensions manually for android and ios
  76. #ifndef UWP_ENABLED
  77. #include <dlfcn.h> // needed to load extensions
  78. #endif
  79. #ifdef IPHONE_ENABLED
  80. #include <OpenGLES/ES2/glext.h>
  81. //void *glRenderbufferStorageMultisampleAPPLE;
  82. //void *glResolveMultisampleFramebufferAPPLE;
  83. #define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleAPPLE
  84. #elif defined(ANDROID_ENABLED)
  85. #include <GLES2/gl2ext.h>
  86. PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
  87. PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glFramebufferTexture2DMultisampleEXT;
  88. #define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT
  89. #define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleEXT
  90. #elif defined(UWP_ENABLED)
  91. #include <GLES2/gl2ext.h>
  92. #define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleANGLE
  93. #define glFramebufferTexture2DMultisample glFramebufferTexture2DMultisampleANGLE
  94. #endif
  95. #define GL_TEXTURE_3D 0x806F
  96. #define GL_MAX_SAMPLES 0x8D57
  97. #endif //!GLES_OVER_GL
  98. void RasterizerStorageGLES2::bind_quad_array() const {
  99. glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
  100. glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
  101. glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8));
  102. glEnableVertexAttribArray(VS::ARRAY_VERTEX);
  103. glEnableVertexAttribArray(VS::ARRAY_TEX_UV);
  104. }
  105. Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const {
  106. r_gl_format = 0;
  107. Ref<Image> image = p_image;
  108. r_compressed = false;
  109. r_real_format = p_format;
  110. bool need_decompress = false;
  111. switch (p_format) {
  112. case Image::FORMAT_L8: {
  113. r_gl_internal_format = GL_LUMINANCE;
  114. r_gl_format = GL_LUMINANCE;
  115. r_gl_type = GL_UNSIGNED_BYTE;
  116. } break;
  117. case Image::FORMAT_LA8: {
  118. r_gl_internal_format = GL_LUMINANCE_ALPHA;
  119. r_gl_format = GL_LUMINANCE_ALPHA;
  120. r_gl_type = GL_UNSIGNED_BYTE;
  121. } break;
  122. case Image::FORMAT_R8: {
  123. r_gl_internal_format = GL_ALPHA;
  124. r_gl_format = GL_ALPHA;
  125. r_gl_type = GL_UNSIGNED_BYTE;
  126. } break;
  127. case Image::FORMAT_RG8: {
  128. ERR_PRINT("RG texture not supported, converting to RGB8.");
  129. if (image.is_valid())
  130. image->convert(Image::FORMAT_RGB8);
  131. r_real_format = Image::FORMAT_RGB8;
  132. r_gl_internal_format = GL_RGB;
  133. r_gl_format = GL_RGB;
  134. r_gl_type = GL_UNSIGNED_BYTE;
  135. } break;
  136. case Image::FORMAT_RGB8: {
  137. r_gl_internal_format = GL_RGB;
  138. r_gl_format = GL_RGB;
  139. r_gl_type = GL_UNSIGNED_BYTE;
  140. } break;
  141. case Image::FORMAT_RGBA8: {
  142. r_gl_format = GL_RGBA;
  143. r_gl_internal_format = GL_RGBA;
  144. r_gl_type = GL_UNSIGNED_BYTE;
  145. } break;
  146. case Image::FORMAT_RGBA4444: {
  147. r_gl_internal_format = GL_RGBA;
  148. r_gl_format = GL_RGBA;
  149. r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
  150. } break;
  151. case Image::FORMAT_RGBA5551: {
  152. r_gl_internal_format = GL_RGB5_A1;
  153. r_gl_format = GL_RGBA;
  154. r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
  155. } break;
  156. case Image::FORMAT_RF: {
  157. if (!config.float_texture_supported) {
  158. ERR_PRINT("R float texture not supported, converting to RGB8.");
  159. if (image.is_valid())
  160. image->convert(Image::FORMAT_RGB8);
  161. r_real_format = Image::FORMAT_RGB8;
  162. r_gl_internal_format = GL_RGB;
  163. r_gl_format = GL_RGB;
  164. r_gl_type = GL_UNSIGNED_BYTE;
  165. } else {
  166. r_gl_internal_format = GL_ALPHA;
  167. r_gl_format = GL_ALPHA;
  168. r_gl_type = GL_FLOAT;
  169. }
  170. } break;
  171. case Image::FORMAT_RGF: {
  172. ERR_PRINT("RG float texture not supported, converting to RGB8.");
  173. if (image.is_valid())
  174. image->convert(Image::FORMAT_RGB8);
  175. r_real_format = Image::FORMAT_RGB8;
  176. r_gl_internal_format = GL_RGB;
  177. r_gl_format = GL_RGB;
  178. r_gl_type = GL_UNSIGNED_BYTE;
  179. } break;
  180. case Image::FORMAT_RGBF: {
  181. if (!config.float_texture_supported) {
  182. ERR_PRINT("RGB float texture not supported, converting to RGB8.");
  183. if (image.is_valid())
  184. image->convert(Image::FORMAT_RGB8);
  185. r_real_format = Image::FORMAT_RGB8;
  186. r_gl_internal_format = GL_RGB;
  187. r_gl_format = GL_RGB;
  188. r_gl_type = GL_UNSIGNED_BYTE;
  189. } else {
  190. r_gl_internal_format = GL_RGB;
  191. r_gl_format = GL_RGB;
  192. r_gl_type = GL_FLOAT;
  193. }
  194. } break;
  195. case Image::FORMAT_RGBAF: {
  196. if (!config.float_texture_supported) {
  197. ERR_PRINT("RGBA float texture not supported, converting to RGBA8.");
  198. if (image.is_valid())
  199. image->convert(Image::FORMAT_RGBA8);
  200. r_real_format = Image::FORMAT_RGBA8;
  201. r_gl_internal_format = GL_RGBA;
  202. r_gl_format = GL_RGBA;
  203. r_gl_type = GL_UNSIGNED_BYTE;
  204. } else {
  205. r_gl_internal_format = GL_RGBA;
  206. r_gl_format = GL_RGBA;
  207. r_gl_type = GL_FLOAT;
  208. }
  209. } break;
  210. case Image::FORMAT_RH: {
  211. need_decompress = true;
  212. } break;
  213. case Image::FORMAT_RGH: {
  214. need_decompress = true;
  215. } break;
  216. case Image::FORMAT_RGBH: {
  217. need_decompress = true;
  218. } break;
  219. case Image::FORMAT_RGBAH: {
  220. need_decompress = true;
  221. } break;
  222. case Image::FORMAT_RGBE9995: {
  223. r_gl_internal_format = GL_RGB;
  224. r_gl_format = GL_RGB;
  225. r_gl_type = GL_UNSIGNED_BYTE;
  226. if (image.is_valid())
  227. image = image->rgbe_to_srgb();
  228. return image;
  229. } break;
  230. case Image::FORMAT_DXT1: {
  231. if (config.s3tc_supported) {
  232. r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
  233. r_gl_format = GL_RGBA;
  234. r_gl_type = GL_UNSIGNED_BYTE;
  235. r_compressed = true;
  236. } else {
  237. need_decompress = true;
  238. }
  239. } break;
  240. case Image::FORMAT_DXT3: {
  241. if (config.s3tc_supported) {
  242. r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
  243. r_gl_format = GL_RGBA;
  244. r_gl_type = GL_UNSIGNED_BYTE;
  245. r_compressed = true;
  246. } else {
  247. need_decompress = true;
  248. }
  249. } break;
  250. case Image::FORMAT_DXT5: {
  251. if (config.s3tc_supported) {
  252. r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
  253. r_gl_format = GL_RGBA;
  254. r_gl_type = GL_UNSIGNED_BYTE;
  255. r_compressed = true;
  256. } else {
  257. need_decompress = true;
  258. }
  259. } break;
  260. case Image::FORMAT_RGTC_R: {
  261. if (config.rgtc_supported) {
  262. r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT;
  263. r_gl_format = GL_RGBA;
  264. r_gl_type = GL_UNSIGNED_BYTE;
  265. r_compressed = true;
  266. } else {
  267. need_decompress = true;
  268. }
  269. } break;
  270. case Image::FORMAT_RGTC_RG: {
  271. if (config.rgtc_supported) {
  272. r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT;
  273. r_gl_format = GL_RGBA;
  274. r_gl_type = GL_UNSIGNED_BYTE;
  275. r_compressed = true;
  276. } else {
  277. need_decompress = true;
  278. }
  279. } break;
  280. case Image::FORMAT_BPTC_RGBA: {
  281. if (config.bptc_supported) {
  282. r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM;
  283. r_gl_format = GL_RGBA;
  284. r_gl_type = GL_UNSIGNED_BYTE;
  285. r_compressed = true;
  286. } else {
  287. need_decompress = true;
  288. }
  289. } break;
  290. case Image::FORMAT_BPTC_RGBF: {
  291. if (config.bptc_supported) {
  292. r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
  293. r_gl_format = GL_RGB;
  294. r_gl_type = GL_FLOAT;
  295. r_compressed = true;
  296. } else {
  297. need_decompress = true;
  298. }
  299. } break;
  300. case Image::FORMAT_BPTC_RGBFU: {
  301. if (config.bptc_supported) {
  302. r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
  303. r_gl_format = GL_RGB;
  304. r_gl_type = GL_FLOAT;
  305. r_compressed = true;
  306. } else {
  307. need_decompress = true;
  308. }
  309. } break;
  310. case Image::FORMAT_PVRTC2: {
  311. if (config.pvrtc_supported) {
  312. r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
  313. r_gl_format = GL_RGBA;
  314. r_gl_type = GL_UNSIGNED_BYTE;
  315. r_compressed = true;
  316. } else {
  317. need_decompress = true;
  318. }
  319. } break;
  320. case Image::FORMAT_PVRTC2A: {
  321. if (config.pvrtc_supported) {
  322. r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
  323. r_gl_format = GL_RGBA;
  324. r_gl_type = GL_UNSIGNED_BYTE;
  325. r_compressed = true;
  326. } else {
  327. need_decompress = true;
  328. }
  329. } break;
  330. case Image::FORMAT_PVRTC4: {
  331. if (config.pvrtc_supported) {
  332. r_gl_internal_format = _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
  333. r_gl_format = GL_RGBA;
  334. r_gl_type = GL_UNSIGNED_BYTE;
  335. r_compressed = true;
  336. } else {
  337. need_decompress = true;
  338. }
  339. } break;
  340. case Image::FORMAT_PVRTC4A: {
  341. if (config.pvrtc_supported) {
  342. r_gl_internal_format = _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
  343. r_gl_format = GL_RGBA;
  344. r_gl_type = GL_UNSIGNED_BYTE;
  345. r_compressed = true;
  346. } else {
  347. need_decompress = true;
  348. }
  349. } break;
  350. case Image::FORMAT_ETC: {
  351. if (config.etc1_supported) {
  352. r_gl_internal_format = _EXT_ETC1_RGB8_OES;
  353. r_gl_format = GL_RGBA;
  354. r_gl_type = GL_UNSIGNED_BYTE;
  355. r_compressed = true;
  356. } else {
  357. need_decompress = true;
  358. }
  359. } break;
  360. case Image::FORMAT_ETC2_R11: {
  361. need_decompress = true;
  362. } break;
  363. case Image::FORMAT_ETC2_R11S: {
  364. need_decompress = true;
  365. } break;
  366. case Image::FORMAT_ETC2_RG11: {
  367. need_decompress = true;
  368. } break;
  369. case Image::FORMAT_ETC2_RG11S: {
  370. need_decompress = true;
  371. } break;
  372. case Image::FORMAT_ETC2_RGB8: {
  373. need_decompress = true;
  374. } break;
  375. case Image::FORMAT_ETC2_RGBA8: {
  376. need_decompress = true;
  377. } break;
  378. case Image::FORMAT_ETC2_RGB8A1: {
  379. need_decompress = true;
  380. } break;
  381. default: {
  382. ERR_FAIL_V(Ref<Image>());
  383. }
  384. }
  385. if (need_decompress || p_force_decompress) {
  386. if (!image.is_null()) {
  387. image = image->duplicate();
  388. image->decompress();
  389. ERR_FAIL_COND_V(image->is_compressed(), image);
  390. switch (image->get_format()) {
  391. case Image::FORMAT_RGB8: {
  392. r_gl_format = GL_RGB;
  393. r_gl_internal_format = GL_RGB;
  394. r_gl_type = GL_UNSIGNED_BYTE;
  395. r_real_format = Image::FORMAT_RGB8;
  396. r_compressed = false;
  397. } break;
  398. case Image::FORMAT_RGBA8: {
  399. r_gl_format = GL_RGBA;
  400. r_gl_internal_format = GL_RGBA;
  401. r_gl_type = GL_UNSIGNED_BYTE;
  402. r_real_format = Image::FORMAT_RGBA8;
  403. r_compressed = false;
  404. } break;
  405. default: {
  406. image->convert(Image::FORMAT_RGBA8);
  407. r_gl_format = GL_RGBA;
  408. r_gl_internal_format = GL_RGBA;
  409. r_gl_type = GL_UNSIGNED_BYTE;
  410. r_real_format = Image::FORMAT_RGBA8;
  411. r_compressed = false;
  412. } break;
  413. }
  414. }
  415. return image;
  416. }
  417. return p_image;
  418. }
  419. static const GLenum _cube_side_enum[6] = {
  420. GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
  421. GL_TEXTURE_CUBE_MAP_POSITIVE_X,
  422. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
  423. GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
  424. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
  425. GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
  426. };
  427. RID RasterizerStorageGLES2::texture_create() {
  428. Texture *texture = memnew(Texture);
  429. ERR_FAIL_COND_V(!texture, RID());
  430. glGenTextures(1, &texture->tex_id);
  431. texture->active = false;
  432. texture->total_data_size = 0;
  433. return texture_owner.make_rid(texture);
  434. }
  435. void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type, uint32_t p_flags) {
  436. GLenum format;
  437. GLenum internal_format;
  438. GLenum type;
  439. bool compressed = false;
  440. if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
  441. p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video
  442. }
  443. Texture *texture = texture_owner.getornull(p_texture);
  444. ERR_FAIL_COND(!texture);
  445. texture->width = p_width;
  446. texture->height = p_height;
  447. texture->format = p_format;
  448. if (texture->width > config.max_texture_size || texture->height > config.max_texture_size) {
  449. WARN_PRINTS("Cannot create texture larger than maximum hardware supported size of " + itos(config.max_texture_size) + ". Setting size to maximum.");
  450. texture->width = MIN(texture->width, config.max_texture_size);
  451. texture->height = MIN(texture->height, config.max_texture_size);
  452. }
  453. texture->flags = p_flags;
  454. texture->stored_cube_sides = 0;
  455. texture->type = p_type;
  456. switch (p_type) {
  457. case VS::TEXTURE_TYPE_2D: {
  458. texture->target = GL_TEXTURE_2D;
  459. texture->images.resize(1);
  460. } break;
  461. case VS::TEXTURE_TYPE_EXTERNAL: {
  462. #ifdef ANDROID_ENABLED
  463. texture->target = _GL_TEXTURE_EXTERNAL_OES;
  464. #else
  465. texture->target = GL_TEXTURE_2D;
  466. #endif
  467. texture->images.resize(0);
  468. } break;
  469. case VS::TEXTURE_TYPE_CUBEMAP: {
  470. texture->target = GL_TEXTURE_CUBE_MAP;
  471. texture->images.resize(6);
  472. } break;
  473. case VS::TEXTURE_TYPE_2D_ARRAY:
  474. case VS::TEXTURE_TYPE_3D: {
  475. texture->target = GL_TEXTURE_3D;
  476. ERR_PRINT("3D textures and Texture Arrays are not supported in GLES2. Please switch to the GLES3 backend.");
  477. return;
  478. } break;
  479. default: {
  480. ERR_PRINT("Unknown texture type!");
  481. return;
  482. }
  483. }
  484. if (p_type != VS::TEXTURE_TYPE_EXTERNAL) {
  485. texture->alloc_width = texture->width;
  486. texture->alloc_height = texture->height;
  487. texture->resize_to_po2 = false;
  488. if (!config.support_npot_repeat_mipmap) {
  489. int po2_width = next_power_of_2(p_width);
  490. int po2_height = next_power_of_2(p_height);
  491. bool is_po2 = p_width == po2_width && p_height == po2_height;
  492. if (!is_po2 && (p_flags & VS::TEXTURE_FLAG_REPEAT || p_flags & VS::TEXTURE_FLAG_MIPMAPS)) {
  493. if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
  494. //not supported
  495. ERR_PRINT("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled.");
  496. texture->flags &= ~(VS::TEXTURE_FLAG_REPEAT | VS::TEXTURE_FLAG_MIPMAPS);
  497. } else {
  498. texture->alloc_height = po2_height;
  499. texture->alloc_width = po2_width;
  500. texture->resize_to_po2 = true;
  501. }
  502. }
  503. }
  504. Image::Format real_format;
  505. _get_gl_image_and_format(Ref<Image>(),
  506. texture->format,
  507. texture->flags,
  508. real_format,
  509. format,
  510. internal_format,
  511. type,
  512. compressed,
  513. texture->resize_to_po2);
  514. texture->gl_format_cache = format;
  515. texture->gl_type_cache = type;
  516. texture->gl_internal_format_cache = internal_format;
  517. texture->data_size = 0;
  518. texture->mipmaps = 1;
  519. texture->compressed = compressed;
  520. }
  521. glActiveTexture(GL_TEXTURE0);
  522. glBindTexture(texture->target, texture->tex_id);
  523. if (p_type == VS::TEXTURE_TYPE_EXTERNAL) {
  524. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  525. glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  526. glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  527. glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  528. } else if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
  529. //prealloc if video
  530. glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, NULL);
  531. }
  532. texture->active = true;
  533. }
  534. void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  535. Texture *texture = texture_owner.getornull(p_texture);
  536. ERR_FAIL_COND(!texture);
  537. if (texture->target == GL_TEXTURE_3D) {
  538. // Target is set to a 3D texture or array texture, exit early to avoid spamming errors
  539. return;
  540. }
  541. ERR_FAIL_COND(!texture->active);
  542. ERR_FAIL_COND(texture->render_target);
  543. ERR_FAIL_COND(texture->format != p_image->get_format());
  544. ERR_FAIL_COND(p_image.is_null());
  545. ERR_FAIL_COND(texture->type == VS::TEXTURE_TYPE_EXTERNAL);
  546. GLenum type;
  547. GLenum format;
  548. GLenum internal_format;
  549. bool compressed = false;
  550. if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
  551. texture->images.write[p_layer] = p_image;
  552. }
  553. Image::Format real_format;
  554. Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2);
  555. if (texture->resize_to_po2) {
  556. if (p_image->is_compressed()) {
  557. ERR_PRINTS("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage.");
  558. }
  559. if (img == p_image) {
  560. img = img->duplicate();
  561. }
  562. img->resize_to_po2(false, texture->flags & VS::TEXTURE_FLAG_FILTER ? Image::INTERPOLATE_BILINEAR : Image::INTERPOLATE_NEAREST);
  563. }
  564. if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
  565. texture->alloc_height = MAX(1, texture->alloc_height / 2);
  566. texture->alloc_width = MAX(1, texture->alloc_width / 2);
  567. if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) {
  568. img->shrink_x2();
  569. } else if (img->get_format() <= Image::FORMAT_RGBA8) {
  570. img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
  571. }
  572. }
  573. GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D;
  574. texture->data_size = img->get_data().size();
  575. PoolVector<uint8_t>::Read read = img->get_data().read();
  576. ERR_FAIL_COND(!read.ptr());
  577. glActiveTexture(GL_TEXTURE0);
  578. glBindTexture(texture->target, texture->tex_id);
  579. texture->ignore_mipmaps = compressed && !img->has_mipmaps();
  580. if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps)
  581. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  582. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
  583. } else {
  584. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR);
  585. }
  586. else {
  587. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  588. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  589. } else {
  590. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  591. }
  592. }
  593. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  594. glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
  595. } else {
  596. glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
  597. }
  598. if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
  599. if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
  600. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
  601. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
  602. } else {
  603. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  604. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  605. }
  606. } else {
  607. //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
  608. glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  609. glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  610. }
  611. if (config.use_anisotropic_filter) {
  612. if (texture->flags & VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) {
  613. glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, config.anisotropic_level);
  614. } else {
  615. glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
  616. }
  617. }
  618. int mipmaps = ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
  619. int w = img->get_width();
  620. int h = img->get_height();
  621. int tsize = 0;
  622. for (int i = 0; i < mipmaps; i++) {
  623. int size, ofs;
  624. img->get_mipmap_offset_and_size(i, ofs, size);
  625. if (compressed) {
  626. glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
  627. int bw = w;
  628. int bh = h;
  629. glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
  630. } else {
  631. glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
  632. if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
  633. glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
  634. } else {
  635. glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
  636. }
  637. }
  638. tsize += size;
  639. w = MAX(1, w >> 1);
  640. h = MAX(1, h >> 1);
  641. }
  642. info.texture_mem -= texture->total_data_size;
  643. texture->total_data_size = tsize;
  644. info.texture_mem += texture->total_data_size;
  645. // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem);
  646. texture->stored_cube_sides |= (1 << p_layer);
  647. if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != VS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) {
  648. //generate mipmaps if they were requested and the image does not contain them
  649. glGenerateMipmap(texture->target);
  650. }
  651. texture->mipmaps = mipmaps;
  652. }
  653. void RasterizerStorageGLES2::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) {
  654. // TODO
  655. ERR_PRINT("Not implemented (ask Karroffel to do it :p)");
  656. }
  657. Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer) const {
  658. Texture *texture = texture_owner.getornull(p_texture);
  659. ERR_FAIL_COND_V(!texture, Ref<Image>());
  660. ERR_FAIL_COND_V(!texture->active, Ref<Image>());
  661. ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>());
  662. if (texture->type == VS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) {
  663. return texture->images[p_layer];
  664. }
  665. #ifdef GLES_OVER_GL
  666. Image::Format real_format;
  667. GLenum gl_format;
  668. GLenum gl_internal_format;
  669. GLenum gl_type;
  670. bool compressed;
  671. _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, false);
  672. PoolVector<uint8_t> data;
  673. int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1);
  674. data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
  675. PoolVector<uint8_t>::Write wb = data.write();
  676. glActiveTexture(GL_TEXTURE0);
  677. glBindTexture(texture->target, texture->tex_id);
  678. glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
  679. for (int i = 0; i < texture->mipmaps; i++) {
  680. int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i);
  681. if (texture->compressed) {
  682. glPixelStorei(GL_PACK_ALIGNMENT, 4);
  683. glGetCompressedTexImage(texture->target, i, &wb[ofs]);
  684. } else {
  685. glPixelStorei(GL_PACK_ALIGNMENT, 1);
  686. glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]);
  687. }
  688. }
  689. wb.release();
  690. data.resize(data_size);
  691. Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1, real_format, data));
  692. return Ref<Image>(img);
  693. #else
  694. Image::Format real_format;
  695. GLenum gl_format;
  696. GLenum gl_internal_format;
  697. GLenum gl_type;
  698. bool compressed;
  699. _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, texture->resize_to_po2);
  700. PoolVector<uint8_t> data;
  701. int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
  702. data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
  703. PoolVector<uint8_t>::Write wb = data.write();
  704. GLuint temp_framebuffer;
  705. glGenFramebuffers(1, &temp_framebuffer);
  706. GLuint temp_color_texture;
  707. glGenTextures(1, &temp_color_texture);
  708. glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
  709. glBindTexture(GL_TEXTURE_2D, temp_color_texture);
  710. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
  711. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  712. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  713. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
  714. glDepthMask(GL_FALSE);
  715. glDisable(GL_DEPTH_TEST);
  716. glDisable(GL_CULL_FACE);
  717. glDisable(GL_BLEND);
  718. glDepthFunc(GL_LEQUAL);
  719. glColorMask(1, 1, 1, 1);
  720. glActiveTexture(GL_TEXTURE0);
  721. glBindTexture(GL_TEXTURE_2D, texture->tex_id);
  722. glViewport(0, 0, texture->alloc_width, texture->alloc_height);
  723. shaders.copy.bind();
  724. glClearColor(0.0, 0.0, 0.0, 0.0);
  725. glClear(GL_COLOR_BUFFER_BIT);
  726. bind_quad_array();
  727. glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  728. glBindBuffer(GL_ARRAY_BUFFER, 0);
  729. glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]);
  730. glDeleteTextures(1, &temp_color_texture);
  731. glBindFramebuffer(GL_FRAMEBUFFER, 0);
  732. glDeleteFramebuffers(1, &temp_framebuffer);
  733. wb.release();
  734. data.resize(data_size);
  735. Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data));
  736. if (!texture->compressed) {
  737. img->convert(real_format);
  738. }
  739. return Ref<Image>(img);
  740. #endif
  741. }
  742. void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags) {
  743. Texture *texture = texture_owner.getornull(p_texture);
  744. ERR_FAIL_COND(!texture);
  745. bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS;
  746. texture->flags = p_flags;
  747. glActiveTexture(GL_TEXTURE0);
  748. glBindTexture(texture->target, texture->tex_id);
  749. if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
  750. if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
  751. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
  752. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
  753. } else {
  754. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
  755. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  756. }
  757. } else {
  758. //glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
  759. glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  760. glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  761. }
  762. if (config.use_anisotropic_filter) {
  763. if (texture->flags & VS::TEXTURE_FLAG_ANISOTROPIC_FILTER) {
  764. glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, config.anisotropic_level);
  765. } else {
  766. glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
  767. }
  768. }
  769. if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) {
  770. if (!had_mipmaps && texture->mipmaps == 1) {
  771. glGenerateMipmap(texture->target);
  772. }
  773. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  774. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
  775. } else {
  776. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR);
  777. }
  778. } else {
  779. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  780. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  781. } else {
  782. glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  783. }
  784. }
  785. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  786. glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
  787. } else {
  788. glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
  789. }
  790. }
  791. uint32_t RasterizerStorageGLES2::texture_get_flags(RID p_texture) const {
  792. Texture *texture = texture_owner.getornull(p_texture);
  793. ERR_FAIL_COND_V(!texture, 0);
  794. return texture->flags;
  795. }
  796. Image::Format RasterizerStorageGLES2::texture_get_format(RID p_texture) const {
  797. Texture *texture = texture_owner.getornull(p_texture);
  798. ERR_FAIL_COND_V(!texture, Image::FORMAT_L8);
  799. return texture->format;
  800. }
  801. VisualServer::TextureType RasterizerStorageGLES2::texture_get_type(RID p_texture) const {
  802. Texture *texture = texture_owner.getornull(p_texture);
  803. ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D);
  804. return texture->type;
  805. }
  806. uint32_t RasterizerStorageGLES2::texture_get_texid(RID p_texture) const {
  807. Texture *texture = texture_owner.getornull(p_texture);
  808. ERR_FAIL_COND_V(!texture, 0);
  809. return texture->tex_id;
  810. }
  811. void RasterizerStorageGLES2::texture_bind(RID p_texture, uint32_t p_texture_no) {
  812. Texture *texture = texture_owner.getornull(p_texture);
  813. ERR_FAIL_COND(!texture);
  814. glActiveTexture(GL_TEXTURE0 + p_texture_no);
  815. glBindTexture(texture->target, texture->tex_id);
  816. }
  817. uint32_t RasterizerStorageGLES2::texture_get_width(RID p_texture) const {
  818. Texture *texture = texture_owner.getornull(p_texture);
  819. ERR_FAIL_COND_V(!texture, 0);
  820. return texture->width;
  821. }
  822. uint32_t RasterizerStorageGLES2::texture_get_height(RID p_texture) const {
  823. Texture *texture = texture_owner.getornull(p_texture);
  824. ERR_FAIL_COND_V(!texture, 0);
  825. return texture->height;
  826. }
  827. uint32_t RasterizerStorageGLES2::texture_get_depth(RID p_texture) const {
  828. Texture *texture = texture_owner.getornull(p_texture);
  829. ERR_FAIL_COND_V(!texture, 0);
  830. return texture->depth;
  831. }
  832. void RasterizerStorageGLES2::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) {
  833. Texture *texture = texture_owner.getornull(p_texture);
  834. ERR_FAIL_COND(!texture);
  835. ERR_FAIL_COND(texture->render_target);
  836. ERR_FAIL_COND(p_width <= 0 || p_width > 16384);
  837. ERR_FAIL_COND(p_height <= 0 || p_height > 16384);
  838. //real texture size is in alloc width and height
  839. texture->width = p_width;
  840. texture->height = p_height;
  841. }
  842. void RasterizerStorageGLES2::texture_set_path(RID p_texture, const String &p_path) {
  843. Texture *texture = texture_owner.getornull(p_texture);
  844. ERR_FAIL_COND(!texture);
  845. texture->path = p_path;
  846. }
  847. String RasterizerStorageGLES2::texture_get_path(RID p_texture) const {
  848. Texture *texture = texture_owner.getornull(p_texture);
  849. ERR_FAIL_COND_V(!texture, "");
  850. return texture->path;
  851. }
  852. void RasterizerStorageGLES2::texture_debug_usage(List<VS::TextureInfo> *r_info) {
  853. List<RID> textures;
  854. texture_owner.get_owned_list(&textures);
  855. for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
  856. Texture *t = texture_owner.getornull(E->get());
  857. if (!t)
  858. continue;
  859. VS::TextureInfo tinfo;
  860. tinfo.texture = E->get();
  861. tinfo.path = t->path;
  862. tinfo.format = t->format;
  863. tinfo.width = t->alloc_width;
  864. tinfo.height = t->alloc_height;
  865. tinfo.depth = 0;
  866. tinfo.bytes = t->total_data_size;
  867. r_info->push_back(tinfo);
  868. }
  869. }
  870. void RasterizerStorageGLES2::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
  871. config.shrink_textures_x2 = p_enable;
  872. }
  873. void RasterizerStorageGLES2::textures_keep_original(bool p_enable) {
  874. config.keep_original_textures = p_enable;
  875. }
  876. Size2 RasterizerStorageGLES2::texture_size_with_proxy(RID p_texture) const {
  877. const Texture *texture = texture_owner.getornull(p_texture);
  878. ERR_FAIL_COND_V(!texture, Size2());
  879. if (texture->proxy) {
  880. return Size2(texture->proxy->width, texture->proxy->height);
  881. } else {
  882. return Size2(texture->width, texture->height);
  883. }
  884. }
  885. void RasterizerStorageGLES2::texture_set_proxy(RID p_texture, RID p_proxy) {
  886. Texture *texture = texture_owner.getornull(p_texture);
  887. ERR_FAIL_COND(!texture);
  888. if (texture->proxy) {
  889. texture->proxy->proxy_owners.erase(texture);
  890. texture->proxy = NULL;
  891. }
  892. if (p_proxy.is_valid()) {
  893. Texture *proxy = texture_owner.get(p_proxy);
  894. ERR_FAIL_COND(!proxy);
  895. ERR_FAIL_COND(proxy == texture);
  896. proxy->proxy_owners.insert(texture);
  897. texture->proxy = proxy;
  898. }
  899. }
  900. void RasterizerStorageGLES2::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  901. Texture *texture = texture_owner.getornull(p_texture);
  902. ERR_FAIL_COND(!texture);
  903. texture->redraw_if_visible = p_enable;
  904. }
  905. void RasterizerStorageGLES2::texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
  906. Texture *texture = texture_owner.get(p_texture);
  907. ERR_FAIL_COND(!texture);
  908. texture->detect_3d = p_callback;
  909. texture->detect_3d_ud = p_userdata;
  910. }
  911. void RasterizerStorageGLES2::texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
  912. Texture *texture = texture_owner.get(p_texture);
  913. ERR_FAIL_COND(!texture);
  914. texture->detect_srgb = p_callback;
  915. texture->detect_srgb_ud = p_userdata;
  916. }
  917. void RasterizerStorageGLES2::texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) {
  918. Texture *texture = texture_owner.get(p_texture);
  919. ERR_FAIL_COND(!texture);
  920. texture->detect_normal = p_callback;
  921. texture->detect_normal_ud = p_userdata;
  922. }
  923. RID RasterizerStorageGLES2::texture_create_radiance_cubemap(RID p_source, int p_resolution) const {
  924. return RID();
  925. }
  926. RID RasterizerStorageGLES2::sky_create() {
  927. Sky *sky = memnew(Sky);
  928. sky->radiance = 0;
  929. return sky_owner.make_rid(sky);
  930. }
  931. void RasterizerStorageGLES2::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) {
  932. Sky *sky = sky_owner.getornull(p_sky);
  933. ERR_FAIL_COND(!sky);
  934. if (sky->panorama.is_valid()) {
  935. sky->panorama = RID();
  936. glDeleteTextures(1, &sky->radiance);
  937. sky->radiance = 0;
  938. }
  939. sky->panorama = p_panorama;
  940. if (!sky->panorama.is_valid()) {
  941. return; // the panorama was cleared
  942. }
  943. Texture *texture = texture_owner.getornull(sky->panorama);
  944. if (!texture) {
  945. sky->panorama = RID();
  946. ERR_FAIL_COND(!texture);
  947. }
  948. texture = texture->get_ptr(); //resolve for proxies
  949. // glBindVertexArray(0) and more
  950. {
  951. glBindBuffer(GL_ARRAY_BUFFER, 0);
  952. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  953. glDisable(GL_CULL_FACE);
  954. glDisable(GL_DEPTH_TEST);
  955. glDisable(GL_SCISSOR_TEST);
  956. glDisable(GL_BLEND);
  957. for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
  958. glDisableVertexAttribArray(i);
  959. }
  960. }
  961. glActiveTexture(GL_TEXTURE0);
  962. glBindTexture(texture->target, texture->tex_id);
  963. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  964. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  965. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  966. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //need this for proper sampling
  967. glActiveTexture(GL_TEXTURE1);
  968. glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex);
  969. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  970. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  971. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  972. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  973. // New cubemap that will hold the mipmaps with different roughness values
  974. glActiveTexture(GL_TEXTURE2);
  975. glGenTextures(1, &sky->radiance);
  976. glBindTexture(GL_TEXTURE_CUBE_MAP, sky->radiance);
  977. int size = p_radiance_size / 2; //divide by two because its a cubemap (this is an approximation because GLES3 uses a dual paraboloid)
  978. GLenum internal_format = GL_RGB;
  979. GLenum format = GL_RGB;
  980. GLenum type = GL_UNSIGNED_BYTE;
  981. // Set the initial (empty) mipmaps
  982. // Mobile hardware (PowerVR specially) prefers this approach,
  983. // the previous approach with manual lod levels kills the game.
