semaphore.h 3.3 KB

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  1. /*************************************************************************/
  2. /* semaphore.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SEMAPHORE_H
  31. #define SEMAPHORE_H
  32. #include "core/error_list.h"
  33. #include "core/typedefs.h"
  34. #if !defined(NO_THREADS)
  35. #include <condition_variable>
  36. #include <mutex>
  37. class Semaphore {
  38. private:
  39. mutable std::mutex mutex_;
  40. mutable std::condition_variable condition_;
  41. mutable unsigned long count_ = 0; // Initialized as locked.
  42. public:
  43. _ALWAYS_INLINE_ void post() const {
  44. std::lock_guard<decltype(mutex_)> lock(mutex_);
  45. ++count_;
  46. condition_.notify_one();
  47. }
  48. _ALWAYS_INLINE_ void wait() const {
  49. std::unique_lock<decltype(mutex_)> lock(mutex_);
  50. while (!count_) { // Handle spurious wake-ups.
  51. condition_.wait(lock);
  52. }
  53. --count_;
  54. }
  55. _ALWAYS_INLINE_ bool try_wait() const {
  56. std::lock_guard<decltype(mutex_)> lock(mutex_);
  57. if (count_) {
  58. --count_;
  59. return true;
  60. }
  61. return false;
  62. }
  63. _ALWAYS_INLINE_ int get() const {
  64. std::lock_guard<decltype(mutex_)> lock(mutex_);
  65. return count_;
  66. }
  67. };
  68. #else
  69. class Semaphore {
  70. public:
  71. _ALWAYS_INLINE_ void post() const {}
  72. _ALWAYS_INLINE_ void wait() const {}
  73. _ALWAYS_INLINE_ bool try_wait() const { return true; }
  74. _ALWAYS_INLINE_ int get() const { return 1; }
  75. };
  76. #endif
  77. #endif // SEMAPHORE_H