  984. for (int i = 0; i < 6; i++) {
  985. glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, internal_format, size, size, 0, format, type, NULL);
  986. }
  987. glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
  988. // No filters for now
  989. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  990. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  991. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  992. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  993. // Framebuffer
  994. glBindFramebuffer(GL_FRAMEBUFFER, resources.mipmap_blur_fbo);
  995. int mipmaps = 6;
  996. int lod = 0;
  997. int mm_level = mipmaps;
  998. size = p_radiance_size / 2;
  999. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, true);
  1000. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, true);
  1001. shaders.cubemap_filter.bind();
  1002. // third, render to the framebuffer using separate textures, then copy to mipmaps
  1003. while (size >= 1) {
  1004. //make framebuffer size the texture size, need to use a separate texture for compatibility
  1005. glActiveTexture(GL_TEXTURE3);
  1006. glBindTexture(GL_TEXTURE_2D, resources.mipmap_blur_color);
  1007. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, size, size, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
  1008. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resources.mipmap_blur_color, 0);
  1009. if (lod == 1) {
  1010. // We set USE_DIRECT_WRITE to false for LOD levels 1 and up, so the shader will properly
  1011. // filter the roughness instead of just copying 1:1 from the source panorama.
  1012. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, false);
  1013. shaders.cubemap_filter.bind();
  1014. }
  1015. glViewport(0, 0, size, size);
  1016. bind_quad_array();
  1017. glActiveTexture(GL_TEXTURE2); //back to panorama
  1018. for (int i = 0; i < 6; i++) {
  1019. shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::FACE_ID, i);
  1020. float roughness = mm_level >= 0 ? lod / (float)(mipmaps - 1) : 1;
  1021. roughness = MIN(1.0, roughness); //keep max at 1
  1022. shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::ROUGHNESS, roughness);
  1023. shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES2::Z_FLIP, false);
  1024. glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  1025. glCopyTexSubImage2D(_cube_side_enum[i], lod, 0, 0, 0, 0, size, size);
  1026. }
  1027. size >>= 1;
  1028. mm_level--;
  1029. lod++;
  1030. }
  1031. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_SOURCE_PANORAMA, false);
  1032. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::USE_DIRECT_WRITE, false);
  1033. // restore ranges
  1034. glActiveTexture(GL_TEXTURE2); //back to panorama
  1035. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
  1036. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  1037. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  1038. glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  1039. glBindTexture(GL_TEXTURE_2D, 0);
  1040. glActiveTexture(GL_TEXTURE3); //back to panorama
  1041. glBindTexture(GL_TEXTURE_2D, 0);
  1042. glActiveTexture(GL_TEXTURE1);
  1043. glBindTexture(GL_TEXTURE_2D, 0);
  1044. glActiveTexture(GL_TEXTURE0);
  1045. glBindTexture(GL_TEXTURE_2D, 0);
  1046. //reset flags on Sky Texture that may have changed
  1047. texture_set_flags(sky->panorama, texture->flags);
  1048. // Framebuffer did its job. thank mr framebuffer
  1049. glActiveTexture(GL_TEXTURE0); //back to panorama
  1050. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  1051. }
  1052. /* SHADER API */
  1053. RID RasterizerStorageGLES2::shader_create() {
  1054. Shader *shader = memnew(Shader);
  1055. shader->mode = VS::SHADER_SPATIAL;
  1056. shader->shader = &scene->state.scene_shader;
  1057. RID rid = shader_owner.make_rid(shader);
  1058. _shader_make_dirty(shader);
  1059. shader->self = rid;
  1060. return rid;
  1061. }
  1062. void RasterizerStorageGLES2::_shader_make_dirty(Shader *p_shader) {
  1063. if (p_shader->dirty_list.in_list())
  1064. return;
  1065. _shader_dirty_list.add(&p_shader->dirty_list);
  1066. }
  1067. void RasterizerStorageGLES2::shader_set_code(RID p_shader, const String &p_code) {
  1068. Shader *shader = shader_owner.getornull(p_shader);
  1069. ERR_FAIL_COND(!shader);
  1070. shader->code = p_code;
  1071. String mode_string = ShaderLanguage::get_shader_type(p_code);
  1072. VS::ShaderMode mode;
  1073. if (mode_string == "canvas_item")
  1074. mode = VS::SHADER_CANVAS_ITEM;
  1075. else if (mode_string == "particles")
  1076. mode = VS::SHADER_PARTICLES;
  1077. else
  1078. mode = VS::SHADER_SPATIAL;
  1079. if (shader->custom_code_id && mode != shader->mode) {
  1080. shader->shader->free_custom_shader(shader->custom_code_id);
  1081. shader->custom_code_id = 0;
  1082. }
  1083. shader->mode = mode;
  1084. // TODO handle all shader types
  1085. if (mode == VS::SHADER_CANVAS_ITEM) {
  1086. shader->shader = &canvas->state.canvas_shader;
  1087. } else if (mode == VS::SHADER_SPATIAL) {
  1088. shader->shader = &scene->state.scene_shader;
  1089. } else {
  1090. return;
  1091. }
  1092. if (shader->custom_code_id == 0) {
  1093. shader->custom_code_id = shader->shader->create_custom_shader();
  1094. }
  1095. _shader_make_dirty(shader);
  1096. }
  1097. String RasterizerStorageGLES2::shader_get_code(RID p_shader) const {
  1098. const Shader *shader = shader_owner.get(p_shader);
  1099. ERR_FAIL_COND_V(!shader, "");
  1100. return shader->code;
  1101. }
  1102. void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
  1103. _shader_dirty_list.remove(&p_shader->dirty_list);
  1104. p_shader->valid = false;
  1105. p_shader->uniforms.clear();
  1106. if (p_shader->code == String()) {
  1107. return; //just invalid, but no error
  1108. }
  1109. ShaderCompilerGLES2::GeneratedCode gen_code;
  1110. ShaderCompilerGLES2::IdentifierActions *actions = NULL;
  1111. switch (p_shader->mode) {
  1112. case VS::SHADER_CANVAS_ITEM: {
  1113. p_shader->canvas_item.light_mode = Shader::CanvasItem::LIGHT_MODE_NORMAL;
  1114. p_shader->canvas_item.blend_mode = Shader::CanvasItem::BLEND_MODE_MIX;
  1115. p_shader->canvas_item.uses_screen_texture = false;
  1116. p_shader->canvas_item.uses_screen_uv = false;
  1117. p_shader->canvas_item.uses_time = false;
  1118. p_shader->canvas_item.uses_modulate = false;
  1119. p_shader->canvas_item.uses_color = false;
  1120. p_shader->canvas_item.uses_vertex = false;
  1121. p_shader->canvas_item.batch_flags = 0;
  1122. p_shader->canvas_item.uses_world_matrix = false;
  1123. p_shader->canvas_item.uses_extra_matrix = false;
  1124. p_shader->canvas_item.uses_projection_matrix = false;
  1125. p_shader->canvas_item.uses_instance_custom = false;
  1126. shaders.actions_canvas.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_ADD);
  1127. shaders.actions_canvas.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MIX);
  1128. shaders.actions_canvas.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_SUB);
  1129. shaders.actions_canvas.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_MUL);
  1130. shaders.actions_canvas.render_mode_values["blend_premul_alpha"] = Pair<int *, int>(&p_shader->canvas_item.blend_mode, Shader::CanvasItem::BLEND_MODE_PMALPHA);
  1131. shaders.actions_canvas.render_mode_values["unshaded"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_UNSHADED);
  1132. shaders.actions_canvas.render_mode_values["light_only"] = Pair<int *, int>(&p_shader->canvas_item.light_mode, Shader::CanvasItem::LIGHT_MODE_LIGHT_ONLY);
  1133. shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv;
  1134. shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv;
  1135. shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture;
  1136. shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time;
  1137. shaders.actions_canvas.usage_flag_pointers["MODULATE"] = &p_shader->canvas_item.uses_modulate;
  1138. shaders.actions_canvas.usage_flag_pointers["COLOR"] = &p_shader->canvas_item.uses_color;
  1139. shaders.actions_canvas.usage_flag_pointers["VERTEX"] = &p_shader->canvas_item.uses_vertex;
  1140. shaders.actions_canvas.usage_flag_pointers["WORLD_MATRIX"] = &p_shader->canvas_item.uses_world_matrix;
  1141. shaders.actions_canvas.usage_flag_pointers["EXTRA_MATRIX"] = &p_shader->canvas_item.uses_extra_matrix;
  1142. shaders.actions_canvas.usage_flag_pointers["PROJECTION_MATRIX"] = &p_shader->canvas_item.uses_projection_matrix;
  1143. shaders.actions_canvas.usage_flag_pointers["INSTANCE_CUSTOM"] = &p_shader->canvas_item.uses_instance_custom;
  1144. actions = &shaders.actions_canvas;
  1145. actions->uniforms = &p_shader->uniforms;
  1146. } break;
  1147. case VS::SHADER_SPATIAL: {
  1148. p_shader->spatial.blend_mode = Shader::Spatial::BLEND_MODE_MIX;
  1149. p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE;
  1150. p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK;
  1151. p_shader->spatial.uses_alpha = false;
  1152. p_shader->spatial.uses_alpha_scissor = false;
  1153. p_shader->spatial.uses_discard = false;
  1154. p_shader->spatial.unshaded = false;
  1155. p_shader->spatial.no_depth_test = false;
  1156. p_shader->spatial.uses_sss = false;
  1157. p_shader->spatial.uses_time = false;
  1158. p_shader->spatial.uses_vertex_lighting = false;
  1159. p_shader->spatial.uses_screen_texture = false;
  1160. p_shader->spatial.uses_depth_texture = false;
  1161. p_shader->spatial.uses_vertex = false;
  1162. p_shader->spatial.uses_tangent = false;
  1163. p_shader->spatial.uses_ensure_correct_normals = false;
  1164. p_shader->spatial.writes_modelview_or_projection = false;
  1165. p_shader->spatial.uses_world_coordinates = false;
  1166. shaders.actions_scene.render_mode_values["blend_add"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_ADD);
  1167. shaders.actions_scene.render_mode_values["blend_mix"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MIX);
  1168. shaders.actions_scene.render_mode_values["blend_sub"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_SUB);
  1169. shaders.actions_scene.render_mode_values["blend_mul"] = Pair<int *, int>(&p_shader->spatial.blend_mode, Shader::Spatial::BLEND_MODE_MUL);
  1170. shaders.actions_scene.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_OPAQUE);
  1171. shaders.actions_scene.render_mode_values["depth_draw_always"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALWAYS);
  1172. shaders.actions_scene.render_mode_values["depth_draw_never"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_NEVER);
  1173. shaders.actions_scene.render_mode_values["depth_draw_alpha_prepass"] = Pair<int *, int>(&p_shader->spatial.depth_draw_mode, Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS);
  1174. shaders.actions_scene.render_mode_values["cull_front"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_FRONT);
  1175. shaders.actions_scene.render_mode_values["cull_back"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_BACK);
  1176. shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED);
  1177. shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded;
  1178. shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test;
  1179. shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting;
  1180. shaders.actions_scene.render_mode_flags["world_vertex_coords"] = &p_shader->spatial.uses_world_coordinates;
  1181. shaders.actions_scene.render_mode_flags["ensure_correct_normals"] = &p_shader->spatial.uses_ensure_correct_normals;
  1182. shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha;
  1183. shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor;
  1184. shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss;
  1185. shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard;
  1186. shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture;
  1187. shaders.actions_scene.usage_flag_pointers["DEPTH_TEXTURE"] = &p_shader->spatial.uses_depth_texture;
  1188. shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time;
  1189. // Use of any of these BUILTINS indicate the need for transformed tangents.
  1190. // This is needed to know when to transform tangents in software skinning.
  1191. shaders.actions_scene.usage_flag_pointers["TANGENT"] = &p_shader->spatial.uses_tangent;
  1192. shaders.actions_scene.usage_flag_pointers["NORMALMAP"] = &p_shader->spatial.uses_tangent;
  1193. shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
  1194. shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection;
  1195. shaders.actions_scene.write_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex;
  1196. actions = &shaders.actions_scene;
  1197. actions->uniforms = &p_shader->uniforms;
  1198. if (p_shader->spatial.uses_screen_texture && p_shader->spatial.uses_depth_texture) {
  1199. ERR_PRINT_ONCE("Using both SCREEN_TEXTURE and DEPTH_TEXTURE is not supported in GLES2");
  1200. }
  1201. if (p_shader->spatial.uses_depth_texture && !config.support_depth_texture) {
  1202. ERR_PRINT_ONCE("Using DEPTH_TEXTURE is not permitted on this hardware, operation will fail.");
  1203. }
  1204. } break;
  1205. default: {
  1206. return;
  1207. } break;
  1208. }
  1209. Error err = shaders.compiler.compile(p_shader->mode, p_shader->code, actions, p_shader->path, gen_code);
  1210. if (err != OK) {
  1211. return;
  1212. }
  1213. p_shader->shader->set_custom_shader_code(p_shader->custom_code_id, gen_code.vertex, gen_code.vertex_global, gen_code.fragment, gen_code.light, gen_code.fragment_global, gen_code.uniforms, gen_code.texture_uniforms, gen_code.custom_defines);
  1214. p_shader->texture_count = gen_code.texture_uniforms.size();
  1215. p_shader->texture_hints = gen_code.texture_hints;
  1216. p_shader->uses_vertex_time = gen_code.uses_vertex_time;
  1217. p_shader->uses_fragment_time = gen_code.uses_fragment_time;
  1218. // some logic for batching
  1219. if (p_shader->mode == VS::SHADER_CANVAS_ITEM) {
  1220. if (p_shader->canvas_item.uses_modulate | p_shader->canvas_item.uses_color) {
  1221. p_shader->canvas_item.batch_flags |= RasterizerStorageCommon::PREVENT_COLOR_BAKING;
  1222. }
  1223. if (p_shader->canvas_item.uses_vertex) {
  1224. p_shader->canvas_item.batch_flags |= RasterizerStorageCommon::PREVENT_VERTEX_BAKING;
  1225. }
  1226. if (p_shader->canvas_item.uses_world_matrix | p_shader->canvas_item.uses_extra_matrix | p_shader->canvas_item.uses_projection_matrix | p_shader->canvas_item.uses_instance_custom) {
  1227. p_shader->canvas_item.batch_flags |= RasterizerStorageCommon::PREVENT_ITEM_JOINING;
  1228. }
  1229. }
  1230. p_shader->shader->set_custom_shader(p_shader->custom_code_id);
  1231. p_shader->shader->bind();
  1232. // cache uniform locations
  1233. for (SelfList<Material> *E = p_shader->materials.first(); E; E = E->next()) {
  1234. _material_make_dirty(E->self());
  1235. }
  1236. p_shader->valid = true;
  1237. p_shader->version++;
  1238. }
  1239. void RasterizerStorageGLES2::update_dirty_shaders() {
  1240. while (_shader_dirty_list.first()) {
  1241. _update_shader(_shader_dirty_list.first()->self());
  1242. }
  1243. }
  1244. void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  1245. Shader *shader = shader_owner.get(p_shader);
  1246. ERR_FAIL_COND(!shader);
  1247. if (shader->dirty_list.in_list()) {
  1248. _update_shader(shader);
  1249. }
  1250. Map<int, StringName> order;
  1251. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = shader->uniforms.front(); E; E = E->next()) {
  1252. if (E->get().texture_order >= 0) {
  1253. order[E->get().texture_order + 100000] = E->key();
  1254. } else {
  1255. order[E->get().order] = E->key();
  1256. }
  1257. }
  1258. for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
  1259. PropertyInfo pi;
  1260. ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[E->get()];
  1261. pi.name = E->get();
  1262. switch (u.type) {
  1263. case ShaderLanguage::TYPE_VOID: {
  1264. pi.type = Variant::NIL;
  1265. } break;
  1266. case ShaderLanguage::TYPE_BOOL: {
  1267. pi.type = Variant::BOOL;
  1268. } break;
  1269. // bool vectors
  1270. case ShaderLanguage::TYPE_BVEC2: {
  1271. pi.type = Variant::INT;
  1272. pi.hint = PROPERTY_HINT_FLAGS;
  1273. pi.hint_string = "x,y";
  1274. } break;
  1275. case ShaderLanguage::TYPE_BVEC3: {
  1276. pi.type = Variant::INT;
  1277. pi.hint = PROPERTY_HINT_FLAGS;
  1278. pi.hint_string = "x,y,z";
  1279. } break;
  1280. case ShaderLanguage::TYPE_BVEC4: {
  1281. pi.type = Variant::INT;
  1282. pi.hint = PROPERTY_HINT_FLAGS;
  1283. pi.hint_string = "x,y,z,w";
  1284. } break;
  1285. // int stuff
  1286. case ShaderLanguage::TYPE_UINT:
  1287. case ShaderLanguage::TYPE_INT: {
  1288. pi.type = Variant::INT;
  1289. if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
  1290. pi.hint = PROPERTY_HINT_RANGE;
  1291. pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
  1292. }
  1293. } break;
  1294. case ShaderLanguage::TYPE_IVEC2:
  1295. case ShaderLanguage::TYPE_UVEC2:
  1296. case ShaderLanguage::TYPE_IVEC3:
  1297. case ShaderLanguage::TYPE_UVEC3:
  1298. case ShaderLanguage::TYPE_IVEC4:
  1299. case ShaderLanguage::TYPE_UVEC4: {
  1300. pi.type = Variant::POOL_INT_ARRAY;
  1301. } break;
  1302. case ShaderLanguage::TYPE_FLOAT: {
  1303. pi.type = Variant::REAL;
  1304. if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
  1305. pi.hint = PROPERTY_HINT_RANGE;
  1306. pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
  1307. }
  1308. } break;
  1309. case ShaderLanguage::TYPE_VEC2: {
  1310. pi.type = Variant::VECTOR2;
  1311. } break;
  1312. case ShaderLanguage::TYPE_VEC3: {
  1313. pi.type = Variant::VECTOR3;
  1314. } break;
  1315. case ShaderLanguage::TYPE_VEC4: {
  1316. if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  1317. pi.type = Variant::COLOR;
  1318. } else {
  1319. pi.type = Variant::PLANE;
  1320. }
  1321. } break;
  1322. case ShaderLanguage::TYPE_MAT2: {
  1323. pi.type = Variant::TRANSFORM2D;
  1324. } break;
  1325. case ShaderLanguage::TYPE_MAT3: {
  1326. pi.type = Variant::BASIS;
  1327. } break;
  1328. case ShaderLanguage::TYPE_MAT4: {
  1329. pi.type = Variant::TRANSFORM;
  1330. } break;
  1331. case ShaderLanguage::TYPE_SAMPLER2D:
  1332. case ShaderLanguage::TYPE_SAMPLEREXT:
  1333. case ShaderLanguage::TYPE_ISAMPLER2D:
  1334. case ShaderLanguage::TYPE_USAMPLER2D: {
  1335. pi.type = Variant::OBJECT;
  1336. pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
  1337. pi.hint_string = "Texture";
  1338. } break;
  1339. case ShaderLanguage::TYPE_SAMPLERCUBE: {
  1340. pi.type = Variant::OBJECT;
  1341. pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
  1342. pi.hint_string = "CubeMap";
  1343. } break;
  1344. case ShaderLanguage::TYPE_SAMPLER2DARRAY:
  1345. case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
  1346. case ShaderLanguage::TYPE_USAMPLER2DARRAY:
  1347. case ShaderLanguage::TYPE_SAMPLER3D:
  1348. case ShaderLanguage::TYPE_ISAMPLER3D:
  1349. case ShaderLanguage::TYPE_USAMPLER3D: {
  1350. // Not implemented in GLES2
  1351. } break;
  1352. }
  1353. p_param_list->push_back(pi);
  1354. }
  1355. }
  1356. void RasterizerStorageGLES2::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
  1357. Shader *shader = shader_owner.get(p_shader);
  1358. ERR_FAIL_COND(!shader);
  1359. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  1360. if (p_texture.is_valid()) {
  1361. shader->default_textures[p_name] = p_texture;
  1362. } else {
  1363. shader->default_textures.erase(p_name);
  1364. }
  1365. _shader_make_dirty(shader);
  1366. }
  1367. RID RasterizerStorageGLES2::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
  1368. const Shader *shader = shader_owner.get(p_shader);
  1369. ERR_FAIL_COND_V(!shader, RID());
  1370. const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name);
  1371. if (!E) {
  1372. return RID();
  1373. }
  1374. return E->get();
  1375. }
  1376. void RasterizerStorageGLES2::shader_add_custom_define(RID p_shader, const String &p_define) {
  1377. Shader *shader = shader_owner.get(p_shader);
  1378. ERR_FAIL_COND(!shader);
  1379. shader->shader->add_custom_define(p_define);
  1380. _shader_make_dirty(shader);
  1381. }
  1382. void RasterizerStorageGLES2::shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const {
  1383. Shader *shader = shader_owner.get(p_shader);
  1384. ERR_FAIL_COND(!shader);
  1385. shader->shader->get_custom_defines(p_defines);
  1386. }
  1387. void RasterizerStorageGLES2::shader_remove_custom_define(RID p_shader, const String &p_define) {
  1388. Shader *shader = shader_owner.get(p_shader);
  1389. ERR_FAIL_COND(!shader);
  1390. shader->shader->remove_custom_define(p_define);
  1391. _shader_make_dirty(shader);
  1392. }
  1393. /* COMMON MATERIAL API */
  1394. void RasterizerStorageGLES2::_material_make_dirty(Material *p_material) const {
  1395. if (p_material->dirty_list.in_list())
  1396. return;
  1397. _material_dirty_list.add(&p_material->dirty_list);
  1398. }
  1399. RID RasterizerStorageGLES2::material_create() {
  1400. Material *material = memnew(Material);
  1401. return material_owner.make_rid(material);
  1402. }
  1403. void RasterizerStorageGLES2::material_set_shader(RID p_material, RID p_shader) {
  1404. Material *material = material_owner.get(p_material);
  1405. ERR_FAIL_COND(!material);
  1406. Shader *shader = shader_owner.getornull(p_shader);
  1407. if (material->shader) {
  1408. // if a shader is present, remove the old shader
  1409. material->shader->materials.remove(&material->list);
  1410. }
  1411. material->shader = shader;
  1412. if (shader) {
  1413. shader->materials.add(&material->list);
  1414. }
  1415. _material_make_dirty(material);
  1416. }
  1417. RID RasterizerStorageGLES2::material_get_shader(RID p_material) const {
  1418. const Material *material = material_owner.get(p_material);
  1419. ERR_FAIL_COND_V(!material, RID());
  1420. if (material->shader) {
  1421. return material->shader->self;
  1422. }
  1423. return RID();
  1424. }
  1425. void RasterizerStorageGLES2::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  1426. Material *material = material_owner.get(p_material);
  1427. ERR_FAIL_COND(!material);
  1428. if (p_value.get_type() == Variant::NIL) {
  1429. material->params.erase(p_param);
  1430. } else {
  1431. material->params[p_param] = p_value;
  1432. }
  1433. _material_make_dirty(material);
  1434. }
  1435. Variant RasterizerStorageGLES2::material_get_param(RID p_material, const StringName &p_param) const {
  1436. const Material *material = material_owner.get(p_material);
  1437. ERR_FAIL_COND_V(!material, RID());
  1438. if (material->params.has(p_param)) {
  1439. return material->params[p_param];
  1440. }
  1441. return material_get_param_default(p_material, p_param);
  1442. }
  1443. Variant RasterizerStorageGLES2::material_get_param_default(RID p_material, const StringName &p_param) const {
  1444. const Material *material = material_owner.get(p_material);
  1445. ERR_FAIL_COND_V(!material, Variant());
  1446. if (material->shader) {
  1447. if (material->shader->uniforms.has(p_param)) {
  1448. ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param];
  1449. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  1450. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
  1451. }
  1452. }
  1453. return Variant();
  1454. }
  1455. void RasterizerStorageGLES2::material_set_line_width(RID p_material, float p_width) {
  1456. Material *material = material_owner.getornull(p_material);
  1457. ERR_FAIL_COND(!material);
  1458. material->line_width = p_width;
  1459. }
  1460. void RasterizerStorageGLES2::material_set_next_pass(RID p_material, RID p_next_material) {
  1461. Material *material = material_owner.get(p_material);
  1462. ERR_FAIL_COND(!material);
  1463. material->next_pass = p_next_material;
  1464. }
  1465. bool RasterizerStorageGLES2::material_is_animated(RID p_material) {
  1466. Material *material = material_owner.get(p_material);
  1467. ERR_FAIL_COND_V(!material, false);
  1468. if (material->dirty_list.in_list()) {
  1469. _update_material(material);
  1470. }
  1471. bool animated = material->is_animated_cache;
  1472. if (!animated && material->next_pass.is_valid()) {
  1473. animated = material_is_animated(material->next_pass);
  1474. }
  1475. return animated;
  1476. }
  1477. bool RasterizerStorageGLES2::material_casts_shadows(RID p_material) {
  1478. Material *material = material_owner.get(p_material);
  1479. ERR_FAIL_COND_V(!material, false);
  1480. if (material->dirty_list.in_list()) {
  1481. _update_material(material);
  1482. }
  1483. bool casts_shadows = material->can_cast_shadow_cache;
  1484. if (!casts_shadows && material->next_pass.is_valid()) {
  1485. casts_shadows = material_casts_shadows(material->next_pass);
  1486. }
  1487. return casts_shadows;
  1488. }
  1489. bool RasterizerStorageGLES2::material_uses_tangents(RID p_material) {
  1490. Material *material = material_owner.get(p_material);
  1491. ERR_FAIL_COND_V(!material, false);
  1492. if (!material->shader) {
  1493. return false;
  1494. }
  1495. if (material->shader->dirty_list.in_list()) {
  1496. _update_shader(material->shader);
  1497. }
  1498. return material->shader->spatial.uses_tangent;
  1499. }
  1500. bool RasterizerStorageGLES2::material_uses_ensure_correct_normals(RID p_material) {
  1501. Material *material = material_owner.get(p_material);
  1502. ERR_FAIL_COND_V(!material, false);
  1503. if (!material->shader) {
  1504. return false;
  1505. }
  1506. if (material->shader->dirty_list.in_list()) {
  1507. _update_shader(material->shader);
  1508. }
  1509. return material->shader->spatial.uses_ensure_correct_normals;
  1510. }
  1511. void RasterizerStorageGLES2::material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {
  1512. Material *material = material_owner.getornull(p_material);
  1513. ERR_FAIL_COND(!material);
  1514. Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance);
  1515. if (E) {
  1516. E->get()++;
  1517. } else {
  1518. material->instance_owners[p_instance] = 1;
  1519. }
  1520. }
  1521. void RasterizerStorageGLES2::material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {
  1522. Material *material = material_owner.getornull(p_material);
  1523. ERR_FAIL_COND(!material);
  1524. Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance);
  1525. ERR_FAIL_COND(!E);
  1526. E->get()--;
  1527. if (E->get() == 0) {
  1528. material->instance_owners.erase(E);
  1529. }
  1530. }
  1531. void RasterizerStorageGLES2::material_set_render_priority(RID p_material, int priority) {
  1532. ERR_FAIL_COND(priority < VS::MATERIAL_RENDER_PRIORITY_MIN);
  1533. ERR_FAIL_COND(priority > VS::MATERIAL_RENDER_PRIORITY_MAX);
  1534. Material *material = material_owner.get(p_material);
  1535. ERR_FAIL_COND(!material);
  1536. material->render_priority = priority;
  1537. }
  1538. void RasterizerStorageGLES2::_update_material(Material *p_material) {
  1539. if (p_material->dirty_list.in_list()) {
  1540. _material_dirty_list.remove(&p_material->dirty_list);
  1541. }
  1542. if (p_material->shader && p_material->shader->dirty_list.in_list()) {
  1543. _update_shader(p_material->shader);
  1544. }
  1545. if (p_material->shader && !p_material->shader->valid) {
  1546. return;
  1547. }
  1548. {
  1549. bool can_cast_shadow = false;
  1550. bool is_animated = false;
  1551. if (p_material->shader && p_material->shader->mode == VS::SHADER_SPATIAL) {
  1552. if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
  1553. (!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
  1554. can_cast_shadow = true;
  1555. }
  1556. if (p_material->shader->spatial.uses_discard && p_material->shader->uses_fragment_time) {
  1557. is_animated = true;
  1558. }
  1559. if (p_material->shader->spatial.uses_vertex && p_material->shader->uses_vertex_time) {
  1560. is_animated = true;
  1561. }
  1562. if (can_cast_shadow != p_material->can_cast_shadow_cache || is_animated != p_material->is_animated_cache) {
  1563. p_material->can_cast_shadow_cache = can_cast_shadow;
  1564. p_material->is_animated_cache = is_animated;
  1565. for (Map<Geometry *, int>::Element *E = p_material->geometry_owners.front(); E; E = E->next()) {
  1566. E->key()->material_changed_notify();
  1567. }
  1568. for (Map<RasterizerScene::InstanceBase *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) {
  1569. E->key()->base_changed(false, true);
  1570. }
  1571. }
  1572. }
  1573. }
  1574. // uniforms and other things will be set in the use_material method in ShaderGLES2
  1575. if (p_material->shader && p_material->shader->texture_count > 0) {
  1576. p_material->textures.resize(p_material->shader->texture_count);
  1577. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_material->shader->uniforms.front(); E; E = E->next()) {
  1578. if (E->get().texture_order < 0)
  1579. continue; // not a texture, does not go here
  1580. RID texture;
  1581. Map<StringName, Variant>::Element *V = p_material->params.find(E->key());
  1582. if (V) {
  1583. texture = V->get();
  1584. }
  1585. if (!texture.is_valid()) {
  1586. Map<StringName, RID>::Element *W = p_material->shader->default_textures.find(E->key());
  1587. if (W) {
  1588. texture = W->get();
  1589. }
  1590. }
  1591. p_material->textures.write[E->get().texture_order] = Pair<StringName, RID>(E->key(), texture);
  1592. }
  1593. } else {
  1594. p_material->textures.clear();
  1595. }
  1596. }
  1597. void RasterizerStorageGLES2::_material_add_geometry(RID p_material, Geometry *p_geometry) {
  1598. Material *material = material_owner.getornull(p_material);
  1599. ERR_FAIL_COND(!material);
  1600. Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
  1601. if (I) {
  1602. I->get()++;
  1603. } else {
  1604. material->geometry_owners[p_geometry] = 1;
  1605. }
  1606. }
  1607. void RasterizerStorageGLES2::_material_remove_geometry(RID p_material, Geometry *p_geometry) {
  1608. Material *material = material_owner.getornull(p_material);
  1609. ERR_FAIL_COND(!material);
  1610. Map<Geometry *, int>::Element *I = material->geometry_owners.find(p_geometry);
  1611. ERR_FAIL_COND(!I);
  1612. I->get()--;
  1613. if (I->get() == 0) {
  1614. material->geometry_owners.erase(I);
  1615. }
  1616. }
  1617. void RasterizerStorageGLES2::update_dirty_materials() {
  1618. while (_material_dirty_list.first()) {
  1619. Material *material = _material_dirty_list.first()->self();
  1620. _update_material(material);
  1621. }
  1622. }
  1623. /* MESH API */
  1624. RID RasterizerStorageGLES2::mesh_create() {
  1625. Mesh *mesh = memnew(Mesh);
  1626. return mesh_owner.make_rid(mesh);
  1627. }
  1628. static PoolVector<uint8_t> _unpack_half_floats(const PoolVector<uint8_t> &array, uint32_t &format, int p_vertices) {
  1629. uint32_t p_format = format;
  1630. static int src_size[VS::ARRAY_MAX];
  1631. static int dst_size[VS::ARRAY_MAX];
  1632. static int to_convert[VS::ARRAY_MAX];
  1633. int src_stride = 0;
  1634. int dst_stride = 0;
  1635. for (int i = 0; i < VS::ARRAY_MAX; i++) {
  1636. to_convert[i] = 0;
  1637. if (!(p_format & (1 << i))) {
  1638. src_size[i] = 0;
  1639. dst_size[i] = 0;
  1640. continue;
  1641. }
  1642. switch (i) {
  1643. case VS::ARRAY_VERTEX: {
  1644. if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
  1645. if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
  1646. src_size[i] = 4;
  1647. dst_size[i] = 8;
  1648. to_convert[i] = 2;
  1649. } else {
  1650. src_size[i] = 8;
  1651. dst_size[i] = 12;
  1652. to_convert[i] = 3;
  1653. }
  1654. format &= ~VS::ARRAY_COMPRESS_VERTEX;
  1655. } else {
  1656. if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
  1657. src_size[i] = 8;
  1658. dst_size[i] = 8;
  1659. } else {
  1660. src_size[i] = 12;
  1661. dst_size[i] = 12;
  1662. }
  1663. }
  1664. } break;
  1665. case VS::ARRAY_NORMAL: {
  1666. if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
  1667. src_size[i] = 4;
  1668. dst_size[i] = 4;
  1669. } else {
  1670. src_size[i] = 12;
  1671. dst_size[i] = 12;
  1672. }
  1673. } break;
  1674. case VS::ARRAY_TANGENT: {
  1675. if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
  1676. src_size[i] = 4;
  1677. dst_size[i] = 4;
  1678. } else {
  1679. src_size[i] = 16;
  1680. dst_size[i] = 16;
  1681. }
  1682. } break;
  1683. case VS::ARRAY_COLOR: {
  1684. if (p_format & VS::ARRAY_COMPRESS_COLOR) {
  1685. src_size[i] = 4;
  1686. dst_size[i] = 4;
  1687. } else {
  1688. src_size[i] = 16;
  1689. dst_size[i] = 16;
  1690. }
  1691. } break;
  1692. case VS::ARRAY_TEX_UV: {
  1693. if (p_format & VS::ARRAY_COMPRESS_TEX_UV) {
  1694. src_size[i] = 4;
  1695. to_convert[i] = 2;
  1696. format &= ~VS::ARRAY_COMPRESS_TEX_UV;
  1697. } else {
  1698. src_size[i] = 8;
  1699. }
  1700. dst_size[i] = 8;
  1701. } break;
  1702. case VS::ARRAY_TEX_UV2: {
  1703. if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) {
  1704. src_size[i] = 4;
  1705. to_convert[i] = 2;
  1706. format &= ~VS::ARRAY_COMPRESS_TEX_UV2;
  1707. } else {
  1708. src_size[i] = 8;
  1709. }
  1710. dst_size[i] = 8;
  1711. } break;
  1712. case VS::ARRAY_BONES: {
  1713. if (p_format & VS::ARRAY_FLAG_USE_16_BIT_BONES) {
  1714. src_size[i] = 8;
  1715. dst_size[i] = 8;
  1716. } else {
  1717. src_size[i] = 4;
  1718. dst_size[i] = 4;
  1719. }
  1720. } break;
  1721. case VS::ARRAY_WEIGHTS: {
  1722. if (p_format & VS::ARRAY_COMPRESS_WEIGHTS) {
  1723. src_size[i] = 8;
  1724. dst_size[i] = 8;
  1725. } else {
  1726. src_size[i] = 16;
  1727. dst_size[i] = 16;
  1728. }
  1729. } break;
  1730. case VS::ARRAY_INDEX: {
  1731. src_size[i] = 0;
  1732. dst_size[i] = 0;
  1733. } break;
  1734. }
  1735. src_stride += src_size[i];
  1736. dst_stride += dst_size[i];
  1737. }
  1738. PoolVector<uint8_t> ret;
  1739. ret.resize(p_vertices * dst_stride);
  1740. PoolVector<uint8_t>::Read r = array.read();
  1741. PoolVector<uint8_t>::Write w = ret.write();
  1742. int src_offset = 0;
  1743. int dst_offset = 0;
  1744. for (int i = 0; i < VS::ARRAY_MAX; i++) {
  1745. if (src_size[i] == 0) {
  1746. continue; //no go
  1747. }
  1748. const uint8_t *rptr = r.ptr();
  1749. uint8_t *wptr = w.ptr();
  1750. if (to_convert[i]) { //converting
  1751. for (int j = 0; j < p_vertices; j++) {
  1752. const uint16_t *src = (const uint16_t *)&rptr[src_stride * j + src_offset];
  1753. float *dst = (float *)&wptr[dst_stride * j + dst_offset];
  1754. for (int k = 0; k < to_convert[i]; k++) {
  1755. dst[k] = Math::half_to_float(src[k]);
  1756. }
  1757. }
  1758. } else {
  1759. //just copy
  1760. for (int j = 0; j < p_vertices; j++) {
  1761. for (int k = 0; k < src_size[i]; k++) {
  1762. wptr[dst_stride * j + dst_offset + k] = rptr[src_stride * j + src_offset + k];
  1763. }
  1764. }
  1765. }
  1766. src_offset += src_size[i];
  1767. dst_offset += dst_size[i];
  1768. }
  1769. r.release();
  1770. w.release();
  1771. return ret;
  1772. }
  1773. void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
  1774. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1775. ERR_FAIL_COND(!mesh);
  1776. ERR_FAIL_COND(!(p_format & VS::ARRAY_FORMAT_VERTEX));
  1777. //must have index and bones, both.
  1778. {
  1779. uint32_t bones_weight = VS::ARRAY_FORMAT_BONES | VS::ARRAY_FORMAT_WEIGHTS;
  1780. ERR_FAIL_COND_MSG((p_format & bones_weight) && (p_format & bones_weight) != bones_weight, "Array must have both bones and weights in format or none.");
  1781. }
  1782. //bool has_morph = p_blend_shapes.size();
  1783. Surface::Attrib attribs[VS::ARRAY_MAX];
  1784. int stride = 0;
  1785. bool uses_half_float = false;
  1786. for (int i = 0; i < VS::ARRAY_MAX; i++) {
  1787. attribs[i].index = i;
  1788. if (!(p_format & (1 << i))) {
  1789. attribs[i].enabled = false;
  1790. attribs[i].integer = false;
  1791. continue;
  1792. }
  1793. attribs[i].enabled = true;
  1794. attribs[i].offset = stride;
  1795. attribs[i].integer = false;
  1796. switch (i) {
  1797. case VS::ARRAY_VERTEX: {
  1798. if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
  1799. attribs[i].size = 2;
  1800. } else {
  1801. attribs[i].size = (p_format & VS::ARRAY_COMPRESS_VERTEX) ? 4 : 3;
  1802. }
  1803. if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
  1804. attribs[i].type = _GL_HALF_FLOAT_OES;
  1805. stride += attribs[i].size * 2;
  1806. uses_half_float = true;
  1807. } else {
  1808. attribs[i].type = GL_FLOAT;
  1809. stride += attribs[i].size * 4;
  1810. }
  1811. attribs[i].normalized = GL_FALSE;
  1812. } break;
  1813. case VS::ARRAY_NORMAL: {
  1814. attribs[i].size = 3;
  1815. if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
  1816. attribs[i].type = GL_BYTE;
  1817. stride += 4; //pad extra byte
  1818. attribs[i].normalized = GL_TRUE;
  1819. } else {
  1820. attribs[i].type = GL_FLOAT;
  1821. stride += 12;
  1822. attribs[i].normalized = GL_FALSE;
  1823. }
  1824. } break;
  1825. case VS::ARRAY_TANGENT: {
  1826. attribs[i].size = 4;
  1827. if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
  1828. attribs[i].type = GL_BYTE;
  1829. stride += 4;
  1830. attribs[i].normalized = GL_TRUE;
  1831. } else {
  1832. attribs[i].type = GL_FLOAT;
  1833. stride += 16;
  1834. attribs[i].normalized = GL_FALSE;
  1835. }
  1836. } break;
  1837. case VS::ARRAY_COLOR: {
  1838. attribs[i].size = 4;
  1839. if (p_format & VS::ARRAY_COMPRESS_COLOR) {
  1840. attribs[i].type = GL_UNSIGNED_BYTE;
  1841. stride += 4;
  1842. attribs[i].normalized = GL_TRUE;
  1843. } else {
  1844. attribs[i].type = GL_FLOAT;
  1845. stride += 16;
  1846. attribs[i].normalized = GL_FALSE;
  1847. }
  1848. } break;
  1849. case VS::ARRAY_TEX_UV: {
  1850. attribs[i].size = 2;
  1851. if (p_format & VS::ARRAY_COMPRESS_TEX_UV) {
  1852. attribs[i].type = _GL_HALF_FLOAT_OES;
  1853. stride += 4;
  1854. uses_half_float = true;
  1855. } else {
  1856. attribs[i].type = GL_FLOAT;
  1857. stride += 8;
  1858. }
  1859. attribs[i].normalized = GL_FALSE;
  1860. } break;
  1861. case VS::ARRAY_TEX_UV2: {
  1862. attribs[i].size = 2;
  1863. if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) {
  1864. attribs[i].type = _GL_HALF_FLOAT_OES;
  1865. stride += 4;
  1866. uses_half_float = true;
  1867. } else {
  1868. attribs[i].type = GL_FLOAT;
  1869. stride += 8;
  1870. }
  1871. attribs[i].normalized = GL_FALSE;
  1872. } break;
  1873. case VS::ARRAY_BONES: {
  1874. attribs[i].size = 4;
  1875. if (p_format & VS::ARRAY_FLAG_USE_16_BIT_BONES) {
  1876. attribs[i].type = GL_UNSIGNED_SHORT;
  1877. stride += 8;
  1878. } else {
  1879. attribs[i].type = GL_UNSIGNED_BYTE;
  1880. stride += 4;
  1881. }
  1882. attribs[i].normalized = GL_FALSE;
  1883. attribs[i].integer = true;
  1884. } break;
  1885. case VS::ARRAY_WEIGHTS: {
  1886. attribs[i].size = 4;
  1887. if (p_format & VS::ARRAY_COMPRESS_WEIGHTS) {
  1888. attribs[i].type = GL_UNSIGNED_SHORT;
  1889. stride += 8;
  1890. attribs[i].normalized = GL_TRUE;
  1891. } else {
  1892. attribs[i].type = GL_FLOAT;
  1893. stride += 16;
  1894. attribs[i].normalized = GL_FALSE;
  1895. }
  1896. } break;
  1897. case VS::ARRAY_INDEX: {
  1898. attribs[i].size = 1;
  1899. if (p_vertex_count >= (1 << 16)) {
  1900. attribs[i].type = GL_UNSIGNED_INT;
  1901. attribs[i].stride = 4;
  1902. } else {
  1903. attribs[i].type = GL_UNSIGNED_SHORT;
  1904. attribs[i].stride = 2;
  1905. }
  1906. attribs[i].normalized = GL_FALSE;
  1907. } break;
  1908. }
  1909. }
  1910. for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
  1911. attribs[i].stride = stride;
  1912. }
  1913. //validate sizes
  1914. PoolVector<uint8_t> array = p_array;
  1915. int array_size = stride * p_vertex_count;
  1916. int index_array_size = 0;
  1917. if (array.size() != array_size && array.size() + p_vertex_count * 2 == array_size) {
  1918. //old format, convert
  1919. array = PoolVector<uint8_t>();
  1920. array.resize(p_array.size() + p_vertex_count * 2);
  1921. PoolVector<uint8_t>::Write w = array.write();
  1922. PoolVector<uint8_t>::Read r = p_array.read();
  1923. uint16_t *w16 = (uint16_t *)w.ptr();
  1924. const uint16_t *r16 = (uint16_t *)r.ptr();
  1925. uint16_t one = Math::make_half_float(1);
  1926. for (int i = 0; i < p_vertex_count; i++) {
  1927. *w16++ = *r16++;
  1928. *w16++ = *r16++;
  1929. *w16++ = *r16++;
  1930. *w16++ = one;
  1931. for (int j = 0; j < (stride / 2) - 4; j++) {
  1932. *w16++ = *r16++;
  1933. }
  1934. }
  1935. }
  1936. ERR_FAIL_COND(array.size() != array_size);
  1937. if (!config.support_half_float_vertices && uses_half_float) {
  1938. uint32_t new_format = p_format;
  1939. PoolVector<uint8_t> unpacked_array = _unpack_half_floats(array, new_format, p_vertex_count);
  1940. mesh_add_surface(p_mesh, new_format, p_primitive, unpacked_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs);
  1941. return; //do not go any further, above function used unpacked stuff will be used instead.
  1942. }
  1943. if (p_format & VS::ARRAY_FORMAT_INDEX) {
  1944. index_array_size = attribs[VS::ARRAY_INDEX].stride * p_index_count;
  1945. }
  1946. ERR_FAIL_COND(p_index_array.size() != index_array_size);
  1947. ERR_FAIL_COND(p_blend_shapes.size() != mesh->blend_shape_count);
  1948. for (int i = 0; i < p_blend_shapes.size(); i++) {
  1949. ERR_FAIL_COND(p_blend_shapes[i].size() != array_size);
  1950. }
  1951. // all valid, create stuff
  1952. Surface *surface = memnew(Surface);
  1953. surface->active = true;
  1954. surface->array_len = p_vertex_count;
  1955. surface->index_array_len = p_index_count;
  1956. surface->array_byte_size = array.size();
  1957. surface->index_array_byte_size = p_index_array.size();
  1958. surface->primitive = p_primitive;
  1959. surface->mesh = mesh;
  1960. surface->format = p_format;
  1961. surface->skeleton_bone_aabb = p_bone_aabbs;
  1962. surface->skeleton_bone_used.resize(surface->skeleton_bone_aabb.size());
  1963. surface->aabb = p_aabb;
  1964. surface->max_bone = p_bone_aabbs.size();
  1965. #ifdef TOOLS_ENABLED
  1966. surface->blend_shape_data = p_blend_shapes;
  1967. if (surface->blend_shape_data.size()) {
  1968. ERR_PRINT_ONCE("Blend shapes are not supported in OpenGL ES 2.0");
  1969. }
  1970. #endif
  1971. surface->data = array;
  1972. surface->index_data = p_index_array;
  1973. surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size;
  1974. for (int i = 0; i < surface->skeleton_bone_used.size(); i++) {
  1975. surface->skeleton_bone_used.write[i] = !(surface->skeleton_bone_aabb[i].size.x < 0 || surface->skeleton_bone_aabb[i].size.y < 0 || surface->skeleton_bone_aabb[i].size.z < 0);
  1976. }
  1977. for (int i = 0; i < VS::ARRAY_MAX; i++) {
  1978. surface->attribs[i] = attribs[i];
  1979. }
  1980. // Okay, now the OpenGL stuff, wheeeeey \o/
  1981. {
  1982. PoolVector<uint8_t>::Read vr = array.read();
  1983. glGenBuffers(1, &surface->vertex_id);
  1984. glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
  1985. glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), (p_format & VS::ARRAY_FLAG_USE_DYNAMIC_UPDATE) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
  1986. glBindBuffer(GL_ARRAY_BUFFER, 0);
  1987. if (p_format & VS::ARRAY_FORMAT_INDEX) {
  1988. PoolVector<uint8_t>::Read ir = p_index_array.read();
  1989. glGenBuffers(1, &surface->index_id);
  1990. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
  1991. glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_array_size, ir.ptr(), GL_STATIC_DRAW);
  1992. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
  1993. } else {
  1994. surface->index_id = 0;
  1995. }
  1996. // TODO generate wireframes
  1997. }
  1998. {
  1999. // blend shapes
  2000. for (int i = 0; i < p_blend_shapes.size(); i++) {
  2001. Surface::BlendShape mt;
  2002. PoolVector<uint8_t>::Read vr = p_blend_shapes[i].read();
  2003. surface->total_data_size += array_size;
  2004. glGenBuffers(1, &mt.vertex_id);
  2005. glBindBuffer(GL_ARRAY_BUFFER, mt.vertex_id);
  2006. glBufferData(GL_ARRAY_BUFFER, array_size, vr.ptr(), GL_STATIC_DRAW);
  2007. glBindBuffer(GL_ARRAY_BUFFER, 0);
  2008. surface->blend_shapes.push_back(mt);
  2009. }
  2010. }
  2011. mesh->surfaces.push_back(surface);
  2012. mesh->instance_change_notify(true, true);
  2013. info.vertex_mem += surface->total_data_size;
  2014. }
  2015. void RasterizerStorageGLES2::mesh_set_blend_shape_count(RID p_mesh, int p_amount) {
  2016. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2017. ERR_FAIL_COND(!mesh);
  2018. ERR_FAIL_COND(mesh->surfaces.size() != 0);
  2019. ERR_FAIL_COND(p_amount < 0);
  2020. mesh->blend_shape_count = p_amount;
  2021. mesh->instance_change_notify(true, false);
  2022. }
  2023. int RasterizerStorageGLES2::mesh_get_blend_shape_count(RID p_mesh) const {
  2024. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2025. ERR_FAIL_COND_V(!mesh, 0);
  2026. return mesh->blend_shape_count;
  2027. }
  2028. void RasterizerStorageGLES2::mesh_set_blend_shape_mode(RID p_mesh, VS::BlendShapeMode p_mode) {
  2029. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2030. ERR_FAIL_COND(!mesh);
  2031. mesh->blend_shape_mode = p_mode;
  2032. }
  2033. VS::BlendShapeMode RasterizerStorageGLES2::mesh_get_blend_shape_mode(RID p_mesh) const {
  2034. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2035. ERR_FAIL_COND_V(!mesh, VS::BLEND_SHAPE_MODE_NORMALIZED);
  2036. return mesh->blend_shape_mode;
  2037. }
  2038. void RasterizerStorageGLES2::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
  2039. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2040. ERR_FAIL_COND(!mesh);
  2041. ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
  2042. int total_size = p_data.size();
  2043. ERR_FAIL_COND(p_offset + total_size > mesh->surfaces[p_surface]->array_byte_size);
  2044. PoolVector<uint8_t>::Read r = p_data.read();
  2045. glBindBuffer(GL_ARRAY_BUFFER, mesh->surfaces[p_surface]->vertex_id);
  2046. glBufferSubData(GL_ARRAY_BUFFER, p_offset, total_size, r.ptr());
  2047. glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
  2048. }
  2049. void RasterizerStorageGLES2::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  2050. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2051. ERR_FAIL_COND(!mesh);
  2052. ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
  2053. if (mesh->surfaces[p_surface]->material == p_material)
  2054. return;
  2055. if (mesh->surfaces[p_surface]->material.is_valid()) {
  2056. _material_remove_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
  2057. }
  2058. mesh->surfaces[p_surface]->material = p_material;
  2059. if (mesh->surfaces[p_surface]->material.is_valid()) {
  2060. _material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
  2061. }
  2062. mesh->instance_change_notify(false, true);
  2063. }
  2064. RID RasterizerStorageGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  2065. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2066. ERR_FAIL_COND_V(!mesh, RID());
  2067. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID());
  2068. return mesh->surfaces[p_surface]->material;
  2069. }
  2070. int RasterizerStorageGLES2::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
  2071. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2072. ERR_FAIL_COND_V(!mesh, 0);
  2073. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
  2074. return mesh->surfaces[p_surface]->array_len;
  2075. }
  2076. int RasterizerStorageGLES2::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
  2077. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2078. ERR_FAIL_COND_V(!mesh, 0);
  2079. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
  2080. return mesh->surfaces[p_surface]->index_array_len;
  2081. }
  2082. PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, int p_surface) const {
  2083. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2084. ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>());
  2085. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
  2086. Surface *surface = mesh->surfaces[p_surface];
  2087. return surface->data;
  2088. }
  2089. PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_index_array(RID p_mesh, int p_surface) const {
  2090. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2091. ERR_FAIL_COND_V(!mesh, PoolVector<uint8_t>());
  2092. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
  2093. Surface *surface = mesh->surfaces[p_surface];
  2094. return surface->index_data;
  2095. }
  2096. uint32_t RasterizerStorageGLES2::mesh_surface_get_format(RID p_mesh, int p_surface) const {
  2097. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2098. ERR_FAIL_COND_V(!mesh, 0);
  2099. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0);
  2100. return mesh->surfaces[p_surface]->format;
  2101. }
  2102. VS::PrimitiveType RasterizerStorageGLES2::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
  2103. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2104. ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_MAX);
  2105. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_MAX);
  2106. return mesh->surfaces[p_surface]->primitive;
  2107. }
  2108. AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
  2109. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2110. ERR_FAIL_COND_V(!mesh, AABB());
  2111. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB());
  2112. return mesh->surfaces[p_surface]->aabb;
  2113. }
  2114. Vector<PoolVector<uint8_t> > RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
  2115. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2116. ERR_FAIL_COND_V(!mesh, Vector<PoolVector<uint8_t> >());
  2117. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<PoolVector<uint8_t> >());
  2118. #ifndef TOOLS_ENABLED
  2119. ERR_PRINT("OpenGL ES 2.0 does not allow retrieving blend shape data");
  2120. #endif
  2121. return mesh->surfaces[p_surface]->blend_shape_data;
  2122. }
  2123. Vector<AABB> RasterizerStorageGLES2::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
  2124. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2125. ERR_FAIL_COND_V(!mesh, Vector<AABB>());
  2126. ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>());
  2127. return mesh->surfaces[p_surface]->skeleton_bone_aabb;
  2128. }
  2129. void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) {
  2130. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2131. ERR_FAIL_COND(!mesh);
  2132. ERR_FAIL_INDEX(p_surface, mesh->surfaces.size());
  2133. Surface *surface = mesh->surfaces[p_surface];
  2134. if (surface->material.is_valid()) {
  2135. _material_remove_geometry(surface->material, mesh->surfaces[p_surface]);
  2136. }
  2137. glDeleteBuffers(1, &surface->vertex_id);
  2138. if (surface->index_id) {
  2139. glDeleteBuffers(1, &surface->index_id);
  2140. }
  2141. for (int i = 0; i < surface->blend_shapes.size(); i++) {
  2142. glDeleteBuffers(1, &surface->blend_shapes[i].vertex_id);
  2143. }
  2144. info.vertex_mem -= surface->total_data_size;
  2145. memdelete(surface);
  2146. mesh->surfaces.remove(p_surface);
  2147. mesh->instance_change_notify(true, true);
  2148. }
  2149. int RasterizerStorageGLES2::mesh_get_surface_count(RID p_mesh) const {
  2150. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2151. ERR_FAIL_COND_V(!mesh, 0);
  2152. return mesh->surfaces.size();
  2153. }
  2154. void RasterizerStorageGLES2::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  2155. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2156. ERR_FAIL_COND(!mesh);
  2157. mesh->custom_aabb = p_aabb;
  2158. mesh->instance_change_notify(true, false);
  2159. }
  2160. AABB RasterizerStorageGLES2::mesh_get_custom_aabb(RID p_mesh) const {
  2161. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2162. ERR_FAIL_COND_V(!mesh, AABB());
  2163. return mesh->custom_aabb;
  2164. }
  2165. AABB RasterizerStorageGLES2::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
  2166. Mesh *mesh = mesh_owner.get(p_mesh);
  2167. ERR_FAIL_COND_V(!mesh, AABB());
  2168. if (mesh->custom_aabb != AABB())
  2169. return mesh->custom_aabb;
  2170. Skeleton *sk = NULL;
  2171. if (p_skeleton.is_valid()) {
  2172. sk = skeleton_owner.get(p_skeleton);
  2173. }
  2174. AABB aabb;
  2175. if (sk && sk->size != 0) {
  2176. for (int i = 0; i < mesh->surfaces.size(); i++) {
  2177. AABB laabb;
  2178. if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
  2179. int bs = mesh->surfaces[i]->skeleton_bone_aabb.size();
  2180. const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
  2181. const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr();
  2182. int sbs = sk->size;
  2183. ERR_CONTINUE(bs > sbs);
  2184. const float *texture = sk->bone_data.ptr();
  2185. bool first = true;
  2186. if (sk->use_2d) {
  2187. for (int j = 0; j < bs; j++) {
  2188. if (!skused[j])
  2189. continue;
  2190. int base_ofs = j * 2 * 4;
  2191. Transform mtx;
  2192. mtx.basis[0].x = texture[base_ofs + 0];
  2193. mtx.basis[0].y = texture[base_ofs + 1];
  2194. mtx.origin.x = texture[base_ofs + 3];
  2195. base_ofs += 4;
  2196. mtx.basis[1].x = texture[base_ofs + 0];
  2197. mtx.basis[1].y = texture[base_ofs + 1];
  2198. mtx.origin.y = texture[base_ofs + 3];
  2199. AABB baabb = mtx.xform(skbones[j]);
  2200. if (first) {
  2201. laabb = baabb;
  2202. first = false;
  2203. } else {
  2204. laabb.merge_with(baabb);
  2205. }
  2206. }
  2207. } else {
  2208. for (int j = 0; j < bs; j++) {
  2209. if (!skused[j])
  2210. continue;
  2211. int base_ofs = j * 3 * 4;
  2212. Transform mtx;
  2213. mtx.basis[0].x = texture[base_ofs + 0];
  2214. mtx.basis[0].y = texture[base_ofs + 1];
  2215. mtx.basis[0].z = texture[base_ofs + 2];
  2216. mtx.origin.x = texture[base_ofs + 3];
  2217. base_ofs += 4;
  2218. mtx.basis[1].x = texture[base_ofs + 0];
  2219. mtx.basis[1].y = texture[base_ofs + 1];
  2220. mtx.basis[1].z = texture[base_ofs + 2];
  2221. mtx.origin.y = texture[base_ofs + 3];
  2222. base_ofs += 4;
  2223. mtx.basis[2].x = texture[base_ofs + 0];
  2224. mtx.basis[2].y = texture[base_ofs + 1];
  2225. mtx.basis[2].z = texture[base_ofs + 2];
  2226. mtx.origin.z = texture[base_ofs + 3];
  2227. AABB baabb = mtx.xform(skbones[j]);
  2228. if (first) {
  2229. laabb = baabb;
  2230. first = false;
  2231. } else {
  2232. laabb.merge_with(baabb);
  2233. }
  2234. }
  2235. }
  2236. } else {
  2237. laabb = mesh->surfaces[i]->aabb;
  2238. }
  2239. if (i == 0)
  2240. aabb = laabb;
  2241. else
  2242. aabb.merge_with(laabb);
  2243. }
  2244. } else {
  2245. for (int i = 0; i < mesh->surfaces.size(); i++) {
  2246. if (i == 0)
  2247. aabb = mesh->surfaces[i]->aabb;
  2248. else
  2249. aabb.merge_with(mesh->surfaces[i]->aabb);
  2250. }
  2251. }
  2252. return aabb;
  2253. }
  2254. void RasterizerStorageGLES2::mesh_clear(RID p_mesh) {
  2255. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2256. ERR_FAIL_COND(!mesh);
  2257. while (mesh->surfaces.size()) {
  2258. mesh_remove_surface(p_mesh, 0);
  2259. }
  2260. }
  2261. /* MULTIMESH API */
  2262. RID RasterizerStorageGLES2::multimesh_create() {
  2263. MultiMesh *multimesh = memnew(MultiMesh);
  2264. return multimesh_owner.make_rid(multimesh);
  2265. }
  2266. void RasterizerStorageGLES2::multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data) {
  2267. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2268. ERR_FAIL_COND(!multimesh);
  2269. if (multimesh->size == p_instances && multimesh->transform_format == p_transform_format && multimesh->color_format == p_color_format && multimesh->custom_data_format == p_data) {
  2270. return;
  2271. }
  2272. multimesh->size = p_instances;
  2273. multimesh->color_format = p_color_format;
  2274. multimesh->transform_format = p_transform_format;
  2275. multimesh->custom_data_format = p_data;
  2276. if (multimesh->size) {
  2277. multimesh->data.resize(0);
  2278. }
  2279. if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
  2280. multimesh->xform_floats = 8;
  2281. } else {
  2282. multimesh->xform_floats = 12;
  2283. }
  2284. if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
  2285. multimesh->color_floats = 1;
  2286. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
  2287. multimesh->color_floats = 4;
  2288. } else {
  2289. multimesh->color_floats = 0;
  2290. }
  2291. if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
  2292. multimesh->custom_data_floats = 1;
  2293. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
  2294. multimesh->custom_data_floats = 4;
  2295. } else {
  2296. multimesh->custom_data_floats = 0;
  2297. }
  2298. int format_floats = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2299. multimesh->data.resize(format_floats * p_instances);
  2300. for (int i = 0; i < p_instances * format_floats; i += format_floats) {
  2301. int color_from = 0;
  2302. int custom_data_from = 0;
  2303. if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
  2304. multimesh->data.write[i + 0] = 1.0;
  2305. multimesh->data.write[i + 1] = 0.0;
  2306. multimesh->data.write[i + 2] = 0.0;
  2307. multimesh->data.write[i + 3] = 0.0;
  2308. multimesh->data.write[i + 4] = 0.0;
  2309. multimesh->data.write[i + 5] = 1.0;
  2310. multimesh->data.write[i + 6] = 0.0;
  2311. multimesh->data.write[i + 7] = 0.0;
  2312. color_from = 8;
  2313. custom_data_from = 8;
  2314. } else {
  2315. multimesh->data.write[i + 0] = 1.0;
  2316. multimesh->data.write[i + 1] = 0.0;
  2317. multimesh->data.write[i + 2] = 0.0;
  2318. multimesh->data.write[i + 3] = 0.0;
  2319. multimesh->data.write[i + 4] = 0.0;
  2320. multimesh->data.write[i + 5] = 1.0;
  2321. multimesh->data.write[i + 6] = 0.0;
  2322. multimesh->data.write[i + 7] = 0.0;
  2323. multimesh->data.write[i + 8] = 0.0;
  2324. multimesh->data.write[i + 9] = 0.0;
  2325. multimesh->data.write[i + 10] = 1.0;
  2326. multimesh->data.write[i + 11] = 0.0;
  2327. color_from = 12;
  2328. custom_data_from = 12;
  2329. }
  2330. if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
  2331. union {
  2332. uint32_t colu;
  2333. float colf;
  2334. } cu;
  2335. cu.colu = 0xFFFFFFFF;
  2336. multimesh->data.write[i + color_from + 0] = cu.colf;
  2337. custom_data_from = color_from + 1;
  2338. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
  2339. multimesh->data.write[i + color_from + 0] = 1.0;
  2340. multimesh->data.write[i + color_from + 1] = 1.0;
  2341. multimesh->data.write[i + color_from + 2] = 1.0;
  2342. multimesh->data.write[i + color_from + 3] = 1.0;
  2343. custom_data_from = color_from + 4;
  2344. }
  2345. if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
  2346. union {
  2347. uint32_t colu;
  2348. float colf;
  2349. } cu;
  2350. cu.colu = 0;
  2351. multimesh->data.write[i + custom_data_from + 0] = cu.colf;
  2352. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
  2353. multimesh->data.write[i + custom_data_from + 0] = 0.0;
  2354. multimesh->data.write[i + custom_data_from + 1] = 0.0;
  2355. multimesh->data.write[i + custom_data_from + 2] = 0.0;
  2356. multimesh->data.write[i + custom_data_from + 3] = 0.0;
  2357. }
  2358. }
  2359. multimesh->dirty_aabb = true;
  2360. multimesh->dirty_data = true;
  2361. if (!multimesh->update_list.in_list()) {
  2362. multimesh_update_list.add(&multimesh->update_list);
  2363. }
  2364. }
  2365. int RasterizerStorageGLES2::multimesh_get_instance_count(RID p_multimesh) const {
  2366. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2367. ERR_FAIL_COND_V(!multimesh, 0);
  2368. return multimesh->size;
  2369. }
  2370. void RasterizerStorageGLES2::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  2371. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2372. ERR_FAIL_COND(!multimesh);
  2373. if (multimesh->mesh.is_valid()) {
  2374. Mesh *mesh = mesh_owner.getornull(multimesh->mesh);
  2375. if (mesh) {
  2376. mesh->multimeshes.remove(&multimesh->mesh_list);
  2377. }
  2378. }
  2379. multimesh->mesh = p_mesh;
  2380. if (multimesh->mesh.is_valid()) {
  2381. Mesh *mesh = mesh_owner.getornull(multimesh->mesh);
  2382. if (mesh) {
  2383. mesh->multimeshes.add(&multimesh->mesh_list);
  2384. }
  2385. }
  2386. multimesh->dirty_aabb = true;
  2387. if (!multimesh->update_list.in_list()) {
  2388. multimesh_update_list.add(&multimesh->update_list);
  2389. }
  2390. }
  2391. void RasterizerStorageGLES2::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
  2392. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2393. ERR_FAIL_COND(!multimesh);
  2394. ERR_FAIL_INDEX(p_index, multimesh->size);
  2395. ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D);
  2396. int stride = multimesh->color_floats + multimesh->custom_data_floats + multimesh->xform_floats;
  2397. float *dataptr = &multimesh->data.write[stride * p_index];
  2398. dataptr[0] = p_transform.basis.elements[0][0];
  2399. dataptr[1] = p_transform.basis.elements[0][1];
  2400. dataptr[2] = p_transform.basis.elements[0][2];
  2401. dataptr[3] = p_transform.origin.x;
  2402. dataptr[4] = p_transform.basis.elements[1][0];
  2403. dataptr[5] = p_transform.basis.elements[1][1];
  2404. dataptr[6] = p_transform.basis.elements[1][2];
  2405. dataptr[7] = p_transform.origin.y;
  2406. dataptr[8] = p_transform.basis.elements[2][0];
  2407. dataptr[9] = p_transform.basis.elements[2][1];
  2408. dataptr[10] = p_transform.basis.elements[2][2];
  2409. dataptr[11] = p_transform.origin.z;
  2410. multimesh->dirty_data = true;
  2411. multimesh->dirty_aabb = true;
  2412. if (!multimesh->update_list.in_list()) {
  2413. multimesh_update_list.add(&multimesh->update_list);
  2414. }
  2415. }
  2416. void RasterizerStorageGLES2::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  2417. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2418. ERR_FAIL_COND(!multimesh);
  2419. ERR_FAIL_INDEX(p_index, multimesh->size);
  2420. ERR_FAIL_COND(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D);
  2421. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2422. float *dataptr = &multimesh->data.write[stride * p_index];
  2423. dataptr[0] = p_transform.elements[0][0];
  2424. dataptr[1] = p_transform.elements[1][0];
  2425. dataptr[2] = 0;
  2426. dataptr[3] = p_transform.elements[2][0];
  2427. dataptr[4] = p_transform.elements[0][1];
  2428. dataptr[5] = p_transform.elements[1][1];
  2429. dataptr[6] = 0;
  2430. dataptr[7] = p_transform.elements[2][1];
  2431. multimesh->dirty_data = true;
  2432. multimesh->dirty_aabb = true;
  2433. if (!multimesh->update_list.in_list()) {
  2434. multimesh_update_list.add(&multimesh->update_list);
  2435. }
  2436. }
  2437. void RasterizerStorageGLES2::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  2438. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2439. ERR_FAIL_COND(!multimesh);
  2440. ERR_FAIL_INDEX(p_index, multimesh->size);
  2441. ERR_FAIL_COND(multimesh->color_format == VS::MULTIMESH_COLOR_NONE);
  2442. ERR_FAIL_INDEX(multimesh->color_format, VS::MULTIMESH_COLOR_MAX);
  2443. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2444. float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
  2445. if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
  2446. uint8_t *data8 = (uint8_t *)dataptr;
  2447. data8[0] = CLAMP(p_color.r * 255.0, 0, 255);
  2448. data8[1] = CLAMP(p_color.g * 255.0, 0, 255);
  2449. data8[2] = CLAMP(p_color.b * 255.0, 0, 255);
  2450. data8[3] = CLAMP(p_color.a * 255.0, 0, 255);
  2451. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
  2452. dataptr[0] = p_color.r;
  2453. dataptr[1] = p_color.g;
  2454. dataptr[2] = p_color.b;
  2455. dataptr[3] = p_color.a;
  2456. }
  2457. multimesh->dirty_data = true;
  2458. multimesh->dirty_aabb = true;
  2459. if (!multimesh->update_list.in_list()) {
  2460. multimesh_update_list.add(&multimesh->update_list);
  2461. }
  2462. }
  2463. void RasterizerStorageGLES2::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_custom_data) {
  2464. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2465. ERR_FAIL_COND(!multimesh);
  2466. ERR_FAIL_INDEX(p_index, multimesh->size);
  2467. ERR_FAIL_COND(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE);
  2468. ERR_FAIL_INDEX(multimesh->custom_data_format, VS::MULTIMESH_CUSTOM_DATA_MAX);
  2469. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2470. float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
  2471. if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
  2472. uint8_t *data8 = (uint8_t *)dataptr;
  2473. data8[0] = CLAMP(p_custom_data.r * 255.0, 0, 255);
  2474. data8[1] = CLAMP(p_custom_data.g * 255.0, 0, 255);
  2475. data8[2] = CLAMP(p_custom_data.b * 255.0, 0, 255);
  2476. data8[3] = CLAMP(p_custom_data.a * 255.0, 0, 255);
  2477. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
  2478. dataptr[0] = p_custom_data.r;
  2479. dataptr[1] = p_custom_data.g;
  2480. dataptr[2] = p_custom_data.b;
  2481. dataptr[3] = p_custom_data.a;
  2482. }
  2483. multimesh->dirty_data = true;
  2484. multimesh->dirty_aabb = true;
  2485. if (!multimesh->update_list.in_list()) {
  2486. multimesh_update_list.add(&multimesh->update_list);
  2487. }
  2488. }
  2489. RID RasterizerStorageGLES2::multimesh_get_mesh(RID p_multimesh) const {
  2490. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2491. ERR_FAIL_COND_V(!multimesh, RID());
  2492. return multimesh->mesh;
  2493. }
  2494. Transform RasterizerStorageGLES2::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  2495. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2496. ERR_FAIL_COND_V(!multimesh, Transform());
  2497. ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform());
  2498. ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D, Transform());
  2499. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2500. float *dataptr = &multimesh->data.write[stride * p_index];
  2501. Transform xform;
  2502. xform.basis.elements[0][0] = dataptr[0];
  2503. xform.basis.elements[0][1] = dataptr[1];
  2504. xform.basis.elements[0][2] = dataptr[2];
  2505. xform.origin.x = dataptr[3];
  2506. xform.basis.elements[1][0] = dataptr[4];
  2507. xform.basis.elements[1][1] = dataptr[5];
  2508. xform.basis.elements[1][2] = dataptr[6];
  2509. xform.origin.y = dataptr[7];
  2510. xform.basis.elements[2][0] = dataptr[8];
  2511. xform.basis.elements[2][1] = dataptr[9];
  2512. xform.basis.elements[2][2] = dataptr[10];
  2513. xform.origin.z = dataptr[11];
  2514. return xform;
  2515. }
  2516. Transform2D RasterizerStorageGLES2::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  2517. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2518. ERR_FAIL_COND_V(!multimesh, Transform2D());
  2519. ERR_FAIL_INDEX_V(p_index, multimesh->size, Transform2D());
  2520. ERR_FAIL_COND_V(multimesh->transform_format == VS::MULTIMESH_TRANSFORM_3D, Transform2D());
  2521. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2522. float *dataptr = &multimesh->data.write[stride * p_index];
  2523. Transform2D xform;
  2524. xform.elements[0][0] = dataptr[0];
  2525. xform.elements[1][0] = dataptr[1];
  2526. xform.elements[2][0] = dataptr[3];
  2527. xform.elements[0][1] = dataptr[4];
  2528. xform.elements[1][1] = dataptr[5];
  2529. xform.elements[2][1] = dataptr[7];
  2530. return xform;
  2531. }
  2532. Color RasterizerStorageGLES2::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  2533. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2534. ERR_FAIL_COND_V(!multimesh, Color());
  2535. ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
  2536. ERR_FAIL_COND_V(multimesh->color_format == VS::MULTIMESH_COLOR_NONE, Color());
  2537. ERR_FAIL_INDEX_V(multimesh->color_format, VS::MULTIMESH_COLOR_MAX, Color());
  2538. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2539. float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats];
  2540. if (multimesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
  2541. union {
  2542. uint32_t colu;
  2543. float colf;
  2544. } cu;
  2545. cu.colf = dataptr[0];
  2546. return Color::hex(BSWAP32(cu.colu));
  2547. } else if (multimesh->color_format == VS::MULTIMESH_COLOR_FLOAT) {
  2548. Color c;
  2549. c.r = dataptr[0];
  2550. c.g = dataptr[1];
  2551. c.b = dataptr[2];
  2552. c.a = dataptr[3];
  2553. return c;
  2554. }
  2555. return Color();
  2556. }
  2557. Color RasterizerStorageGLES2::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  2558. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2559. ERR_FAIL_COND_V(!multimesh, Color());
  2560. ERR_FAIL_INDEX_V(p_index, multimesh->size, Color());
  2561. ERR_FAIL_COND_V(multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_NONE, Color());
  2562. ERR_FAIL_INDEX_V(multimesh->custom_data_format, VS::MULTIMESH_CUSTOM_DATA_MAX, Color());
  2563. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2564. float *dataptr = &multimesh->data.write[stride * p_index + multimesh->xform_floats + multimesh->color_floats];
  2565. if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_8BIT) {
  2566. union {
  2567. uint32_t colu;
  2568. float colf;
  2569. } cu;
  2570. cu.colf = dataptr[0];
  2571. return Color::hex(BSWAP32(cu.colu));
  2572. } else if (multimesh->custom_data_format == VS::MULTIMESH_CUSTOM_DATA_FLOAT) {
  2573. Color c;
  2574. c.r = dataptr[0];
  2575. c.g = dataptr[1];
  2576. c.b = dataptr[2];
  2577. c.a = dataptr[3];
  2578. return c;
  2579. }
  2580. return Color();
  2581. }
  2582. void RasterizerStorageGLES2::multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array) {
  2583. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2584. ERR_FAIL_COND(!multimesh);
  2585. ERR_FAIL_COND(!multimesh->data.ptr());
  2586. int dsize = multimesh->data.size();
  2587. ERR_FAIL_COND(dsize != p_array.size());
  2588. PoolVector<float>::Read r = p_array.read();
  2589. ERR_FAIL_COND(!r.ptr());
  2590. copymem(multimesh->data.ptrw(), r.ptr(), dsize * sizeof(float));
  2591. multimesh->dirty_data = true;
  2592. multimesh->dirty_aabb = true;
  2593. if (!multimesh->update_list.in_list()) {
  2594. multimesh_update_list.add(&multimesh->update_list);
  2595. }
  2596. }
  2597. void RasterizerStorageGLES2::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  2598. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2599. ERR_FAIL_COND(!multimesh);
  2600. multimesh->visible_instances = p_visible;
  2601. }
  2602. int RasterizerStorageGLES2::multimesh_get_visible_instances(RID p_multimesh) const {
  2603. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2604. ERR_FAIL_COND_V(!multimesh, -1);
  2605. return multimesh->visible_instances;
  2606. }
  2607. AABB RasterizerStorageGLES2::multimesh_get_aabb(RID p_multimesh) const {
  2608. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2609. ERR_FAIL_COND_V(!multimesh, AABB());
  2610. const_cast<RasterizerStorageGLES2 *>(this)->update_dirty_multimeshes();
  2611. return multimesh->aabb;
  2612. }
  2613. void RasterizerStorageGLES2::update_dirty_multimeshes() {
  2614. while (multimesh_update_list.first()) {
  2615. MultiMesh *multimesh = multimesh_update_list.first()->self();
  2616. if (multimesh->size && multimesh->dirty_aabb) {
  2617. AABB mesh_aabb;
  2618. if (multimesh->mesh.is_valid()) {
  2619. mesh_aabb = mesh_get_aabb(multimesh->mesh, RID());
  2620. }
  2621. mesh_aabb.size += Vector3(0.001, 0.001, 0.001); //in case mesh is empty in one of the sides
  2622. int stride = multimesh->color_floats + multimesh->xform_floats + multimesh->custom_data_floats;
  2623. int count = multimesh->data.size();
  2624. float *data = multimesh->data.ptrw();
  2625. AABB aabb;
  2626. if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
  2627. for (int i = 0; i < count; i += stride) {
  2628. float *dataptr = &data[i];
  2629. Transform xform;
  2630. xform.basis[0][0] = dataptr[0];
  2631. xform.basis[0][1] = dataptr[1];
  2632. xform.origin[0] = dataptr[3];
  2633. xform.basis[1][0] = dataptr[4];
  2634. xform.basis[1][1] = dataptr[5];
  2635. xform.origin[1] = dataptr[7];
  2636. AABB laabb = xform.xform(mesh_aabb);
  2637. if (i == 0) {
  2638. aabb = laabb;
  2639. } else {
  2640. aabb.merge_with(laabb);
  2641. }
  2642. }
  2643. } else {
  2644. for (int i = 0; i < count; i += stride) {
  2645. float *dataptr = &data[i];
  2646. Transform xform;
  2647. xform.basis.elements[0][0] = dataptr[0];
  2648. xform.basis.elements[0][1] = dataptr[1];
  2649. xform.basis.elements[0][2] = dataptr[2];
  2650. xform.origin.x = dataptr[3];
  2651. xform.basis.elements[1][0] = dataptr[4];
  2652. xform.basis.elements[1][1] = dataptr[5];
  2653. xform.basis.elements[1][2] = dataptr[6];
  2654. xform.origin.y = dataptr[7];
  2655. xform.basis.elements[2][0] = dataptr[8];
  2656. xform.basis.elements[2][1] = dataptr[9];
  2657. xform.basis.elements[2][2] = dataptr[10];
  2658. xform.origin.z = dataptr[11];
  2659. AABB laabb = xform.xform(mesh_aabb);
  2660. if (i == 0) {
  2661. aabb = laabb;
  2662. } else {
  2663. aabb.merge_with(laabb);
  2664. }
  2665. }
  2666. }
  2667. multimesh->aabb = aabb;
  2668. }
  2669. multimesh->dirty_aabb = false;
  2670. multimesh->dirty_data = false;
  2671. multimesh->instance_change_notify(true, false);
  2672. multimesh_update_list.remove(multimesh_update_list.first());
  2673. }
  2674. }
  2675. /* IMMEDIATE API */
  2676. RID RasterizerStorageGLES2::immediate_create() {
  2677. Immediate *im = memnew(Immediate);
  2678. return immediate_owner.make_rid(im);
  2679. }
  2680. void RasterizerStorageGLES2::immediate_begin(RID p_immediate, VS::PrimitiveType p_primitive, RID p_texture) {
  2681. Immediate *im = immediate_owner.get(p_immediate);
  2682. ERR_FAIL_COND(!im);
  2683. ERR_FAIL_COND(im->building);
  2684. Immediate::Chunk ic;
  2685. ic.texture = p_texture;
  2686. ic.primitive = p_primitive;
  2687. im->chunks.push_back(ic);
  2688. im->mask = 0;
  2689. im->building = true;
  2690. }
  2691. void RasterizerStorageGLES2::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {
  2692. Immediate *im = immediate_owner.get(p_immediate);
  2693. ERR_FAIL_COND(!im);
  2694. ERR_FAIL_COND(!im->building);
  2695. Immediate::Chunk *c = &im->chunks.back()->get();
  2696. if (c->vertices.empty() && im->chunks.size() == 1) {
  2697. im->aabb.position = p_vertex;
  2698. im->aabb.size = Vector3();
  2699. } else {
  2700. im->aabb.expand_to(p_vertex);
  2701. }
  2702. if (im->mask & VS::ARRAY_FORMAT_NORMAL)
  2703. c->normals.push_back(chunk_normal);
  2704. if (im->mask & VS::ARRAY_FORMAT_TANGENT)
  2705. c->tangents.push_back(chunk_tangent);
  2706. if (im->mask & VS::ARRAY_FORMAT_COLOR)
  2707. c->colors.push_back(chunk_color);
  2708. if (im->mask & VS::ARRAY_FORMAT_TEX_UV)
  2709. c->uvs.push_back(chunk_uv);
  2710. if (im->mask & VS::ARRAY_FORMAT_TEX_UV2)
  2711. c->uv2s.push_back(chunk_uv2);
  2712. im->mask |= VS::ARRAY_FORMAT_VERTEX;
  2713. c->vertices.push_back(p_vertex);
  2714. }
  2715. void RasterizerStorageGLES2::immediate_normal(RID p_immediate, const Vector3 &p_normal) {
  2716. Immediate *im = immediate_owner.get(p_immediate);
  2717. ERR_FAIL_COND(!im);
  2718. ERR_FAIL_COND(!im->building);
  2719. im->mask |= VS::ARRAY_FORMAT_NORMAL;
  2720. chunk_normal = p_normal;
  2721. }
  2722. void RasterizerStorageGLES2::immediate_tangent(RID p_immediate, const Plane &p_tangent) {
  2723. Immediate *im = immediate_owner.get(p_immediate);
  2724. ERR_FAIL_COND(!im);
  2725. ERR_FAIL_COND(!im->building);
  2726. im->mask |= VS::ARRAY_FORMAT_TANGENT;
  2727. chunk_tangent = p_tangent;
  2728. }
  2729. void RasterizerStorageGLES2::immediate_color(RID p_immediate, const Color &p_color) {
  2730. Immediate *im = immediate_owner.get(p_immediate);
  2731. ERR_FAIL_COND(!im);
  2732. ERR_FAIL_COND(!im->building);
  2733. im->mask |= VS::ARRAY_FORMAT_COLOR;
  2734. chunk_color = p_color;
  2735. }
  2736. void RasterizerStorageGLES2::immediate_uv(RID p_immediate, const Vector2 &tex_uv) {
  2737. Immediate *im = immediate_owner.get(p_immediate);
  2738. ERR_FAIL_COND(!im);
  2739. ERR_FAIL_COND(!im->building);
  2740. im->mask |= VS::ARRAY_FORMAT_TEX_UV;
  2741. chunk_uv = tex_uv;
  2742. }
  2743. void RasterizerStorageGLES2::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) {
  2744. Immediate *im = immediate_owner.get(p_immediate);
  2745. ERR_FAIL_COND(!im);
  2746. ERR_FAIL_COND(!im->building);
  2747. im->mask |= VS::ARRAY_FORMAT_TEX_UV2;
  2748. chunk_uv2 = tex_uv;
  2749. }
  2750. void RasterizerStorageGLES2::immediate_end(RID p_immediate) {
  2751. Immediate *im = immediate_owner.get(p_immediate);
  2752. ERR_FAIL_COND(!im);
  2753. ERR_FAIL_COND(!im->building);
  2754. im->building = false;
  2755. im->instance_change_notify(true, false);
  2756. }
  2757. void RasterizerStorageGLES2::immediate_clear(RID p_immediate) {
  2758. Immediate *im = immediate_owner.get(p_immediate);
  2759. ERR_FAIL_COND(!im);
  2760. ERR_FAIL_COND(im->building);
  2761. im->chunks.clear();
  2762. im->instance_change_notify(true, false);
  2763. }
  2764. AABB RasterizerStorageGLES2::immediate_get_aabb(RID p_immediate) const {
  2765. Immediate *im = immediate_owner.get(p_immediate);
  2766. ERR_FAIL_COND_V(!im, AABB());
  2767. return im->aabb;
  2768. }
  2769. void RasterizerStorageGLES2::immediate_set_material(RID p_immediate, RID p_material) {
  2770. Immediate *im = immediate_owner.get(p_immediate);
  2771. ERR_FAIL_COND(!im);
  2772. im->material = p_material;
  2773. im->instance_change_notify(false, true);
  2774. }
  2775. RID RasterizerStorageGLES2::immediate_get_material(RID p_immediate) const {
  2776. const Immediate *im = immediate_owner.get(p_immediate);
  2777. ERR_FAIL_COND_V(!im, RID());
  2778. return im->material;
  2779. }
  2780. /* SKELETON API */
  2781. RID RasterizerStorageGLES2::skeleton_create() {
  2782. Skeleton *skeleton = memnew(Skeleton);
  2783. glGenTextures(1, &skeleton->tex_id);
  2784. return skeleton_owner.make_rid(skeleton);
  2785. }
  2786. void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  2787. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2788. ERR_FAIL_COND(!skeleton);
  2789. ERR_FAIL_COND(p_bones < 0);
  2790. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  2791. return;
  2792. }
  2793. skeleton->size = p_bones;
  2794. skeleton->use_2d = p_2d_skeleton;
  2795. if (!config.use_skeleton_software) {
  2796. glActiveTexture(GL_TEXTURE0);
  2797. glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
  2798. #ifdef GLES_OVER_GL
  2799. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, NULL);
  2800. #else
  2801. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * (skeleton->use_2d ? 2 : 3), 1, 0, GL_RGBA, GL_FLOAT, NULL);
  2802. #endif
  2803. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  2804. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  2805. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  2806. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  2807. glBindTexture(GL_TEXTURE_2D, 0);
  2808. }
  2809. if (skeleton->use_2d) {
  2810. skeleton->bone_data.resize(p_bones * 4 * 2);
  2811. } else {
  2812. skeleton->bone_data.resize(p_bones * 4 * 3);
  2813. }
  2814. }
  2815. int RasterizerStorageGLES2::skeleton_get_bone_count(RID p_skeleton) const {
  2816. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2817. ERR_FAIL_COND_V(!skeleton, 0);
  2818. return skeleton->size;
  2819. }
  2820. void RasterizerStorageGLES2::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
  2821. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2822. ERR_FAIL_COND(!skeleton);
  2823. ERR_FAIL_INDEX(p_bone, skeleton->size);
  2824. ERR_FAIL_COND(skeleton->use_2d);
  2825. float *bone_data = skeleton->bone_data.ptrw();
  2826. int base_offset = p_bone * 4 * 3;
  2827. bone_data[base_offset + 0] = p_transform.basis[0].x;
  2828. bone_data[base_offset + 1] = p_transform.basis[0].y;
  2829. bone_data[base_offset + 2] = p_transform.basis[0].z;
  2830. bone_data[base_offset + 3] = p_transform.origin.x;
  2831. bone_data[base_offset + 4] = p_transform.basis[1].x;
  2832. bone_data[base_offset + 5] = p_transform.basis[1].y;
  2833. bone_data[base_offset + 6] = p_transform.basis[1].z;
  2834. bone_data[base_offset + 7] = p_transform.origin.y;
  2835. bone_data[base_offset + 8] = p_transform.basis[2].x;
  2836. bone_data[base_offset + 9] = p_transform.basis[2].y;
  2837. bone_data[base_offset + 10] = p_transform.basis[2].z;
  2838. bone_data[base_offset + 11] = p_transform.origin.z;
  2839. if (!skeleton->update_list.in_list()) {
  2840. skeleton_update_list.add(&skeleton->update_list);
  2841. }
  2842. }
  2843. Transform RasterizerStorageGLES2::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  2844. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2845. ERR_FAIL_COND_V(!skeleton, Transform());
  2846. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
  2847. ERR_FAIL_COND_V(skeleton->use_2d, Transform());
  2848. const float *bone_data = skeleton->bone_data.ptr();
  2849. Transform ret;
  2850. int base_offset = p_bone * 4 * 3;
  2851. ret.basis[0].x = bone_data[base_offset + 0];
  2852. ret.basis[0].y = bone_data[base_offset + 1];
  2853. ret.basis[0].z = bone_data[base_offset + 2];
  2854. ret.origin.x = bone_data[base_offset + 3];
  2855. ret.basis[1].x = bone_data[base_offset + 4];
  2856. ret.basis[1].y = bone_data[base_offset + 5];
  2857. ret.basis[1].z = bone_data[base_offset + 6];
  2858. ret.origin.y = bone_data[base_offset + 7];
  2859. ret.basis[2].x = bone_data[base_offset + 8];
  2860. ret.basis[2].y = bone_data[base_offset + 9];
  2861. ret.basis[2].z = bone_data[base_offset + 10];
  2862. ret.origin.z = bone_data[base_offset + 11];
  2863. return ret;
  2864. }
  2865. void RasterizerStorageGLES2::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  2866. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2867. ERR_FAIL_COND(!skeleton);
  2868. ERR_FAIL_INDEX(p_bone, skeleton->size);
  2869. ERR_FAIL_COND(!skeleton->use_2d);
  2870. float *bone_data = skeleton->bone_data.ptrw();
  2871. int base_offset = p_bone * 4 * 2;
  2872. bone_data[base_offset + 0] = p_transform[0][0];
  2873. bone_data[base_offset + 1] = p_transform[1][0];
  2874. bone_data[base_offset + 2] = 0;
  2875. bone_data[base_offset + 3] = p_transform[2][0];
  2876. bone_data[base_offset + 4] = p_transform[0][1];
  2877. bone_data[base_offset + 5] = p_transform[1][1];
  2878. bone_data[base_offset + 6] = 0;
  2879. bone_data[base_offset + 7] = p_transform[2][1];
  2880. if (!skeleton->update_list.in_list()) {
  2881. skeleton_update_list.add(&skeleton->update_list);
  2882. }
  2883. }
  2884. Transform2D RasterizerStorageGLES2::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  2885. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2886. ERR_FAIL_COND_V(!skeleton, Transform2D());
  2887. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  2888. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  2889. const float *bone_data = skeleton->bone_data.ptr();
  2890. Transform2D ret;
  2891. int base_offset = p_bone * 4 * 2;
  2892. ret[0][0] = bone_data[base_offset + 0];
  2893. ret[1][0] = bone_data[base_offset + 1];
  2894. ret[2][0] = bone_data[base_offset + 3];
  2895. ret[0][1] = bone_data[base_offset + 4];
  2896. ret[1][1] = bone_data[base_offset + 5];
  2897. ret[2][1] = bone_data[base_offset + 7];
  2898. return ret;
  2899. }
  2900. void RasterizerStorageGLES2::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  2901. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2902. ERR_FAIL_COND(!skeleton);
  2903. skeleton->base_transform_2d = p_base_transform;
  2904. }
  2905. void RasterizerStorageGLES2::_update_skeleton_transform_buffer(const PoolVector<float> &p_data, size_t p_size) {
  2906. glBindBuffer(GL_ARRAY_BUFFER, resources.skeleton_transform_buffer);
  2907. uint32_t buffer_size = p_size * sizeof(float);
  2908. if (p_size > resources.skeleton_transform_buffer_size) {
  2909. // new requested buffer is bigger, so resizing the GPU buffer
  2910. resources.skeleton_transform_buffer_size = p_size;
  2911. glBufferData(GL_ARRAY_BUFFER, buffer_size, p_data.read().ptr(), GL_DYNAMIC_DRAW);
  2912. } else {
  2913. // this may not be best, it could be better to use glBufferData in both cases.
  2914. buffer_orphan_and_upload(resources.skeleton_transform_buffer_size, 0, buffer_size, p_data.read().ptr(), GL_ARRAY_BUFFER, true);
  2915. }
  2916. glBindBuffer(GL_ARRAY_BUFFER, 0);
  2917. }
  2918. void RasterizerStorageGLES2::update_dirty_skeletons() {
  2919. if (config.use_skeleton_software)
  2920. return;
  2921. glActiveTexture(GL_TEXTURE0);
  2922. while (skeleton_update_list.first()) {
  2923. Skeleton *skeleton = skeleton_update_list.first()->self();
  2924. if (skeleton->size) {
  2925. glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
  2926. glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, skeleton->size * (skeleton->use_2d ? 2 : 3), 1, GL_RGBA, GL_FLOAT, skeleton->bone_data.ptr());
  2927. }
  2928. for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) {
  2929. E->get()->base_changed(true, false);
  2930. }
  2931. skeleton_update_list.remove(skeleton_update_list.first());
  2932. }
  2933. }
  2934. /* Light API */
  2935. RID RasterizerStorageGLES2::light_create(VS::LightType p_type) {
  2936. Light *light = memnew(Light);
  2937. light->type = p_type;
  2938. light->param[VS::LIGHT_PARAM_ENERGY] = 1.0;
  2939. light->param[VS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  2940. light->param[VS::LIGHT_PARAM_SPECULAR] = 0.5;
  2941. light->param[VS::LIGHT_PARAM_RANGE] = 1.0;
  2942. light->param[VS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  2943. light->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] = 45;
  2944. light->param[VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  2945. light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  2946. light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  2947. light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  2948. light->param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 0.1;
  2949. light->param[VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE] = 0.1;
  2950. light->color = Color(1, 1, 1, 1);
  2951. light->shadow = false;
  2952. light->negative = false;
  2953. light->cull_mask = 0xFFFFFFFF;
  2954. light->directional_shadow_mode = VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
  2955. light->omni_shadow_mode = VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
  2956. light->omni_shadow_detail = VS::LIGHT_OMNI_SHADOW_DETAIL_VERTICAL;
  2957. light->directional_blend_splits = false;
  2958. light->directional_range_mode = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
  2959. light->reverse_cull = false;
  2960. light->bake_mode = VS::LIGHT_BAKE_INDIRECT;
  2961. light->version = 0;
  2962. return light_owner.make_rid(light);
  2963. }
  2964. void RasterizerStorageGLES2::light_set_color(RID p_light, const Color &p_color) {
  2965. Light *light = light_owner.getornull(p_light);
  2966. ERR_FAIL_COND(!light);
  2967. light->color = p_color;
  2968. }
  2969. void RasterizerStorageGLES2::light_set_param(RID p_light, VS::LightParam p_param, float p_value) {
  2970. Light *light = light_owner.getornull(p_light);
  2971. ERR_FAIL_COND(!light);
  2972. ERR_FAIL_INDEX(p_param, VS::LIGHT_PARAM_MAX);
  2973. switch (p_param) {
  2974. case VS::LIGHT_PARAM_RANGE:
  2975. case VS::LIGHT_PARAM_SPOT_ANGLE:
  2976. case VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  2977. case VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  2978. case VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  2979. case VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  2980. case VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  2981. case VS::LIGHT_PARAM_SHADOW_BIAS: {
  2982. light->version++;
  2983. light->instance_change_notify(true, false);
  2984. } break;
  2985. default: {
  2986. }
  2987. }
  2988. light->param[p_param] = p_value;
  2989. }
  2990. void RasterizerStorageGLES2::light_set_shadow(RID p_light, bool p_enabled) {
  2991. Light *light = light_owner.getornull(p_light);
  2992. ERR_FAIL_COND(!light);
  2993. light->shadow = p_enabled;
  2994. light->version++;
  2995. light->instance_change_notify(true, false);
  2996. }
  2997. void RasterizerStorageGLES2::light_set_shadow_color(RID p_light, const Color &p_color) {
  2998. Light *light = light_owner.getornull(p_light);
  2999. ERR_FAIL_COND(!light);
  3000. light->shadow_color = p_color;
  3001. }
  3002. void RasterizerStorageGLES2::light_set_projector(RID p_light, RID p_texture) {
  3003. Light *light = light_owner.getornull(p_light);
  3004. ERR_FAIL_COND(!light);
  3005. light->projector = p_texture;
  3006. }
  3007. void RasterizerStorageGLES2::light_set_negative(RID p_light, bool p_enable) {
  3008. Light *light = light_owner.getornull(p_light);
  3009. ERR_FAIL_COND(!light);
  3010. light->negative = p_enable;
  3011. }
  3012. void RasterizerStorageGLES2::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  3013. Light *light = light_owner.getornull(p_light);
  3014. ERR_FAIL_COND(!light);
  3015. light->cull_mask = p_mask;
  3016. light->version++;
  3017. light->instance_change_notify(true, false);
  3018. }
  3019. void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  3020. Light *light = light_owner.getornull(p_light);
  3021. ERR_FAIL_COND(!light);
  3022. light->reverse_cull = p_enabled;
  3023. light->version++;
  3024. light->instance_change_notify(true, false);
  3025. }
  3026. void RasterizerStorageGLES2::light_set_use_gi(RID p_light, bool p_enabled) {
  3027. WARN_DEPRECATED_MSG("'VisualServer.light_set_use_gi' is deprecated and will be removed in a future version. Use 'VisualServer.light_set_bake_mode' instead.");
  3028. light_set_bake_mode(p_light, p_enabled ? VS::LightBakeMode::LIGHT_BAKE_INDIRECT : VS::LightBakeMode::LIGHT_BAKE_DISABLED);
  3029. }
  3030. void RasterizerStorageGLES2::light_set_bake_mode(RID p_light, VS::LightBakeMode p_bake_mode) {
  3031. Light *light = light_owner.getornull(p_light);
  3032. ERR_FAIL_COND(!light);
  3033. light->bake_mode = p_bake_mode;
  3034. light->version++;
  3035. light->instance_change_notify(true, false);
  3036. }
  3037. void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
  3038. Light *light = light_owner.getornull(p_light);
  3039. ERR_FAIL_COND(!light);
  3040. light->omni_shadow_mode = p_mode;
  3041. light->version++;
  3042. light->instance_change_notify(true, false);
  3043. }
  3044. VS::LightOmniShadowMode RasterizerStorageGLES2::light_omni_get_shadow_mode(RID p_light) {
  3045. Light *light = light_owner.getornull(p_light);
  3046. ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI_SHADOW_CUBE);
  3047. return light->omni_shadow_mode;
  3048. }
  3049. void RasterizerStorageGLES2::light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {
  3050. Light *light = light_owner.getornull(p_light);
  3051. ERR_FAIL_COND(!light);
  3052. light->omni_shadow_detail = p_detail;
  3053. light->version++;
  3054. light->instance_change_notify(true, false);
  3055. }
  3056. void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {
  3057. Light *light = light_owner.getornull(p_light);
  3058. ERR_FAIL_COND(!light);
  3059. light->directional_shadow_mode = p_mode;
  3060. light->version++;
  3061. light->instance_change_notify(true, false);
  3062. }
  3063. void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  3064. Light *light = light_owner.getornull(p_light);
  3065. ERR_FAIL_COND(!light);
  3066. light->directional_blend_splits = p_enable;
  3067. light->version++;
  3068. light->instance_change_notify(true, false);
  3069. }
  3070. bool RasterizerStorageGLES2::light_directional_get_blend_splits(RID p_light) const {
  3071. Light *light = light_owner.getornull(p_light);
  3072. ERR_FAIL_COND_V(!light, false);
  3073. return light->directional_blend_splits;
  3074. }
  3075. VS::LightDirectionalShadowMode RasterizerStorageGLES2::light_directional_get_shadow_mode(RID p_light) {
  3076. Light *light = light_owner.getornull(p_light);
  3077. ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  3078. return light->directional_shadow_mode;
  3079. }
  3080. void RasterizerStorageGLES2::light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) {
  3081. Light *light = light_owner.getornull(p_light);
  3082. ERR_FAIL_COND(!light);
  3083. light->directional_range_mode = p_range_mode;
  3084. }
  3085. VS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES2::light_directional_get_shadow_depth_range_mode(RID p_light) const {
  3086. Light *light = light_owner.getornull(p_light);
  3087. ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
  3088. return light->directional_range_mode;
  3089. }
  3090. VS::LightType RasterizerStorageGLES2::light_get_type(RID p_light) const {
  3091. Light *light = light_owner.getornull(p_light);
  3092. ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL);
  3093. return light->type;
  3094. }
  3095. float RasterizerStorageGLES2::light_get_param(RID p_light, VS::LightParam p_param) {
  3096. Light *light = light_owner.getornull(p_light);
  3097. ERR_FAIL_COND_V(!light, 0.0);
  3098. ERR_FAIL_INDEX_V(p_param, VS::LIGHT_PARAM_MAX, 0.0);
  3099. return light->param[p_param];
  3100. }
  3101. Color RasterizerStorageGLES2::light_get_color(RID p_light) {
  3102. Light *light = light_owner.getornull(p_light);
  3103. ERR_FAIL_COND_V(!light, Color());
  3104. return light->color;
  3105. }
  3106. bool RasterizerStorageGLES2::light_get_use_gi(RID p_light) {
  3107. return light_get_bake_mode(p_light) != VS::LightBakeMode::LIGHT_BAKE_DISABLED;
  3108. }
  3109. VS::LightBakeMode RasterizerStorageGLES2::light_get_bake_mode(RID p_light) {
  3110. Light *light = light_owner.getornull(p_light);
  3111. ERR_FAIL_COND_V(!light, VS::LightBakeMode::LIGHT_BAKE_DISABLED);
  3112. return light->bake_mode;
  3113. }
  3114. bool RasterizerStorageGLES2::light_has_shadow(RID p_light) const {
  3115. Light *light = light_owner.getornull(p_light);
  3116. ERR_FAIL_COND_V(!light, false);
  3117. return light->shadow;
  3118. }
  3119. uint64_t RasterizerStorageGLES2::light_get_version(RID p_light) const {
  3120. Light *light = light_owner.getornull(p_light);
  3121. ERR_FAIL_COND_V(!light, 0);
  3122. return light->version;
  3123. }
  3124. AABB RasterizerStorageGLES2::light_get_aabb(RID p_light) const {
  3125. Light *light = light_owner.getornull(p_light);
  3126. ERR_FAIL_COND_V(!light, AABB());
  3127. switch (light->type) {
  3128. case VS::LIGHT_SPOT: {
  3129. float len = light->param[VS::LIGHT_PARAM_RANGE];
  3130. float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  3131. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  3132. };
  3133. case VS::LIGHT_OMNI: {
  3134. float r = light->param[VS::LIGHT_PARAM_RANGE];
  3135. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  3136. };
  3137. case VS::LIGHT_DIRECTIONAL: {
  3138. return AABB();
  3139. };
  3140. }
  3141. ERR_FAIL_V(AABB());
  3142. }
  3143. /* PROBE API */
  3144. RID RasterizerStorageGLES2::reflection_probe_create() {
  3145. ReflectionProbe *reflection_probe = memnew(ReflectionProbe);
  3146. reflection_probe->intensity = 1.0;
  3147. reflection_probe->interior_ambient = Color();
  3148. reflection_probe->interior_ambient_energy = 1.0;
  3149. reflection_probe->interior_ambient_probe_contrib = 0.0;
  3150. reflection_probe->max_distance = 0;
  3151. reflection_probe->extents = Vector3(1, 1, 1);
  3152. reflection_probe->origin_offset = Vector3(0, 0, 0);
  3153. reflection_probe->interior = false;
  3154. reflection_probe->box_projection = false;
  3155. reflection_probe->enable_shadows = false;
  3156. reflection_probe->cull_mask = (1 << 20) - 1;
  3157. reflection_probe->update_mode = VS::REFLECTION_PROBE_UPDATE_ONCE;
  3158. reflection_probe->resolution = 128;
  3159. return reflection_probe_owner.make_rid(reflection_probe);
  3160. }
  3161. void RasterizerStorageGLES2::reflection_probe_set_update_mode(RID p_probe, VS::ReflectionProbeUpdateMode p_mode) {
  3162. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3163. ERR_FAIL_COND(!reflection_probe);
  3164. reflection_probe->update_mode = p_mode;
  3165. reflection_probe->instance_change_notify(true, false);
  3166. }
  3167. void RasterizerStorageGLES2::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  3168. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3169. ERR_FAIL_COND(!reflection_probe);
  3170. reflection_probe->intensity = p_intensity;
  3171. }
  3172. void RasterizerStorageGLES2::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {
  3173. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3174. ERR_FAIL_COND(!reflection_probe);
  3175. reflection_probe->interior_ambient = p_ambient;
  3176. }
  3177. void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {
  3178. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3179. ERR_FAIL_COND(!reflection_probe);
  3180. reflection_probe->interior_ambient_energy = p_energy;
  3181. }
  3182. void RasterizerStorageGLES2::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {
  3183. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3184. ERR_FAIL_COND(!reflection_probe);
  3185. reflection_probe->interior_ambient_probe_contrib = p_contrib;
  3186. }
  3187. void RasterizerStorageGLES2::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  3188. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3189. ERR_FAIL_COND(!reflection_probe);
  3190. reflection_probe->max_distance = p_distance;
  3191. reflection_probe->instance_change_notify(true, false);
  3192. }
  3193. void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  3194. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3195. ERR_FAIL_COND(!reflection_probe);
  3196. reflection_probe->extents = p_extents;
  3197. reflection_probe->instance_change_notify(true, false);
  3198. }
  3199. void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  3200. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3201. ERR_FAIL_COND(!reflection_probe);
  3202. reflection_probe->origin_offset = p_offset;
  3203. reflection_probe->instance_change_notify(true, false);
  3204. }
  3205. void RasterizerStorageGLES2::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  3206. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3207. ERR_FAIL_COND(!reflection_probe);
  3208. reflection_probe->interior = p_enable;
  3209. reflection_probe->instance_change_notify(true, false);
  3210. }
  3211. void RasterizerStorageGLES2::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  3212. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3213. ERR_FAIL_COND(!reflection_probe);
  3214. reflection_probe->box_projection = p_enable;
  3215. }
  3216. void RasterizerStorageGLES2::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  3217. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3218. ERR_FAIL_COND(!reflection_probe);
  3219. reflection_probe->enable_shadows = p_enable;
  3220. reflection_probe->instance_change_notify(true, false);
  3221. }
  3222. void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  3223. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3224. ERR_FAIL_COND(!reflection_probe);
  3225. reflection_probe->cull_mask = p_layers;
  3226. reflection_probe->instance_change_notify(true, false);
  3227. }
  3228. void RasterizerStorageGLES2::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  3229. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3230. ERR_FAIL_COND(!reflection_probe);
  3231. reflection_probe->resolution = p_resolution;
  3232. }
  3233. AABB RasterizerStorageGLES2::reflection_probe_get_aabb(RID p_probe) const {
  3234. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3235. ERR_FAIL_COND_V(!reflection_probe, AABB());
  3236. AABB aabb;
  3237. aabb.position = -reflection_probe->extents;
  3238. aabb.size = reflection_probe->extents * 2.0;
  3239. return aabb;
  3240. }
  3241. VS::ReflectionProbeUpdateMode RasterizerStorageGLES2::reflection_probe_get_update_mode(RID p_probe) const {
  3242. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3243. ERR_FAIL_COND_V(!reflection_probe, VS::REFLECTION_PROBE_UPDATE_ALWAYS);
  3244. return reflection_probe->update_mode;
  3245. }
  3246. uint32_t RasterizerStorageGLES2::reflection_probe_get_cull_mask(RID p_probe) const {
  3247. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3248. ERR_FAIL_COND_V(!reflection_probe, 0);
  3249. return reflection_probe->cull_mask;
  3250. }
  3251. Vector3 RasterizerStorageGLES2::reflection_probe_get_extents(RID p_probe) const {
  3252. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3253. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  3254. return reflection_probe->extents;
  3255. }
  3256. Vector3 RasterizerStorageGLES2::reflection_probe_get_origin_offset(RID p_probe) const {
  3257. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3258. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  3259. return reflection_probe->origin_offset;
  3260. }
  3261. bool RasterizerStorageGLES2::reflection_probe_renders_shadows(RID p_probe) const {
  3262. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3263. ERR_FAIL_COND_V(!reflection_probe, false);
  3264. return reflection_probe->enable_shadows;
  3265. }
  3266. float RasterizerStorageGLES2::reflection_probe_get_origin_max_distance(RID p_probe) const {
  3267. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3268. ERR_FAIL_COND_V(!reflection_probe, 0);
  3269. return reflection_probe->max_distance;
  3270. }
  3271. int RasterizerStorageGLES2::reflection_probe_get_resolution(RID p_probe) const {
  3272. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  3273. ERR_FAIL_COND_V(!reflection_probe, 0);
  3274. return reflection_probe->resolution;
  3275. }
  3276. RID RasterizerStorageGLES2::gi_probe_create() {
  3277. return RID();
  3278. }
  3279. void RasterizerStorageGLES2::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) {
  3280. }
  3281. AABB RasterizerStorageGLES2::gi_probe_get_bounds(RID p_probe) const {
  3282. return AABB();
  3283. }
  3284. void RasterizerStorageGLES2::gi_probe_set_cell_size(RID p_probe, float p_size) {
  3285. }
  3286. float RasterizerStorageGLES2::gi_probe_get_cell_size(RID p_probe) const {
  3287. return 0.0;
  3288. }
  3289. void RasterizerStorageGLES2::gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) {
  3290. }
  3291. Transform RasterizerStorageGLES2::gi_probe_get_to_cell_xform(RID p_probe) const {
  3292. return Transform();
  3293. }
  3294. void RasterizerStorageGLES2::gi_probe_set_dynamic_data(RID p_probe, const PoolVector<int> &p_data) {
  3295. }
  3296. PoolVector<int> RasterizerStorageGLES2::gi_probe_get_dynamic_data(RID p_probe) const {
  3297. return PoolVector<int>();
  3298. }
  3299. void RasterizerStorageGLES2::gi_probe_set_dynamic_range(RID p_probe, int p_range) {
  3300. }
  3301. int RasterizerStorageGLES2::gi_probe_get_dynamic_range(RID p_probe) const {
  3302. return 0;
  3303. }
  3304. void RasterizerStorageGLES2::gi_probe_set_energy(RID p_probe, float p_range) {
  3305. }
  3306. void RasterizerStorageGLES2::gi_probe_set_bias(RID p_probe, float p_range) {
  3307. }
  3308. void RasterizerStorageGLES2::gi_probe_set_normal_bias(RID p_probe, float p_range) {
  3309. }
  3310. void RasterizerStorageGLES2::gi_probe_set_propagation(RID p_probe, float p_range) {
  3311. }
  3312. void RasterizerStorageGLES2::gi_probe_set_interior(RID p_probe, bool p_enable) {
  3313. }
  3314. bool RasterizerStorageGLES2::gi_probe_is_interior(RID p_probe) const {
  3315. return false;
  3316. }
  3317. void RasterizerStorageGLES2::gi_probe_set_compress(RID p_probe, bool p_enable) {
  3318. }
  3319. bool RasterizerStorageGLES2::gi_probe_is_compressed(RID p_probe) const {
  3320. return false;
  3321. }
  3322. float RasterizerStorageGLES2::gi_probe_get_energy(RID p_probe) const {
  3323. return 0;
  3324. }
  3325. float RasterizerStorageGLES2::gi_probe_get_bias(RID p_probe) const {
  3326. return 0;
  3327. }
  3328. float RasterizerStorageGLES2::gi_probe_get_normal_bias(RID p_probe) const {
  3329. return 0;
  3330. }
  3331. float RasterizerStorageGLES2::gi_probe_get_propagation(RID p_probe) const {
  3332. return 0;
  3333. }
  3334. uint32_t RasterizerStorageGLES2::gi_probe_get_version(RID p_probe) {
  3335. return 0;
  3336. }
  3337. RasterizerStorage::GIProbeCompression RasterizerStorageGLES2::gi_probe_get_dynamic_data_get_preferred_compression() const {
  3338. return GI_PROBE_UNCOMPRESSED;
  3339. }
  3340. RID RasterizerStorageGLES2::gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) {
  3341. return RID();
  3342. }
  3343. void RasterizerStorageGLES2::gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {
  3344. }
  3345. ///////
  3346. RID RasterizerStorageGLES2::lightmap_capture_create() {
  3347. LightmapCapture *capture = memnew(LightmapCapture);
  3348. return lightmap_capture_data_owner.make_rid(capture);
  3349. }
  3350. void RasterizerStorageGLES2::lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {
  3351. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3352. ERR_FAIL_COND(!capture);
  3353. capture->bounds = p_bounds;
  3354. capture->instance_change_notify(true, false);
  3355. }
  3356. AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const {
  3357. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3358. ERR_FAIL_COND_V(!capture, AABB());
  3359. return capture->bounds;
  3360. }
  3361. void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const PoolVector<uint8_t> &p_octree) {
  3362. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3363. ERR_FAIL_COND(!capture);
  3364. ERR_FAIL_COND(p_octree.size() == 0 || (p_octree.size() % sizeof(LightmapCaptureOctree)) != 0);
  3365. capture->octree.resize(p_octree.size() / sizeof(LightmapCaptureOctree));
  3366. if (p_octree.size()) {
  3367. PoolVector<LightmapCaptureOctree>::Write w = capture->octree.write();
  3368. PoolVector<uint8_t>::Read r = p_octree.read();
  3369. copymem(w.ptr(), r.ptr(), p_octree.size());
  3370. }
  3371. capture->instance_change_notify(true, false);
  3372. }
  3373. PoolVector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const {
  3374. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3375. ERR_FAIL_COND_V(!capture, PoolVector<uint8_t>());
  3376. if (capture->octree.size() == 0)
  3377. return PoolVector<uint8_t>();
  3378. PoolVector<uint8_t> ret;
  3379. ret.resize(capture->octree.size() * sizeof(LightmapCaptureOctree));
  3380. {
  3381. PoolVector<LightmapCaptureOctree>::Read r = capture->octree.read();
  3382. PoolVector<uint8_t>::Write w = ret.write();
  3383. copymem(w.ptr(), r.ptr(), ret.size());
  3384. }
  3385. return ret;
  3386. }
  3387. void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {
  3388. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3389. ERR_FAIL_COND(!capture);
  3390. capture->cell_xform = p_xform;
  3391. }
  3392. Transform RasterizerStorageGLES2::lightmap_capture_get_octree_cell_transform(RID p_capture) const {
  3393. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3394. ERR_FAIL_COND_V(!capture, Transform());
  3395. return capture->cell_xform;
  3396. }
  3397. void RasterizerStorageGLES2::lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {
  3398. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3399. ERR_FAIL_COND(!capture);
  3400. capture->cell_subdiv = p_subdiv;
  3401. }
  3402. int RasterizerStorageGLES2::lightmap_capture_get_octree_cell_subdiv(RID p_capture) const {
  3403. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3404. ERR_FAIL_COND_V(!capture, 0);
  3405. return capture->cell_subdiv;
  3406. }
  3407. void RasterizerStorageGLES2::lightmap_capture_set_energy(RID p_capture, float p_energy) {
  3408. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3409. ERR_FAIL_COND(!capture);
  3410. capture->energy = p_energy;
  3411. if (!capture->update_list.in_list()) {
  3412. capture_update_list.add(&capture->update_list);
  3413. }
  3414. }
  3415. float RasterizerStorageGLES2::lightmap_capture_get_energy(RID p_capture) const {
  3416. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3417. ERR_FAIL_COND_V(!capture, 0);
  3418. return capture->energy;
  3419. }
  3420. void RasterizerStorageGLES2::lightmap_capture_set_interior(RID p_capture, bool p_interior) {
  3421. LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3422. ERR_FAIL_COND(!capture);
  3423. capture->interior = p_interior;
  3424. if (!capture->update_list.in_list()) {
  3425. capture_update_list.add(&capture->update_list);
  3426. }
  3427. }
  3428. bool RasterizerStorageGLES2::lightmap_capture_is_interior(RID p_capture) const {
  3429. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3430. ERR_FAIL_COND_V(!capture, false);
  3431. return capture->interior;
  3432. }
  3433. void RasterizerStorageGLES2::update_dirty_captures() {
  3434. while (capture_update_list.first()) {
  3435. LightmapCapture *capture = capture_update_list.first()->self();
  3436. capture->instance_change_notify(false, true);
  3437. capture_update_list.remove(capture_update_list.first());
  3438. }
  3439. }
  3440. const PoolVector<RasterizerStorage::LightmapCaptureOctree> *RasterizerStorageGLES2::lightmap_capture_get_octree_ptr(RID p_capture) const {
  3441. const LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
  3442. ERR_FAIL_COND_V(!capture, NULL);
  3443. return &capture->octree;
  3444. }
  3445. ///////
  3446. RID RasterizerStorageGLES2::particles_create() {
  3447. return RID();
  3448. }
  3449. void RasterizerStorageGLES2::particles_set_emitting(RID p_particles, bool p_emitting) {
  3450. }
  3451. bool RasterizerStorageGLES2::particles_get_emitting(RID p_particles) {
  3452. return false;
  3453. }
  3454. void RasterizerStorageGLES2::particles_set_amount(RID p_particles, int p_amount) {
  3455. }
  3456. void RasterizerStorageGLES2::particles_set_lifetime(RID p_particles, float p_lifetime) {
  3457. }
  3458. void RasterizerStorageGLES2::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  3459. }
  3460. void RasterizerStorageGLES2::particles_set_pre_process_time(RID p_particles, float p_time) {
  3461. }
  3462. void RasterizerStorageGLES2::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {
  3463. }
  3464. void RasterizerStorageGLES2::particles_set_randomness_ratio(RID p_particles, float p_ratio) {
  3465. }
  3466. void RasterizerStorageGLES2::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  3467. }
  3468. void RasterizerStorageGLES2::particles_set_speed_scale(RID p_particles, float p_scale) {
  3469. }
  3470. void RasterizerStorageGLES2::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  3471. }
  3472. void RasterizerStorageGLES2::particles_set_fixed_fps(RID p_particles, int p_fps) {
  3473. }
  3474. void RasterizerStorageGLES2::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  3475. }
  3476. void RasterizerStorageGLES2::particles_set_process_material(RID p_particles, RID p_material) {
  3477. }
  3478. void RasterizerStorageGLES2::particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) {
  3479. }
  3480. void RasterizerStorageGLES2::particles_set_draw_passes(RID p_particles, int p_passes) {
  3481. }
  3482. void RasterizerStorageGLES2::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  3483. }
  3484. void RasterizerStorageGLES2::particles_restart(RID p_particles) {
  3485. }
  3486. void RasterizerStorageGLES2::particles_request_process(RID p_particles) {
  3487. }
  3488. AABB RasterizerStorageGLES2::particles_get_current_aabb(RID p_particles) {
  3489. return AABB();
  3490. }
  3491. AABB RasterizerStorageGLES2::particles_get_aabb(RID p_particles) const {
  3492. return AABB();
  3493. }
  3494. void RasterizerStorageGLES2::particles_set_emission_transform(RID p_particles, const Transform &p_transform) {
  3495. }
  3496. int RasterizerStorageGLES2::particles_get_draw_passes(RID p_particles) const {
  3497. return 0;
  3498. }
  3499. RID RasterizerStorageGLES2::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  3500. return RID();
  3501. }
  3502. void RasterizerStorageGLES2::update_particles() {
  3503. }
  3504. bool RasterizerStorageGLES2::particles_is_inactive(RID p_particles) const {
  3505. return true;
  3506. }
  3507. ////////
  3508. void RasterizerStorageGLES2::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
  3509. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  3510. ERR_FAIL_COND(!skeleton);
  3511. skeleton->instances.insert(p_instance);
  3512. }
  3513. void RasterizerStorageGLES2::instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
  3514. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  3515. ERR_FAIL_COND(!skeleton);
  3516. skeleton->instances.erase(p_instance);
  3517. }
  3518. void RasterizerStorageGLES2::instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
  3519. Instantiable *inst = NULL;
  3520. switch (p_instance->base_type) {
  3521. case VS::INSTANCE_MESH: {
  3522. inst = mesh_owner.getornull(p_base);
  3523. ERR_FAIL_COND(!inst);
  3524. } break;
  3525. case VS::INSTANCE_MULTIMESH: {
  3526. inst = multimesh_owner.getornull(p_base);
  3527. ERR_FAIL_COND(!inst);
  3528. } break;
  3529. case VS::INSTANCE_IMMEDIATE: {
  3530. inst = immediate_owner.getornull(p_base);
  3531. ERR_FAIL_COND(!inst);
  3532. } break;
  3533. /*case VS::INSTANCE_PARTICLES: {
  3534. inst = particles_owner.getornull(p_base);
  3535. ERR_FAIL_COND(!inst);
  3536. } break;*/
  3537. case VS::INSTANCE_REFLECTION_PROBE: {
  3538. inst = reflection_probe_owner.getornull(p_base);
  3539. ERR_FAIL_COND(!inst);
  3540. } break;
  3541. case VS::INSTANCE_LIGHT: {
  3542. inst = light_owner.getornull(p_base);
  3543. ERR_FAIL_COND(!inst);
  3544. } break;
  3545. /*case VS::INSTANCE_GI_PROBE: {
  3546. inst = gi_probe_owner.getornull(p_base);
  3547. ERR_FAIL_COND(!inst);
  3548. } break;*/
  3549. case VS::INSTANCE_LIGHTMAP_CAPTURE: {
  3550. inst = lightmap_capture_data_owner.getornull(p_base);
  3551. ERR_FAIL_COND(!inst);
  3552. } break;
  3553. default: {
  3554. ERR_FAIL();
  3555. }
  3556. }
  3557. inst->instance_list.add(&p_instance->dependency_item);
  3558. }
  3559. void RasterizerStorageGLES2::instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
  3560. Instantiable *inst = NULL;
  3561. switch (p_instance->base_type) {
  3562. case VS::INSTANCE_MESH: {
  3563. inst = mesh_owner.getornull(p_base);
  3564. ERR_FAIL_COND(!inst);
  3565. } break;
  3566. case VS::INSTANCE_MULTIMESH: {
  3567. inst = multimesh_owner.getornull(p_base);
  3568. ERR_FAIL_COND(!inst);
  3569. } break;
  3570. case VS::INSTANCE_IMMEDIATE: {
  3571. inst = immediate_owner.getornull(p_base);
  3572. ERR_FAIL_COND(!inst);
  3573. } break;
  3574. /*case VS::INSTANCE_PARTICLES: {
  3575. inst = particles_owner.getornull(p_base);
  3576. ERR_FAIL_COND(!inst);
  3577. } break;*/
  3578. case VS::INSTANCE_REFLECTION_PROBE: {
  3579. inst = reflection_probe_owner.getornull(p_base);
  3580. ERR_FAIL_COND(!inst);
  3581. } break;
  3582. case VS::INSTANCE_LIGHT: {
  3583. inst = light_owner.getornull(p_base);
  3584. ERR_FAIL_COND(!inst);
  3585. } break;
  3586. /*case VS::INSTANCE_GI_PROBE: {
  3587. inst = gi_probe_owner.getornull(p_base);
  3588. ERR_FAIL_COND(!inst);
  3589. } break; */
  3590. case VS::INSTANCE_LIGHTMAP_CAPTURE: {
  3591. inst = lightmap_capture_data_owner.getornull(p_base);
  3592. ERR_FAIL_COND(!inst);
  3593. } break;
  3594. default: {
  3595. ERR_FAIL();
  3596. }
  3597. }
  3598. inst->instance_list.remove(&p_instance->dependency_item);
  3599. }
  3600. /* RENDER TARGET */
  3601. void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
  3602. // do not allocate a render target with no size
  3603. if (rt->width <= 0 || rt->height <= 0)
  3604. return;
  3605. // do not allocate a render target that is attached to the screen
  3606. if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
  3607. rt->fbo = RasterizerStorageGLES2::system_fbo;
  3608. return;
  3609. }
  3610. if (rt->width > config.max_viewport_dimensions[0] || rt->height > config.max_viewport_dimensions[1]) {
  3611. WARN_PRINTS("Cannot create render target larger than maximum hardware supported size of (" + itos(config.max_viewport_dimensions[0]) + ", " + itos(config.max_viewport_dimensions[1]) + "). Setting size to maximum.");
  3612. rt->width = MIN(rt->width, config.max_viewport_dimensions[0]);
  3613. rt->height = MIN(rt->height, config.max_viewport_dimensions[1]);
  3614. }
  3615. GLuint color_internal_format;
  3616. GLuint color_format;
  3617. GLuint color_type = GL_UNSIGNED_BYTE;
  3618. Image::Format image_format;
  3619. if (rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
  3620. #ifdef GLES_OVER_GL
  3621. color_internal_format = GL_RGBA8;
  3622. #else
  3623. color_internal_format = GL_RGBA;
  3624. #endif
  3625. color_format = GL_RGBA;
  3626. image_format = Image::FORMAT_RGBA8;
  3627. } else {
  3628. #ifdef GLES_OVER_GL
  3629. color_internal_format = GL_RGB8;
  3630. #else
  3631. color_internal_format = GL_RGB;
  3632. #endif
  3633. color_format = GL_RGB;
  3634. image_format = Image::FORMAT_RGB8;
  3635. }
  3636. rt->used_dof_blur_near = false;
  3637. rt->mip_maps_allocated = false;
  3638. {
  3639. /* Front FBO */
  3640. Texture *texture = texture_owner.getornull(rt->texture);
  3641. ERR_FAIL_COND(!texture);
  3642. // framebuffer
  3643. glGenFramebuffers(1, &rt->fbo);
  3644. glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
  3645. // color
  3646. glGenTextures(1, &rt->color);
  3647. glBindTexture(GL_TEXTURE_2D, rt->color);
  3648. glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, NULL);
  3649. if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
  3650. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  3651. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  3652. } else {
  3653. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  3654. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  3655. }
  3656. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  3657. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  3658. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
  3659. // depth
  3660. if (config.support_depth_texture) {
  3661. glGenTextures(1, &rt->depth);
  3662. glBindTexture(GL_TEXTURE_2D, rt->depth);
  3663. glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
  3664. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  3665. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  3666. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  3667. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  3668. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
  3669. } else {
  3670. glGenRenderbuffers(1, &rt->depth);
  3671. glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
  3672. glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, rt->width, rt->height);
  3673. glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
  3674. }
  3675. GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  3676. if (status != GL_FRAMEBUFFER_COMPLETE) {
  3677. glDeleteFramebuffers(1, &rt->fbo);
  3678. if (config.support_depth_texture) {
  3679. glDeleteTextures(1, &rt->depth);
  3680. } else {
  3681. glDeleteRenderbuffers(1, &rt->depth);
  3682. }
  3683. glDeleteTextures(1, &rt->color);
  3684. rt->fbo = 0;
  3685. rt->width = 0;
  3686. rt->height = 0;
  3687. rt->color = 0;
  3688. rt->depth = 0;
  3689. texture->tex_id = 0;
  3690. texture->active = false;
  3691. WARN_PRINT("Could not create framebuffer!!");
  3692. return;
  3693. }
  3694. texture->format = image_format;
  3695. texture->gl_format_cache = color_format;
  3696. texture->gl_type_cache = GL_UNSIGNED_BYTE;
  3697. texture->gl_internal_format_cache = color_internal_format;
  3698. texture->tex_id = rt->color;
  3699. texture->width = rt->width;
  3700. texture->alloc_width = rt->width;
  3701. texture->height = rt->height;
  3702. texture->alloc_height = rt->height;
  3703. texture->active = true;
  3704. texture_set_flags(rt->texture, texture->flags);
  3705. }
  3706. /* BACK FBO */
  3707. /* For MSAA */
  3708. #ifndef JAVASCRIPT_ENABLED
  3709. if (rt->msaa >= VS::VIEWPORT_MSAA_2X && rt->msaa <= VS::VIEWPORT_MSAA_16X && config.multisample_supported) {
  3710. rt->multisample_active = true;
  3711. static const int msaa_value[] = { 0, 2, 4, 8, 16 };
  3712. int msaa = msaa_value[rt->msaa];
  3713. int max_samples = 0;
  3714. glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
  3715. if (msaa > max_samples) {
  3716. WARN_PRINTS("MSAA must be <= GL_MAX_SAMPLES, falling-back to GL_MAX_SAMPLES = " + itos(max_samples));
  3717. msaa = max_samples;
  3718. }
  3719. //regular fbo
  3720. glGenFramebuffers(1, &rt->multisample_fbo);
  3721. glBindFramebuffer(GL_FRAMEBUFFER, rt->multisample_fbo);
  3722. glGenRenderbuffers(1, &rt->multisample_depth);
  3723. glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth);
  3724. glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_buffer_internalformat, rt->width, rt->height);
  3725. glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth);
  3726. #if defined(GLES_OVER_GL) || defined(IPHONE_ENABLED)
  3727. glGenRenderbuffers(1, &rt->multisample_color);
  3728. glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_color);
  3729. glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height);
  3730. glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rt->multisample_color);
  3731. #elif ANDROID_ENABLED
  3732. // Render to a texture in android
  3733. glGenTextures(1, &rt->multisample_color);
  3734. glBindTexture(GL_TEXTURE_2D, rt->multisample_color);
  3735. glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, NULL);
  3736. // multisample buffer is same size as front buffer, so just use nearest
  3737. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  3738. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  3739. glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->multisample_color, 0, msaa);
  3740. #endif
  3741. GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  3742. if (status != GL_FRAMEBUFFER_COMPLETE) {
  3743. // Delete allocated resources and default to no MSAA
  3744. WARN_PRINT_ONCE("Cannot allocate back framebuffer for MSAA");
  3745. printf("err status: %x\n", status);
  3746. config.multisample_supported = false;
  3747. rt->multisample_active = false;
  3748. glDeleteFramebuffers(1, &rt->multisample_fbo);
  3749. rt->multisample_fbo = 0;
  3750. glDeleteRenderbuffers(1, &rt->multisample_depth);
  3751. rt->multisample_depth = 0;
  3752. #ifdef ANDROID_ENABLED
  3753. glDeleteTextures(1, &rt->multisample_color);
  3754. #else
  3755. glDeleteRenderbuffers(1, &rt->multisample_color);
  3756. #endif
  3757. rt->multisample_color = 0;
  3758. }
  3759. glBindRenderbuffer(GL_RENDERBUFFER, 0);
  3760. glBindFramebuffer(GL_FRAMEBUFFER, 0);
  3761. #ifdef ANDROID_ENABLED
  3762. glBindTexture(GL_TEXTURE_2D, 0);
  3763. #endif
  3764. } else
  3765. #endif // JAVASCRIPT_ENABLED
  3766. {
  3767. rt->multisample_active = false;
  3768. }
  3769. glClearColor(0, 0, 0, 0);
  3770. glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  3771. // copy texscreen buffers
  3772. if (!(rt->flags[RasterizerStorage::RENDER_TARGET_NO_SAMPLING])) {
  3773. glGenTextures(1, &rt->copy_screen_effect.color);
  3774. glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color);
  3775. if (rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
  3776. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
  3777. } else {
  3778. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
  3779. }
  3780. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  3781. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  3782. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  3783. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  3784. glGenFramebuffers(1, &rt->copy_screen_effect.fbo);
  3785. glBindFramebuffer(GL_FRAMEBUFFER, rt->copy_screen_effect.fbo);
  3786. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->copy_screen_effect.color, 0);
  3787. glClearColor(0, 0, 0, 0);
  3788. glClear(GL_COLOR_BUFFER_BIT);
  3789. GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  3790. if (status != GL_FRAMEBUFFER_COMPLETE) {
  3791. _render_target_clear(rt);
  3792. ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
  3793. }
  3794. }
  3795. // Allocate mipmap chains for post_process effects
  3796. if (!rt->flags[RasterizerStorage::RENDER_TARGET_NO_3D] && rt->width >= 2 && rt->height >= 2) {
  3797. for (int i = 0; i < 2; i++) {
  3798. ERR_FAIL_COND(rt->mip_maps[i].sizes.size());
  3799. int w = rt->width;
  3800. int h = rt->height;
  3801. if (i > 0) {
  3802. w >>= 1;
  3803. h >>= 1;
  3804. }
  3805. int level = 0;
  3806. int fb_w = w;
  3807. int fb_h = h;
  3808. while (true) {
  3809. RenderTarget::MipMaps::Size mm;
  3810. mm.width = w;
  3811. mm.height = h;
  3812. rt->mip_maps[i].sizes.push_back(mm);
  3813. w >>= 1;
  3814. h >>= 1;
  3815. if (w < 2 || h < 2)
  3816. break;
  3817. level++;
  3818. }
  3819. GLsizei width = fb_w;
  3820. GLsizei height = fb_h;
  3821. if (config.render_to_mipmap_supported) {
  3822. glGenTextures(1, &rt->mip_maps[i].color);
  3823. glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color);
  3824. for (int l = 0; l < level + 1; l++) {
  3825. glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, NULL);
  3826. width = MAX(1, (width / 2));
  3827. height = MAX(1, (height / 2));
  3828. }
  3829. #ifdef GLES_OVER_GL
  3830. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
  3831. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level);
  3832. #endif
  3833. } else {
  3834. // Can't render to specific levels of a mipmap in ES 2.0 or Webgl so create a texture for each level
  3835. for (int l = 0; l < level + 1; l++) {
  3836. glGenTextures(1, &rt->mip_maps[i].sizes.write[l].color);
  3837. glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[l].color);
  3838. glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, NULL);
  3839. width = MAX(1, (width / 2));
  3840. height = MAX(1, (height / 2));
  3841. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  3842. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  3843. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  3844. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  3845. }
  3846. }
  3847. glDisable(GL_SCISSOR_TEST);
  3848. glColorMask(1, 1, 1, 1);
  3849. glDepthMask(GL_TRUE);
  3850. for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) {
  3851. RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j];
  3852. glGenFramebuffers(1, &mm.fbo);
  3853. glBindFramebuffer(GL_FRAMEBUFFER, mm.fbo);
  3854. if (config.render_to_mipmap_supported) {
  3855. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j);
  3856. } else {
  3857. glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color);
  3858. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color, 0);
  3859. }
  3860. bool used_depth = false;
  3861. if (j == 0 && i == 0) { //use always
  3862. if (config.support_depth_texture) {
  3863. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
  3864. } else {
  3865. glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
  3866. }
  3867. used_depth = true;
  3868. }
  3869. GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  3870. if (status != GL_FRAMEBUFFER_COMPLETE) {
  3871. WARN_PRINT_ONCE("Cannot allocate mipmaps for 3D post processing effects");
  3872. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  3873. return;
  3874. }
  3875. glClearColor(1.0, 0.0, 1.0, 0.0);
  3876. glClear(GL_COLOR_BUFFER_BIT);
  3877. if (used_depth) {
  3878. glClearDepth(1.0);
  3879. glClear(GL_DEPTH_BUFFER_BIT);
  3880. }
  3881. }
  3882. rt->mip_maps[i].levels = level;
  3883. if (config.render_to_mipmap_supported) {
  3884. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  3885. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
  3886. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  3887. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  3888. }
  3889. }
  3890. rt->mip_maps_allocated = true;
  3891. }
  3892. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  3893. }
  3894. void RasterizerStorageGLES2::_render_target_clear(RenderTarget *rt) {
  3895. // there is nothing to clear when DIRECT_TO_SCREEN is used
  3896. if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN])
  3897. return;
  3898. if (rt->fbo) {
  3899. glDeleteFramebuffers(1, &rt->fbo);
  3900. glDeleteTextures(1, &rt->color);
  3901. rt->fbo = 0;
  3902. }
  3903. if (rt->external.fbo != 0) {
  3904. // free this
  3905. glDeleteFramebuffers(1, &rt->external.fbo);
  3906. // clean up our texture
  3907. Texture *t = texture_owner.get(rt->external.texture);
  3908. t->alloc_height = 0;
  3909. t->alloc_width = 0;
  3910. t->width = 0;
  3911. t->height = 0;
  3912. t->active = false;
  3913. texture_owner.free(rt->external.texture);
  3914. memdelete(t);
  3915. if (rt->external.depth != 0 && rt->external.depth_owned) {
  3916. glDeleteRenderbuffers(1, &rt->external.depth);
  3917. }
  3918. rt->external.fbo = 0;
  3919. rt->external.color = 0;
  3920. rt->external.depth = 0;
  3921. rt->external.depth_owned = false;
  3922. }
  3923. if (rt->depth) {
  3924. if (config.support_depth_texture) {
  3925. glDeleteTextures(1, &rt->depth);
  3926. } else {
  3927. glDeleteRenderbuffers(1, &rt->depth);
  3928. }
  3929. rt->depth = 0;
  3930. }
  3931. Texture *tex = texture_owner.get(rt->texture);
  3932. tex->alloc_height = 0;
  3933. tex->alloc_width = 0;
  3934. tex->width = 0;
  3935. tex->height = 0;
  3936. tex->active = false;
  3937. if (rt->copy_screen_effect.color) {
  3938. glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo);
  3939. rt->copy_screen_effect.fbo = 0;
  3940. glDeleteTextures(1, &rt->copy_screen_effect.color);
  3941. rt->copy_screen_effect.color = 0;
  3942. }
  3943. for (int i = 0; i < 2; i++) {
  3944. if (rt->mip_maps[i].sizes.size()) {
  3945. for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) {
  3946. glDeleteFramebuffers(1, &rt->mip_maps[i].sizes[j].fbo);
  3947. glDeleteTextures(1, &rt->mip_maps[i].sizes[j].color);
  3948. }
  3949. glDeleteTextures(1, &rt->mip_maps[i].color);
  3950. rt->mip_maps[i].sizes.clear();
  3951. rt->mip_maps[i].levels = 0;
  3952. rt->mip_maps[i].color = 0;
  3953. }
  3954. }
  3955. if (rt->multisample_active) {
  3956. glDeleteFramebuffers(1, &rt->multisample_fbo);
  3957. rt->multisample_fbo = 0;
  3958. glDeleteRenderbuffers(1, &rt->multisample_depth);
  3959. rt->multisample_depth = 0;
  3960. #ifdef ANDROID_ENABLED
  3961. glDeleteTextures(1, &rt->multisample_color);
  3962. #else
  3963. glDeleteRenderbuffers(1, &rt->multisample_color);
  3964. #endif
  3965. rt->multisample_color = 0;
  3966. }
  3967. }
  3968. RID RasterizerStorageGLES2::render_target_create() {
  3969. RenderTarget *rt = memnew(RenderTarget);
  3970. Texture *t = memnew(Texture);
  3971. t->type = VS::TEXTURE_TYPE_2D;
  3972. t->flags = 0;
  3973. t->width = 0;
  3974. t->height = 0;
  3975. t->alloc_height = 0;
  3976. t->alloc_width = 0;
  3977. t->format = Image::FORMAT_R8;
  3978. t->target = GL_TEXTURE_2D;
  3979. t->gl_format_cache = 0;
  3980. t->gl_internal_format_cache = 0;
  3981. t->gl_type_cache = 0;
  3982. t->data_size = 0;
  3983. t->total_data_size = 0;
  3984. t->ignore_mipmaps = false;
  3985. t->compressed = false;
  3986. t->mipmaps = 1;
  3987. t->active = true;
  3988. t->tex_id = 0;
  3989. t->render_target = rt;
  3990. rt->texture = texture_owner.make_rid(t);
  3991. return render_target_owner.make_rid(rt);
  3992. }
  3993. void RasterizerStorageGLES2::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  3994. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3995. ERR_FAIL_COND(!rt);
  3996. rt->x = p_x;
  3997. rt->y = p_y;
  3998. }
  3999. void RasterizerStorageGLES2::render_target_set_size(RID p_render_target, int p_width, int p_height) {
  4000. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  4001. ERR_FAIL_COND(!rt);
  4002. if (p_width == rt->width && p_height == rt->height)
  4003. return;
  4004. _render_target_clear(rt);
  4005. rt->width = p_width;
  4006. rt->height = p_height;
  4007. _render_target_allocate(rt);
  4008. }
  4009. RID RasterizerStorageGLES2::render_target_get_texture(RID p_render_target) const {
  4010. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  4011. ERR_FAIL_COND_V(!rt, RID());
  4012. if (rt->external.fbo == 0) {
  4013. return rt->texture;
  4014. } else {
  4015. return rt->external.texture;
  4016. }
  4017. }
  4018. uint32_t RasterizerStorageGLES2::render_target_get_depth_texture_id(RID p_render_target) const {
  4019. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  4020. ERR_FAIL_COND_V(!rt, 0);
  4021. if (rt->external.depth == 0) {
  4022. return rt->depth;
  4023. } else {
  4024. return rt->external.depth;
  4025. }
  4026. }
  4027. void RasterizerStorageGLES2::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id, unsigned int p_depth_id) {
  4028. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  4029. ERR_FAIL_COND(!rt);
  4030. if (p_texture_id == 0) {
  4031. if (rt->external.fbo != 0) {
  4032. // free this
  4033. glDeleteFramebuffers(1, &rt->external.fbo);
  4034. // and this
  4035. if (rt->external.depth != 0 && rt->external.depth_owned) {
  4036. glDeleteRenderbuffers(1, &rt->external.depth);
  4037. }
  4038. // clean up our texture
  4039. Texture *t = texture_owner.get(rt->external.texture);
  4040. t->alloc_height = 0;
  4041. t->alloc_width = 0;
  4042. t->width = 0;
  4043. t->height = 0;
  4044. t->active = false;
  4045. texture_owner.free(rt->external.texture);
  4046. memdelete(t);
  4047. rt->external.fbo = 0;
  4048. rt->external.color = 0;
  4049. rt->external.depth = 0;
  4050. }
  4051. } else {
  4052. Texture *t;
  4053. if (rt->external.fbo == 0) {
  4054. // create our fbo
  4055. glGenFramebuffers(1, &rt->external.fbo);
  4056. glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
  4057. // allocate a texture
  4058. t = memnew(Texture);
  4059. t->type = VS::TEXTURE_TYPE_2D;
  4060. t->flags = 0;
  4061. t->width = 0;
  4062. t->height = 0;
  4063. t->alloc_height = 0;
  4064. t->alloc_width = 0;
  4065. t->format = Image::FORMAT_RGBA8;
  4066. t->target = GL_TEXTURE_2D;
  4067. t->gl_format_cache = 0;
  4068. t->gl_internal_format_cache = 0;
  4069. t->gl_type_cache = 0;
  4070. t->data_size = 0;
  4071. t->compressed = false;
  4072. t->srgb = false;
  4073. t->total_data_size = 0;
  4074. t->ignore_mipmaps = false;
  4075. t->mipmaps = 1;
  4076. t->active = true;
  4077. t->tex_id = 0;
  4078. t->render_target = rt;
  4079. rt->external.texture = texture_owner.make_rid(t);
  4080. } else {
  4081. // bind our frame buffer
  4082. glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
  4083. // find our texture
  4084. t = texture_owner.get(rt->external.texture);
  4085. }
  4086. // set our texture
  4087. t->tex_id = p_texture_id;
  4088. rt->external.color = p_texture_id;
  4089. // size shouldn't be different
  4090. t->width = rt->width;
  4091. t->height = rt->height;
  4092. t->alloc_height = rt->width;
  4093. t->alloc_width = rt->height;
  4094. // Switch our texture on our frame buffer
  4095. #if ANDROID_ENABLED
  4096. if (rt->msaa >= VS::VIEWPORT_MSAA_EXT_2X && rt->msaa <= VS::VIEWPORT_MSAA_EXT_4X) {
  4097. // This code only applies to the Oculus Go and Oculus Quest. Due to the the tiled nature
  4098. // of the GPU we can do a single render pass by rendering directly into our texture chains
  4099. // texture and apply MSAA as we render.
  4100. // On any other hardware these two modes are ignored and we do not have any MSAA,
  4101. // the normal MSAA modes need to be used to enable our two pass approach
  4102. // If we created a depth buffer before and we're now passed one, we need to clear it out
  4103. if (rt->external.depth != 0 && rt->external.depth_owned && p_depth_id != 0) {
  4104. glDeleteRenderbuffers(1, &rt->external.depth);
  4105. rt->external.depth_owned = false;
  4106. rt->external.depth = 0;
  4107. }
  4108. if (!rt->external.depth_owned) {
  4109. rt->external.depth = p_depth_id;
  4110. }
  4111. static const int msaa_value[] = { 2, 4 };
  4112. int msaa = msaa_value[rt->msaa - VS::VIEWPORT_MSAA_EXT_2X];
  4113. if (rt->external.depth == 0) {
  4114. rt->external.depth_owned = true;
  4115. // create a multisample depth buffer, we're not reusing Godots because Godot's didn't get created..
  4116. glGenRenderbuffers(1, &rt->external.depth);
  4117. glBindRenderbuffer(GL_RENDERBUFFER, rt->external.depth);
  4118. glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_buffer_internalformat, rt->width, rt->height);
  4119. glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->external.depth);
  4120. } else if (!rt->external.depth_owned) {
  4121. // we make an exception here, external plugin MUST make sure this is a proper multisample render buffer!
  4122. glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->external.depth);
  4123. }
  4124. // and set our external texture as the texture...
  4125. glFramebufferTexture2DMultisample(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0, msaa);
  4126. } else
  4127. #endif
  4128. {
  4129. // if MSAA as on before, clear our render buffer
  4130. if (rt->external.depth != 0 && rt->external.depth_owned) {
  4131. glDeleteRenderbuffers(1, &rt->external.depth);
  4132. }
  4133. rt->external.depth_owned = false;
  4134. rt->external.depth = p_depth_id;
  4135. // set our texture as the destination for our framebuffer
  4136. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0);
  4137. // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :)
  4138. if (rt->external.depth != 0) {
  4139. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->external.depth, 0);
  4140. } else if (config.support_depth_texture) {
  4141. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
  4142. } else {
  4143. glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
  4144. }
  4145. }
  4146. // check status and unbind
  4147. GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  4148. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  4149. if (status != GL_FRAMEBUFFER_COMPLETE) {
  4150. printf("framebuffer fail, status: %x\n", status);
  4151. }
  4152. ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
  4153. }
  4154. }
  4155. void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  4156. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  4157. ERR_FAIL_COND(!rt);
  4158. // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as
  4159. // those functions change how they operate depending on the value of DIRECT_TO_SCREEN
  4160. if (p_flag == RENDER_TARGET_DIRECT_TO_SCREEN && p_value != rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
  4161. _render_target_clear(rt);
  4162. rt->flags[p_flag] = p_value;
  4163. _render_target_allocate(rt);
  4164. }
  4165. rt->flags[p_flag] = p_value;
  4166. switch (p_flag) {
  4167. case RENDER_TARGET_TRANSPARENT:
  4168. case RENDER_TARGET_HDR:
  4169. case RENDER_TARGET_NO_3D:
  4170. case RENDER_TARGET_NO_SAMPLING:
  4171. case RENDER_TARGET_NO_3D_EFFECTS: {
  4172. //must reset for these formats
  4173. _render_target_clear(rt);
  4174. _render_target_allocate(rt);
  4175. } break;
  4176. default: {
  4177. }
  4178. }
  4179. }
  4180. bool RasterizerStorageGLES2::render_target_was_used(RID p_render_target) {
  4181. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  4182. ERR_FAIL_COND_V(!rt, false);
  4183. return rt->used_in_frame;
  4184. }
  4185. void RasterizerStorageGLES2::render_target_clear_used(RID p_render_target) {
  4186. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  4187. ERR_FAIL_COND(!rt);
  4188. rt->used_in_frame = false;
  4189. }
  4190. void RasterizerStorageGLES2::render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) {
  4191. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  4192. ERR_FAIL_COND(!rt);
  4193. if (rt->msaa == p_msaa)
  4194. return;
  4195. if (!config.multisample_supported) {
  4196. ERR_PRINT("MSAA not supported on this hardware.");
  4197. return;
  4198. }
  4199. _render_target_clear(rt);
  4200. rt->msaa = p_msaa;
  4201. _render_target_allocate(rt);
  4202. }
  4203. void RasterizerStorageGLES2::render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) {
  4204. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  4205. ERR_FAIL_COND(!rt);
  4206. rt->use_fxaa = p_fxaa;
  4207. }
  4208. void RasterizerStorageGLES2::render_target_set_use_debanding(RID p_render_target, bool p_debanding) {
  4209. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  4210. ERR_FAIL_COND(!rt);
  4211. if (p_debanding) {
  4212. WARN_PRINT_ONCE("Debanding is not supported in the GLES2 backend. Switch to the GLES3 backend and make sure HDR is enabled.");
  4213. }
  4214. rt->use_debanding = p_debanding;
  4215. }
  4216. /* CANVAS SHADOW */
  4217. RID RasterizerStorageGLES2::canvas_light_shadow_buffer_create(int p_width) {
  4218. CanvasLightShadow *cls = memnew(CanvasLightShadow);
  4219. if (p_width > config.max_texture_size)
  4220. p_width = config.max_texture_size;
  4221. cls->size = p_width;
  4222. cls->height = 16;
  4223. glActiveTexture(GL_TEXTURE0);
  4224. glGenFramebuffers(1, &cls->fbo);
  4225. glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
  4226. glGenRenderbuffers(1, &cls->depth);
  4227. glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
  4228. glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, cls->size, cls->height);
  4229. glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
  4230. glGenTextures(1, &cls->distance);
  4231. glBindTexture(GL_TEXTURE_2D, cls->distance);
  4232. if (config.use_rgba_2d_shadows) {
  4233. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
  4234. } else {
  4235. #ifdef GLES_OVER_GL
  4236. glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL);
  4237. #else
  4238. glTexImage2D(GL_TEXTURE_2D, 0, GL_FLOAT, cls->size, cls->height, 0, _RED_OES, GL_FLOAT, NULL);
  4239. #endif
  4240. }
  4241. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  4242. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  4243. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  4244. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  4245. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cls->distance, 0);
  4246. GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  4247. //printf("errnum: %x\n",status);
  4248. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
  4249. if (status != GL_FRAMEBUFFER_COMPLETE) {
  4250. memdelete(cls);
  4251. ERR_FAIL_COND_V(status != GL_FRAMEBUFFER_COMPLETE, RID());
  4252. }
  4253. return canvas_light_shadow_owner.make_rid(cls);
  4254. }
  4255. /* LIGHT SHADOW MAPPING */
  4256. RID RasterizerStorageGLES2::canvas_light_occluder_create() {
  4257. CanvasOccluder *co = memnew(CanvasOccluder);
  4258. co->index_id = 0;
  4259. co->vertex_id = 0;
  4260. co->len = 0;
  4261. return canvas_occluder_owner.make_rid(co);
  4262. }
  4263. void RasterizerStorageGLES2::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) {
  4264. CanvasOccluder *co = canvas_occluder_owner.get(p_occluder);
  4265. ERR_FAIL_COND(!co);
  4266. co->lines = p_lines;
  4267. if (p_lines.size() != co->len) {
  4268. if (co->index_id)
  4269. glDeleteBuffers(1, &co->index_id);
  4270. if (co->vertex_id)
  4271. glDeleteBuffers(1, &co->vertex_id);
  4272. co->index_id = 0;
  4273. co->vertex_id = 0;
  4274. co->len = 0;
  4275. }
  4276. if (p_lines.size()) {
  4277. PoolVector<float> geometry;
  4278. PoolVector<uint16_t> indices;
  4279. int lc = p_lines.size();
  4280. geometry.resize(lc * 6);
  4281. indices.resize(lc * 3);
  4282. PoolVector<float>::Write vw = geometry.write();
  4283. PoolVector<uint16_t>::Write iw = indices.write();
  4284. PoolVector<Vector2>::Read lr = p_lines.read();
  4285. const int POLY_HEIGHT = 16384;
  4286. for (int i = 0; i < lc / 2; i++) {
  4287. vw[i * 12 + 0] = lr[i * 2 + 0].x;
  4288. vw[i * 12 + 1] = lr[i * 2 + 0].y;
  4289. vw[i * 12 + 2] = POLY_HEIGHT;
  4290. vw[i * 12 + 3] = lr[i * 2 + 1].x;
  4291. vw[i * 12 + 4] = lr[i * 2 + 1].y;
  4292. vw[i * 12 + 5] = POLY_HEIGHT;
  4293. vw[i * 12 + 6] = lr[i * 2 + 1].x;
  4294. vw[i * 12 + 7] = lr[i * 2 + 1].y;
  4295. vw[i * 12 + 8] = -POLY_HEIGHT;
  4296. vw[i * 12 + 9] = lr[i * 2 + 0].x;
  4297. vw[i * 12 + 10] = lr[i * 2 + 0].y;
  4298. vw[i * 12 + 11] = -POLY_HEIGHT;
  4299. iw[i * 6 + 0] = i * 4 + 0;
  4300. iw[i * 6 + 1] = i * 4 + 1;
  4301. iw[i * 6 + 2] = i * 4 + 2;
  4302. iw[i * 6 + 3] = i * 4 + 2;
  4303. iw[i * 6 + 4] = i * 4 + 3;
  4304. iw[i * 6 + 5] = i * 4 + 0;
  4305. }
  4306. //if same buffer len is being set, just use BufferSubData to avoid a pipeline flush
  4307. if (!co->vertex_id) {
  4308. glGenBuffers(1, &co->vertex_id);
  4309. glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
  4310. glBufferData(GL_ARRAY_BUFFER, lc * 6 * sizeof(real_t), vw.ptr(), GL_STATIC_DRAW);
  4311. } else {
  4312. glBindBuffer(GL_ARRAY_BUFFER, co->vertex_id);
  4313. glBufferSubData(GL_ARRAY_BUFFER, 0, lc * 6 * sizeof(real_t), vw.ptr());
  4314. }
  4315. glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
  4316. if (!co->index_id) {
  4317. glGenBuffers(1, &co->index_id);
  4318. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
  4319. glBufferData(GL_ELEMENT_ARRAY_BUFFER, lc * 3 * sizeof(uint16_t), iw.ptr(), GL_DYNAMIC_DRAW);
  4320. } else {
  4321. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, co->index_id);
  4322. glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, lc * 3 * sizeof(uint16_t), iw.ptr());
  4323. }
  4324. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); //unbind
  4325. co->len = lc;
  4326. }
  4327. }
  4328. VS::InstanceType RasterizerStorageGLES2::get_base_type(RID p_rid) const {
  4329. if (mesh_owner.owns(p_rid)) {
  4330. return VS::INSTANCE_MESH;
  4331. } else if (light_owner.owns(p_rid)) {
  4332. return VS::INSTANCE_LIGHT;
  4333. } else if (multimesh_owner.owns(p_rid)) {
  4334. return VS::INSTANCE_MULTIMESH;
  4335. } else if (immediate_owner.owns(p_rid)) {
  4336. return VS::INSTANCE_IMMEDIATE;
  4337. } else if (reflection_probe_owner.owns(p_rid)) {
  4338. return VS::INSTANCE_REFLECTION_PROBE;
  4339. } else if (lightmap_capture_data_owner.owns(p_rid)) {
  4340. return VS::INSTANCE_LIGHTMAP_CAPTURE;
  4341. } else {
  4342. return VS::INSTANCE_NONE;
  4343. }
  4344. }
  4345. bool RasterizerStorageGLES2::free(RID p_rid) {
  4346. if (render_target_owner.owns(p_rid)) {
  4347. RenderTarget *rt = render_target_owner.getornull(p_rid);
  4348. _render_target_clear(rt);
  4349. Texture *t = texture_owner.get(rt->texture);
  4350. texture_owner.free(rt->texture);
  4351. memdelete(t);
  4352. render_target_owner.free(p_rid);
  4353. memdelete(rt);
  4354. return true;
  4355. } else if (texture_owner.owns(p_rid)) {
  4356. Texture *t = texture_owner.get(p_rid);
  4357. // can't free a render target texture
  4358. ERR_FAIL_COND_V(t->render_target, true);
  4359. info.texture_mem -= t->total_data_size;
  4360. texture_owner.free(p_rid);
  4361. memdelete(t);
  4362. return true;
  4363. } else if (sky_owner.owns(p_rid)) {
  4364. Sky *sky = sky_owner.get(p_rid);
  4365. sky_set_texture(p_rid, RID(), 256);
  4366. sky_owner.free(p_rid);
  4367. memdelete(sky);
  4368. return true;
  4369. } else if (shader_owner.owns(p_rid)) {
  4370. Shader *shader = shader_owner.get(p_rid);
  4371. if (shader->shader && shader->custom_code_id) {
  4372. shader->shader->free_custom_shader(shader->custom_code_id);
  4373. }
  4374. if (shader->dirty_list.in_list()) {
  4375. _shader_dirty_list.remove(&shader->dirty_list);
  4376. }
  4377. while (shader->materials.first()) {
  4378. Material *m = shader->materials.first()->self();
  4379. m->shader = NULL;
  4380. _material_make_dirty(m);
  4381. shader->materials.remove(shader->materials.first());
  4382. }
  4383. shader_owner.free(p_rid);
  4384. memdelete(shader);
  4385. return true;
  4386. } else if (material_owner.owns(p_rid)) {
  4387. Material *m = material_owner.get(p_rid);
  4388. if (m->shader) {
  4389. m->shader->materials.remove(&m->list);
  4390. }
  4391. for (Map<Geometry *, int>::Element *E = m->geometry_owners.front(); E; E = E->next()) {
  4392. Geometry *g = E->key();
  4393. g->material = RID();
  4394. }
  4395. for (Map<RasterizerScene::InstanceBase *, int>::Element *E = m->instance_owners.front(); E; E = E->next()) {
  4396. RasterizerScene::InstanceBase *ins = E->key();
  4397. if (ins->material_override == p_rid) {
  4398. ins->material_override = RID();
  4399. }
  4400. for (int i = 0; i < ins->materials.size(); i++) {
  4401. if (ins->materials[i] == p_rid) {
  4402. ins->materials.write[i] = RID();
  4403. }
  4404. }
  4405. }
  4406. material_owner.free(p_rid);
  4407. memdelete(m);
  4408. return true;
  4409. } else if (skeleton_owner.owns(p_rid)) {
  4410. Skeleton *s = skeleton_owner.get(p_rid);
  4411. if (s->update_list.in_list()) {
  4412. skeleton_update_list.remove(&s->update_list);
  4413. }
  4414. for (Set<RasterizerScene::InstanceBase *>::Element *E = s->instances.front(); E; E = E->next()) {
  4415. E->get()->skeleton = RID();
  4416. }
  4417. skeleton_allocate(p_rid, 0, false);
  4418. if (s->tex_id) {
  4419. glDeleteTextures(1, &s->tex_id);
  4420. }
  4421. skeleton_owner.free(p_rid);
  4422. memdelete(s);
  4423. return true;
  4424. } else if (mesh_owner.owns(p_rid)) {
  4425. Mesh *mesh = mesh_owner.get(p_rid);
  4426. mesh->instance_remove_deps();
  4427. mesh_clear(p_rid);
  4428. while (mesh->multimeshes.first()) {
  4429. MultiMesh *multimesh = mesh->multimeshes.first()->self();
  4430. multimesh->mesh = RID();
  4431. multimesh->dirty_aabb = true;
  4432. mesh->multimeshes.remove(mesh->multimeshes.first());
  4433. if (!multimesh->update_list.in_list()) {
  4434. multimesh_update_list.add(&multimesh->update_list);
  4435. }
  4436. }
  4437. mesh_owner.free(p_rid);
  4438. memdelete(mesh);
  4439. return true;
  4440. } else if (multimesh_owner.owns(p_rid)) {
  4441. MultiMesh *multimesh = multimesh_owner.get(p_rid);
  4442. multimesh->instance_remove_deps();
  4443. if (multimesh->mesh.is_valid()) {
  4444. Mesh *mesh = mesh_owner.getornull(multimesh->mesh);
  4445. if (mesh) {
  4446. mesh->multimeshes.remove(&multimesh->mesh_list);
  4447. }
  4448. }
  4449. multimesh_allocate(p_rid, 0, VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
  4450. update_dirty_multimeshes();
  4451. multimesh_owner.free(p_rid);
  4452. memdelete(multimesh);
  4453. return true;
  4454. } else if (immediate_owner.owns(p_rid)) {
  4455. Immediate *im = immediate_owner.get(p_rid);
  4456. im->instance_remove_deps();
  4457. immediate_owner.free(p_rid);
  4458. memdelete(im);
  4459. return true;
  4460. } else if (light_owner.owns(p_rid)) {
  4461. Light *light = light_owner.get(p_rid);
  4462. light->instance_remove_deps();
  4463. light_owner.free(p_rid);
  4464. memdelete(light);
  4465. return true;
  4466. } else if (reflection_probe_owner.owns(p_rid)) {
  4467. // delete the texture
  4468. ReflectionProbe *reflection_probe = reflection_probe_owner.get(p_rid);
  4469. reflection_probe->instance_remove_deps();
  4470. reflection_probe_owner.free(p_rid);
  4471. memdelete(reflection_probe);
  4472. return true;
  4473. } else if (lightmap_capture_data_owner.owns(p_rid)) {
  4474. // delete the texture
  4475. LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get(p_rid);
  4476. lightmap_capture->instance_remove_deps();
  4477. lightmap_capture_data_owner.free(p_rid);
  4478. memdelete(lightmap_capture);
  4479. return true;
  4480. } else if (canvas_occluder_owner.owns(p_rid)) {
  4481. CanvasOccluder *co = canvas_occluder_owner.get(p_rid);
  4482. if (co->index_id)
  4483. glDeleteBuffers(1, &co->index_id);
  4484. if (co->vertex_id)
  4485. glDeleteBuffers(1, &co->vertex_id);
  4486. canvas_occluder_owner.free(p_rid);
  4487. memdelete(co);
  4488. return true;
  4489. } else if (canvas_light_shadow_owner.owns(p_rid)) {
  4490. CanvasLightShadow *cls = canvas_light_shadow_owner.get(p_rid);
  4491. glDeleteFramebuffers(1, &cls->fbo);
  4492. glDeleteRenderbuffers(1, &cls->depth);
  4493. glDeleteTextures(1, &cls->distance);
  4494. canvas_light_shadow_owner.free(p_rid);
  4495. memdelete(cls);
  4496. return true;
  4497. } else {
  4498. return false;
  4499. }
  4500. }
  4501. bool RasterizerStorageGLES2::has_os_feature(const String &p_feature) const {
  4502. if (p_feature == "pvrtc")
  4503. return config.pvrtc_supported;
  4504. if (p_feature == "s3tc")
  4505. return config.s3tc_supported;
  4506. if (p_feature == "etc")
  4507. return config.etc1_supported;
  4508. if (p_feature == "skinning_fallback")
  4509. return config.use_skeleton_software;
  4510. return false;
  4511. }
  4512. ////////////////////////////////////////////
  4513. void RasterizerStorageGLES2::set_debug_generate_wireframes(bool p_generate) {
  4514. }
  4515. void RasterizerStorageGLES2::render_info_begin_capture() {
  4516. info.snap = info.render;
  4517. }
  4518. void RasterizerStorageGLES2::render_info_end_capture() {
  4519. info.snap.object_count = info.render.object_count - info.snap.object_count;
  4520. info.snap.draw_call_count = info.render.draw_call_count - info.snap.draw_call_count;
  4521. info.snap.material_switch_count = info.render.material_switch_count - info.snap.material_switch_count;
  4522. info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
  4523. info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
  4524. info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
  4525. info.snap._2d_item_count = info.render._2d_item_count - info.snap._2d_item_count;
  4526. info.snap._2d_draw_call_count = info.render._2d_draw_call_count - info.snap._2d_draw_call_count;
  4527. }
  4528. int RasterizerStorageGLES2::get_captured_render_info(VS::RenderInfo p_info) {
  4529. switch (p_info) {
  4530. case VS::INFO_OBJECTS_IN_FRAME: {
  4531. return info.snap.object_count;
  4532. } break;
  4533. case VS::INFO_VERTICES_IN_FRAME: {
  4534. return info.snap.vertices_count;
  4535. } break;
  4536. case VS::INFO_MATERIAL_CHANGES_IN_FRAME: {
  4537. return info.snap.material_switch_count;
  4538. } break;
  4539. case VS::INFO_SHADER_CHANGES_IN_FRAME: {
  4540. return info.snap.shader_rebind_count;
  4541. } break;
  4542. case VS::INFO_SURFACE_CHANGES_IN_FRAME: {
  4543. return info.snap.surface_switch_count;
  4544. } break;
  4545. case VS::INFO_DRAW_CALLS_IN_FRAME: {
  4546. return info.snap.draw_call_count;
  4547. } break;
  4548. case VS::INFO_2D_ITEMS_IN_FRAME: {
  4549. return info.snap._2d_item_count;
  4550. } break;
  4551. case VS::INFO_2D_DRAW_CALLS_IN_FRAME: {
  4552. return info.snap._2d_draw_call_count;
  4553. } break;
  4554. default: {
  4555. return get_render_info(p_info);
  4556. }
  4557. }
  4558. }
  4559. uint64_t RasterizerStorageGLES2::get_render_info(VS::RenderInfo p_info) {
  4560. switch (p_info) {
  4561. case VS::INFO_OBJECTS_IN_FRAME:
  4562. return info.render_final.object_count;
  4563. case VS::INFO_VERTICES_IN_FRAME:
  4564. return info.render_final.vertices_count;
  4565. case VS::INFO_MATERIAL_CHANGES_IN_FRAME:
  4566. return info.render_final.material_switch_count;
  4567. case VS::INFO_SHADER_CHANGES_IN_FRAME:
  4568. return info.render_final.shader_rebind_count;
  4569. case VS::INFO_SURFACE_CHANGES_IN_FRAME:
  4570. return info.render_final.surface_switch_count;
  4571. case VS::INFO_DRAW_CALLS_IN_FRAME:
  4572. return info.render_final.draw_call_count;
  4573. case VS::INFO_2D_ITEMS_IN_FRAME:
  4574. return info.render_final._2d_item_count;
  4575. case VS::INFO_2D_DRAW_CALLS_IN_FRAME:
  4576. return info.render_final._2d_draw_call_count;
  4577. case VS::INFO_USAGE_VIDEO_MEM_TOTAL:
  4578. return 0; //no idea
  4579. case VS::INFO_VIDEO_MEM_USED:
  4580. return info.vertex_mem + info.texture_mem;
  4581. case VS::INFO_TEXTURE_MEM_USED:
  4582. return info.texture_mem;
  4583. case VS::INFO_VERTEX_MEM_USED:
  4584. return info.vertex_mem;
  4585. default:
  4586. return 0; //no idea either
  4587. }
  4588. }
  4589. String RasterizerStorageGLES2::get_video_adapter_name() const {
  4590. return (const char *)glGetString(GL_RENDERER);
  4591. }
  4592. String RasterizerStorageGLES2::get_video_adapter_vendor() const {
  4593. return (const char *)glGetString(GL_VENDOR);
  4594. }
  4595. void RasterizerStorageGLES2::initialize() {
  4596. RasterizerStorageGLES2::system_fbo = 0;
  4597. {
  4598. const GLubyte *extension_string = glGetString(GL_EXTENSIONS);
  4599. Vector<String> extensions = String((const char *)extension_string).split(" ");
  4600. for (int i = 0; i < extensions.size(); i++) {
  4601. config.extensions.insert(extensions[i]);
  4602. }
  4603. }
  4604. config.keep_original_textures = false;
  4605. config.shrink_textures_x2 = false;
  4606. config.depth_internalformat = GL_DEPTH_COMPONENT;
  4607. config.depth_type = GL_UNSIGNED_INT;
  4608. #ifdef GLES_OVER_GL
  4609. config.float_texture_supported = true;
  4610. config.s3tc_supported = true;
  4611. config.pvrtc_supported = false;
  4612. config.etc1_supported = false;
  4613. config.support_npot_repeat_mipmap = true;
  4614. config.depth_buffer_internalformat = GL_DEPTH_COMPONENT24;
  4615. #else
  4616. config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
  4617. config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
  4618. config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1");
  4619. config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc") || config.extensions.has("WEBGL_compressed_texture_pvrtc");
  4620. config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
  4621. #ifdef JAVASCRIPT_ENABLED
  4622. // RenderBuffer internal format must be 16 bits in WebGL,
  4623. // but depth_texture should default to 32 always
  4624. // if the implementation doesn't support 32, it should just quietly use 16 instead
  4625. // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
  4626. config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16;
  4627. config.depth_type = GL_UNSIGNED_INT;
  4628. #else
  4629. // on mobile check for 24 bit depth support for RenderBufferStorage
  4630. if (config.extensions.has("GL_OES_depth24")) {
  4631. config.depth_buffer_internalformat = _DEPTH_COMPONENT24_OES;
  4632. config.depth_type = GL_UNSIGNED_INT;
  4633. } else {
  4634. config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16;
  4635. config.depth_type = GL_UNSIGNED_SHORT;
  4636. }
  4637. #endif
  4638. #endif
  4639. #ifndef GLES_OVER_GL
  4640. //Manually load extensions for android and ios
  4641. #ifdef IPHONE_ENABLED
  4642. // appears that IPhone doesn't need to dlopen TODO: test this rigorously before removing
  4643. //void *gles2_lib = dlopen(NULL, RTLD_LAZY);
  4644. //glRenderbufferStorageMultisampleAPPLE = dlsym(gles2_lib, "glRenderbufferStorageMultisampleAPPLE");
  4645. //glResolveMultisampleFramebufferAPPLE = dlsym(gles2_lib, "glResolveMultisampleFramebufferAPPLE");
  4646. #elif ANDROID_ENABLED
  4647. void *gles2_lib = dlopen("libGLESv2.so", RTLD_LAZY);
  4648. glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)dlsym(gles2_lib, "glRenderbufferStorageMultisampleEXT");
  4649. glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)dlsym(gles2_lib, "glFramebufferTexture2DMultisampleEXT");
  4650. #endif
  4651. #endif
  4652. // Check for multisample support
  4653. config.multisample_supported = config.extensions.has("GL_EXT_framebuffer_multisample") || config.extensions.has("GL_EXT_multisampled_render_to_texture") || config.extensions.has("GL_APPLE_framebuffer_multisample");
  4654. #ifdef GLES_OVER_GL
  4655. //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps
  4656. config.render_to_mipmap_supported = false;
  4657. #else
  4658. //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms
  4659. config.render_to_mipmap_supported = config.extensions.has("GL_OES_fbo_render_mipmap") && config.extensions.has("GL_EXT_texture_lod");
  4660. #endif
  4661. #ifdef GLES_OVER_GL
  4662. config.use_rgba_2d_shadows = false;
  4663. config.support_depth_texture = true;
  4664. config.use_rgba_3d_shadows = false;
  4665. config.support_depth_cubemaps = true;
  4666. #else
  4667. config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg"));
  4668. config.support_depth_texture = config.extensions.has("GL_OES_depth_texture") || config.extensions.has("WEBGL_depth_texture");
  4669. config.use_rgba_3d_shadows = !config.support_depth_texture;
  4670. config.support_depth_cubemaps = config.extensions.has("GL_OES_depth_texture_cube_map");
  4671. #endif
  4672. #ifdef GLES_OVER_GL
  4673. config.support_32_bits_indices = true;
  4674. #else
  4675. config.support_32_bits_indices = config.extensions.has("GL_OES_element_index_uint");
  4676. #endif
  4677. #ifdef GLES_OVER_GL
  4678. config.support_write_depth = true;
  4679. #elif defined(JAVASCRIPT_ENABLED)
  4680. config.support_write_depth = false;
  4681. #else
  4682. config.support_write_depth = config.extensions.has("GL_EXT_frag_depth");
  4683. #endif
  4684. config.support_half_float_vertices = true;
  4685. //every platform should support this except web, iOS has issues with their support, so add option to disable
  4686. #ifdef JAVASCRIPT_ENABLED
  4687. config.support_half_float_vertices = false;
  4688. #endif
  4689. bool disable_half_float = GLOBAL_GET("rendering/gles2/compatibility/disable_half_float");
  4690. if (disable_half_float) {
  4691. config.support_half_float_vertices = false;
  4692. }
  4693. config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc");
  4694. config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc") || config.extensions.has("EXT_texture_compression_bptc");
  4695. config.anisotropic_level = 1.0;
  4696. config.use_anisotropic_filter = config.extensions.has("GL_EXT_texture_filter_anisotropic");
  4697. if (config.use_anisotropic_filter) {
  4698. glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &config.anisotropic_level);
  4699. config.anisotropic_level = MIN(int(ProjectSettings::get_singleton()->get("rendering/quality/filters/anisotropic_filter_level")), config.anisotropic_level);
  4700. }
  4701. //determine formats for depth textures (or renderbuffers)
  4702. if (config.support_depth_texture) {
  4703. // Will use texture for depth
  4704. // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT,
  4705. // as there is no extension to test for this.
  4706. GLuint fbo;
  4707. glGenFramebuffers(1, &fbo);
  4708. glBindFramebuffer(GL_FRAMEBUFFER, fbo);
  4709. GLuint depth;
  4710. glGenTextures(1, &depth);
  4711. glBindTexture(GL_TEXTURE_2D, depth);
  4712. glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, NULL);
  4713. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  4714. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  4715. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  4716. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  4717. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
  4718. GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  4719. glBindFramebuffer(GL_FRAMEBUFFER, system_fbo);
  4720. glDeleteFramebuffers(1, &fbo);
  4721. glBindTexture(GL_TEXTURE_2D, 0);
  4722. glDeleteTextures(1, &depth);
  4723. if (status != GL_FRAMEBUFFER_COMPLETE) {
  4724. // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT
  4725. // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT
  4726. #ifdef GLES_OVER_GL
  4727. config.depth_internalformat = GL_DEPTH_COMPONENT16;
  4728. #else
  4729. // OES_depth_texture extension only specifies GL_DEPTH_COMPONENT.
  4730. config.depth_internalformat = GL_DEPTH_COMPONENT;
  4731. #endif
  4732. config.depth_type = GL_UNSIGNED_SHORT;
  4733. glGenFramebuffers(1, &fbo);
  4734. glBindFramebuffer(GL_FRAMEBUFFER, fbo);
  4735. glGenTextures(1, &depth);
  4736. glBindTexture(GL_TEXTURE_2D, depth);
  4737. glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL);
  4738. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  4739. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  4740. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  4741. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  4742. glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
  4743. status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  4744. if (status != GL_FRAMEBUFFER_COMPLETE) {
  4745. //if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth
  4746. config.support_depth_texture = false;
  4747. config.use_rgba_3d_shadows = true;
  4748. }
  4749. glBindFramebuffer(GL_FRAMEBUFFER, system_fbo);
  4750. glDeleteFramebuffers(1, &fbo);
  4751. glBindTexture(GL_TEXTURE_2D, 0);
  4752. glDeleteTextures(1, &depth);
  4753. }
  4754. }
  4755. //picky requirements for these
  4756. config.support_shadow_cubemaps = config.support_depth_texture && config.support_write_depth && config.support_depth_cubemaps;
  4757. frame.count = 0;
  4758. frame.delta = 0;
  4759. frame.current_rt = NULL;
  4760. frame.clear_request = false;
  4761. glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &config.max_vertex_texture_image_units);
  4762. glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
  4763. glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size);
  4764. glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &config.max_cubemap_texture_size);
  4765. glGetIntegerv(GL_MAX_VIEWPORT_DIMS, config.max_viewport_dimensions);
  4766. // the use skeleton software path should be used if either float texture is not supported,
  4767. // OR max_vertex_texture_image_units is zero
  4768. config.use_skeleton_software = (config.float_texture_supported == false) || (config.max_vertex_texture_image_units == 0);
  4769. shaders.copy.init();
  4770. shaders.cubemap_filter.init();
  4771. bool ggx_hq = GLOBAL_GET("rendering/quality/reflections/high_quality_ggx");
  4772. shaders.cubemap_filter.set_conditional(CubemapFilterShaderGLES2::LOW_QUALITY, !ggx_hq);
  4773. {
  4774. // quad for copying stuff
  4775. glGenBuffers(1, &resources.quadie);
  4776. glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
  4777. {
  4778. const float qv[16] = {
  4779. -1,
  4780. -1,
  4781. 0,
  4782. 0,
  4783. -1,
  4784. 1,
  4785. 0,
  4786. 1,
  4787. 1,
  4788. 1,
  4789. 1,
  4790. 1,
  4791. 1,
  4792. -1,
  4793. 1,
  4794. 0,
  4795. };
  4796. glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
  4797. }
  4798. glBindBuffer(GL_ARRAY_BUFFER, 0);
  4799. }
  4800. {
  4801. //default textures
  4802. glGenTextures(1, &resources.white_tex);
  4803. unsigned char whitetexdata[8 * 8 * 3];
  4804. for (int i = 0; i < 8 * 8 * 3; i++) {
  4805. whitetexdata[i] = 255;
  4806. }
  4807. glActiveTexture(GL_TEXTURE0);
  4808. glBindTexture(GL_TEXTURE_2D, resources.white_tex);
  4809. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata);
  4810. glGenerateMipmap(GL_TEXTURE_2D);
  4811. glBindTexture(GL_TEXTURE_2D, 0);
  4812. glGenTextures(1, &resources.black_tex);
  4813. unsigned char blacktexdata[8 * 8 * 3];
  4814. for (int i = 0; i < 8 * 8 * 3; i++) {
  4815. blacktexdata[i] = 0;
  4816. }
  4817. glActiveTexture(GL_TEXTURE0);
  4818. glBindTexture(GL_TEXTURE_2D, resources.black_tex);
  4819. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, blacktexdata);
  4820. glGenerateMipmap(GL_TEXTURE_2D);
  4821. glBindTexture(GL_TEXTURE_2D, 0);
  4822. glGenTextures(1, &resources.normal_tex);
  4823. unsigned char normaltexdata[8 * 8 * 3];
  4824. for (int i = 0; i < 8 * 8 * 3; i += 3) {
  4825. normaltexdata[i + 0] = 128;
  4826. normaltexdata[i + 1] = 128;
  4827. normaltexdata[i + 2] = 255;
  4828. }
  4829. glActiveTexture(GL_TEXTURE0);
  4830. glBindTexture(GL_TEXTURE_2D, resources.normal_tex);
  4831. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, normaltexdata);
  4832. glGenerateMipmap(GL_TEXTURE_2D);
  4833. glBindTexture(GL_TEXTURE_2D, 0);
  4834. glGenTextures(1, &resources.aniso_tex);
  4835. unsigned char anisotexdata[8 * 8 * 3];
  4836. for (int i = 0; i < 8 * 8 * 3; i += 3) {
  4837. anisotexdata[i + 0] = 255;
  4838. anisotexdata[i + 1] = 128;
  4839. anisotexdata[i + 2] = 0;
  4840. }
  4841. glActiveTexture(GL_TEXTURE0);
  4842. glBindTexture(GL_TEXTURE_2D, resources.aniso_tex);
  4843. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata);
  4844. glGenerateMipmap(GL_TEXTURE_2D);
  4845. glBindTexture(GL_TEXTURE_2D, 0);
  4846. }
  4847. // skeleton buffer
  4848. {
  4849. resources.skeleton_transform_buffer_size = 0;
  4850. glGenBuffers(1, &resources.skeleton_transform_buffer);
  4851. }
  4852. // radical inverse vdc cache texture
  4853. // used for cubemap filtering
  4854. if (true /*||config.float_texture_supported*/) { //uint8 is similar and works everywhere
  4855. glGenTextures(1, &resources.radical_inverse_vdc_cache_tex);
  4856. glActiveTexture(GL_TEXTURE0);
  4857. glBindTexture(GL_TEXTURE_2D, resources.radical_inverse_vdc_cache_tex);
  4858. uint8_t radical_inverse[512];
  4859. for (uint32_t i = 0; i < 512; i++) {
  4860. uint32_t bits = i;
  4861. bits = (bits << 16) | (bits >> 16);
  4862. bits = ((bits & 0x55555555) << 1) | ((bits & 0xAAAAAAAA) >> 1);
  4863. bits = ((bits & 0x33333333) << 2) | ((bits & 0xCCCCCCCC) >> 2);
  4864. bits = ((bits & 0x0F0F0F0F) << 4) | ((bits & 0xF0F0F0F0) >> 4);
  4865. bits = ((bits & 0x00FF00FF) << 8) | ((bits & 0xFF00FF00) >> 8);
  4866. float value = float(bits) * 2.3283064365386963e-10;
  4867. radical_inverse[i] = uint8_t(CLAMP(value * 255.0, 0, 255));
  4868. }
  4869. glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 512, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, radical_inverse);
  4870. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
  4871. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
  4872. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
  4873. glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //need this for proper sampling
  4874. glBindTexture(GL_TEXTURE_2D, 0);
  4875. }
  4876. {
  4877. glGenFramebuffers(1, &resources.mipmap_blur_fbo);
  4878. glGenTextures(1, &resources.mipmap_blur_color);
  4879. }
  4880. #ifdef GLES_OVER_GL
  4881. //this needs to be enabled manually in OpenGL 2.1
  4882. if (config.extensions.has("GL_ARB_seamless_cube_map")) {
  4883. glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
  4884. }
  4885. glEnable(GL_POINT_SPRITE);
  4886. glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
  4887. #endif
  4888. config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
  4889. config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
  4890. GLOBAL_DEF_RST("rendering/quality/lightmapping/use_bicubic_sampling", true);
  4891. GLOBAL_DEF_RST("rendering/quality/lightmapping/use_bicubic_sampling.mobile", false);
  4892. config.use_lightmap_filter_bicubic = GLOBAL_GET("rendering/quality/lightmapping/use_bicubic_sampling");
  4893. int orphan_mode = GLOBAL_GET("rendering/2d/opengl/legacy_orphan_buffers");
  4894. switch (orphan_mode) {
  4895. default: {
  4896. config.should_orphan = true;
  4897. } break;
  4898. case 1: {
  4899. config.should_orphan = false;
  4900. } break;
  4901. case 2: {
  4902. config.should_orphan = true;
  4903. } break;
  4904. }
  4905. }
  4906. void RasterizerStorageGLES2::finalize() {
  4907. }
  4908. void RasterizerStorageGLES2::_copy_screen() {
  4909. bind_quad_array();
  4910. glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
  4911. }
  4912. void RasterizerStorageGLES2::update_dirty_resources() {
  4913. update_dirty_shaders();
  4914. update_dirty_materials();
  4915. update_dirty_skeletons();
  4916. update_dirty_multimeshes();
  4917. update_dirty_captures();
  4918. }
  4919. RasterizerStorageGLES2::RasterizerStorageGLES2() {
  4920. RasterizerStorageGLES2::system_fbo = 0;
  4921. config.should_orphan = true;
  4922. }